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  • Anyone else a bit concerned by the pivot towards adult content?

    Torquinox said:

    Tomhip said:

    Ya all wait untill next month when we start welcoming artists from Renderotica :D

    Actually, Zev0 sells the G3 and G8 versions of the open wide product on renderotica. Just sayin'.

    THANK YOU, Torquinox. I was just writing someone else how this is the only new release I'm even vaguely interested in today and that I wished Zev0 had a G8 version as well because there's one morph/pose in there I don't think you can achieve any other way. (And no, I don't intend to use these poses for what you're thinking. I want the throat bulge combined with cheek puff for a scene where I have to change someone into a frog.)

    For the record, as someone who makes Stories That Happen To Have Sex Scenes In Them Not Sorry About That, I am always interested in "adult content" tools, but I also believe in strong filtering/hiding options, because if you don't want that in your store you should be able to opt out. What I dislike is when people try to take the "NO, it shouldn't be here at all" attitude, especially if that means "... and YOU can't have it either," which it almost always does.

    I'm not saying the Daz store should become That Other Site. I do note that I'd love it if a lot of the kinds of tools I can ONLY get over on That Other Site came over here because personally I find the processing/fulfillment stage over there very dodgy and I have a special quarantined card that I use only there, to stave off the inevitable. (And, for the record, it's the kind of Draconian, we-must-force-the-adult-content-people-out-of-business-financially attitude already described upthread that forces them to use a fairly skeevy fulfillment system in the first place. Also for the record, I have never had a fraud incident there. Yet.)

    By

    columbine columbine April 2024 in The Commons
  • Let's appreciate/discuss today's new releases - ongoing thread

    Hylas said:

    https://www.daz3d.com/jasa-taliyah-for-genesis-8-and-8-1-female

    Not technically a new release, but new to this store.

    Can anybody confirm if this character has the pointy elf ears baked into her head morph, or is it a separate morph? Perhaps someone who already has her from her Rendo days?

    Thanks!

    The elf ears are a morph that is set to 100 by default. If you don't want elf ears, just set the morph to zero and she has human ears.

    By

    chanur chanur April 2024 in The Commons
  • How to clone a clothing morph to another clothing

    In principle, yes, using the Transfer Utility - but if the mesh is in different prositions in space the projections may well be less than ideal.

    By

    Richard Haseltine Richard Haseltine April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    Technically, you can transfer morph properties from the "wide tank top" to the "smaller tank top" by using Transfer Utility, though I would not say it's an action of cloning.

    But what is the result that you really want ? If you want to 100% clone the shape of the "wide tank top" itself to the "smaller tank top", I don't think you can make it as they're different figures with different base geometry...

    By

    crosswind crosswind April 2024 in Technical Help (nuts n bolts)
  • Broken hands

    tamarynharris.mail said:

    Just in case anyone else has this problem for non-morph reasons, I just found out that it also happens if your figure is scaled at all. For some reason my figure was scaled 101% in Z direction and it broke the fingers and eyes were not sitting in their sockets. scaled back to 100% everything is now fine.

    Which figure?

    By

    Richard Haseltine Richard Haseltine April 2024 in Daz Studio Discussion
  • Broken hands

    Just in case anyone else has this problem for non-morph reasons, I just found out that it also happens if your figure is scaled at all. For some reason my figure was scaled 101% in Z direction and it broke the fingers and eyes were not sitting in their sockets. scaled back to 100% everything is now fine.

    By

    tamarynharris.mail tamarynharris.mail April 2024 in Daz Studio Discussion
  • Use Morph G8 by converting G8 to G9?

    Hi everyone,

    I own several G8 custom Morphs and want to use them with G9.

    1/ Do you know if "Figure Converter for Genesis 9" does what I want to do?

    2/ If not, do you know a way to do what I want to do?

    Thanks

    By

    food.plus13 food.plus13 April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    I'm a little late on this as it may seem obvious to more experienced users, but I would like to know if it would be possible to clone a morph from one outfit (curious to know if it works with dForce outfits) to another outfit. For example, I have a women's tank top that is wide for a certain female character, but I have another women's tank top that is smaller for another female character, so I could "clone" the morphs from the wide tank top to the smaller tank top, so that it "imitate" the morphs of the original. It is possible?

    By

    Magic Dragon 3D Magic Dragon 3D April 2024 in Technical Help (nuts n bolts)
  • Anyone else a bit concerned by the pivot towards adult content?

    PerttiA said:

    I think this should be Mature filtered...

    I wasn't trying to foretell the future when I mentioned this. Check out the throat morph.

    @SilverGirl Here's another one! It doesn't come up on a "piano" search either, even though "piano" is in the text of the promo page four times.

