• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Decraniated for G8F

    However, as a quick & dirty morph that needs a box around it to hide the meniscus edge where the cranium has been flattened, this might do:

    Note the pupil size does not expand with the morph, just the head flatten - was trying to imitate a blank, brain free look.

    Install as you would any manually installed content. No user facing files. It adds a slider called 'Decraniated' in "<Character>/Morphs/Morph Loader"; To delete when you have something better, delete the file "<content>/data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Base/Decraniated.dsf"

    For base G8F the top of the skull is flat (if not 100% horizontal) With characters, the difference between the characters scalp shape and base G8F will remain after applying the morph.

    I wrote a function into my modeller two years ago called 'Align Selected Nodes'. This is the first time I've found a use for it, and then again doing a modification to a set of V3 trousers this afternoon. Nuts.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy April 2024 in Product Suggestions
  • Decraniated for G8F

    I have been trying to make a Decraniated from Star Wars (well something at least similiar for my own art/universe), and thought a morph for squishing the top of a head might be great.  I did not find anything like it anywhere, so if anyone is good at morphs, I'd like a Decraniated one for G8F specifically as that is the massive bulk of my collection, G8F.  Anyway thanks!  Also if you do find a morph like that somewhere, let me know!

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Product Suggestions
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    Once again I have the Millenium Dragon, but this time with two instances of my TriAx GV3. One on the dragon being flamboyant, the other racing away trying not to have a starring role in the Sunday roast...

    UltraScenery environment, the Dragon bourne GV3 has some Genesis 3 clothing from Rhiannon, while the sprinter is wearing Denim Diva G8 clothing. The pose is one of my own freebies converted to GV3 using my G8F to GV3 pose transfer script.

    Regards,

    Richard

    By

    richardandtracy richardandtracy April 2024 in Art Studio
  • Celebrity Look-a-Likes for 3D figures Part 4

    Dafne Keen as Laura from "Logan":

    Character Morph and Texture: https://www.renderhub.com/romfx/lauren-for-g8f-and-g8-1f

    Hair: https://www.daz3d.com/nirv-medium-straight-hair-for-genesis-8-females

    Outfit: https://www.daz3d.com/amber-clothing-and-accessories-for-genesis-3-female-s

    Boots: https://www.daz3d.com/haley-for-genesis-3-female-s-clothing-accessories

    Claws: https://sharecg.com/v/93821/view/21/DAZ-Studio/Xmen-Special

    By

    Stephen Stephen April 2024 in The Commons
  • Meshgames - XOXO- G9 Morph - file not found

    This https://www.daz3d.com/meshgames-xoxo-g9-morph ?

     

    By

    Richard Haseltine Richard Haseltine April 2024 in Technical Help (nuts n bolts)
  • Meshgames - XOXO- G9 Morph - file not found

    It is not possible to download the file:

    {
        "code": "not_found",
        "message": "File with such name does not exist.",
        "status": 404
    }

    Can someone fix that? Thanx

    By

    Joe2018 Joe2018 April 2024 in Technical Help (nuts n bolts)
  • looking for a good morph tutorial for a hood

    Making a morph for a hood, should include that the hood  would drape.

    It would be best to done by simulating, as it is hard to model convincenly.

    You also should be aware of, if you apply a morph the hood will still move with head movements, as the vertexes belongs to the head.

    That said, is it something like this you are after?

    It is done purely by dForce simulation. A dForce simulation can also be exported and then imported as a morph (should be done on base character).

    By

    felis felis April 2024 in The Commons
  • Neanderthal 9

    daveso said:

    paulawp (marahzen) said:

    daveso said:

    could someone add the neanerthal 9 to another character, maybe at 50% or thereabouts? 

     Added 33% Neanderthal to a custom G9 character.

     

    thank you. Wow, that is very good. With the added 10% off this morning I'm buying. I'm now convinced.  

    Thanks! I picked up the Neanderthal bundle in hopes that the shapes would add something interesting and new to the tool set, and with just this first try, I'm satisfied that at sensible amounts, they can add something useful to seriously intended characters. The base here is one of my Face Transfer 2 characters.

    By

    paulawp (marahzen) paulawp (marahzen) April 2024 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    Margaret Hamilton as the Wicked Witch from "The Wizard of Oz":

    Character Morph: https://www.renderosity.com/marketplace/products/123263/witch-of-woz-for-v4

    Character Texture: https://www.renderosity.com/marketplace/products/105324/vyk-cosplay-girls-ivy

    Chin Wart: https://www.daz3d.com/lumps-bumps-and-beauty-spots-for-genesis-3-female

    Hair: https://www.daz3d.com/legacie-hair-for-genesis-2-female-s-genesis-3-female-s-and-victoria-4

    Hat: https://www.renderosity.com/marketplace/products/107583/witch-hair

    Dress: https://www.daz3d.com/morphing-fantasy-dress-for-genesis-2-females

    Boots: https://www.daz3d.com/casual-days-for-belle-6

    Broom: https://www.daz3d.com/moon-broom

    By

    Stephen Stephen April 2024 in The Commons
  • Please explain the last flood of character faces and shapes

    john_97a982ce said:

    Perhaps I'm somewhat critical of anything that looks mass-produced, and/or generic, because of how I've created characters in the recent past. I built two 8.1 models and one from a Genesis 3 base. It took me a great deal of time because they were works of love. I shaped each aspect of the faces and bodies, literally. I did not use any morph software other than the sliders for those individual aspects. Calves and forearms, for exaple, I dipped into the musculature to shape what I consider to be two of the most neglects body parts. Everyone labors over the heads and faces, or should, as do I, but you get my point. It takes me many months to finish one model. The two 8.1 models took a year each.

