-
My Renders, Now I can go to bed
thought I would post this render here as well, since, it is the older version of the G3F in the above post (G3F S), without the Youth dialed in. I did have to increase breast size for this one, for some reason they didn't grow when the youth morph was dialed out, that's a first (for me), oh and yeah a different hair
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
This product might do it?
No, that just lets you use the 3rd Generation figures as a source to transfer from, and in any event since these aren't morphs but have replaced meshes for the head and hip, they won't transfer.
Morph3DYeah, there is no way DAZ 3D is ignoring Unity even if some that use DAZ 3D are. Fine, the overwhelming majority of unity users ignore DAZ 3D. Others can give all the opinions they like but Morph3D and the proliferation of Game Development licenses you can buy in the DAZ 3D Store it telling you point blank DAZ 3D is not ignoring Unity and Morph 3D and DAZ 3D are not seperate and Morph 3D is not some independent start up.
And these 'game developer' dreamers that aren't 3D artists, or programmers or what-not - so what, let them dream and make their games. It's not like Apple, Google, Microsoft, Unity, Amazon, DAZ 3D, Morph 3D, Autodesk, Adobe, and a long list of other businesses haven't been pedaling that dream to them. I happen to know as a programmer myself Unity is very, very close to having a game editor that makes it easier to get a decent game created than it is to make a decent render in DAZ Studio for what that should tell you. I don't regret or dismiss the 'competition' from those game maker dreamers even if I am not interested in the horror and violence of games anymore than I am in the DAZ 3D Store. Fine, I don't buy those things though or I don't use them when they come in bundles. What I don't like is the total crock that GooglePlay and various search and ranking engines have become but that is hardly the fault of those hapless dreamers that Google and these other businesses are using the way those businesses have designed their search engines in order to pry advertising dollars from them. Those search engines can't be honestly called search engines anymore.
Hunt or be Hunted Bundle... Wow!In reply to ToeJam (even though his problem turned out not to be a problem), have you tried converting the props to figures? I do this a lot as a matter of course, because I hate digging into hierarchies for stuff. 1. Use convert prop to figure (I forget where this command is located, I put it into my scripts menu). 2. Either fit the prop to the intended figure, and let auto-fit run (if the prop is designed for the target figure, you can let auto-fit run as "unsupported"), or use the Transfer Utility.Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
I'll not say anything for sure, as I've been out of the morphing loop for a while, but I doubt they can be transferred. These are not strictly A3. Littlefox made an entirely new head (so it is not mesh compatible with A3) and modified the hip mesh to add the tail.
Well, that doesn't sound promising, but I'll know for sure when I start playing around with them. Thanks for the heads up about those modifications, though, as the info will probably help. :)
Headshop weirdnessSorry, I missed your earlier reply. I need to sub this thread for FaceGen & Headshop / One-Click tips.
Well I'm buying the new one-click to try out because I like the auto-placement with one-click feature. I am still happy with FaceGen but I have trouble selecting the points on the photos and as noted about it can make a big difference in the morph. Also, noted above the FaceGen morph obj is a better likeness than the DAZ Morph and that's because the FaceGen program must do a sort of automated retopology so that the FaceGen morph obj model topology matched the DAZ Genesis / Genesis 2 / Genesis face topology.
If you were after the best likeness possible you'd take the FaceGen obj into Blender or Maya and attach to an existing model or model by adding to the FaceGen obj.
Headshop weirdnessAbout children or youths, I believe I read that FG isn't really intended for them. It will always assume the face is an adult. But if you have a Growing Up morph for the Genesis figure you used, you can try adding it to the resulting morph you get from FG. I know you wanted to avoid commercial morphs, though, so perhaps there are some free youth morphs out there. Another issue with it I think is that for people with really clear and perfect skin, which is common for children, makes it harder for FG to pick up any details for a morph target.
LOL, I have used a method like you described for selecting textures. I keep my FG folder in the main Daz folder, which is pinned and that lets me find it quickly. And then I pick the files like you did so that the folder will pop up when you browse. I also sometimes rename textures to make them stand out more, like words in all caps, Leila_FACE_1 for example.
It would be nice if FG added a couple of features to address these. An option for youths, custom naming textures, and it really should create a duf to apply those textures as a preset. Still, it works very well for what it does, and I am happy over all with it.
Headshop weirdnessI bought Facegen Artist Home and love it enough that I'm going to upgrade to pro next paycheck. :) I second the loving that FG gives you good working textures based on the face color. This helps immensely when trying out new characters. Any character that I decide to complete, gets a rework of the textures with merchant resources to patch up skin problems or make a low res photo texture into a high res version. It can take many hours to edit a texture, but when you are finished, you have a new original texture that has the characteristics of the original face but turning it into your own work. That initial color approximation for the FG textures is very helpful in starting a new skin.
