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Daz 3D Forums > Search
  • Novica & Forum Members Tips & Product Reviews Pt 8

    That's odd. I just go to products > mika 7 > Figures > Mika 7 (actor). Then I select shaping (also from smart content products tab) and double click Mika elf Ears Remove. Works like a charm!

    Oddly the Mika 7 Head Remove -Shape doesn't work but the morph dialed to 0 works for that.

    I used DIM to install. Did you use Connect?

    If I load G3F and dial in Shayla...Mika7 gets dialed in automatically to 50%.

    By

    Toonces Toonces March 2017 in Art Studio
  • Carrara Plugin Development

    Thanks, it is funny that this guy's accent is very similar to mine but I am fan of Morph 3D/DAZ's products only and Carrara is my favorite. 

    By

    Samuel S. Samuel S. March 2017 in Carrara Discussion
  • Novica & Forum Members Tips & Product Reviews Pt 8

    The Mika 7 elf ears remove works for me.

    There's also a morph in parameters pane called 'Mika 7 Elf Ears'. You can set that to 0.

    By

    Toonces Toonces March 2017 in Art Studio
  • Hey, who's this guy in the Thorneworks promo?

    Sorry, that is Kimo's texture but not the Kimo character. The older character is "Jonas", one I created..  I'm pretty sure you can look for him soon (with his own skin, of course!) in the DAZ store. :)

    Less interested in the 'go', more interested in how he seems like a boy equivalent of Mika. I suppose he's handcrafted from Thorne's own morph packs, though.

    Yes, the boy character is custom by me created for the promo images.  No plans to do anything with him for the moment. :)

     

    Here's an unused image of Jonas using the ear pack:

     

     

    By

    Thorne Thorne March 2017 in The Commons
  • Serious asymmetry problem, is Aiko6 an incomplete product?

    I exported CR2 from DS(both 4.6&4.9 are tried) to poser and exported obj from poser2014. If obj is exported after A6 morph is applied, I get an A6 obj instead of the original G2. The asymmetrical mesh is very obvious around the center of hip. Other body parts also have slightly asymmetrical verticles. Exporting obj directly from DS gives the same result, no matter which version or format is selected.

    I opened CR2 to check the morphs and found more problems. Joint control morphs for the left and right side on hip have different verticle numbers. Morphs for breast control move the verticles on teeth forward. It's a mess everywhere.

    I checked the original G2 figure and it's sysmmetrical. Then I checked A5 based on G1 and there are no such problems. Now I'm quite sure that A6 morph is the issue. Has the vendor recognized the problem and released a patch?

     

    By 'A6 morph', I mean the basic Aiko 6, since A6 is a full body morph target for Genesis 2. Even if I delete all other body morphs and export a 'clean' A6, this problem still exists.

     

    By

    reko34 reko34 March 2017 in Technical Help (nuts n bolts)
  • Hey, who's this guy in the Thorneworks promo?

    Less interested in the 'go', more interested in how he seems like a boy equivalent of Mika. I suppose he's handcrafted from Thorne's own morph packs, though.

    That'd be cool if there were a male companion for Mika!

    By

    firewarden firewarden March 2017 in The Commons
  • Mika Mika!

    I will add that Mada's Handles on Goldenberry made it really easy to move the shirt to match a morph. Perhaps some folks don't realize a little clicking or hovering can usually tell you if there are bones available.

    Here's a quick render where I used the handles to match the pose. Love the outfit AND the character by the way.

     

    By

    fastbike1 fastbike1 March 2017 in The Commons
  • Uninstalling DS and all content, starting again...questions

    I don't have that product. However, looking at the included expressions, they are fairly generically named, e.g., 'Happy'.

    I already have a Happy expression from another common product.

    I've heard a lot about morph issues when 2 morphs exist with the 'same name', but I haven't investigated thoroughly. I'm curious if it means the display name (e.g., Happy) or some internal name (DAZ_1234_HAPPY). Hopefully, it's the latter, otherwise I'm surprised this issue doesn't happen more often. My fear of the issue is one of the things that keeps me from using GenX much, since I've heard of it occurring with morphs transferred from that product...and I don't yet understand how to troubleshoot/find 2 morphs with the same 'name' on a figure.

