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September 2019 - Daz 3D New User Challenge - Depth of Field

Guess what, L'Adair... the shrubs don't turn. Or they do, but... several shrubs are the same object, so they turn on a central axis. Instead I pulled the stairs back a little, so more of the top step is clear of the branch. Ryan is scratching his chin, wondering what he's seeing. He's too daft to be properly scared, though. Now the stairs are pretty much the only thing in focus, he he.
SereneNight's Sci-Fi Fun Thread 2I have been around the states and not found a place where Owen Boyd or Silas are common names.
Well it helps if you go to school or university in an area. Also doing genealogy and meeting cousins, related to many more of them than you'd ever of guessed, helps. I couldn't tell you what was a common name in California was though when I was growing up as i've never been there.
Central Appalachians. I've known people, all in that area, with those names. I still remember thinking how all the people here looked like they were from England when I moved here. I've since learned that is basically true. They've been isolated and dirt poor for centuries. I have a cousin recently named Beulah. I have to admit both Silas fellows though were adult cousins of my mother's side not my school age so its not stylish anymore as a name but Myles, Owen, Boyd, Elmer, Delbert, Gilbert, Arville, Agravaine, Ashford, Saul, Melvin, Lloyd, Vernon, Virgil, Morris, Chester, Luther, Enoch, Elbert, Elijah, Wes, Dwayne, Claude, Forrest, Clay, Jody, Aubrey, Elias, Byron, Bart (Bartholomew), hyphenated names like Billy-Ray, and Homer were all my general age and the names were totally weird to me when I 1st heard them. I thought my leg was being pulled a couple of times but I kept my mouth shut. Homer probably lost popularity since the Simpsons cartoon. Cam, Burl and some other unusual names are common here too. Or at least they were to me when I moved here. A lot of people here are now doing TV styled given names now.
Women have their fair share of old fashioned names here too. The other common thing was to name a girl after a geographic feature, eg India, Nevada, Montana, Geneva, Constance, Florida and so on. Boys were often given the surname of a past President or US Founding Father, eg Washington, Jefferson, Hancock, Harrison, Lincoln, Franklin and so on.
Before i moved here in high school the names I only have ever heard of via school in Chicago or Indiana or on primetime TV were all names like John, Don, Stanley, Ron, Mark, Chris, David, Jeff, Jim, Carl, Fred, Ed, Randy, Ken, Larry, Gary, Jerry, Harry, Richard, Dick, Will, Bill, Steve, Sam, Tim, Tom, Joe, Robert, Bob and those very common TV and school book primer names. Moving here was like I'd moved back in time to a Bugs Bunny cartoon.
Also very common here and I suspect elsewhere was (It's not so common anymore) was for everyone to have an (often odd) pet name that was not a real name as a child and it sticks with them their whole life. Example of people i've known, Hammer, Red, Doc, Frog, Tag, and Hub. If you've watched old black & white movies did ever notice the large number of characters that would have such an odd nickname? Also if you know about baseball history? Whitey, Blackey, Bugsy, Babe, Dizzy, Daffy, and so on, lots of nicknames. Pretty interesting.
I don't want to run on too long like I tend to do and already have but yes the names were and still are to a lesser degree, definitely different here compared to the other places I lived & the television. Don't forget it was actually the 80s and 90s before a lot of those folk even had a TV let alone any cable or satellite to watch on the TV. This ain't LA. They lived in their own world. And I think you'll find the same for other remote areas of the US before television flattened out the uniqueness.
I'm betting genealogy computers are already making short work of these names probability of regional appearance and time period appearance through the USA censuses and other historical documents.
Daz3D stops using GPUI apply the same small overclock in 7 that I did in 10. It seems dumb you have to clock down your cards to work properly, the reason people spend so much on these things is to use more power, not less.
It's not clocking down, it's just limiting the automatic boost the cards apply - as I said, in my case the card goes pretty much as high as these 1070 GPU can go due to the fact the temperatures never climb particularly high, thanks to living in northern Europe where ambient temperature hardly ever climbs above 20c, even in the middle of the summer.
The fix @h3llr4iser_e353fcd692 described wasn't a case of underclocking. It was still overclocking - just overclocknig less. Oftentimes you can get away with much edgier performance specs for gaming workloads than 3D rendering ones because the former tend to be intermittent in intensity. 3D rendering is a constant load.
