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  • Folded Clothes Option

    Nelsonsmith, you are absolutely right, clothes are not always worn, sometimes they are on the sofa or bed or floor, whereever! Occassionally a PA will put in one or two such morphs (but sadly not often).

    The best solution would be a proper dynamic clothing function within DS (or as plugin) which allowed you to clothify normal objects (as can be done in Poser for example). Unfortunately, this does not exist at present within DS. Due to the system chosen by DAZ3d, only objects specifically designed to be dynamic clothing may be used as dynamic objects where "gravity" can distort the object. Moreover, the software required to make such dynamic clothing (for the system used by DAZ which is called OptiTex, I believe) is very expensive. Most PAs therefore do not make dynamic clothing as the chance of recouping the cost of the software is small.

    There are ways of exporting a clothing item to a program like Poser which can convert the clothing into a dynamic object. Then you can allow it to drape into the position you want and then export that as an object. You can then import the new shape as a morph for the clothing. This is quite a time consuming process and you need to create a new morph for each draped position. Most PA's do not go to this effort with their clothing items. However, if you have a specific pose in mind, this might be worth the effort for you.

    I don't blame the PA's for this. What would be really great is if a PA could create a plugin which could clothify the clothing item directly in DS in real time. (They might not be able to use the term Clothify as it may be covered by copyright, but that should not be a problem.)

    By

    IsaacNewton IsaacNewton October 2016 in Product Suggestions
  • 3D Art Freebie Challenge -- October: Double Bubble Toil and Trouble -- Main Thread

    Little Monsters

    The poor little monsters where confused, it was supposed to be their night, right?

    Scene:
    * http://www.sharecg.com/v/50840/favorite/11/Poser/Street-Corner
    * http://www.sharecg.com/v/66902/browse/11/Poser/Street-Construction-Set-Street-Signs-Add-On
    * http://www.sharecg.com/v/68647/browse/21/DAZ-Studio/WC-Art-Deco-Street-Lamps
    * http://www.sharecg.com/v/82373/browse/5/3D-Model/Free-Fire-Hydrant
    * http://www.sharecg.com/v/19545/browse/5/3D-Model/StreetClock

    * Bags: http://www.daz3d.com/community-candy-bag

    Kid 1:
    * Hair: http://www.sharecg.com/v/36385/
    Hair texture: https://redeyecat.wordpress.com/2013/09/30/halloween-freebie-texture-add-ons/
    * Clown face: https://www.renderosity.com/mod/freestuff/send-in-the-clowns-k4/72423
    Costume 1: * http://www.sharecg.com/v/80966/browse/21/DAZ-Studio/Morphing-Clown-Gear-for-G2F AND * https://www.renderosity.com/mod/freestuff/clowning-around-for-k4/72447
    Shoes: http://kctc.francemi.net/ (page 9 of Daz People)

    Kid 2:
    * Hair: http://www.sharecg.com/v/82219/browse/11/Poser/Gnomie-Buns-Hair-for-Victoria-4
    Hair Texture : ToXic Gnomie - no longer available
    * Wings: https://www.renderosity.com/mod/freestuff/faerie-wings-i-for-all-figures/59783
    Costume: * http://www.sharecg.com/v/76110/gallery/21/DAZ-Studio/Free-Cloth-Outfit-For-G2F-And-Giselle AND * https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=438
    Mask: * http://www.sharecg.com/v/82635/related/21/DAZ-Studio/Lace-Eye-Mask-for-Genesis-2-and-Genesis-3-Female
    * Shoes: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=64

    Kid 3:
    * Morph: http://www.sharecg.com/v/31517/browse/11/Poser/V4-Gradeschooler
    * Skin: http://www.sharecg.com/v/32890/related/11/Poser/Aiko4_Rosina
    Hair: http://shop.aprilsvanity.com/free-items/harper-beanie-hair.html
    Costume: * http://www.sharecg.com/v/62212/ AND http://viper2012.s602.xrea.com/x/ (3rd from BOTTOM) AND http://www.mada3d.com/Freebies1.html (2nd row from BOTTOM, middle col)
    Costume texture: https://redeyecat.wordpress.com/2016/10/10/halloween-textures-for-the-cooking-stage-dress/