    By

    Toonces Toonces March 2017 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 8

    Continuing to investigate the Inked Vol. 12 UV concern that @DarwinsMishap brought to my attention, I tried Ivan 7. I looked only at the upper body. It has so many gaps and misplaced  tattoo areas, I don't see how it could be used at all. I've updated my help request to point out these issues and question the product page statement that Inked Vol. 12 "can be applied to any Genesis 3 Male Character". It can't even be used on the Daz original characters, unless they use Base Male UV. Do any of them use Base Male UV?

    You can change the UV maps of any base model to the G3M base UV's in the materials/surfaces tab. I can't do a screenshot (at work), but the option is usually down by the displacement options.  Change them there and try again?

    @DarwinsMishap, well, yes you can change the UV in the Surfaces pane, but then the character's skin won't fit the model. The skin itself will have all the gaps and discontinuities. This Inked product says it is a full bodysuit, but it is really just isolated areas applied with LIE to the character's skin with a multiply blend. The only way I can think of to use this Inked product on characters with another UV, is to use Map Transfer to actually remap the character's UV and generate new skin maps. I don't even know if Map Transfer works with Genesis 3. Do you?

    In the attached image, I tried your suggestion. The tattoo fits Base Male UV (although it still has the basic seam flaw of the product), but now Ivan's skin doesn't fit him. Look at the white gaps at the shoulder and underarm, the dark fingernails, the flesh colored wedge on his head and neck, etc.

    Edit: Well I know of another way to apply one UV over another UV, and that is a Geometry Shell. But I don't know how to make the Geometry Shell do the proper multiply blend to make the tattoo look right. Does anyone know how to do that. It could be an elegant solution to the UV issue.

    By

    barbult barbult March 2017 in Art Studio
  • Mika Mika!

    I've definitely noticed that showing up on a thread opened to enthuse over a product and instead talking about how it's "not for you" only seems to happen on the DO threads, not the threads opened (by creators) over in the Commercial Products section. I don't think there's anything wrong with not liking something, or even saying you don't like something. But it's true some of the ways of saying, "I don't like it," have quite a harsh tinge when you consider the artists may be reading (as Mada happened to be above).
    I mean, the artists are probably used to it by now, because it's a very predictable phenomenon. New DO bundle comes out, people show up to talk about how boring the clothes are, how disappointing the figure is, etcetera, It's probably much harder on the customers who LOVE the product, since nobody enjoys hearing something they love dismissed as boring.

     

    If no one that doesn't like a product doesn't say they don't like it and why, the same thing gets made over and over when the vendor could be adding something new that IS liked much better than their old way of doing things ;). Criticism can also be constructive so long as it's not mean. So far, I've seen that of the people that aren't super crazy about the character, it's the big eyes that throw them off. Maybe a morph to tone them down would make more ppl love the figure and add sales. Perhaps ;).

    Laurie

    Well, I LOVE the big eyes and make them even bigger. There are a million characters with normal size eyes, what makes this special is that it is purposefully a non-realistic fairy morph. You can always make the eyes smaller, or mix with more realistic characters, but this is a stylized fantasy character and I would hate to discourage Thorne from creating more because a few people say they don't like it. Thorne has been around I think since the beginning of the Daz store so obviously their products sell well, both here and on Rendo. Just don't buy it if you don't like it, but many, including myself, love the adorable big eyed fairy characters...

    By

    Wonderland Wonderland March 2017 in The Commons
  • Hey, who's this guy in the Thorneworks promo?

    Less interested in the 'go', more interested in how he seems like a boy equivalent of Mika. I suppose he's handcrafted from Thorne's own morph packs, though.

    By

    exstarsis exstarsis March 2017 in The Commons
  • Legacies Beauties Question.

    True, but G2F without the Gia morph it woulnd not fit proper; my q is with these morphs would said clothes fit G3F, after auto fit pass.

    By

    Blackbirdx61 Blackbirdx61 March 2017 in New Users
  • Mika Mika!