That's my take as well - actual graphics load in games is not constant, although a good case can be made by benchmarks and stress test tools, like 3DMark or Heaven for attempting to generate a more extreme load.
As I said, I had this card for about two years, it's been used extensively both in actual games and in benchmarks, and it never showed any issues, except for GPU rendering under DAZ Studio's IRAY.My pure speculation is that IRAY must also be doing something "under the hood" that is way more susceptible to small processing / memory errors than gaming use is. The central point is that these cards weren't really designed as studio quality rendering rigs, their main job spec is to render realtime animation of an acceptable quality at 60+ fps. They can do it decently enough for the hobbyist user like ourselves, with the occasional headache.
!hank you to everyone for replys! But this suggestions worked (knock on wood)
I don't want to jinx it, but the animation is rendering now for 10 hours and using the GPU.
I "downclocked" the GPU from 1850 Mhz to 1600 and its working fine for now.
That might be a bit extreme in terms of lowering, although I don't have experience with the 2080 (yet, might get one soonish). Glad it worked for you, and hope this thread can be usefult for others as well - from what I can tell reading the various posts around the 'net, I'd say 75%-80% of the people having this "rendering drops to CPU only" are experiencing the boost-related issue.
An important thing to know is that at NO POINT the temparature of the card, at least in my case, climbed above 60c, so it's not like there's a clear "ah, I see the problem!" situation.
I'm Quitting DazAw you should not be discourage by others art work, if you work & play with daz long enough you should be able to do all kinds of neat stuff like animation
Here is one I just posted this one last night I hope it will encourage you to keep going :)
Karate Girl in the 5th chamber of the Shaolin
Watch along as Suki the Karate Girl tries to defeat the 3rd master of the 5th chamber in this 3 minute animated short of Kung Fu mastery.. Created with Daz Studio 4.12 pro, rendered in NVIDIA iRAY
click pic to play
...nicely done. I wish I had the horsepower to do animation. I would so love to do my namesake's duel with her Sensei which even though she lost, was the "passing test" for her at the dojo, and is very central to her story.
It leads to the scene attached below.
KK: " I see that I have so much more to learn."
Master Kobyashi: "And that is why you truly win and the others don't."
BTW where did you find a Naginata?

I would like to see that scene animated too bet it be great.
Thanks for watching my anime :)
...I love your work. Wonderful visual storytelling.
Yeah that long ponytail would be a total pain though. I now have OOT's Rochelle Ponytail which has a lot more bones and morphs to it (it even has upside down morphs). That hair though is a killer to render even in a still frame image let alone multiple "cels" required for animating. I feel I would need Pixar's custom system which they used for Merida's hair in Brave just for the movements.
I used OOT Linda Ponytail Hair for this animations I added a dForce Modifier Weight Node to just the pony of the hair in this film to make it more dynamic. i was pretty happy with the results of course it was the only item deforce in her wardrobe so it was not much to render out in animations . I've been having pretty good luck making conforming hair deforce. maybe you could give it a try
...agh, dForce brings my old system to its knees.
I'm Quitting DazAw you should not be discourage by others art work, if you work & play with daz long enough you should be able to do all kinds of neat stuff like animation
Here is one I just posted this one last night I hope it will encourage you to keep going :)
Karate Girl in the 5th chamber of the Shaolin
Watch along as Suki the Karate Girl tries to defeat the 3rd master of the 5th chamber in this 3 minute animated short of Kung Fu mastery.. Created with Daz Studio 4.12 pro, rendered in NVIDIA iRAY
click pic to play
...nicely done. I wish I had the horsepower to do animation. I would so love to do my namesake's duel with her Sensei which even though she lost, was the "passing test" for her at the dojo, and is very central to her story.
It leads to the scene attached below.
KK: " I see that I have so much more to learn."
Master Kobyashi: "And that is why you truly win and the others don't."
BTW where did you find a Naginata?

I would like to see that scene animated too bet it be great.
Thanks for watching my anime :)
...I love your work. Wonderful visual storytelling.