Another great aspect of FG is the license, good for any number of machines for 1 user. This is very important to me as I work at home and also while traveling. Also, FG states very clearly that any:
Texture images, morph targets and FaceGen '.fg' files created with Artist are yours to distribute.
That is awesome...and sensible on the part of the publisher. Because there's really no way to track a derivative morph once it's been exported and reimported as a new morph target...at least, not that I know of. I try to use all MR or otherwise free use morphs on all my characters. It's just much simpler than doing morphs on top of other commercial morphs. And, I don't have to worry about who's work I might be including. I plan to start adding variatons based on the G2 and G3 morph bundles, just so I can add that for a Daz feature. I believe they like products that have other purchase requirements.
I personally really like merchant resources as bases for skin textures. I can go through and add little color variations, skin tone, etc. to get a new character skin. Most characters don't need really unique skins. Except for distinguishing marks, I couldn't really tell the difference on many characters. The real character changers are things like eyebrows, lips, makeup, and eye color. So, a few base skins along with these distinguishers is all that I need for a whole bunch of different characters. While I'm on this topic, I really want to plug Hinkypunk's Build-a-Babe Photoshop template and texture. I use it for both G3 and G2 characters. It took me a while to build up a G2 set based off the Living Doll merchant resource that I got off Renderosity. But, it was worth the effort. Because, I can now use bits for both G3 and G2 depending on how much editing I want to do.
To edit an FG texture, I just have to drag it into Photoshop, resize it to 4096, and copy and paste it into the Build-a-Babe as a new layer. Then, it can be edited just like any other merchant resource.
Downside to FG - the face shapes often don't look the same once imported into Daz. I don't really know why this is. But, I can have something that I think, "Wow, that's a perfect likeness!" in FG, only to have it look much less like the original in Daz. This isn't all bad. It's just more work to get the shape right. I've also noticed that whether or not a profile photo is helpful is variable. I mean, sometimes the profile pic really helps the shape output. Other times, it's seems to confuse the program and output something that really doesn't look like the original at all. I don't know why. Also, noses tend to be the same triangular shape on initial output. I almost always have to use the shaping morphs to change the nose.
I often export an FG face, view it in Daz, then go back and redo it in FG, trying to alter dot placement to get an output that looks better in Daz. It's time consuming...but still a lot less trouble than learning how to model in Blender. As long as I get the basic characteristics of the model photo that I was going for, I don't mind if it's not an exact match. After all, I'm trying to create new characters, not duplicates. I often get a result that is better than what I was trying for, even if it doesn't resemble the original model.
I have noticed that young faces are the most problematic. This is either because of how FG exports or how Daz imports and adjusts to fit G2. Even if I were to put a toddler's face onto a G2 figure, it would still look like the figure were in its 20's. So, there's a lot of morphing to do after the import. I believe this is because Daz is trying to adapt a fairly extreme morph to a very standard figure.
Also (nothing to do with Facegen), I have not yet figured out how to do characters of varying heights without screwing up the joint geometry. I can scale after the fact. But, unless my figure meshes are exported at normal G2 height, it comes back a complete nightmare morph. It will import and look okay until you try to pose...Then, the results are crazy. I guess I need a tutorial on doing new bone structures or something so my 5' Asian figures can be loaded as such instead of doing post scaling.
Anyway, that's my mini review of Facegen. It essentially has very similar function as Headshop. I wish it integrated some of what Headshop does into itself, as I like being able to use shape dots to correct texture and shape. FG is more automatic. You place the initial 11 points, then FG generates its best approximation. You can't really correct texture once that's in place. You either got it right first go, or you have to redo the whole thing. Fortunately, redoing the whole thing isn't that hard. FG is by far less buggy than HS. It doesn't crash all the time or have mysterious menu selections that don't seem to function. I can make 4 reasonable FG morphs in the time it takes me to do 1 in HS. If HS was less crash prone and had more predictable results when using the various tools, I would not have bothered with Facegen. However, I'm very glad that I made the decision to go ahead and get Facegen as well. It is far less frustrating to use. One other thing I didn't mention before is that FG is very good at dealing with photos that are not perfect face forward, hair back shots. By placing the point in proper relation to where they should be on a face, you can still get a decent morph and texture. It is definitely not as good as the best case face forward shot. But, it will work.
I hope this helps others looking into both software packages. I wasn't able to find much 3rd party info about either one in my online searching, other than on this forum.
Hunt or be Hunted Bundle... Wow!The products have been updated.
Here is a summary of what's new:
Gwenbleiz:
-Remove the IRC links for the eyes, scars and HD morph.
