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"No supported Face Transfer engine"
That just means that there is a corrective morph in Auto Face Enhancer to make it play nice with the IST Shuang character. Assuming you don't have that character installed it is correctly reporting that it can't find the shape, and so can't link its corrective morph - which is not a problem.
Custom Morphs Won’t Execute Gradually, Just Jump from 0 to 100% [Solved]Nevermind. I found and fixed the problem.
In key parameter values, wherever I had specified that the morph be at 100%, I had to change the "100" to "1".
All better now. The pole-hugging poster woks.
Character "Daiji HD for Genesis 8.1 Male" purchased, installed but not appearsxavierator said:
I just see that the majority of actors are HD, and Daiji, is a character instead of actor, and isn't HD
A HD character is based on a HD morph, meaning it is a morph on a subdivided mesh, where the subdivided mesh also is part of the morph.
Whether it is a character or an actor, is how it is saved, and not related to the morph.
"No supported Face Transfer engine"Richard Haseltine said:
Check the log after trying to use face transfer, though there may be relevant errors earlier. Help>Troubleshooting>View Log File.
Thank you for the reply! I checked the Log, it had several successive iterations of this main error:
File: /data/DAZ 3D/Genesis 8/Female/Morphs/D.Master/Auto Face Enhancer Female/G8Female Character Links/AFEG8F_116.dsf
URI: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/iSourceTextures/Shuang/CTRL-ISTShuang.dsf#CTRL-ISTShuang?value
2024-05-03 03:56:06.735 [WARNING] :: /src/sdksource/fileinput/dzassetdaz.cpp(748): Formula target property not found:Not sure what this actually means though..
The amount of new PAs coming here is a very welcome sight!Torquinox said:
If I had $300 burning a hole in my pocket right now and I wanted software, I'd probably grab an indie license for Maya. That's $305. Why? Maya Nurbs. I've used them before. They speak to me in ways other modeling tools don't. They convert very nicely to quads, as well. And I'd bet they're even better now than last time I used them. True, it's only a one-year deal. But that's what I'd do.
I have a whole new respect for modellers, though I'm taking the ZBrush sculpting route as I simply don't have the patience for it yet, I say yet because when I'm sculpting morphs I don't just brush in the sculpts rather, I follow a cage-like process where I follow the polygonal structure, in order to build up morph instead of brushing it in, it comes out a lot more even than before, as I would have random lumps and divots; so one day I may try modelling those bloody chess pieces again! x^D
But yeah IF I had the money, I would snag both Maya and Max, as well as the CC4/Iclone prog!
how to make pressure on clothes ?Masterstroke said:
1/
In zbrush, your brush stroke affects the selected item. Make sure G8f is selected.
2/
When you have the panties conformed (and parented) to your character in DS and send the character over to zbrush, your character and the conformed items should be there in zbrush at the right place.Thanks, I'll give it a try... but my question 2 was when you say: “On GoZ give both Items the same morph name and set them in the exact place in each figures parameter list” Is it possible to have a screenshot because I can't see at all? Thanks
In the photo, why are you using the Inflate brush? Shouldn't you be digging under the edge of the panties?
how to make pressure on clothes ?Masterstroke said:
I did something like that, and you do not necessary need HD-Morphs or displacement maps for it.
My method is not super accurat, but it works.
If you have e.g. panty lines, load your character and your panties into Zbrush or Blender (don't know anything about Blender).
In Zbrush transparancy mode have your character selected and shape those pressure effect into your characters surface right underneath that panty line.
If both don't perfectly aline move the Panties in shape as well.
On GoZ give both Items the same morph name and set them in the exact place in each figures parameter list.
Make sure to save both morph assets.
Your Panties should follow your pressure morphs now. Don't worry, if you cannot see this morph on the Panties, it is hidden.
You need to check "show hidden parameters" in your Parameters burger menue.Thanks, I'll give it a try.
I have 2 small questions:
1/ In Zbrush transparency mode, when I select my character and draw the pressure effect below the panty line, normally it's the panty that's selected and not the character... right? am I wrong?
2/ I don't know much about Zbrush, do you have a screenshot showing how to place the character and the panty in the same place in the list of parameters for each character?
how to make pressure on clothes ?food.plus13 said:
Hello everyone

Do you know how to make pressure on clothes like in the picture below?
I read on this forum that you have to do a HD morphs but and that it's not accessible to everyone.
But what's the difference between a normal morph and an HD morph?
Thanks
I did something like that, and you do not necessary need HD-Morphs or displacement maps for it.
My method is not super accurat, but it works.
If you have e.g. panty lines, load your character and your panties into Zbrush or Blender (don't know anything about Blender).
In Zbrush transparancy mode have your character selected and shape those pressure effect into your characters surface right underneath that panty line.
If both don't perfectly aline move the Panties in shape as well.
On GoZ give both Items the same morph name and set them in the exact place in each figures parameter list.
Make sure to save both morph assets.
Your Panties should follow your pressure morphs now. Don't worry, if you cannot see this morph on the Panties, it is hidden.