    Kid 4:
    * Morph: http://www.sharecg.com/v/15858/gallery/21/DAZ-Studio/Rani-for-Aiko-3-Le-V1.3
    Texture: https://web.archive.org/web/20081210085659/http://aerysoul.com/free/luna/luna_main.html (Mirror 2)
    Hair: http://www.realmofsavage.com/ProjectSM_hair.htm (Sailor Moon Hair 2)
    Hair texture: http://www.realmofsavage.com/holiday/Bxmas06_2.htm (fantasy pack)
    Costume (Suit, Boots, Accessories) http://www.wrytersfyre.com/cosplaycloset.html
    * Pose: http://www.sharecg.com/v/26064/browse/11/Poser/Aiko-poses-01

    Kid 5:
    Hair: http://elleque.net/?p=858
    * Morph: http://www.sharecg.com/v/82263/browse/21/DAZ-Studio/Jayson-for-Genesis
    * Eyebrow: http://www.sharecg.com/v/62327/gallery/21/DAZ-Studio/Free-Genesis-Fibermesh-Eyebrow
    * Skin: http://www.sharecg.com/v/29483/related/11/Poser/Francisca-for-V4.2
    * Costume: http://www.sharecg.com/v/76844/browse/21/DAZ-Studio/Dragon-Hunter-Outfit-for-Genesis

    Kid 6: 
    Hair: http://shop.aprilsvanity.com/free-items/jamie-hair-model-textures.html
    Costume: http://www.optitex-dynamiccloth.com/FreebieDownload12.php (2nd row, 1st col) AND * http://www.sharecg.com/v/60093/browse/21/DAZ-Studio/SickleYield-Free-Leggings-Genesis AND http://www.mada3d.com/Freebies1.html (2nd row, middle col) AND * http://www.sharecg.com/v/60092/gallery/21/DAZ-Studio/Sickle-Snug-Tank-Genesis

    Kid 7:
    Hair: http://www.3duniverse.co.za/store/product/?Aiko-4-Bandana-Hair
    Costume: * http://www.sharecg.com/v/64883/browse/5/3D-Model/Left-Right-Eyepatch-v2-for-Genesis AND * http://www.sharecg.com/v/30237/gallery/11/Poser/Fable-For-M4 AND * http://www.sharecg.com/v/50658/browse/11/Poser/Guyvest-for-M4-H4-F4

    Kid 8:
    * Morph/Skin: http://www.sharecg.com/v/43708/browse/11/Poser/V4_SeiRE-for-V4.2-Base
    * Nails: http://www.sharecg.com/v/51831/browse/11/Poser/Beauty-Nails-for-V4
    * Hair: http://www.sharecg.com/v/60590/browse/11/Poser/Braided-Bun-hair-for-V4-and-V3
    Costume: http://viper2012.s602.xrea.com/x/ (Gymnastics wear and expansion) AND * http://www.sharecg.com/v/50371/browse/11/Poser/V2-Tutu

    Kid 9: 
    * Morph: http://www.sharecg.com/v/75701/browse/21/DAZ-Studio/Teen-Ellie-Shape-for-Genesis2-Female
    Hair: http://www.daz3d.com/day-at-the-beach-bundle
    * Costume: http://www.sharecg.com/v/76785/gallery/21/DAZ-Studio/G2F-Urban-Justice

    Kid 10:
    Hair: WildMane - Genesis Starter Essentials
    * Costume: http://www.sharecg.com/v/70332/gallery/11/Poser/StreetLVL-Justice-for-M4


