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Weight Mapping Issue
I have buckles on my piece that completely crumple up after running the transfer utility and i am not even moving the character yet. I have been weight mapping to simply fix the crumpled up buckle before i can even move on to bending the thighs, etc.
Novica & Forum Members Tips & Product Reviews Pt 7Of course I am late to the party!!!
To find what character you used you can also go to shaping --> currently used
Was tough to pick only 10!
Mec4d pbs shaders vol 2 (I use them all the time, her shaders are top) https://www.daz3d.com/mec4d-pbs-shaders-vol-2-for-iray
zev0 aging morph (and growing up morphs) http://www.daz3d.com/aging-morphs-3-for-genesis-3-bundle
ultra scatter https://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio
ivan7 et ivan7 HD add-on (I use this HD add-on on most not so young men) https://www.daz3d.com/ivan-7 et https://www.daz3d.com/ivan-7-hd-add-on
terradome 3 https://www.daz3d.com/terradome-3-iray
bethany (I add a little of bethany to give a more real person look http://www.daz3d.com/gallery/#images/272321) https://www.daz3d.com/bethany-7
UHT2 (use it on most hairs) https://www.daz3d.com/uht2-ultimate-color
render studio iray https://www.daz3d.com/render-studio-iray
Eva7 (got her with the $5 deals et am surprised to really like her and her skin) https://www.daz3d.com/eva-7
little ones (could not get all of them, maybe later) https://www.daz3d.com/little-ones-caucasian-for-genesis-3
Weight Mapping IssueHello again, I am doing some weight mapping and am having all sorts of issues. I dont seem to be able to paint blue which is what i need to do. Am i doing something wrong? As soon as i run transfer utility i get spikes sticking out of my clothing before even moving the character to test bending. I went ahead and bent the left leg forward (thigh) and of course the inner leg area is tweaked (i figured that would happen which is why i know i need to weight map). Thats all fine being that way because thats usually how it is, but when you cant even do the weight mapping, then thats a bit of an issue. Also, is there an easier way to figure out which bone needs to be weight mapped based off which bone i move? Say for instance, i bend the left thigh, and the "pants" tweak in the middle of the legs, is it the left thigh bone that i need to adjust the weight map on? Thank you.
How can i import my clothing model to wardrobe ?For which figure? If it's a Genesis, File>Import (making sure you use the right preset, so it lines up correctly with the zeroed figure as loaded), then use the Transfer Utility (Edit>Figure>Transfer Utility) setting the Genesis figure as the source and your clothing item as the target. That should give you a basic rig, though you may well need to refine it using the Node Weight Paint Brush tool (and Geometry editor) and creating morphs to correct for additional issue
any way to smooth the wrinkles in the bodyThe only way to "smooth wrinkles in a morph" is to create a totally new morph that does that.
what hair is this?Well, there are some options available. If you have the morph packages for Genesis 3 Female, you may be able to reproduce a reasonable facsimile yourself with a little time and effort. It may not be an exact match, since it is quite possible the character was created with the aid of a modelling program. Alternatively, if you had the Pretty Base IV character for V4, and the GenX2 product, and the Genesis 2 add-on for GenX2, and the GenX2 add-on for Genesis 3, and something like the Generation 4 Legacy Shapes for Genesis 2 Female or similar Victoria 4 clones, it may be possible to transfer Pretty Base IV to Genesis 3 Female. A lot of conversion is involved, and whether the resultant character would be close to the one in the promos remains to be seen. Personally, I'd be inclined to go with option 1. For example, here's a stab at it using the morphing sliders on G3F:
Promo product identificationAnyone knows what texture or morph was used for the main promo pic?
Bacon the Toon Dog poses?yep but I want a walking pose, which isn't there. I was looking for more poses for him.
You should find poses under, what is it, the morph section of the DS tabs.
Bacon the Toon Dog poses?You should find poses under, what is it, the morph section of the DS tabs.
poor wedgiest wedgies ever promosHuh. That is a bit of a downward prominence for the average mons. It also kinda looks like it's the body under it, though, which means it would clip if the morph only affects the clothes.any way to smooth the wrinkles in the bodyWhat figure and which morph?
It almost appears as if morphs were doubling up and producing excessive deformation.
M4 Anatomical Elements as a Genesis 1/2/3 propOk, I was under the impression that you wanted textures for Genesis 2 or Genesis 3 that could work with M4 genital starting with base M4 textures. Texture Converter will only work for converting Main M4 skin that has a genital matching skin already created. It will make you a Genesis 2 or 3 torso conversion but not a genital conversion. This program does not work in reverse. If you want to use G3 and G2 skins and have M4 genitals you will have to use the torso and face texture to create the genital textures from scratch in either Photoshop or GIMP.