    You presumably are not working full time, many PAs are - and so are more practiced, making them faster for a given task. If recent character designs are not working for you then that is a perfectly legitimate reaction and is not open to criticism by others, but you should not assume that it relfects shortcomings in the recent characters or lack of care and attention in their production.

    By

    Richard Haseltine Richard Haseltine April 2024 in The Commons
  • Please explain the last flood of character faces and shapes

    Perhaps I'm somewhat critical of anything that looks mass-produced, and/or generic, because of how I've created characters in the recent past. I built two 8.1 models and one from a Genesis 3 base. It took me a great deal of time because they were works of love. I shaped each aspect of the faces and bodies, literally. I did not use any morph software other than the sliders for those individual aspects. Calves and forearms, for exaple, I dipped into the musculature to shape what I consider to be two of the most neglects body parts. Everyone labors over the heads and faces, or should, as do I, but you get my point. It takes me many months to finish one model. The two 8.1 models took a year each.

    By

    Piquant Piquant April 2024 in The Commons
  • looking for a good morph tutorial for a hood

    Hi All.

    I am looking for a good morph tutorial 

    i want to make the hood from Vitruvian Exosuit Female

    look as if it has been pulled back, still staying around the neck just pulled back off the head and hanging/rolled around the neck.

    Any recommendations?

    By

    myotherworld myotherworld April 2024 in The Commons
  • Star Wars Renders 2013 +

    Not really a Canon nor Legends render, but in away it is inspired by Rebels version of Captain Rex.

    This head morph is based on the Clone commander (I guess) from SW Battlefront 2 ('17) the skin is from a 8k daz character.

    Vader's "hologram" is a prop made with Daz then made into a wireframe prop in Blender then imported into the Daz again.

    By

    MetalSunde94 MetalSunde94 April 2024 in The Commons
  • Let's appreciate/discuss today's new releases - ongoing thread

    MissLeah said:

    SilverGirl said:

    Me: Hooray! A new winter coat! ...that doesn't zip shut. Sigh.

    Yes! angry I'm in desperate need of cute winter things and that outfit is perfect! But without a zipped-up coat morph, it's useless to me. Shame. 

    This puffer jacket is cropped, but it does open and close and it's really quite cheap: https://www.daz3d.com/dforce-short-puffer-jacket-for-g8-8-1f-and-g9. Maybe that helps?

    By

    tsroemi tsroemi April 2024 in The Commons
  • Saving problem with (Save as => Support asset figure/prop/assets)

    Leana said:

    What are you saving exactly? A morph asset for a new morph?

    If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.

    Thanks, I realized that my save character depends on 2 other morphs, so that causes problems.

    By

    food.plus13 food.plus13 April 2024 in Daz Studio Discussion
  • Let's appreciate/discuss today's new releases - ongoing thread

    SilverGirl said:

    Me: Hooray! A new winter coat! ...that doesn't zip shut. Sigh.

    Yes! angry I'm in desperate need of cute winter things and that outfit is perfect! But without a zipped-up coat morph, it's useless to me. Shame. 

    By

    MissLeah MissLeah April 2024 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    Emilia Clarke as Daenerys Targaryen from "Game of Thrones":

    Character Morph and Texture: https://www.renderhub.com/romfx/clone-series-daniella-for-g8f-and-g8-1f

    Hair: https://www.renderosity.com/marketplace/products/95024/sav-dragon-lady-hair

    Outfit: <Removed from RenderHub> sad

    By

    Stephen Stephen April 2024 in The Commons
  • Saving problem with (Save as => Support asset figure/prop/assets)

    Leana said:

    What are you saving exactly? A morph asset for a new morph?

    If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.

    More specifically, it will be applied every time one loads a character that uses the same base figure, no matter if one loads a new character into an empty scene or opens an old scene that was saved years ago.

    Saving as morph asset is meant for saving morphs one has made one self. If one uses store bought morphs to dial up a character and saves that as a morph asset, all the morphs will be duplicated and if one saves the character with a non-zero value, that character will effectively become ones base figure.

    Why not save the character as Scene Subset?

    By

    PerttiA PerttiA April 2024 in Daz Studio Discussion
  • Saving problem with (Save as => Support asset figure/prop/assets)

    What are you saving exactly? A morph asset for a new morph?

    If a morph asset is saved with a non-zero default value, it will be be applied with that value every time you load the figure.

    By

    Leana Leana April 2024 in Daz Studio Discussion
  • Female centaur muscle morphs

    I found this great set of muscle morphs for male centaurs https://www.daz3d.com/hd-physique-shaping-for-genesis-8-male-centaur but I can't find a female version of it.  It has the best serratus morph I've seen on daz and I'd like to be able to apply it to female characters.  

    My product suggestion would be for the artist who owns this product (Sixus?) to make a female version of it.

    By

    arrjee arrjee April 2024 in Product Suggestions
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.

Create An Account