    Little Monsters:
    Jack: http://elleque.net/?p=5249
    Boo: http://elleque.net/?p=3810
    Lil Martian: http://www.mada3d.com/Freebies1.html (2nd row)
    * Fairy Alien: http://www.sharecg.com/v/66591/gallery/11/Poser/Fairy-Alien
    Gruggle: http://www.3duniverse.co.za/store/product/?Gruggle-Monk AND * http://www.sharecg.com/v/66691/browse/11/Poser/Gruggle-Monk-Tshirt
    SCargo: http://www.3duniverse.co.za/store/product/?SCargo-DAZ-Studio-Version
    Waffling Shruggle: http://www.3duniverse.co.za/store/product/?Waffling-Shruggle
    Blink: http://www.3duniverse.co.za/store/product/?Blink

    Paid for:
    http://www.daz3d.com/regency-boy-for-kids-4
    http://www.daz3d.com/michael-4-for-genesis-2-male

    By

    Chelle the Cat Chelle the Cat October 2016 in Freebies
  • Novica & Forum Members Tips & Product Reviews Pt 7

    Since Karen is on sale this week, along with her friends, here is Frida for Karen 7 with Alliance Outfit (which Novica made me buy a few days agowink), and Force Hair. Karen's friends don't have much family friendly clothing, so that is why I chose the Alliance Outfit for this thread. I had a bit of pokethrough on the Alliance jacket with the Frida morph, so I added a Push Modifier and set the Mesh Offset to 0.01. That took care of it. I also had some pokethrough with the Force Hair. I turned on smoothing and also set FHMExpandAll morph to 2%. That fixed that.

    All of the textures here on the skin, hair and clothing are as delivered by the product. I did not have to modify them for satisfactory results. Frida has some of her makeup, lips, and nail options applied. I did find a bug with one of the Frida makeup options applying settings that didn't match the body, so I'll be submitting a help request for that.

    By the way, the HDRIs that I've been using the last few days are from HDRI Haven. Since I purchased them, attribution is not required, but I though you might want to know. Since they are not Daz products, all you get are the HDRI files. You have to plug them into the environment map in Render Settings and adjust the other environment and tone mapping settings yourself.

    Edit: I forgot to mention that the pose is from Supercomic Poses for Karen 7.

    By

    barbult barbult October 2016 in Art Studio
  • Novica & Forum Members Tips & Product Reviews Pt 7

    Here is my Haven morph guess with the Garden Outfit. It is a nice outfit and comes with several texture choices for each clothing piece. It includes boots (not shown in this render). BUT I hate the crotch fit. I tried it on an unposed unmodified G3F and it still looks pretty bad in the crotch, to me. I wonder if Fit Control can help that?

     

    By

    barbult barbult October 2016 in Art Studio
  • WIP dress - what now?

    Not sure --but  in case other more experienced modelers see this  ...what figure is it? also It kind of looks like the dress was modeled on a morphed figure and then rigged on a non morphed figure

    It is the Genesis 3 Female base!
    The dress was modelled on the Genesis 3 Female and then the Transfer Utility used; on an unmorphed G3F.

     

    For the UV issues...look online at dress patterns...actual patterns to make a dress from.  Those pieces should give you some help in breaking up the dress into a logical UV layout.  For clothing, you will need several seams, not just that one cut you currently have.  I would, minimally break it into a front and back for the unwrapping...maybe even more pieces.

    Second, possibly more important...are you modelling this to the base (G3F or whatever) or to a character?

    That's really key advice, thank you!!!!! Especially regarding several seams! I made a strange assumption that because it was a simple dress, it would only need 1 seam. I'm not sure why. Thank you so much!!!!! <3 It is being modelled to the base! I tried modelling it to a character before and that was certainly a mistake. The only morph loaded in was at the last picture, which shows how it distorts when a character -is- added.

     

     

     

    UV mapping is a skill all it's own. Just so you know that that uv map is going to stretch horribly when you put a texture on it. I tend to cut uvs for clothing like I would a pattern for the same item of clothing. Cut it down each side so that there's a front and a back...if that makes sense to you ;) It also looks like maybe the cloth may have thickness which "might" cause problems for you down the line. Most DS clothing doesn't have a back side, or in this case an "inside" since that's something one will never see and is just wasted polygons anyway. Maybe you only need a few rows of polygons around all the open edges on the inside. The rest of the interior you can delete.