    I've definitely noticed that showing up on a thread opened to enthuse over a product and instead talking about how it's "not for you" only seems to happen on the DO threads, not the threads opened (by creators) over in the Commercial Products section. I don't think there's anything wrong with not liking something, or even saying you don't like something. But it's true some of the ways of saying, "I don't like it," have quite a harsh tinge when you consider the artists may be reading (as Mada happened to be above).
    I mean, the artists are probably used to it by now, because it's a very predictable phenomenon. New DO bundle comes out, people show up to talk about how boring the clothes are, how disappointing the figure is, etcetera, It's probably much harder on the customers who LOVE the product, since nobody enjoys hearing something they love dismissed as boring.

     

    If no one that doesn't like a product doesn't say they don't like it and why, the same thing gets made over and over when the vendor could be adding something new that IS liked much better than their old way of doing things ;). Criticism can also be constructive so long as it's not mean. So far, I've seen that of the people that aren't super crazy about the character, it's the big eyes that throw them off. Maybe a morph to tone them down would make more ppl love the figure and add sales. Perhaps ;).

    Laurie

    By

    AllenArt AllenArt March 2017 in The Commons
  • iREAL Animated Ocean Water System (commercial)

    Just letting you know that I have recently bought this - I know, late to the party, it has been on my wish list for ages but I didn't have AniMate2 either until recently - anyway, my point is that I have now got it working in Carrara!  It took half a day of fiddling around with formats etc and I needed to set up the 120 morph dials manually (!), but I only needed to do this once, as I then saved an "Ocean Cycle" as a Carrara NLA Clip and this worked with the other ocean imports.  I still need to refine the textures for Carrara but the difficult work is done.  I have been in awe of the realism of the waves - now I can actually use it and in my preferred program too!

    Awesome Phil, glad you got it to work in Carrara. You'll have to post your animations once you have time to fiddle with it. I'd be curious to see how it renders out in the sister software.

    -P

    By

    PA_ThePhilosopher PA_ThePhilosopher March 2017 in Daz PA Commercial Products
  • How do published artists make characters? (part 2)

    I'm not an expert at all, but hewre's what i think is going on.

    1. Unless they are Merchant Resources, one is not allowed to use pre-existing morphs to create new characters that are meant to be made for sale.

    2. Considering issue number 1, this means that any characters you intend to sell must be fully morphed by you from the base figure with no morph dials active.

    3. You'll need to import a Genesis 3 female into DS in her base form with no additional morphs. You then need to export her to z-brush or whatever app you'll do your sculpting in. Once completed with sculpting you will reimport the Genesis 3 female into DS and assign the new mesh as a morph on the original Genesis 3 female.

    4. So if you want a heavy looking character, you're going to have to manually produce that heaviness vertex by vertex without the benefit of the included "Heavy" morph. You'll need to move all those vertices around manually.

    5. The good thing is that because of this workflow, all the included sliders still operate.

    6. On second thought I think in some cases you might use included morphs or morphs from other packages, but they must be listed as "required products" such that if a  buyer doesn't own the particular pre-made morphs you've accessed, they will not be able to produce the character at 100% accuracy.

    By

    Rashad Carter Rashad Carter March 2017 in The Commons
  • Greater ZBrush compatibility for DAZ Studio 5!

    The topic is ZBrush compatibility and morph creation, not the presumed ability level of other posters. Please end the personal comments.

    My comments weren't intended as personal, though they probably could be taken that way. All I was trying to say is that much of what folks want probably is already possible.

    By

    Daywalker Designs Daywalker Designs March 2017 in Product Suggestions
  • How do published artists make characters? (part 2)

    Ok, so a while back, I had asked a question about how artists like Sabby make their custom characters that are then for sale in the store. I then answered my own question and other people gave me the same response that the artist takes a base Gen 3 character and then sculpts it to make morphs. There was one character that I noticed (and I'm willing to bet there's a lot more that I haven't noticed yet) that do not say anything about using Zbrush. Instead, it says under required products Girl 7 and Genesis 3 Body Morphs. (The character I'm talking about btw is Lauren for the Girl 7). I would imagine then that the artist who created this character took the basic Girl 7 character and then applied certain body morphs to it. However, when I load Lauren into Daz, the only morph that is not 0% is the Lauren morph. (None of the morphs such as thin, voluptuous, pear figure, etc are greater than 0%). Did they create this a different way then?