I'm probably not explaining myself well so I'll try once again:
1. I have a prop based on the M4 genitals which I usually parent to G1/G2 and possibly G3 in future.
2. The prop comes with skin tone textures ranging from very light to very dark but it is difficult to match perfectly.
3. Genesis 1 Male, G2M and G3M all have several characters which provide AE textures.
So,
4. I want to be able to transfer those AE textures on to the prop. They are already AE textures so I would not need to use the face or other body parts.
As I mentioned in the OP, I don't have access to my computer at the moment so all I'm asking is whether it is possible and perhaps a tip on how to do it in either Photoshop or Blender.
Oh, yeah that is a photoshop or gimp project. It should not be too much work if they already come with premade genital textures just make a UV map for that M4 genital prop and take the new genital textures onto it and make corrections and it should work just fine.
Thanks, I think I have an idea how to do that. I'll get to it when I have my PC back on my desk.
Genesis 2 Male conforming figureWell I finally got it to work. I had to use a combo of Create Donor Figure, Transfer Rigging (Figure Space) and the Transfer Utility (to transfer the weight map from my original Antennae figure) after I re-created the custom bones after AutoFitting it to Genesis 2 Male. So now I have a geo-graft figure and also a conforming figure. I can post a step-by-step if anyone is interested.
Please do!
Genesis 2 Male conforming figureWell I finally got it to work. I had to use a combo of Create Donor Figure, Transfer Rigging (Figure Space) and the Transfer Utility (to transfer the weight map from my original Antennae figure) after I re-created the custom bones after AutoFitting it to Genesis 2 Male. So now I have a geo-graft figure and also a conforming figure. I can post a step-by-step if anyone is interested.
HD Expression Morphs, PleaseThat being said, the bones of the upper face rig are accessible in the Scene tab under Head>Upper Face Rig. From there you can manipulate different parts of the face to create and save expressions. To get a more extreme expression, a morph will have to be created.
I can't find that.
If you don't see it then it's hidden and you'll need to unhide it...select the head in the Scene tab and then the options box for the Scene tab and select Show Hidden Nodes.
HD Expression Morphs, PleaseThat being said, the bones of the upper face rig are accessible in the Scene tab under Head>Upper Face Rig. From there you can manipulate different parts of the face to create and save expressions. To get a more extreme expression, a morph will have to be created.
I can't find that.
Morphing Crash VehicleThere is one in this bundle: http://www.daz3d.com/live-architectures-bundle
Yea but I would want a super car like an aston martin or ferrari to be able to have these morph options
ZDG random Daz Studio discoveries and questions.Ah, thank you very much for the links Kettu. I was sipping coffee trying to wake up, and sitting on a PM because I was looking for a link that may be a tad more acceptable then a unsorted joke-pot of random photos. In any case, looks like the tiny icon-sized card posted before did possibly have more to it, and larger images. In any case, this appears to be the best I can locate (years after I first found the former posted card of faces), especial given that it dose not look like FaceResearch has that stuff on there site that I can locate.
http://fstoppers.com/portraits/average-faces-women-around-world-2944
I'm still a bit tired, I had some odd dreams about a Diictodon stalking me (What the?
). I have some housekeeping I need to do (Got a battery at 3.35v that I hope is just a loose wire, otherwise it's a very big lead acid mess back there
), then I want to try to make a more petite shorter morph.
I'm not the only one digging out dead stuff. I'm OK here, it's a clean kill. Pulled that off the line and will exchange it at daylight. The other fifteen look ok, probably just age. Now about that petite shorter morph, and a mystery symmetry thing in hex for selecting quads (ah, that's how).
http://www.youtube.com/watch?v=tyOtUkfQMOs

You were right kettu, making elf ears is sort of relaxing... Until you try to turn them into a dial, lol. That will be a mess after SubD gets a hold of them, so not worth it. The Symmetry thing in hex dose work very nicely tho.
HD Expression Morphs, PleasePAs are given a facial rig overlay that correspond with the bones in the face, but as far as I'm aware, a lot of us don't use them, and to be honest it's not that great of a system and I always end up going with custom expressions that are created specifically for my characters. That being said, the bones of the upper face rig are accessible in the Scene tab under Head>Upper Face Rig. From there you can manipulate different parts of the face to create and save expressions. To get a more extreme expression, a morph will have to be created. Most of my expression morphs are not created in HD, because I find it easier to manipulate a low res mesh rather than a higher one. I believe Daz considers subdivision 2 and above to be "HD".
Hair Won't Go On The headThis is a custom morph? The first thing I'd check is in the Parameter Settings for the morph, whether "Auto Follow" is on. If not, the hair will load where it would be on the unmorphed figure.