    Good lord, tell me about it. It really did stretch horribly and I was devastated, lol! Also, I don't know why it has that thickness, but you're right; I think I might start the dress from scratch again and try ensure that it doesn't have that thickness to it! 

    By

    Ashfire45 Ashfire45 October 2016 in The Commons
  • WIP dress - what now?

    "Oh God, not Ashfire again", I hear you cry. And I agree whole heartedly. :p However, I find that my momentum with my first project has stopped completely. I'd love some advice/crticism and what I should try fix and improve upon!

     

    ISSUES I'M HAVING:

    1) I can't create a tidy looking UV map. No matter where I place the seams, even taking note of where other modellers put their seams and loading a similar dress to see where the creator has put theirs, I end up with just... a big untidy looking blob. Therefore, I unfortunately can't get started on a texture map. If I apply a texture map to the UV I have., it's wonderful looking in some areas, but stretches in others. 

    2) I've used the transfer utility to get a basic rig going, but it doesn't bend very nicely, particularly the chest. How do I fix this?

    3) Morphing in other characters makes it so much worse...

    I know, I know. What you're seeing is an insanely amateurish piece of work. And I want you to be harsh on this - right now it's a piece of crap, and I want to learn how to make it  better! So don't be afraid of being rough on it, because I'm here to learn and improve, not have my ego stroked for baby's first model! :p 
     

    By

    Ashfire45 Ashfire45 October 2016 in The Commons
  • creating content for a specific pose/ morph?

    Well, you basically model an item in a pose you wanted.

    Afterwards Transfer Utility on the .OBJ mesh you imported.

    The item will get screwed up, but you just unfit it. 

    Pose the character into the pose you modeled the item on. 

    Then you follow the steps to transfer rigging (figure space) when unfit.

    Aftewards just fit the item. It should now work.

    By

    Thomas Windar Thomas Windar October 2016 in Daz Studio Discussion
  • creating content for a specific pose/ morph?

    Thanks Thomas, is it the right course when importing a .obj? Use transfer utility with a default figure, unfit it then use transfer rigging?

    By

    barnabet14_6e3228f4c2 barnabet14_6e3228f4c2 October 2016 in Daz Studio Discussion
  • Removing weight maps from a node selection?

    Removing a weight map makes the part not move. The easiest way is to use the "Distribute Selected Bone Weights" option located in the Node Weight Map Brush. 

    Lemme check if I can copy a tool description from the Rigging Guide I'm writing... 
    Well it kinda worked. Here's a sample from the Rigging Guide:

    Distribute Selected Bone Weights – Requires an area of the mesh to be selected first. This option allows you to take a selected portion of the weight map and transfer it to another map. It can also distribute the selected weight map evenly between multiple other maps. In order to use this option, carefully perform the following steps:

    1. Using geometry selection, select the area of the mesh from which you wish to extract the Weight Map Influence.
    2. In the Scene Tab - Select the bone or bones that will receive the Weight Map Influence. Remember you can hold CTRL to select multiple bones in the Scene Tab.
    3. While still holding CTRL, select the map that the Influence will be extracted from.
    4. At this moment you should have at least 2 bones selected (or more). In your Viewport you should be seeing the Weight Map Influence from which you wish to extract from.
    5. Select “Distribute Selected Bone Weights”.
    6. The weights should now be spread out to the other bones evenly.

    The distribution process will take the weights from the selected area and put them on the desired bone. If you select more than one target bone, the weight will be split evenly between the bones (so each will receive its fair share).

    The order of selection is important here! Be aware that the Last bone selected will be the DONOR of the weights for the other selected bones.

    This process is especially useful when fixing Weight Maps created by Transfer Utility on clothing items. If a piece of the map is affecting the wrong part of the mesh, you can use this option to transfer it to the correct bone.