-Put the correct tint for the hair in the character with hair presets
-ADD the glowing eyes effect used on one of my render in my gallery ( it should works with all genesis 3 character I guess they have the same UV for the eyes)
Hunter Gear:
-Corrected the duplicate issue on the belt when load a saved scene
-ADD an unparented scabbard if you to autofit or export the files
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
I'll not say anything for sure, as I've been out of the morphing loop for a while, but I doubt they can be transferred. These are not strictly A3. Littlefox made an entirely new head (so it is not mesh compatible with A3) and modified the hip mesh to add the tail.
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
I bought them all, with plans (hopes) of going from A3/H3 to Genesis 1. The destination has to be a Genesis figure.
- Greg
I've got some of them and I'm getting the base figures that are in the sale today with a couple of the morphs so I'll be doing some experimenting and seeing what I can come up with, too. Yeah, getting them all up to Genesis 1 would be a nice bonus. :)
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
This product might do it?
Babes on a BudgetThat shadow is awesome in the first render! You know I like the beasties. Question about the character - are the ears a morph, or geograft? If a morph, I would love to get that morph transferred into the Genesis gene pool.
- Greg
The ears are part of the Narkissa Vampire Head morph. Unfortunately, there is no way to dial the ears seperate from the complete vampire head morph that I am aware of. But as diva certainly demonstrated, you could definetely mix up some face morphs to un-vamp the character.
Thanks, AUN. I wrote some rough geometry manipulation scripts a while ago that'll do partial morphs based on a soft selection. Maybe I'll dig those up and try transferring the whole morph to G1, and then creating a partial for those ears.
- Greg
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
I bought them all, with plans (hopes) of going from A3/H3 to Genesis 1. The destination has to be a Genesis figure.
- Greg
Cartoon shaded imagesI must be doing something wrong. I get an interesting image in the workspace with it doesn't transfer to the finished render - it comes out as simply a normal 3Delight render.
Runtime DNA Merges With Daz 3DIs it possible to transfer morphs from A3 to v4? I know we can do transfers from v4 to genesis and on up, but I'm not sure about the A3/V3 generation. Would it be possible with some utilities to transfer from A3 to V4?
Runtime DNA Merges With Daz 3DThese furries say they're for Melody (the A3 version). Is there another set for Melody 2.0? (V4 version?) Or does this set also work with 2.0, or is the 2.0 version just out of luck?
Sadly, it's the latter. The only add-ons for Melody 2 were the texture sets (already migrated and in the store), but no morph collections to create wolves, bears, squirrels, etc. were ever released.
Oh, and alas, no, the Melody 1 material is not compatible with Melody 2.
Sincerely,
Bill
Babes on a BudgetThat shadow is awesome in the first render! You know I like the beasties. Question about the character - are the ears a morph, or geograft? If a morph, I would love to get that morph transferred into the Genesis gene pool.
- Greg
The ears are part of the Narkissa Vampire Head morph. Unfortunately, there is no way to dial the ears seperate from the complete vampire head morph that I am aware of. But as diva certainly demonstrated, you could definetely mix up some face morphs to un-vamp the character.
I love your 'cutie toon'. :) Those glasses really sell her look and I'm happy to see you did that in all of her pictures. As for you cat ears, did you do those yourself or is that a product somewhere? Those are awesome ears!
http://www.daz3d.com/fwsa-narkissa-hd-for-genesis-3-female-s
Thanks. I should have gotten the reference to start with, but I wasn't quite awake yet. I'm awake now! I don't know how I missed this character, but she's on the wishlist now. :)
Babes on a BudgetThat shadow is awesome in the first render! You know I like the beasties. Question about the character - are the ears a morph, or geograft? If a morph, I would love to get that morph transferred into the Genesis gene pool.
- Greg
The ears are part of the Narkissa Vampire Head morph. Unfortunately, there is no way to dial the ears seperate from the complete vampire head morph that I am aware of. But as diva certainly demonstrated, you could definetely mix up some face morphs to un-vamp the character.
I love your 'cutie toon'. :) Those glasses really sell her look and I'm happy to see you did that in all of her pictures. As for you cat ears, did you do those yourself or is that a product somewhere? Those are awesome ears!
http://www.daz3d.com/fwsa-narkissa-hd-for-genesis-3-female-s . :)
My Renders, Now I can go to bedhah
Had this lightng for a while, but never noticed the extra That came with it, there was this Mono thing, had to try it, but had to dial a new G3F to do it.
went for a younger G3F
strange thing, was when I dial her back to adult and then back to young for this render, her arms stayed the adult length, and had to dial the arms shorter, well some things just didn't change. So needless to say I wouildn't save it after that, took me a while to get some areas right, to work for young and Older G3F S, with just using the morph dial. and since it was already saved, no lose











