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3D Art Freebie Challenge-June 2019-"Summertime Pin-Ups" -Main Thread Only
Preparing for Summer RPG Sessions
Vivid Skies (freebie from DS Creative Magazine) http://4eyes.code66.se/dsc/SkyBGFreebie.zip
Graca V4, she looks much better on thumbnail https://www.renderosity.com/mod/freestuff/graca-v4/79744
House (4th row, 2nd column) https://web.archive.org/web/20050204022611/http://www.sams3d.com/Freebies.htm
Rattan Chair https://elleque.net/?p=3626
Coffee Table http://freezone.thefantasiesattic.net/index.php?main_page=product_info&cPath=138_141&products_id=486
Paid:
Alana Hair (I thought this one was freebie) http://www.most-digital-creations.com/alana_hair.htm
Lilian Bikini https://www.daz3d.com/lilianbikini-for-victoria-4-and-aiko-4
pw Toon Shaders https://www.daz3d.com/pwtoon
All Links Check Out Plz Move To Entries Thread
3D Art Freebie Challenge-June 2019-"Summertime Pin-Ups" -Main Thread OnlyPreparing for Summer RPG Sessions
Vivid Skies (freebie from DS Creative Magazine) http://4eyes.code66.se/dsc/SkyBGFreebie.zip
Graca V4, she looks much better on thumbnail https://www.renderosity.com/mod/freestuff/graca-v4/79744
House (4th row, 2nd column) https://web.archive.org/web/20050204022611/http://www.sams3d.com/Freebies.htm
Rattan Chair https://elleque.net/?p=3626
Coffee Table http://freezone.thefantasiesattic.net/index.php?main_page=product_info&cPath=138_141&products_id=486
Paid:
Alana Hair (I thought this one was freebie) http://www.most-digital-creations.com/alana_hair.htm
Lilian Bikini https://www.daz3d.com/lilianbikini-for-victoria-4-and-aiko-4
pw Toon Shaders https://www.daz3d.com/pwtoon
More Non-photorealisitic Renders (NPR II)Thanks guys!
Yeah, PWToon was money well spent. I can't reccomend it enough for NPR.
Thanks guys! I used just a touch of postwork. Smart sharpen followed by a faded gausian blur.
Yeah, PWToon was money well spent. I can't reccomend it enough for NPR. I've been using it for several years. Its ideal if you have a lower end machine, or if your work flow demands faster renders. At a resolution 2160x2580, the source render took only 18 seconds.
I used pwToon on the Batman. Since I have LineRender, sometimes I turn off pwToon's outline functions. All depends on how my preview render looks. It's a good tool.
I'll usually disable outlines, and make some other tweaks, if I want to go for a more painted look.
More Non-photorealisitic Renders (NPR II)Thanks guys! I used just a touch of postwork. Smart sharpen followed by a faded gausian blur.
Yeah, PWToon was money well spent. I can't reccomend it enough for NPR. I've been using it for several years. Its ideal if you have a lower end machine, or if your work flow demands faster renders. At a resolution 2160x2580, the source render took only 18 seconds.
I used pwToon on the Batman. Since I have LineRender, sometimes I turn off pwToon's outline functions. All depends on how my preview render looks. It's a good tool.
More Non-photorealisitic Renders (NPR II)I did this render yesterday. Part of an outline I wrote, where Vlad Tepes was just a figure head, who got all the credit, but the real "Dracula" was her.
The character has come out quite nice. PWToon seems to be giving you some good results. I wonder what this would be like if it was illuminated by a single point light placed just above her head, it might produce some really interesting shadows and highlights.
More Non-photorealisitic Renders (NPR II)Thanks guys! I used just a touch of postwork. Smart sharpen followed by a faded gausian blur.
Yeah, PWToon was money well spent. I can't reccomend it enough for NPR. I've been using it for several years. Its ideal if you have a lower end machine, or if your work flow demands faster renders. At a resolution 2160x2580, the source render took only 18 seconds.
dForce Hair (as well as strand based hair and the strand based hair editor) in public betaI'm quite pleased with this test.
I converted Eddie hair to PWToon, changed line width to 10, Hairs per cm2 to 10. Used my usual pwtoon settings, though for hair I generally shut off internal lines.

dForce Hair (as well as strand based hair and the strand based hair editor) in public betaI'm quite pleased with this test.
I converted Eddie hair to PWToon, changed line width to 10, Hairs per cm2 to 10. Used my usual pwtoon settings, though for hair I generally shut off internal lines.