    For example – let’s say you have a glove item. The Middle Finger for some reason moves a portion of the Ring and Index Finger. You can select the index finger mesh and use the above process to transfer it to the Index Finger bone. Afterwards select the Ring Finger mesh and transfer the map from the Middle Finger bone to the Ring Finger. This way you have accurately redistributed the weight map influences back where they belong. 

    Should 3 be selecting a map (in Tool Settings) or a bone?

    By

    Richard Haseltine Richard Haseltine October 2016 in Daz Studio Discussion
  • creating content for a specific pose/ morph?

    Use the reverse Deformations option when importing the morph - that will strip out the effect of any other morphs or transforms, leaving only the corrective modifications you made.

    By

    Richard Haseltine Richard Haseltine October 2016 in Daz Studio Discussion
  • creating content for a specific pose/ morph?

    You can use the Joint Editor and go to its Edit -> Transfer Rigging (Figure Space) options from the Right Click Menu. 
    Fortunately - I already answered such a question in my guide:

    Transfer Rigging (Figure Space) – Adjusts the target rig to match the current position of the source. To use this option, select a “source” that has the rig you want and hold CTRL to select a “Target” that will receive the change. Use this option and the rigging will be adjusted.

    This tool is easiest to understand when you consider High heels. Heels are usually modeled in a “ready” state as if the foot was already positioned correctly. Using Transfer Utility to copy the rigging from a Genesis model will however make the shoe clip through the foot, as the default position of the foot is flat. (If you check the rigging in the shoes, you will notice that the toe bones are above the shoe) You can unfit the heels, position the foot into the correct pose and then “Transfer Rigging (Figure Space)” so that the rig in the heels will receive the correct position as its “default”. Now its rig will work correctly when they are fit.

    It’s a useful tool when you have to match another rig – assuming you have the same bones as the “source”.

     

    Did this answer your question?

    By

    Thomas Windar Thomas Windar October 2016 in Daz Studio Discussion
  • Removing weight maps from a node selection?

    Removing a weight map makes the part not move. The easiest way is to use the "Distribute Selected Bone Weights" option located in the Node Weight Map Brush. 

    Lemme check if I can copy a tool description from the Rigging Guide I'm writing... 
    Well it kinda worked. Here's a sample from the Rigging Guide:

    Distribute Selected Bone Weights – Requires an area of the mesh to be selected first. This option allows you to take a selected portion of the weight map and transfer it to another map. It can also distribute the selected weight map evenly between multiple other maps. In order to use this option, carefully perform the following steps:

    1. Using geometry selection, select the area of the mesh from which you wish to extract the Weight Map Influence.
    2. In the Scene Tab - Select the bone or bones that will receive the Weight Map Influence. Remember you can hold CTRL to select multiple bones in the Scene Tab.
    3. While still holding CTRL, select the map that the Influence will be extracted from.
    4. At this moment you should have at least 2 bones selected (or more). In your Viewport you should be seeing the Weight Map Influence from which you wish to extract from.
    5. Select “Distribute Selected Bone Weights”.
    6. The weights should now be spread out to the other bones evenly.

    The distribution process will take the weights from the selected area and put them on the desired bone. If you select more than one target bone, the weight will be split evenly between the bones (so each will receive its fair share).

    The order of selection is important here! Be aware that the Last bone selected will be the DONOR of the weights for the other selected bones.

    This process is especially useful when fixing Weight Maps created by Transfer Utility on clothing items. If a piece of the map is affecting the wrong part of the mesh, you can use this option to transfer it to the correct bone.

    For example – let’s say you have a glove item. The Middle Finger for some reason moves a portion of the Ring and Index Finger. You can select the index finger mesh and use the above process to transfer it to the Index Finger bone. Afterwards select the Ring Finger mesh and transfer the map from the Middle Finger bone to the Ring Finger. This way you have accurately redistributed the weight map influences back where they belong. 