Yeah that long ponytail would be a total pain though. I now have OOT's Rochelle Ponytail which has a lot more bones and morphs to it (it even has upside down morphs). That hair though is a killer to render even in a still frame image let alone multiple "cels" required for animating. I feel I would need Pixar's custom system which they used for Merida's hair in Brave just for the movements.
I used OOT Linda Ponytail Hair for this animations I added a dForce Modifier Weight Node to just the pony of the hair in this film to make it more dynamic. i was pretty happy with the results of course it was the only item deforce in her wardrobe so it was not much to render out in animations . I've been having pretty good luck making conforming hair deforce. maybe you could give it a try
I'm Quitting DazAw you should not be discourage by others art work, if you work & play with daz long enough you should be able to do all kinds of neat stuff like animation
Here is one I just posted this one last night I hope it will encourage you to keep going :)
Karate Girl in the 5th chamber of the Shaolin
Watch along as Suki the Karate Girl tries to defeat the 3rd master of the 5th chamber in this 3 minute animated short of Kung Fu mastery.. Created with Daz Studio 4.12 pro, rendered in NVIDIA iRAY
click pic to play
...nicely done. I wish I had the horsepower to do animation. I would so love to do my namesake's duel with her Sensei which even though she lost, was the "passing test" for her at the dojo, and is very central to her story.
It leads to the scene attached below.
KK: " I see that I have so much more to learn."
Master Kobyashi: "And that is why you truly win and the others don't."
BTW where did you find a Naginata?

I would like to see that scene animated too bet it be great.
Thanks for watching my anime :)
...I love your work. Wonderful visual storytelling.
Yeah that long ponytail would be a total pain though. I now have OOT's Rochelle Ponytail which has a lot more bones and morphs to it (it even has upside down morphs). That hair though is a killer to render even in a still frame image let alone multiple "cels" required for animating. I feel I would need Pixar's custom system which they used for Merida's hair in Brave just for the movements.
I'm Quitting DazAw you should not be discourage by others art work, if you work & play with daz long enough you should be able to do all kinds of neat stuff like animation
Here is one I just posted this one last night I hope it will encourage you to keep going :)
Karate Girl in the 5th chamber of the Shaolin
Watch along as Suki the Karate Girl tries to defeat the 3rd master of the 5th chamber in this 3 minute animated short of Kung Fu mastery.. Created with Daz Studio 4.12 pro, rendered in NVIDIA iRAY
click pic to play
...nicely done. I wish I had the horsepower to do animation. I would so love to do my namesake's duel with her Sensei which even though she lost, was the "passing test" for her at the dojo, and is very central to her story.
It leads to the scene attached below.
KK: " I see that I have so much more to learn."
Master Kobyashi: "And that is why you truly win and the others don't."
BTW where did you find a Naginata?

I would like to see that scene animated too bet it be great.
Thanks for watching my anime :)
I'm Quitting DazAw you should not be discourage by others art work, if you work & play with daz long enough you should be able to do all kinds of neat stuff like animation
Here is one I just posted this one last night I hope it will encourage you to keep going :)
Karate Girl in the 5th chamber of the Shaolin
Watch along as Suki the Karate Girl tries to defeat the 3rd master of the 5th chamber in this 3 minute animated short of Kung Fu mastery.. Created with Daz Studio 4.12 pro, rendered in NVIDIA iRAY
click pic to play
...nicely done. I wish I had the horsepower to do animation. I would so love to do my namesake's duel with her Sensei which even though she lost, was the "passing test" for her at the dojo, and is very central to her story.
It leads to the scene attached below.
KK: " I see that I have so much more to learn."
Master Kobyashi: "And that is why you truly win and the others don't."
BTW where did you find a Naginata?
My phone will not charge complaint thread..well, a new month and suddenly it's autumn even though there are 11 days to go. Not even going to make it to 70° today with possible rain & thunder. Surprisingly we actually had a tornado warning here yesterday evening.
Leaves are changing colour early this year. Makes me wonder if we are not going to get one of those (unusual for here) cold snowy winters where the city gets paralysed for a week or so.
