-
Decraniated for G8F
However, as a quick & dirty morph that needs a box around it to hide the meniscus edge where the cranium has been flattened, this might do:

Note the pupil size does not expand with the morph, just the head flatten - was trying to imitate a blank, brain free look.
Install as you would any manually installed content. No user facing files. It adds a slider called 'Decraniated' in "<Character>/Morphs/Morph Loader"; To delete when you have something better, delete the file "<content>/data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Base/Decraniated.dsf"
For base G8F the top of the skull is flat (if not 100% horizontal) With characters, the difference between the characters scalp shape and base G8F will remain after applying the morph.
I wrote a function into my modeller two years ago called 'Align Selected Nodes'. This is the first time I've found a use for it, and then again doing a modification to a set of V3 trousers this afternoon. Nuts.
Regards,
Richard.
Decraniated for G8FI have been trying to make a Decraniated from Star Wars (well something at least similiar for my own art/universe), and thought a morph for squishing the top of a head might be great. I did not find anything like it anywhere, so if anyone is good at morphs, I'd like a Decraniated one for G8F specifically as that is the massive bulk of my collection, G8F. Anyway thanks! Also if you do find a morph like that somewhere, let me know!
The older generation: Victoria 2/3, Michael 2/3 and their children rendersOnce again I have the Millenium Dragon, but this time with two instances of my TriAx GV3. One on the dragon being flamboyant, the other racing away trying not to have a starring role in the Sunday roast...
UltraScenery environment, the Dragon bourne GV3 has some Genesis 3 clothing from Rhiannon, while the sprinter is wearing Denim Diva G8 clothing. The pose is one of my own freebies converted to GV3 using my G8F to GV3 pose transfer script.Regards,
Richard
Celebrity Look-a-Likes for 3D figures Part 4Dafne Keen as Laura from "Logan":

Character Morph and Texture: https://www.renderhub.com/romfx/lauren-for-g8f-and-g8-1f
Hair: https://www.daz3d.com/nirv-medium-straight-hair-for-genesis-8-females
Outfit: https://www.daz3d.com/amber-clothing-and-accessories-for-genesis-3-female-s
Boots: https://www.daz3d.com/haley-for-genesis-3-female-s-clothing-accessories
Claws: https://sharecg.com/v/93821/view/21/DAZ-Studio/Xmen-Special
Meshgames - XOXO- G9 Morph - file not foundMeshgames - XOXO- G9 Morph - file not foundIt is not possible to download the file:
{
"code": "not_found",
"message": "File with such name does not exist.",
"status": 404
}Can someone fix that? Thanx
looking for a good morph tutorial for a hoodMaking a morph for a hood, should include that the hood would drape.
It would be best to done by simulating, as it is hard to model convincenly.
You also should be aware of, if you apply a morph the hood will still move with head movements, as the vertexes belongs to the head.
That said, is it something like this you are after?

It is done purely by dForce simulation. A dForce simulation can also be exported and then imported as a morph (should be done on base character).
Neanderthal 9daveso said:
paulawp (marahzen) said:
daveso said:
could someone add the neanerthal 9 to another character, maybe at 50% or thereabouts?
Added 33% Neanderthal to a custom G9 character.
thank you. Wow, that is very good. With the added 10% off this morning I'm buying. I'm now convinced.
Thanks! I picked up the Neanderthal bundle in hopes that the shapes would add something interesting and new to the tool set, and with just this first try, I'm satisfied that at sensible amounts, they can add something useful to seriously intended characters. The base here is one of my Face Transfer 2 characters.
Celebrity Look-a-Likes for 3D figures Part 4Margaret Hamilton as the Wicked Witch from "The Wizard of Oz":

