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Morph for Genesis with Sculptris
Update: Has WORKED, i've created 3 morph for Genesis with Sculptris, only all you have right, Sculptris destroy the mesh when i use simmetry tool.
I must search this MTM2 :(
GenX transfer problemsFigured it out :)
Why no 'The Kids 7'?
And you can go back for years and find people asking for realistic kid figures. I've only been here a bit longer than half a year, and I've seen people ask several times. It's just like the Nielson's where one vote represents a certain number of households. We're on a thread now where somebody has asked for something. How many people does that represent? Certainly more than the OP themselves.Yes, people have been asking for some time. Do you really think that nobody has at least attempted to submit them for sale here or at other stores in all that time? Or other items that have been asked for.
The only one I can think of is Diva for Dawn over at The Other Other Store That Can't Be Named, but that requires a separate figure (Dawn) to work, as she's essentially a morph. As far as non-overtly toon styled kids? Nope, none that I can see.
Why no 'The Kids 7'?The Generation 3 Kids were definitely the best looking. I'm one of the people that think the Kids 4 look creepy ;).
Laurie
...liked Matt and Maddie, didn't much care for Luke and Laura as the looked more like slightly smaller adults to me (particularly the faces).
Creating a teen character in Gen 4 was a real pain as there was no base "Teen" figure. I spent years adjusting morph, mixing character shapes first using Thorne's characters just to get petite physiqes and breasts for teen girls and later Jamminowolfe's Tindra Thompson (sort of a proto version of "growing up") and finally Steph4 and the NPMs.
Actually did manage to pull off creating an 8 year old from Vicky4, but it took a lot of time properly proporioning limbs and torso areas using actual growth charts.
If one works the morph sliders carefully it is possible to tone down any "stylised" appearance (unless the figure is toon based of course).
As to Kids4 I agree, they were cute. There were also some really nice K4 characters available both here and at Rendo.
UV Unwrapping
Tell me is that also true for Carrara... does it's 3D Paint create multiple texture sheets? Thanks TangoAlpha for pointing out AO shadows... I've got something else to look forward to. :) Hmm... would you just have an up/down morph for the top or would you have another or the same to to affect the shaft. I can understand why you would remove the top.
In Carrara's 3D Paint (which is pretty darned cool - but takes some practice*) we select which domain (otherwise known as Material Zone - both are synonymous) we'll be painting on - then we select which shader channel we're painting into.
Once we get to this point (couple simple clicks) we're presented with a new stack with only one source. We click a button to "Add Layer" to paint on - then we paint or stamp down image maps in layers whose opacity can each be controlled separately, much like we'd do in PhotoShop, PaintShop Pro, or similar.
Because of this whole layering structure, I advice that, when asked, choose PSD file as the saving extension - because other types don't support layers, and Carrara is fine with psd. This makes it so we can save, close, reopen, and continue working.
Here are your painting tools (sorry for the old hand-written on image)
If you look at her Right Lower Eyelid, you'll see my Brush icon, which shows the size and the direction, which updates nicely as we paint.
Here are some standard Brushes to choose from. Notice in the dialog box that I also have GKDantas' Ron's Scratches and Ringo's Brushes as well
...and we can Displace Easily - this example being (possibly) exaggerated
Why no 'The Kids 7'?The biggest issue I have with the growing up morphs, is that once you morph past a certain point (ie 60%+) all the faces look the same, and you need to apply some very strong additional morphs to change that look. If you look at renders with younger characters generated from Genesis 2 or 3, they are often using those same growing up morphs, and as a consequence all the faces look very similar.
That is where a product like the upcoming OneClick or the FaceGen Artist Pro can help, although the FaceGen Artist Pro says upfront it is not designed to make models of child like faces. Also, doing things like making the height of the nose bridge and size of the nose bulb proportionly smaller but the same shape as the adult works. It's almost like caricature making but in the opposite direction. Instead of exaggerating facial features you emphasize in the opposite direction. So an extreme adult caricature would have very small beady eyes but the same character as a child would have very large eyes. Soften the jaw. Enlarge the head. And so on.
Fact is, the younger the child, the more they look alike. I've been scolded for saying this, but to me all infants do look mostly alike, certainly more than adults look alike (toothless, bald mostly, chubby, large head, and so on), although once out of infancy, a face will often look mostly what they will look like as grownups.
Why no 'The Kids 7'?The biggest issue I have with the growing up morphs, is that once you morph past a certain point (ie 60%+) all the faces look the same, and you need to apply some very strong additional morphs to change that look. If you look at renders with younger characters generated from Genesis 2 or 3, they are often using those same growing up morphs, and as a consequence all the faces look very similar.
Aiko 4 XprssnMagic on Genesis with A4 Shape.Finally managed to achieve it.
1) Use Genesis Generations X2 to transfer A4 Morphs to Genesis
2) In parameters menu select the root nod and go to GenerationX/Victoria4
3) Select all morphs and either use Property Mover or Property Cloner and move then to the head node
4) Go to each morph and click on small cog (parameter settings) and remove each V4_ preffix and _head suffix in order to make A4Xprssn Magic be able to read them. (170 morphs to go through... ouch!)