You need to check "show hidden parameters" in your Parameters burger menue.how to make pressure on clothes ?felis said:
food.plus13 said:
Richard Haseltine said:
Displacement is an option, but that will not show until render time and is less controllable than a morph. Many modelling applications will let you make a height map (for displacement) from a modified shape.
Thank you, what do you mean by displacement? What do I have to do? Do you know a tuto?
Making a displacement is tricky.
You would have to model it based on a subdivided mesh, and then bake is to a height map referencing the base mesh.
Here is a video introducing displacement - you can search for others.
Thank you very much, and if i want to try it with the basic mesh to see how it works, how I could sculpt the swimsuit hollow without knowing where the swimsuit is exactly... What's the trick?
Custom Morphs Won’t Execute Gradually, Just Jump from 0 to 100% [Solved]I made a series of 10 custom morphs that approximate the curvature of a poster wrapped around a pole. Each morph is for a pole of a slightly larger diameter pole than the previous one.
Then I made a master slider control to execute all the morphs one at a time as the slider moves from left to right, small pole to big pole.
Each morph is keyed to kick in at a place on the slider control and finish off a bit highter on the slider control. When the first morph is done, the second begins, and so on.
But the morphs don’t execute gradually the way I want them to. The first morph, for example, jumps from 0 to 100% as soon as the master slider control departs the 0%. At the position where the first morph stops and the second begins, the second morph jumps from 0 to 100%. And so on.
It is as if the keyed motion were set to “Constant” or something. But it isn’t. I set all the key motions to “Linear”. After noticing the problem, I then tried “TCB”. Same problem.
I don’t get it. I’ve done this sort of thing before with complex keyed motions under a single slider control and the morphs or translations work fine, linearly and all. But this problem I’ve now got I don’t understand.
How to export a model from blender to daz?If you use the current beta you may have more luck with importing FBX, that had quite a bit of work done on it.
Yes, Transfer Utility projects bone placement and weights ino the target to match the source - useful for clothing and othe items that must pose with the base figure. It is not suitable for setting up new figues from scratch, nor is the rigging licensed for use in stand-alone figues, but it is the best way for most items that need to follow the posing of the base.
How to export a model from blender to daz?Gordig said:
What kind of model is it? You might have some success with the Transfer Utility.
In general, I want to load any model from blender to daz.
Wings, Dog, Human and so on.
I need to download Bones, Relations bones,
Mesh, And an exact copy of the vertex weights.
I just want to edit vertex weights only in blender because daz is inconvenient for me since it doesn’t have the tools I need.If I'm not mistaken, Transfer Utility attaches the model to the skeleton with automatic vertex weights.
And I'll still have to recreate the bones and vertex weights
How to export a model from blender to daz?What kind of model is it? You might have some success with the Transfer Utility.
Celebrity Look-a-Likes for 3D figures Part 4nabob21 said:
Stephen,
Which morph and texture did you use for the Linda Carter Wonder Woman image?
Character Morph: https://sharecg.com/v/100824/gallery/21/DAZ-Studio/WW-Character-and-Material-Bundle [Plus 50% of LCWW for G2F (purchased from the website that we are verbitten to mention)]
Character Texture: https://www.renderosity.com/marketplace/products/91051/vv-ginger-for-victoria-42-genesis
how to make pressure on clothes ?food.plus13 said:
Richard Haseltine said:
Displacement is an option, but that will not show until render time and is less controllable than a morph. Many modelling applications will let you make a height map (for displacement) from a modified shape.
Thank you, what do you mean by displacement? What do I have to do? Do you know a tuto?
Making a displacement is tricky.
You would have to model it based on a subdivided mesh, and then bake is to a height map referencing the base mesh.
Here is a video introducing displacement - you can search for others.
how to make pressure on clothes ?Richard Haseltine said:
Displacement is an option, but that will not show until render time and is less controllable than a morph. Many modelling applications will let you make a height map (for displacement) from a modified shape.
Thank you, what do you mean by displacement? What do I have to do? Do you know a tuto?
how to make pressure on clothes ?felis said:
An HD morph, is a morph that morphs a subdivided mesh, and only Daz PAs can create HD morphs.
And in order to do clothing pressure, you need a HD morph, as the base mesh is not dense enough to make a proper looking dent.
Ok thanks, who's Daz PAs?
If I want to try it with the basic mesh to see how it works, how I could sculpt the swimsuit hollow without knowing where the swimsuit is exactly... What's the trick?
how to make pressure on clothes ?Displacement is an option, but that will not show until render time and is less controllable than a morph. Many modelling applications will let you make a height map (for displacement) from a modified shape.
Need help importing G9 to ZBrush & being able to Import it back to Daz without error or geomtry issuFor ecent figures try using the Dev Build preset, rather than the base figure - that already has most of the required settings applied. Also, though this shouldn't generally cause outright errors, make sure you use the same preset in the options dialogue for OBJ Export and Morph loading.
how to make pressure on clothes ?An HD morph, is a morph that morphs a subdivided mesh, and only Daz PAs can create HD morphs.
And in order to do clothing pressure, you need a HD morph, as the base mesh is not dense enough to make a proper looking dent.