Character Morph: https://www.renderosity.com/marketplace/products/123263/witch-of-woz-for-v4
Character Texture: https://www.renderosity.com/marketplace/products/105324/vyk-cosplay-girls-ivy
Chin Wart: https://www.daz3d.com/lumps-bumps-and-beauty-spots-for-genesis-3-female
Hair: https://www.daz3d.com/legacie-hair-for-genesis-2-female-s-genesis-3-female-s-and-victoria-4
Hat: https://www.renderosity.com/marketplace/products/107583/witch-hair
Dress: https://www.daz3d.com/morphing-fantasy-dress-for-genesis-2-females
Please explain the last flood of character faces and shapesjohn_97a982ce said:
Perhaps I'm somewhat critical of anything that looks mass-produced, and/or generic, because of how I've created characters in the recent past. I built two 8.1 models and one from a Genesis 3 base. It took me a great deal of time because they were works of love. I shaped each aspect of the faces and bodies, literally. I did not use any morph software other than the sliders for those individual aspects. Calves and forearms, for exaple, I dipped into the musculature to shape what I consider to be two of the most neglects body parts. Everyone labors over the heads and faces, or should, as do I, but you get my point. It takes me many months to finish one model. The two 8.1 models took a year each.
You presumably are not working full time, many PAs are - and so are more practiced, making them faster for a given task. If recent character designs are not working for you then that is a perfectly legitimate reaction and is not open to criticism by others, but you should not assume that it relfects shortcomings in the recent characters or lack of care and attention in their production.
Please explain the last flood of character faces and shapesPerhaps I'm somewhat critical of anything that looks mass-produced, and/or generic, because of how I've created characters in the recent past. I built two 8.1 models and one from a Genesis 3 base. It took me a great deal of time because they were works of love. I shaped each aspect of the faces and bodies, literally. I did not use any morph software other than the sliders for those individual aspects. Calves and forearms, for exaple, I dipped into the musculature to shape what I consider to be two of the most neglects body parts. Everyone labors over the heads and faces, or should, as do I, but you get my point. It takes me many months to finish one model. The two 8.1 models took a year each.
looking for a good morph tutorial for a hoodHi All.
I am looking for a good morph tutorial
i want to make the hood from Vitruvian Exosuit Female
look as if it has been pulled back, still staying around the neck just pulled back off the head and hanging/rolled around the neck.
Any recommendations?
Star Wars Renders 2013 +Not really a Canon nor Legends render, but in away it is inspired by Rebels version of Captain Rex.
This head morph is based on the Clone commander (I guess) from SW Battlefront 2 ('17) the skin is from a 8k daz character.
Vader's "hologram" is a prop made with Daz then made into a wireframe prop in Blender then imported into the Daz again.
Let's appreciate/discuss today's new releases - ongoing threadMissLeah said:
SilverGirl said:
Me: Hooray! A new winter coat! ...that doesn't zip shut. Sigh.
Yes!
I'm in desperate need of cute winter things and that outfit is perfect! But without a zipped-up coat morph, it's useless to me. Shame. This puffer jacket is cropped, but it does open and close and it's really quite cheap: https://www.daz3d.com/dforce-short-puffer-jacket-for-g8-8-1f-and-g9. Maybe that helps?
Saving problem with (Save as => Support asset figure/prop/assets)Leana said:
What are you saving exactly? A morph asset for a new morph?
If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.
Thanks, I realized that my save character depends on 2 other morphs, so that causes problems.
Let's appreciate/discuss today's new releases - ongoing threadSilverGirl said:
Me: Hooray! A new winter coat! ...that doesn't zip shut. Sigh.
Yes!
I'm in desperate need of cute winter things and that outfit is perfect! But without a zipped-up coat morph, it's useless to me. Shame. Celebrity Look-a-Likes for 3D figures Part 4Emilia Clarke as Daenerys Targaryen from "Game of Thrones":

Character Morph and Texture: https://www.renderhub.com/romfx/clone-series-daniella-for-g8f-and-g8-1f
Hair: https://www.renderosity.com/marketplace/products/95024/sav-dragon-lady-hair
Outfit: <Removed from RenderHub>
Saving problem with (Save as => Support asset figure/prop/assets)Leana said:
What are you saving exactly? A morph asset for a new morph?
If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.
More specifically, it will be applied every time one loads a character that uses the same base figure, no matter if one loads a new character into an empty scene or opens an old scene that was saved years ago.
Saving as morph asset is meant for saving morphs one has made one self. If one uses store bought morphs to dial up a character and saves that as a morph asset, all the morphs will be duplicated and if one saves the character with a non-zero value, that character will effectively become ones base figure.
Why not save the character as Scene Subset?
Saving problem with (Save as => Support asset figure/prop/assets)What are you saving exactly? A morph asset for a new morph?
If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.
Female centaur muscle morphsI found this great set of muscle morphs for male centaurs https://www.daz3d.com/hd-physique-shaping-for-genesis-8-male-centaur but I can't find a female version of it. It has the best serratus morph I've seen on daz and I'd like to be able to apply it to female characters.
My product suggestion would be for the artist who owns this product (Sixus?) to make a female version of it.