5) Also change morph paths to just Morphs / Shapes and Morphs Expressions so the parameter settings on Genesis head node will look just like on Aiko 4.
6) Once finished with it once again Save as > Support Asset > Morph Asset
Took me a whole day to figure this out but it was damn well worth it.
A4Xprssions are simply much explosive and filled with character compared to others.
Item Warping on FitStupidly, I found the answer almost at once - applying a whole body morph to G3 like 'age preset' before adding things apparently messes everything up that follows after the whole body morph.
Still can't figure out why fitting something also wipes out an entire section of adjustment that's badly needed.
Make and save zbrush morphs for Daz characters?File>Save as>Support Assets>Morph Asset
What products have this detail in their textures?Another vote for P3D skin textures. I really like P3D Brita skin.
agree and maria's textures too. I didn't buy originally 'cause the morph put me off, but it was very cheap.
I've since added some more to my wishlist.
Edit
I've no idea why I let the morph put me off, I tend to only use included ones in small amounts.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIPer gli FBX l'interesse era di poter importare character e altro in DAZ.
Per i morph volevo chiederti una cosa: mi hanno detto che devo selezionare la risoluzione più bassa di Genesis, ma non trovo lo slide per farlo. Sai dove sta?
EDIT: fa nulla, l'ho trovata. E ho anche creato 2 o 3 morph per Genesis che hanno funzionato molto bene. Solo poi ho provato a fare lo stesso con un character standard (non tryaz weight map) ma non funzionava. Ho convertito il character al try ax map, ed ha funzionato. Qualcuno sa spiegarmi il perchè?
UV UnwrappingTell me is that also true for Carrara... does it's 3D Paint create multiple texture sheets? Thanks TangoAlpha for pointing out AO shadows... I've got something else to look forward to. :) Hmm... would you just have an up/down morph for the top or would you have another or the same to to affect the shaft. I can understand why you would remove the top.
Aiko 4 XprssnMagic on Genesis with A4 Shape.It did work although I did run into some issues.
Firstly, some morphs not working correctly. I assume it happened because when I was deleting V4_ and _Head suffixes/preffixes I may have deleted part of morph names as well. Will have to redo them all over again.
Secondly I have to keep property cloner them to head each time I restart the program which is kind of a PitA.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI@ Crios
In genere si... C'è un metodo per esportare solo la testa, ma non lo consiglio... A volte il morph non combacia con le parti del corpo non presenti nel OBJ esportato.
Inoltre ti consiglio di lavorare sugli FBX magari sotto Mudbox, ti assicuro che i layer di modifica sono eccezionali!
Transferring a donor rig to another item...Hi,
I've created an item that needs the bones of another BUT the configuration of this item I'm afraid will not allow a smooth transference of the bones over to it using the Transfer Utility so I was thinking that I needed a good tutorial, preferably a video, of taking a donor rig and copy and pasting it over and then moving the bones into place as needed. Any one know of such a tutorial??
Thank you
Richard
That sounds like about as much work as starting from scratch....
Unfortunately, no, I don't know of anything that goes through it from a donor. Basically, once you get them in, it's more or less the same as doing it from scratch.
Make and save zbrush morphs for Daz characters?File > Save As > Morph, make sure it's dialed to 0 before you save it and just select it (you'll have to find it in the figure list) in the dialog box.
Transferring a donor rig to another item...I don't have a Video for this, but perhaps a Written Process would be enough? Also - you WILL use Transfer Utility with this anyway. It's just a lot of clean up, regardless.
Let's try it at least:
- Load your Source Figure into the Scene. (This will be our donor for the rig).
- Load your Target Figure into the Scene. Make sure both figures are in their Zero states.
- Go to Edit -> Figure -> Transfer Utility.
- In it, select your Source and Target figures.
- In advanced options, de-select "Fit to Source Figure".
- You can delete the Source Figure from the scene now.
- The Target should now have the Rig of the Source figure and its Groups, surface, weight maps, etc.
Now, depending on item differences, you will have to do the following operations:
- If your Figure only needs the bones - Use the Node Weight Map Brush's Weight Editing -> Clear Weight options to get rid of Weight Maps. Remember to create a desired Weight Map for the root bone of the figure and then the rest of the bones before you paint your weights on them.
- If your Figure does not need all of the bones - use the Joint Editor tool to remove them.
- Remember to use the Geometry Editor to edit, delete and create Face Groups and Surfaces that will match your new figure. You will have to later set these new Face Groups as Selection Groups for the bones via the Joint Editor.
- If you need to reposition bones, use the Joint Editor to mvoe them around. Remember to Memorize Figure Rigging after you are done with this process.
Although - it would be easier to explain in detail what you need to do if I knew what the items were.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIQualcuno fa morph per Genesis? Ma per creare un morph per la testa, si deve esportare tutto genesis in OBJ?
Aiko 4 XprssnMagic on Genesis with A4 Shape.From what I noticed, Xprssn Magic works in a way that it searches the region for name specific morph and sets its value accordingly.
In order to make A4Xprssn Magic work I must make sure that when I transfer morphs from A4 to Genesis I put them in the same body region and name them the same way.
GenX2 does allow that through "selected morphs(with properties)".
It will be tedious to remove GenX prefixes but it should work in theory.















