• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • more....Wacky Modelling ~ In Carrara ~

    wacky space ships... we have some of those modelled in Carrara.. hmmm... the final bezier

    anyways

    from the cube came the cookie with crumbs, which then from the cookie commeth the cookie monster with Carrara text and hair

    furred and boned and a morph or two

    By

    Stezza Stezza April 2024 in Carrara Discussion
  • So for whom is this tool for?

    My thoughts after one week of experimenting with Daz AI Studio:

     

    Separate applications for two different usage cases

    AI tools can be used to enhance existing 3D software like Daz 3D Studio.

    3D tools can be used to enhance AI Image Generators like Daz AI Studio.

    I think it is great that there are separate software applications with a dedicated UI for two different approaches to create images.

    Both have their advantages and disadvantages.

     

    Daz3D is in the position to provide unique solutions based on Daz Studio for AI Image Generators

    • a Pupeteer plugin for Daz AI Studio to adjust character poses in a 2D interface as ControlNet input
    • a realtime 3D viewport for Daz AI Studio to pose a Genesis figure to adjust character poses as ControlNet input
    • a real time 3D viewport for Daz AI Studio with a depth map shader to translate, rotate and scale 3D scenes as ControlNet input
    • img2img for style transfer (announced for Daz AI Studio on about page)
    • inpainting (announced for Daz AI Studio on about page)
    • Face Transfer as a post-processing effect applied after image generation

    3rd party solutions for those tasks do exist for local offline versions of Stable Diffusion.

    Unfortunately, they cannot all be used for commercial purposes. Continued support and development is not guaranteed.

    Daz could provide reliable long-term solutions.

     

    Image quality & style

    I am happy with the image quality of the current Daz AI Studio checkpoint for some types of images (sci-fi, vehicles, toon).

    I had some luck with generating attractive characters without using the Victoria and Michael LoRA.

    I found the results of the Michael LoRA interesting but was not happy with the look of Victoria.

    Subjective taste, the uncanny valley...

    I miss the ability to blend shapes or reduce the morph strength as in Daz 3D Studio.

    An option to combine the LoRA of Michael and Victoria with other Stable Diffusion XL checkpoints to create different styles could be interesting.

     

    All-purpose vs specialized checkpoints

    I do wonder what will happen to the current checkpoint if it is further trained in different areas.

    A prompt that in one specific area yields great results may create different results after further training with other images.

    How often will there be training updates for one all-purpose checkpoint by Daz?

    Would multiple specialised Daz checkpoints for different themes like fantasy, scifi etc. yield better results?

    It might be useful to have access to past versions of checkpoints for long-term projects that rely on generating the same look of images.

     

    By

    linvanchene linvanchene April 2024 in Daz AI Studio
  • Making bangles, bracelets, and rings - Everything is round...
    What you are, in effect, wanting to create is a micro pressure morph for the ring wearer so their finger distorts to the ring shape. To get the micro pressure morph, you can use a smoothing modifier on the base figure having shrunk the ring so its inner surface is slightly smaller than the finger. Then export the base figure as an obj file and then re-import as a morph. Not sure how to make the morph as an auto-apply morph when the ring loads. It's possible, but without HD (not being a vendor) the fit will be only a bit better than nothing. To be honest, when I did my wedding ring freebie, I came to the conclusion it wasn't really worth it in terms of time spent for accuracy improvement. So, yes you can do it, I went through the same thought process and decided it wasn't worth it myself, but YMMV. Regards, Richard

    By

    richardandtracy richardandtracy April 2024 in The Commons
  • My figure's fingers are mutating!

    Well, I guess at figuring out where to find the body morph, etc. But I have no experience it this so I just don't know what you're talking about. Could you shoot me a picture so I can see?

    Oh, the trick worked. I was able to move my tab back where it belong. Thanks again for your help.

    By

    wildbillnash wildbillnash April 2024 in Daz Studio Discussion
  • My figure's fingers are mutating!

    wildbillnash said:

    Okay, just tried the edit mode option, but I don't get the screen you show in your pic. Here's what I got.

    ERC Freezing should be done on a morph property... Go to the body morph property that you dialed, then right-click on it, you'll see the menu item of "ERC Freeze"...

    By

    crosswind crosswind April 2024 in Daz Studio Discussion
  • My figure's fingers are mutating!