    By

    Thomas Windar Thomas Windar October 2016 in Daz Studio Discussion
  • Is there a Santa Suit for G3M (aka George)?

    Doesn't have George listed as supported morph and I don't have George to tryit on.

    http://www.daz3d.com/victorian-santa-for-genesis-3-males

    By

    jestmart jestmart October 2016 in The Commons
  • creating content for a specific pose/ morph?

    I face two problems:

    - I need to create adjust morphs for my prop when fit on a figure with specific morphs (like fabric hanging under larger breasts)

    - I want to create high heel boots, from a posed figure with the foot bent

    How do I create content based on a shape other than the default one?

    By

    barnabet14_6e3228f4c2 barnabet14_6e3228f4c2 October 2016 in Daz Studio Discussion
  • Removing weight maps from a node selection?

    Hi, I am making an armor like prop and I want sections to stay rigid, but still making a single full body prop. After transfer utility some nodes don't belong to the right bone, what is the simplest way to fix this? How do I assign a node selection to the right bone, or remove all the weight maps from these nodes?

    By

    barnabet14_6e3228f4c2 barnabet14_6e3228f4c2 October 2016 in Daz Studio Discussion
  • Kinematic and Morph function

    Hello !
    I downloaded Daz3d Studio 4.9, I miss the Kinematic at Daz3d like Poser.

    And I can not find a morph function If it's there, where can I find it?

    (In Poser you can use the kinematics function "Hip click so the legs move down, right and left)

    Thank you in advance for your help.

    By

    User #55511 User #55511 October 2016 in Daz Studio Discussion
  • Kinematic and Morph function

    Hello !
    I downloaded Daz3d Studio 4.9, I miss the Kinematic at Daz3d like Poser.

    In Poser you can use the kinematics function "Hip click so the legs move down, right and left.

    And I can not find a morph function If it's there, where can I find it?
    Thank you in advance for your help.

    By

    User #55511 User #55511 October 2016 in Daz Studio Discussion
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    You're welcome!

    Making a cute Mil3 baby face has been a bit of a challenge for me. One of these days I'll get around to buying the CDI set for this little figure.

    There were nice freebies for the PT Girl, like the Miko uniform.

     

    The Miko Uniform is still available: http://web.archive.org/web/20061017162942/http://digitalbabes2.com/~yamato/MilGirl.html

    laugh

    Wanna see a very old render (2008) of the Milbaby3 in DazStudio?

    A child's fantasy

    Credits:
    Milbaby3
    Lily (texture) - Thorne and Sarsa (morph by me)
    Dazzling gaze - TiffT785
    Ysaris hair - AprilYSH
    Omaru - Batlab (limited time freebie)
    Mute Swan - ContentParadise
    Niké's Place#1 - vikike176
    Weeping Willows - Paleman
    Pondlife plants - Lisa Buckalew
    Water displacement map - mcvdaz
    Background - Jean-Luc Ajrarn

     

    By

    Kerya Kerya October 2016 in Art Studio
  • It's Raining Men Again! Winners Announced!!! Over in the Art Studio!

    Last year, there were some images that had women in support of the main male character.  For example, Disco David 5 by me.  Also, last year, we were encouraged to repurpose an item designed for female figures for another use.  Additional category if included repurpose.  For example, Disco David 5 is wearing an outfit designed for a female character but converted with the transfer utility.  Ulysses's boat is being powered by a sail that is actually a woman's panties.

    I am neither recommending nor disparaging last year's rules. 

    .

    .

     

     

    By

    Diomede Diomede October 2016 in The Commons
  • Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

    I am having more frequent problems with the Daz Studio transfer utility.  For example, I got a V4 outfit by stzham (goes with Hamelian poses) from that other store site.  I loaded in Studio and used the ransfer utility to make compatible with G2F and saved as duf.  The top works fine.  The skirt won't load as Duf even though it loads in its default form.  Didn't Jonstark or someone have a file edit solution

     

    By

    Diomede Diomede October 2016 in Carrara Discussion
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