More Non-photorealisitic Renders (NPR II)As much as I'm diggng VSS, it just can't beat PWToon in terms of outline quality.
I keep coming back to PWToon. There are better outline systems (scripted outline, LineRender9000, Oso Toon), but PWToon is a great sweet spot of speed and quality.
Yeah, it definitely wins out in the that category, as well as easy of use. My workflow is so much smoother when I'm using PWToon.
More Non-photorealisitic Renders (NPR II)As much as I'm diggng VSS, it just can't beat PWToon in terms of outline quality.
I keep coming back to PWToon. There are better outline systems (scripted outline, LineRender9000, Oso Toon), but PWToon is a great sweet spot of speed and quality.
More Non-photorealisitic Renders (NPR II)As much as I'm diggng VSS, it just can't beat PWToon in terms of outline quality.
Silhouette-style outline?For 3Delight, there is pwToon. For Iray, there is LineRender9000.
To be honest, I'm not sure either one will give you a true silhoutte outline.
3D Art Freebie Challenge-May 2019-"Winners Announced Spring Flowers" -Entries Thread OnlyHere is one picture from me:
Flowers
Done with DS 4.10 Pro
Freebies:
House https://web.archive.org/web/20050204022611/http://www.sams3d.com/Freebies.htm
Rabbit https://www.renderosity.com/mod/freestuff/eq-dwarf-for-poser11/77521
Bambino https://www.renderosity.com/mod/freestuff/eq-bambino-for-poser11/77523
Toon Flower http://www.sharecg.com/v/26227/gallery/11/Poser/Toon-Flower-Prop?interstitial_displayed=Yes
Toon Cattail http://www.sharecg.com/v/26267/gallery/11/Poser/Toon-Cattail-Prop
Little Grounds http://www.sharecg.com/v/31160/gallery/11/Poser/Little-Grounds
Gruggle Monk https://www.3duniverse.co.za/downloads/gruggle-monk
Morphing Ground (I got it as a freebie at RDNA, here is https://www.daz3d.com/props-pack-outcropping-tree)
Piad:
pw Toon Shaders https://www.daz3d.com/pwtoon
Camera Magic: ToonyCam Pro
Grass Shader on the Little Grounds
RDNA Flowerlings (I got it also as a freebie at RDNA) https://www.daz3d.com/rdna-flowerlings
3D Art Freebie Challenge-May 2019-"Spring Flowers" -Main Thread OnlyHere is one picture from me:
Flowers
Done with DS 4.10 Pro
Freebies:
House https://web.archive.org/web/20050204022611/http://www.sams3d.com/Freebies.htm
Rabbit https://www.renderosity.com/mod/freestuff/eq-dwarf-for-poser11/77521
Bambino https://www.renderosity.com/mod/freestuff/eq-bambino-for-poser11/77523
Toon Flower http://www.sharecg.com/v/26227/gallery/11/Poser/Toon-Flower-Prop?interstitial_displayed=Yes
Toon Cattail http://www.sharecg.com/v/26267/gallery/11/Poser/Toon-Cattail-Prop
Little Grounds http://www.sharecg.com/v/31160/gallery/11/Poser/Little-Grounds
Gruggle Monk https://www.3duniverse.co.za/downloads/gruggle-monk
Morphing Ground (I got it as a freebie at RDNA, here is https://www.daz3d.com/props-pack-outcropping-tree)
Piad:
pw Toon Shaders https://www.daz3d.com/pwtoon
Camera Magic: ToonyCam Pro
Grass Shader on the Little Grounds
RDNA Flowerlings (I got it also as a freebie at RDNA) https://www.daz3d.com/rdna-flowerlings
All Links Check Out Plz Move To Entries Thread
3D Art Freebie Challenge-May 2019-"Spring Flowers" -Main Thread OnlyHere is one picture from me:
Flowers
Done with DS 4.10 Pro
Freebies:
House https://web.archive.org/web/20050204022611/http://www.sams3d.com/Freebies.htm
Rabbit https://www.renderosity.com/mod/freestuff/eq-dwarf-for-poser11/77521
Bambino https://www.renderosity.com/mod/freestuff/eq-bambino-for-poser11/77523
Toon Flower http://www.sharecg.com/v/26227/gallery/11/Poser/Toon-Flower-Prop?interstitial_displayed=Yes
Toon Cattail http://www.sharecg.com/v/26267/gallery/11/Poser/Toon-Cattail-Prop
Little Grounds http://www.sharecg.com/v/31160/gallery/11/Poser/Little-Grounds
Gruggle Monk https://www.3duniverse.co.za/downloads/gruggle-monk
Morphing Ground (I got it as a freebie at RDNA, here is https://www.daz3d.com/props-pack-outcropping-tree)
Piad:
pw Toon Shaders https://www.daz3d.com/pwtoon
Camera Magic: ToonyCam Pro
Grass Shader on the Little Grounds
RDNA Flowerlings (I got it also as a freebie at RDNA) https://www.daz3d.com/rdna-flowerlings
Algovincian Non-Photorealistic Rendering (NPR) 2019/2020Thank you for explanation.