    You need to firstly switch to Edit mode in Parameters pane with the right-click menu (screenshot 1), then right-click on the body morph property, you'll find ERC Freeze... (screenshot 2).

    As for Parameters pane to the bottom... if it looks like the case in screenshot 3, you can just drag it (hold left mouse button to drag the tab...) to the top.

    By

    crosswind crosswind April 2024 in Daz Studio Discussion
  • Mesh and Texture Stretching, a way to fix?

    crosswind said:

    Actually this skirt has Smoothing Modifier already but the vendor just turned it off...for some reason. But yep... asl long as you can get it work with good result. All roads lead to Rome. yes

    I braved your method today, I didn't get it perfect, but I'll try again until I do.  I had to get a little more comfortable with making morphs, and also with Blender.  Just saying the word Blender gives me high blood pressure.  The Daz to Blender bridge turned out to be utter fail and sent everything over so small that I couldn't even figure out how to get it back into Daz in the correct size, all the conversion options in Daz's import wouldn't do it and I didn't feel like guessing so I just did it all a second time and exported it the old fashioned way, as a wavefront, and then manually imported it into Blender.

    I did have a quick related question... the original skirt I posted about was for G8 that I fit to a G9.  The one I fixed this morning was originally for G9 that I had fit to a G8.  If I were to update the geometry of the skirt as a permanent fix, would the skirt then become stretched out when worn on G9?  For G9 I would certainly prefer to keep as few permanent morphs around as possible, my 9's already load slower than usual..  I'm a bit leery to try since I'd have to reinstall the product if it did.

    Also thank you for taking the time to share that method.  I do take everyone's advice about things here, even if I don't have the time to immediately do it, I always get around to it at some point. :)

    Edit... er, wait, nevermind, I had a brief brain spasm lol, the morph loads onto the skirt and not the actor, so it shouldn't clog up my G9 morphs.  I'll get around to just trying the updated geometry at some point when I have my backup drive easily accessible.

    By

    suffo85 suffo85 April 2024 in New Users
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    RiverSoft Art said:

    Eboshijaana said:

    barbult said:

    That's terribly disappointing news.

    What it SEEMS to be doing is the same thing that straight-up applying G8 hair to G9, saving and then loading does.

    The script converts the hair cap and the dForce part differently.  The hair cap goes through a much longer process (transfer, adjust scene id, adjust rigging, etc).  The dForce part gets the transfer, adjust scene id, parented to the new head of the hair cap, etc) 

    Did you look at the manual?  It says:

    Some hair is too low and inside the head. For some hair, they can load too low, rotated and inside the head. Occasionally, selecting the hair and changing the Fit To Mode from Redirect Transforms to Auto Follow Transforms can fix this issue. If it is only slightly too low, changing the Smoothing Iterations and Collision Iterations can fix this issue. Also, remember to start a new scene before trying to use your converted hair. 

    Unfortunately, sometimes Fit To Mode set to one way works and sometimes not, and seems almost random.  The script chooses one way.

    Also, there is a warning now:

    WARNING: Do not attempt to use the converted hair until you have cleared the scene. The conversion process leaves old, cached files around that can mess up the appearance of the hair until you load a new scene. 

    This hair has previously never given me trouble when converting.
    I converted the hair, closed daz studio,  restarted it and loaded G9 and then Greyson hair on them. It looked as the above picture shows. Then I changed the fit to mode as the manual instructed and there was no change to its state.

     

    I tested the stated method on other previously converted dForce hairs and none of them were fixed by changing the Fit To Mode to Autofollow. The Hairs I tested were;
    Bristol Hair
    Chaos Hair
    Volta Hair
    Greyson Hair

    I am pretty sure that Volta and Greyson converted well on my system.  I am doing taxes this weekend, but I can try and check on Tuesday.

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    Eboshijaana said:

    barbult said:

    That's terribly disappointing news.

    What it SEEMS to be doing is the same thing that straight-up applying G8 hair to G9, saving and then loading does.

    The script converts the hair cap and the dForce part differently.  The hair cap goes through a much longer process (transfer, adjust scene id, adjust rigging, etc).  The dForce part gets the transfer, adjust scene id, parented to the new head of the hair cap, etc) 

    Did you look at the manual?  It says:

    Some hair is too low and inside the head. For some hair, they can load too low, rotated and inside the head. Occasionally, selecting the hair and changing the Fit To Mode from Redirect Transforms to Auto Follow Transforms can fix this issue. If it is only slightly too low, changing the Smoothing Iterations and Collision Iterations can fix this issue. Also, remember to start a new scene before trying to use your converted hair. 