Non Complaint In our long running D&D 5th ed campaign (yeah, been a geek for along time) which wound up this weekend we literally snatched victory from the "jaws" (or in this case "fangs") of defeat. It looked like it was all over and likely what we call a TPK (total party kill), two powerful vampires and a horde of tough vampire spawn. Yeah, too long a story to go into but sometimes you don't need to have that uber powerful magic weapon (which my character had taken away by a telekinesis spell) that causes radiant damage and sheds sunlight in an area (both which vampires are particularly vulnerable to) to turn the tide. Sometimes just being in the right place at the proper time with a wooden stake in hand (and a compatriot strong enough to push the lid off the crypt that the biggest baddest vampire escaped into to recover as we did finally get him on the ropes) is all you need.
[sport]
Also Wisconsin literally rolled over Central Michigan 61 - 0 on Saturday after defeating Southern Florida 49 - 0 the week before. That's 120 unanswered points in only 2 games. Wisconsin racked up ten times the yardage their opponent did, 599 - 58. and their defence looked extremely good compared to past years. Next up the first big test against conference rival #10 Michigan who had some difficulty with unranked Army last weekend and had to go into overtime to win.
[/sport]
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]The input directory is not the problem. The output directory, that you set the first time you ran the script, is. The first time you ran the script, you clicked the output directory button and set it. (It is not set by the script. It just remembers your selection) As the manual states:
Click Set Clothing Output Directory... button to define the output directory where the converted clothing items will be saved. This should be the top-level directory, such as /People/Genesis 3/Female/Clothing (for G2F to G3F) or /People/Genesis 3/Male/Clothing (for G2M to G3M). It is HIGHLY RECOMMENDED that you select the DAZ 3D/Studio/My Library and create a Genesis 3/Female/Clothing or Genesis 3/Male/Clothing folder. You could use the My DAZ 3D Library path; however, the clothing converter could overwrite vendor created content.
The script should not try and change the directory as it could put stuff where you wouldn't find it.
OK, I do understand what you're saying and why you're saying it. I really and truly do.
I created a new base directory at G:/Converted Clothing (neither My Library nor My Daz 3D Library exist on my system), with a subdirectory at "Genesis 8/Female". I selected that as the output directory.
The script allowed me to Add Directory. It created an entirely new data directory for the converted clothing inside the G:/Converted Clothing level, so it wasn't possible for it to overwrite anything from the vendor.
It still stripped the custom bones right out of the converted clothing. The bones are just gone, period.
Is there any way to make it stop doing that?
Looking at the script log, there's an error message now that hasn't appeared previously:
23:23:14 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Arm Wrap.duf
23:23:41 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Body Wrap.duf
EDIT: My mistake. That message does in fact appear if the clothing output directory is /Genesis 8 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap.Is there any way to tell what assets it isn't finding? Maybe thats the clue to why the bones are being stripped.
EDIT 2: Log files from both the Clothing Converter and Studio in attached zip file.
Thanks for the log. That error occurs when the script is trying to copy the categories for the original G2F clothing item. It asks the Daz DB for assets associated with the old file to copy its categories to the new file it created. If you right-click your original G2F item in Smart Content and select "Explore Product", does it find anything? It should find the original product. In this case, "SI Fantasy Cloth Wrap" and all of its files. I would uninstall and reinstall this product.
Product uninstalled and reinstalled.
Smart Content found all the wardrobe parts, materials, shaping presets, everything.
Converter ran without any error messages this time.
Custom bones stripped right out of the converted clothing again.
I think at this point, I'm just going to have to give up on this. Despite everything, the converter insists on stripping out the custom bones, for no apparent reason, and since you don't have the item, troubleshooting is just very difficult.
I do wonder if maybe there's something that Shifting Images does in their workflow that the converters find difficult to understand. She also did the Victorian Gown, up at the beginning of page 8 (roughly) of this thread, just before I started posting about this. If the bones are outside the converter's field of influence, but the cloth itself is one item instead of layered geometry, then it maybe just drops the bones completely.
Anyway, thank you for trying to help.
I did put the wrap on my wishlist. If I ever get it, I will investigate. Sorry for the inconvenience.
I am glad reinstalling it fixed your metadata problem though.
Downloading and Installing DAZ Studio: a guide and FAQFirst time user, install problems.