I've bought some tools in the past like Manga Style Shaders and LineRender 9000, but still haven't used them seriously - i just occasionally render characters with PWToon, which has one of my favorite presets to use on characters for simple shading.
I'll investigate those threads further.
Is Cartooning Faster than Realistic RenderingSo it sounds like you are making sprints to create 2D animations in Unity / UE4? Why not use Unity's 2D animation in it's 2D Game Engine & something like Moho to create your sprites? DAZ 3D isn't the best for that task. Unity also has tools that you can use without Moho to make sprites & such.
If you are making a 3D game with 3D meshes in the game, then in the game it's not going to make a hoot of difference if you go to all the trouble of creating toon characters with the same shading and lighting environment used. You have to, in the game, choose a lighting scheme that is simpler with simpler shaders and not necessarily a toon shader. You'll hear a lot about 'baking lighting' and such. And all that really does is create multiple texture sets that get switched out by the game engine according to the viewport view held by the current location of the camera. That's what 99.9% of games do, even console games.
There are all kinds of of lighting & shading tutorials written in the Unity & UE4 web sites Learning/Tutorial sections and that's the place to go to look. For most hobbyist game makers they are only allowed to publish to the mobile platforms anyway and at those screen sizes all these new realtime rendering environments that look so much like iRay that you don't even have to bake lighting for & that you hear about aren't even noticeable, mostly, at those screen sizes.
If you want to do Toon Style then you want to use Toon Shaders. I know Unity offers Toon Style shaders & you can buy Toon Shaders from Venders in the Unity Asset Store. The lighting algorithm chosen is going to also be a big contributor though. Unity & UE4 don't have PWToon & such directly available.
Is Cartooning Faster than Realistic RenderingFastest decent style, IMO, is PWToon (3dl). It's fast, it looks neat. Big tip to speed up workflow is don't use lines on floors and tables, or maybe backgrounds generally.
This is because Normal based outlines naturally 'flood' black on flat surfaces mostly perpendicular to the camera. And rather than fuss with trying to adjust it... best to keep outlines for figures and specific props, IMO.
Other toon stuff (LineRender9000, Oso Toon) take a bit more time and work to design/process/etc.
3dl without toon style and very simple lighting is fast, but it (IMO) looks terrible.
3dl with bounce light and various systems takes a lot longer to render. I love Iray, but it takes longer to render than pwtoon.
Check out my DA gallery for numerous examples of PWToon renders: https://www.deviantart.com/willbear/gallery/
Thanks so much for the info. Could you give me a percentage difference guess on render times? About how much faster is the cartoon style compared to photorealistic???
Is Cartooning Faster than Realistic RenderingFastest decent style, IMO, is PWToon (3dl). It's fast, it looks neat. Big tip to speed up workflow is don't use lines on floors and tables, or maybe backgrounds generally.
This is because Normal based outlines naturally 'flood' black on flat surfaces mostly perpendicular to the camera. And rather than fuss with trying to adjust it... best to keep outlines for figures and specific props, IMO.
Other toon stuff (LineRender9000, Oso Toon) take a bit more time and work to design/process/etc.
3dl without toon style and very simple lighting is fast, but it (IMO) looks terrible.
3dl with bounce light and various systems takes a lot longer to render. I love Iray, but it takes longer to render than pwtoon.
Check out my DA gallery for numerous examples of PWToon renders: https://www.deviantart.com/willbear/gallery/
2nd of nine lives Cat Girrrl render thread prrrOooh, interesting. I'm not using the Daz Studio beta version yet because the last time I tried it (though it was some months ago) I couldn't get pwToon to work in it. I need to take another look at it some time soon.