    Unfortunately, sometimes Fit To Mode set to one way works and sometimes not, and seems almost random.  The script chooses one way.

    Also, there is a warning now:

    WARNING: Do not attempt to use the converted hair until you have cleared the scene. The conversion process leaves old, cached files around that can mess up the appearance of the hair until you load a new scene. 

    This hair has previously never given me trouble when converting.
    I converted the hair, closed daz studio,  restarted it and loaded G9 and then Greyson hair on them. It looked as the above picture shows. Then I changed the fit to mode as the manual instructed and there was no change to its state.

     

    I tested the stated method on other previously converted dForce hairs and none of them were fixed by changing the Fit To Mode to Autofollow. The Hairs I tested were;
    Bristol Hair
    Chaos Hair
    Volta Hair
    Greyson Hair

    By

    Eboshijaana Eboshijaana April 2024 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    barbult said:

    That's terribly disappointing news.

    What it SEEMS to be doing is the same thing that straight-up applying G8 hair to G9, saving and then loading does.

    The script converts the hair cap and the dForce part differently.  The hair cap goes through a much longer process (transfer, adjust scene id, adjust rigging, etc).  The dForce part gets the transfer, adjust scene id, parented to the new head of the hair cap, etc) 

    Did you look at the manual?  It says:

    Some hair is too low and inside the head. For some hair, they can load too low, rotated and inside the head. Occasionally, selecting the hair and changing the Fit To Mode from Redirect Transforms to Auto Follow Transforms can fix this issue. If it is only slightly too low, changing the Smoothing Iterations and Collision Iterations can fix this issue. Also, remember to start a new scene before trying to use your converted hair. 

    Unfortunately, sometimes Fit To Mode set to one way works and sometimes not, and seems almost random.  The script chooses one way.

    Also, there is a warning now:

    WARNING: Do not attempt to use the converted hair until you have cleared the scene. The conversion process leaves old, cached files around that can mess up the appearance of the hair until you load a new scene. 

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    jtdekoning said:

    RiverSoft Art said:

    jtdekoning said:

    Hot dog!! No more neck form hell! I deleted all my bad conversion files and tried again and it worked, mostly.

    Yay!

    My next problem (sorry) is that the converter didn't seem to take all of the head shaping from one to the other. Pic included to explain more fully. (right is base character, left is converted character.)

    Thanks for all your help so far!

    It is hard to tell in the picture, but it looks like your character has more than one morph engaged for the head?  The script creates each morph separately and they need to be dialed in (the script should do that automatically but can fail sometimes on that step).  Also, the script converts HD morphs as standard morphs (Daz Limitation) so that can affect stuff too.

     

    If you open the picture, the sliders are included on the sides. The origional has three different heads combined, whereas the conversion is only doing one of them. The right one uses Izabella, Maydelyn, and Quinn. The left is just using Izabella.

    It was hard to tell since i could not see the sliders' value and they looked sorta in the middle like you had turned limits off.  Which of the scripts were you using for conversion?  Character Converter or Convert Scene Character?  Could you post the Daz Log of the conversion?  I could see which morphs the script saw as non-zero and tried to convert.

     

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]

    druc said:

    Thanks for the reply RiverSoft Art, it's one of the reasons I will continue to purchase from you. You care about your clients and want to help. It is one morph. Slider in the head, I don't believe it is HD. Anyway, I am done with this, treat it as a closed issue. I have spent far to much time trying to convert this character when I can just use the G2M version.

    Once more, thanks for your efforts.

    You're welcome!  I wish I could have helped you better.  If you ever want to revisit it, let me know.

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
  • My figure's fingers are mutating!

    You may need the step of Adjust Rigging to Shape.... Pls try the action from : Edit - Figure - Rigging - Adjust Rigging to Shape, while selecting the character in the scene.

    If it works, then remember to ERC Freeze the body morph properties in Parameters pane.