Computer: Win10, i7, 32GB Ram
DAZ Studio: The latest version 4.11, via Install Manager
1) First attempt: Install Manager
Boy, that took a while. Got a lot of stuff ok but some gave a highly informative error message "Install failed!". No explanation or reason or anything. (See the attached image.) You could click them and try to install again, with the same results. Unfortunately, some of these failed components were pretty central - like the Genesis 8 Starter Essentials.
2) Running DAZ Studio
Oh, DAZ Studio runs ok. And I can access and use the content that was installed successfully. Even better, I could use the runtime downloader to fecth and install most of the missing content that couldn't be installed from the Install Manager. But still no luck with Genesis 8 Starter Essentials.

3) Direct file copying
Next I tried to figure out the program directory structure. I found the library directory easily enough, and since I already had the install zips for the Genesis 8 Starter Essentials, I simply manually copied the content from the zip files to the relevant library subdirectories. Then I launched DAZ again. Lo and behold, now I can access the Genesis 8 Starter male and female figures all right - but I still can't give them any clothes. I get the list of wearables for G8 figures but trying to double-click them I get a "failed to load" error message. So obviously this was not the correct way to go about it either...
What to do now?
Any help or suggestions would be greatly appreciated!
Genesis to Genesis 3, or later...When I began using DAZ Studio, Genesis has just become available. I invested in it and loved using it.
Now Genesis 8 is out and I would like to get my custom character into the Genesis 8 format.
What I now have is my Genesis original migrated into Genesis 2, but I have little success getting into Genesis 3, for which a converter to Genesis 8 now exists.
Can anyone suggest how to get my Genesis character into GF8?
This character is central to my artwork and I want to get the physical characteristics of at least the face translated. I can deal with the body shape after that has succeeded.
Thanks.
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]The input directory is not the problem. The output directory, that you set the first time you ran the script, is. The first time you ran the script, you clicked the output directory button and set it. (It is not set by the script. It just remembers your selection) As the manual states:
Click Set Clothing Output Directory... button to define the output directory where the converted clothing items will be saved. This should be the top-level directory, such as /People/Genesis 3/Female/Clothing (for G2F to G3F) or /People/Genesis 3/Male/Clothing (for G2M to G3M). It is HIGHLY RECOMMENDED that you select the DAZ 3D/Studio/My Library and create a Genesis 3/Female/Clothing or Genesis 3/Male/Clothing folder. You could use the My DAZ 3D Library path; however, the clothing converter could overwrite vendor created content.
The script should not try and change the directory as it could put stuff where you wouldn't find it.
OK, I do understand what you're saying and why you're saying it. I really and truly do.
I created a new base directory at G:/Converted Clothing (neither My Library nor My Daz 3D Library exist on my system), with a subdirectory at "Genesis 8/Female". I selected that as the output directory.
The script allowed me to Add Directory. It created an entirely new data directory for the converted clothing inside the G:/Converted Clothing level, so it wasn't possible for it to overwrite anything from the vendor.
It still stripped the custom bones right out of the converted clothing. The bones are just gone, period.
Is there any way to make it stop doing that?
Looking at the script log, there's an error message now that hasn't appeared previously:
23:23:14 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Arm Wrap.duf
23:23:41 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Body Wrap.duf
EDIT: My mistake. That message does in fact appear if the clothing output directory is /Genesis 8 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap.Is there any way to tell what assets it isn't finding? Maybe thats the clue to why the bones are being stripped.
EDIT 2: Log files from both the Clothing Converter and Studio in attached zip file.
Thanks for the log. That error occurs when the script is trying to copy the categories for the original G2F clothing item. It asks the Daz DB for assets associated with the old file to copy its categories to the new file it created. If you right-click your original G2F item in Smart Content and select "Explore Product", does it find anything? It should find the original product. In this case, "SI Fantasy Cloth Wrap" and all of its files. I would uninstall and reinstall this product.
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]The input directory is not the problem. The output directory, that you set the first time you ran the script, is. The first time you ran the script, you clicked the output directory button and set it. (It is not set by the script. It just remembers your selection) As the manual states:
Click Set Clothing Output Directory... button to define the output directory where the converted clothing items will be saved. This should be the top-level directory, such as /People/Genesis 3/Female/Clothing (for G2F to G3F) or /People/Genesis 3/Male/Clothing (for G2M to G3M). It is HIGHLY RECOMMENDED that you select the DAZ 3D/Studio/My Library and create a Genesis 3/Female/Clothing or Genesis 3/Male/Clothing folder. You could use the My DAZ 3D Library path; however, the clothing converter could overwrite vendor created content.