     

    By

    xyer0 xyer0 April 2024 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    Antony Starr as Homelander from "The Boys":

    Character Morph, Hair and Outfit: https://www.renderhub.com/inn/the-boys-homelander-for-genesis-8-male

    Character Texture: https://www.daz3d.com/jackson-for-genesis-3-and-8-male

    By

    Stephen Stephen April 2024 in The Commons
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    barbult said:

    Volta conversion does not work for me. The converter morph does not help. I made sure there were no previously converted files in the data directory or people directory. I have done this over and over. Volta hair comes with a G8F version and a G8M version. I converted the G8M version and used the G8M to G9 converter. This is what I get:

    After conversion there are two orphaned references in my library. Is that any clue, or is that an expected result.

    I am sure the orphaned refs must be from the DELETE_SUB_PARTS control variable in data/RiverSoft Art/Common/RSG9HairConstants.dsa

    var DELETE_SUB_PARTS        = true; 

    I don't get orphaned refs (why you do is strange) but the files are named like the subparts.  The script saves each part of the hair separately so the data folder will have the correct files and then makes the wearable.

    For Volta itself, it is strange.  For me, Volta Hair was floating in the air until I pulled it down with the converter morph.  For you, it was correctly placed.  Right there, that says the conversion was different.  I think I will have to take this offline with you two and provide another build.  

     

     

     

    It isn't just Volta hair, it's every dforce hair that generates hair from Target Surfaces, aka those that look what the density and length maps are doing. Something is making the hair lose its ability to read the scalp UV.

    By

    Eboshijaana Eboshijaana April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    barbult said:

    Volta conversion does not work for me. The converter morph does not help. I made sure there were no previously converted files in the data directory or people directory. I have done this over and over. Volta hair comes with a G8F version and a G8M version. I converted the G8M version and used the G8M to G9 converter. This is what I get:

    After conversion there are two orphaned references in my library. Is that any clue, or is that an expected result.

    I am sure the orphaned refs must be from the DELETE_SUB_PARTS control variable in data/RiverSoft Art/Common/RSG9HairConstants.dsa

    var DELETE_SUB_PARTS        = true; 

    I don't get orphaned refs (why you do is strange) but the files are named like the subparts.  The script saves each part of the hair separately so the data folder will have the correct files and then makes the wearable.

    For Volta itself, it is strange.  For me, Volta Hair was floating in the air until I pulled it down with the converter morph.  For you, it was correctly placed.  Right there, that says the conversion was different.  I think I will have to take this offline with you two and provide another build.  

     

     

     

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    There is also another issue with the converter creating a morph with the name Expand All. This is a common morph name that many hair products already have. You can see in the Volta screenshots above that the Expand All morph listing now has a (2) beside it. The converter should not add a second Expand All to a product that already has it. Dialing the (2) Expand All dial engages both morphs at the same time.

    By

    barbult barbult April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    barbult said:

    SickleYield said:

    I also have no idea on the non-dForce hairs. They worked fine in our testing (and I assume for QA also).

    • Do you own the Hair products we are struggling with, like Librarian Hair? Have you tried those specific products with this converter version?
    • Are you using the DIM package version of all files, and not some development or extra files you have on your system?
    • Are you using a pubically available Daz Studio version, not a private or publishing build that we have no access to?  (I'm using 4.22.1.123 Public Build)
    • If it works for you, can you make a video shows exactly the steps you are taking with some of the hairs that fail for us? Maybe we are misunderstanding the written instructions.

    Thanks for not giving up. You must be sick of this by now. We really really want this to work reliably.

    On April 14, I asked these questions. I never saw answers, though, except a comment about Librarian hair needing a morph and smoothing. Something is different between what RSSY are doing and what we users are doing. Do we have some old converter scripts that weren't removed or updated by the DIM update, perhaps.

    By

    barbult barbult April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    Volta conversion does not work for me. The converter morph does not help. I made sure there were no previously converted files in the data directory or people directory. I have done this over and over. Volta hair comes with a G8F version and a G8M version. I converted the G8M version and used the G8M to G9 converter. This is what I get:

    After conversion there are two orphaned references in my library. Is that any clue, or is that an expected result.

     

    By

    barbult barbult April 2024 in Daz PA Commercial Products
  • Star Trek Builders Unite 8: THE REBOOT

    And let me try adding the Captain Archer morph again

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited April 2024 in The Commons
  • Let's appreciate/discuss today's new releases - ongoing thread

    https://www.daz3d.com/jasa-taliyah-for-genesis-8-and-8-1-female

    Not technically a new release, but new to this store.

    Can anybody confirm if this character has the pointy elf ears baked into her head morph, or is it a separate morph? Perhaps someone who already has her from her Rendo days?

    Thanks!

    By

    Hylas Hylas April 2024 in The Commons
  • Marahzen's Musings on Creating Characters (and other matters)

    Since I last checked in, I have finished and handed over my side gig work for the 2024 season, so now I have a few months to play. 

    As I had documented the latest steps of my creation process, I figured it might be time to tackle that challenging and controversial topic - G8 or G9?