    By

    crosswind crosswind April 2024 in Daz Studio Discussion
  • Loading Morph From Blender to Gen 9 gives strange results

    I've created a FBM in Blender that I'm now trying to use in DAZ Studio. It loads, but when I apply it I get a partly exploded result (see attached image)

    I've used the process to make other morphs with no problem, so it must be something wrong with the particular model. Does anyone know what might cause this? 

    I'm also attaching images of the import/export settings I've used, and which have worked for other morphs.

    I'm using DS 4.22 and Blender 3.6. Blender 4+ no longer has the legacy object setting, and I haven't been able to import any morphs successfully from it. 

    Thanks!

    By

    adreacooper_c7d3371011 adreacooper_c7d3371011 April 2024 in Daz Studio Discussion
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    jtdekoning said:

    Hot dog!! No more neck form hell! I deleted all my bad conversion files and tried again and it worked, mostly.

    Yay!

    My next problem (sorry) is that the converter didn't seem to take all of the head shaping from one to the other. Pic included to explain more fully. (right is base character, left is converted character.)

    Thanks for all your help so far!

    It is hard to tell in the picture, but it looks like your character has more than one morph engaged for the head?  The script creates each morph separately and they need to be dialed in (the script should do that automatically but can fail sometimes on that step).  Also, the script converts HD morphs as standard morphs (Daz Limitation) so that can affect stuff too.

     

    If you open the picture, the sliders are included on the sides. The origional has three different heads combined, whereas the conversion is only doing one of them. The right one uses Izabella, Maydelyn, and Quinn. The left is just using Izabella.

     

    By

    jtdekoning jtdekoning April 2024 in Daz PA Commercial Products
  • Daz to Blender - Diffeomorhpic Import Pose

    Thanks for responding! Unfortunately, I'm not super familiar with how to switch between FK to IK. 

    I'm using the 1.7.4 version in Blender 4.1, and I'm trying to use the Transfer FK => IK function under the MHX tab but I'm getting, "'Armature' object has not attribute layers" error. I'm not sure what that means...

    Sorry, but hope you can help or point me in the right direction! 

    By

    Jorcobus Jorcobus April 2024 in Blender Discussion
  • Let's appreciate/discuss today's new releases - ongoing thread

    Timbales said:

    Not crazy about the collar on the catering/barista outfit, or the overall fit. The buttons are cartoonishly big, but they could probably be scaled down.

    If they are attached with rigid follower nodes easy. Else you would have to make a morph.

    By

    felis felis April 2024 in The Commons
  • Dial Fusion for Genesis 2 to 8.1 (Commercial)

    Is it possible to merge the morphs from a previos DF dial with new adjustments? I have a body morph, set it up as a DF dial, then I tweaked it. I'd like to create a new, single dial that combines all morphs happening at the moment (DF dial at 100%, plus a few other morphs added to the shape), but when I create a new DF dial, what I end up with is a dial that has only the new tweaks. I can, of course, use dials 1 + 2 to get the new shape. But is there a way to create a new, single dial that is using previous DF dials?

    Thanks.

    EDIT: Also realizing that dials I'm making today aren't showing up in the folder with previous dials, and the dial itself only appears in the file that I created it with, not in new files (like previous DF dials do).

    By

    Banshee_Squad Banshee_Squad April 2024 in Daz Studio Discussion
  • [Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]

    Thanks for the reply RiverSoft Art, it's one of the reasons I will continue to purchase from you. You care about your clients and want to help. It is one morph. Slider in the head, I don't believe it is HD. Anyway, I am done with this, treat it as a closed issue. I have spent far to much time trying to convert this character when I can just use the G2M version.

    Once more, thanks for your efforts.

    By

    druc druc April 2024 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    jtdekoning said:

    Hot dog!! No more neck form hell! I deleted all my bad conversion files and tried again and it worked, mostly.

    Yay!

    My next problem (sorry) is that the converter didn't seem to take all of the head shaping from one to the other. Pic included to explain more fully. (right is base character, left is converted character.)

    Thanks for all your help so far!

    It is hard to tell in the picture, but it looks like your character has more than one morph engaged for the head?  The script creates each morph separately and they need to be dialed in (the script should do that automatically but can fail sometimes on that step).  Also, the script converts HD morphs as standard morphs (Daz Limitation) so that can affect stuff too.

    By

    RiverSoft Art RiverSoft Art April 2024 in Daz PA Commercial Products
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.