The script should not try and change the directory as it could put stuff where you wouldn't find it.
OK, I do understand what you're saying and why you're saying it. I really and truly do.
I created a new base directory at G:/Converted Clothing (neither My Library nor My Daz 3D Library exist on my system), with a subdirectory at "Genesis 8/Female". I selected that as the output directory.
The script allowed me to Add Directory. It created an entirely new data directory for the converted clothing inside the G:/Converted Clothing level, so it wasn't possible for it to overwrite anything from the vendor.
It still stripped the custom bones right out of the converted clothing. The bones are just gone, period.
Is there any way to make it stop doing that?
Looking at the script log, there's an error message now that hasn't appeared previously:
23:23:14 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Arm Wrap.duf
23:23:41 GMT-0500 (Central Daylight Time): Cannot find assets for old preset /People/Genesis 2 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap/Body Wrap.duf
EDIT: My mistake. That message does in fact appear if the clothing output directory is /Genesis 8 Female/Clothing/Shifting Images/SI Fantasy Cloth Wrap.Is there any way to tell what assets it isn't finding? Maybe thats the clue to why the bones are being stripped.
EDIT 2: Log files from both the Clothing Converter and Studio in attached zip file.
Can somebody help me exorcise the Daz Connect demons?You can move the Connect Library in itself, then the emtadata wills till work
Somehow the central points of my original post keep disappearing as though I never stated them. In that original post I said (my emphasis added): "some ... duplicates were in the 'My Daz Connect Library' on my Mac. ... I also don't want the possibility of duplicate content."
If there are duplicates in the "My Daz Connect Library," and I merely move it to my own Daz Studio format directory, it will merely be moving the primary problem from one location to another.
I know this stuff can be confusing. If you don't understand the situation I'm trying to solve, I appreciate your attempting to help, but I'd really like to stay focused on comprehensive and workable solutions.
- as long as you have the folder that contains the /data folder selected as a Daz Studio Format and Poser Format Content Directory
You don't address the /cloud folder, as shown in the images I posted. My own Daz Studio format and Poser format content directories do not have a "cloud" folder in them anywhere.
DS doesn't care where it is (this is one advantage of Connect over DIM, it uses relative paths throughout). You can also just take the contents of each 1_sku/ folder and merge them all into a single content directory, but merging folders used to be tricky on the Mac and that will break the metadata.
Well, I know how to do merging on a Mac, and I thought it would go without saying that I don't want to break the metadata, but I guess not, so: I don't want to break the metadata.
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial](Incidentally, the G2M hair converter did the same thing to AprilYSH's Milen Hair -- the G2 version of the hair has lots of motion morphs, and every single one of them got killed dead when sent through the G2M-G8M hair converter. Maybe there's something about the G2 generation of stuff that's weird or quirky?)
Hmmm. That is very strange. I wonder what is different about them? Because you are able to convert other clothing and hair items for G2 and not lose morphs, correct?
(BTW, can you post the Daz log for when you try to add them again? I want to figure out what is going on there too)
File attached. Looking at it, the converter appears to be serenely ignoring the "Ignore previously converted clothing" box, whether it's checked or unchecked, and simply defaulting to NOT ignoring -- but only when the "Add Directory" button is used. If I do "Add File" instead, it behaves as expected.
Still no idea why it's killing the morphs, though. The clothing converter's own log of the conversion is ... unhelpful.
22:55:06 GMT-0500 (Central Daylight Time): Executing Script
22:55:06 GMT-0500 (Central Daylight Time): Selecting Preset: G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf
22:55:06 GMT-0500 (Central Daylight Time): Converting clothing from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:24 GMT-0500 (Central Daylight Time): Copy Icons from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:24 GMT-0500 (Central Daylight Time): Copy Categories from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:37 GMT-0500 (Central Daylight Time): Execution Complete.On the upside, sent Milen Hair through the hair converter again. Because of the way the source directory is set up, it had to be done as an individual file, not a directory, so I don't know if that bug persists in the hair converter. However, sending it through again restored the morphs so that they function properly.