    If you hang around the Daz forums, you're surely familiar with the main "Getting on the 9 train, or not" thread over in The Commons, which has been perpetually active since G9 appeared on the scene in the fall of 2022.

    https://www.daz3d.com/forums/discussion/598286/getting-on-the-9-train-or-not/p1

    Over the last year and a half plenty of people have made their case for why they are staying with G8/G8.1 (or even earlier) or why they are moving on to G9.

    I came to the conclusion that whichever figure works best for a particular user, and his or her art and process, is the right version for that user. 

    I don't think there are many people who have invested more time and money in parallel testing of G8/G8.1 and G9 than I have and ultimately - barring catastrophic usability issues in terms of poses or clothing or something else of central importance in using Daz - the most important factor for me was which one made better versions of my characters. It was the same consideration that came into play when I went back and forth between FaceGen and Face Transfer, back to FaceGen (in part), on to new Face Transfer 2; and when I adopted and moved on from various approaches to skin textures. 

    So here they are - G8 (the brunette) and G9 (the blonde) from the same source image, using just FT and FT2, respectively, with 75% of the respective "female" fixes for each verson. (G8, being half a foot taller, is also scaled down to be a similar height and I've done routine head propagation tweaking on G8, which comes in after FT with disproportionately tiny heads; somewhere around 4-6% gets a match in dimensions to a stock G8F figure.) Here, I'm actually using the same skin treatment on both - I've applied a commercial G8 skin to both figures and then used textures sourced from FaceGen as the base.

    This was the original source image:

    I could do better, but the goal here was a quick comparison of Face Transfer/G8 and Face Transfer 2/G9 characters on the most level conditions I could reasonably muster. This particular skin material set, being out-of-the-box G8, is Iray Uber, which I haven't done so much with lately, and I didn't do any cleanup of the "stain" from the source image shadows yet. Putting a G8 skin directly on G9 is accomplished by use of the "Material Suit," which is pretty cool toy if you want to put G8 textures on a G9:

    https://www.daz3d.com/rssy-genesis-8-and-81-female-material-suit-for-genesis-9
    https://www.daz3d.com/rssy-genesis-8-and-81-male-material-suit-for-genesis-9

    So am I planning on doing much application of G8 textures to G9? Not sure, but for a few bucks, I like having the option.

    And as for the main question - G8 or G9?

    I'm still not sure but have been leaning G9 for a while now. I just do not like the oval android head of G8F in particular; G8F face transfer characters also tend to have disproportionate lower face features, especially a heavy jaw line, and that's harder to morph away than the long head itself.

    By

    paulawp (marahzen) paulawp (marahzen) April 2024 in Art Studio
  • will real-beauties-for-v4 work in daz or only poser?

    I got it and it works good, I'd recommend this to anyone who still uses v4, it's a lot of fun, the morphs are partial so you can change the face slightly if desired, doesnt have to drastically change the whole face around as far as I have seen so far

     

    but after a face morph has been applied when I go to parameters to see what has been aplied there is no slider indicating any morph has been done to the face though, nothing in currently used either

     

    how do we find aplied morphs wth v and m4?

    thanks

    By

    VicS VicS April 2024 in Daz Studio Discussion
  • Split skirt that's actually two skirts in one, so that I can convert it

    echristopherclark said:

    I have a skirt product I'm trying to run through RSSY Clothing Converter - G8F to G9, but the duf file actually loads a skirt and a parented underskirt. Is there any way to split these into separate objects so that the converter will work on them? It won't run on presets with multiple objects, even if you click Force Convert.

    I've tried deleting the underskirt and saving the skirt as a wearable preset by itself, but that didn't work. And I just tried to save each item as a Support Asset > Figure/Prop Asset, but that didn't seem to work either.

    I know it's possible this won't solve the problem I'm dealing with, which I've also tried to fix in Blender and with SY Detriangulator to no avail, but I'd love to be able to rule this out as a possibility before I give up entirely

    RSSY converters are not able to convert "hierarchical wearables", and they ignore Wearable Presets that are saved by the users. So you just did right by saving them as Figure asset but only some tricks will be needed:

    - Unparent that Under Skirt from the root node of BBR Skirt
    - Save them as Figure asset separately with "Your vendor name" but DO NOT save the asset files to "Your Daz Library" ! (e.g. My Daz Library\...) otherwise the Converter won't convert them... Instead, create a new folder under : Daz Library\People\Genesis 8 Female\Clothing\, and save the asset files there. In other words, the "user facing files" have to be in your "Product Library" other than your "User's Library".

    - Then add the saved files to Converter, and convert them in the normal way. No "Force Convert" is needed.

    As for the "triangulated issue", as I said in the above thread, you can just simply smooth that area by using Smooth brush in Blender and import it back to the skirt as a fix morph (or update base geometry...),  as shown in the screenshots 3 ~ 4 down below...

    By

    crosswind crosswind April 2024 in Technical Help (nuts n bolts)
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