Ok, for the Add Directorty, what is tripping you up is the Does Daz Version Exist check:
2019-09-05 22:45:25.842 DEBUG: Looking to see if Daz File "G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Thigh Wrap.duf" exists: true
2019-09-05 22:45:25.842 DEBUG: SKIPPING, Daz Version already exists: G:/DAZ 3D/Studio3/content/People/Genesis 2 Female/Clothing/SI Fantasy Cloth Wrap/Thigh Wrap.dufThe script thinks the input file is in the Daz managed directories. So it replaces the "Genesis 2 Female" part with "Genesis 8 Female" and looks to see if the file exists, which it does. This is one reason why it is HIGHLY RECOMMENDED to not mix your input directories (that Daz installs) and your OUTPUT directories (where the script creates new content). On my system, Daz content is in "D:\Documents\My DAZ 3D Library\People\Genesis 2 Female\Clothing" and my content that I create or have scripts create is in "D:\Documents\DAZ 3D\Studio\My Library\People\Genesis 8 Female\Clothing"
This mixing of the directories is also probably why you have had issues. Something was unintentionally overwritten.
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial](Incidentally, the G2M hair converter did the same thing to AprilYSH's Milen Hair -- the G2 version of the hair has lots of motion morphs, and every single one of them got killed dead when sent through the G2M-G8M hair converter. Maybe there's something about the G2 generation of stuff that's weird or quirky?)
Hmmm. That is very strange. I wonder what is different about them? Because you are able to convert other clothing and hair items for G2 and not lose morphs, correct?
(BTW, can you post the Daz log for when you try to add them again? I want to figure out what is going on there too)
File attached. Looking at it, the converter appears to be serenely ignoring the "Ignore previously converted clothing" box, whether it's checked or unchecked, and simply defaulting to NOT ignoring -- but only when the "Add Directory" button is used. If I do "Add File" instead, it behaves as expected.
Still no idea why it's killing the morphs, though. The clothing converter's own log of the conversion is ... unhelpful.
22:55:06 GMT-0500 (Central Daylight Time): Executing Script
22:55:06 GMT-0500 (Central Daylight Time): Selecting Preset: G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf
22:55:06 GMT-0500 (Central Daylight Time): Converting clothing from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:24 GMT-0500 (Central Daylight Time): Copy Icons from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:24 GMT-0500 (Central Daylight Time): Copy Categories from G:\DAZ 3D\Studio3\content\People\Genesis 2 Female\Clothing\SI Fantasy Cloth Wrap\Body Wrap.duf to G:/DAZ 3D/Studio3/content/People/Genesis 8 Female/Clothing/SI Fantasy Cloth Wrap/Body Wrap.duf
22:55:37 GMT-0500 (Central Daylight Time): Execution Complete.On the upside, sent Milen Hair through the hair converter again. Because of the way the source directory is set up, it had to be done as an individual file, not a directory, so I don't know if that bug persists in the hair converter. However, sending it through again restored the morphs so that they function properly.
PLEASE PLEASE PLEASE FOR THE LOVE OF GOD! HELP!!!It is not so much that as it is the FACT that professional team's store their assets on central server. The Daz CMS wouldn't be usable based on the facts posted in this thread.If they did have a corporate license or even individuals in some Indy freelance game llc situation if each owned the same content if they were sharing the DIM installed content library root directory shared via a internet file system like OneDrive, that would work fine. Well, for folk that had fibre optic internet speeds it would be reasonable. It'd have to be private shared access internet file system though.
PLEASE PLEASE PLEASE FOR THE LOVE OF GOD! HELP!!!It is not so much that as it is the FACT that professional team's store their assets on central server. The Daz CMS wouldn't be usable based on the facts posted in this thread.If the dsx files are stored in a central location the CMS could be re-imported from there for each machine, and besides you only need CMS to access smart data, and it is quite possible that a professional team will have set up their own access mechanism using the content library, which does not need it.
PLEASE PLEASE PLEASE FOR THE LOVE OF GOD! HELP!!!It is not so much that as it is the FACT that professional team's store their assets on central server. The Daz CMS wouldn't be usable based on the facts posted in this thread.