    By

    joseph06 joseph06 March 2017 in The Commons
  • Mika Mika!

    Sorry, but I think I'll pass on this. Skins don't appear to have any details, they all look flat and blah, esp the face, too handpainted/air brushed imo. I almost bought the Goldberry outfit but noticed it's a single clothing piece. I didn't care for the skirt but I could use the top and gloves and then thought I could probably use the skirt after all and then noticed it has no movement morphs. Tired of dishing out the $$ for clothing items that don't have movement morphs, that outfit is base price at $17 and you can't even move the skirt to  make it look like there is a breeze nor can I break that item up and use segments. I could probably Cutout segments in the skirt if it was broken down and not one complete item where that slider won't work. 

    Hi - just quickly want to clear up the movement morphs - I don't have a lot of movement morphs in there because the thigh and shin handles already take care of that. To quickly hide the skirt select the geometry editor, go to the tool window and click the eye icon for the skirt panels. There are 8 panels (to make it more useful for shaders) but takes less than 5 seconds to hide. I do try and put value into my clothing items as much as I can :)

     

    @Mada thanks for showing us that! I haven't had a chance to play with the outfit yet, but now I'll know where to look. I had a similar frustration with the Feathered Wings for All until I realized most of the posing is done with the bones, and there are tons and tons of them. OMG, such a great poseable set! So I'm learning to look not just at the sliders, but at the pieces of the item and the included bones too. 

    And I think Mika is adorable, as are all the Thorne characters. I don't see why people have a need to bash them. If they're not your style that's fine, but they are well made and must sell well, because there are quite a few of them. There's room in art for all styles, including this one. I swear the PAs must need really thick skin sometimes to deal with the harsh comments.

    I agree. I think Mika is adorable and love Thorne's work and think it's a bit rude to insult a PA, who I believe has created a whole style of fairy cuteness that has been popular over the years. It's one thing to put down a character created as a Daz Original when we don't know who created it and I've been guilty of doing that for two characters and one skin where I loved the morph not the texture, but these were DAZ originals where we had no idea who created them and maybe constructive criticism would help them know what is liked or or not liked as far as style or substance. But Thorne has been around forever, creates the most adorable characters I've ever seen and even if you don't like their style personally, there is no need to insult them. I'm so happy to see a version of their earlier work on A3/A4 now available for G3. Anyway, done with rant and thank you Thorne for continually creating such adorable characters!  smiley

    By

    Wonderland Wonderland March 2017 in The Commons
  • daz default shader for transparency? eyemoisture, cornea

    I use the eye cornea bulge morph. I put the Iray water thin shader on the eye moisture and use the thin glass on the iris and cornea.

    By

    Serene Night Serene Night March 2017 in The Commons
  • iREAL Animated Ocean Water System in Carrara

    I was immediately impressed by the look of ThePhilosopher's iREAL Animated Ocean Water System when it was released a few months ago. However it was for Daz Studio only and required AniMate2 which I did not have.  However I recently got AniMate2 for a project that I was doing for someone, and when the iREAL Ocean was on sale recently, I decided to snap it up.

    I have spent half a day today seeing if I could get it to work in Carrara - and I have succeeded so I thought that I would share how I did it in case there are others who would be interested in having this work in Carrara - it really takes animated water to the next level.

    1 - Load one of the four waters into Daz Studio

    2 - Load and apply the matching AniBlock to the water

    3 - Right click in the AniMate box and select Covert AniBlock to Timeline keyframes, select OK to the popup box.

    4 - File > Save As > Support Asset > Figure/Prop Assets... - you can use the default settings for this

    5 - Open a blank medium sized scene in Carrara, set the frame rate to 30 and the preferences tweener to Linear

    6 - Import the saved Ocean prop - you should have it appear in Carrara, it is the correct size and the morphs are there but not activated yet.

    7 - You can delete the key frames for translation and rotation as they don't appear to do anything.  Now select the Ocean and go to Menu/Animation/Create Animation Group

    8 - Load and apply the attached NLA Clip - this basically turns on and then off each morph in sequence over a 4 second timeframe, and I have included it to save you doing this manually (which is what I needed to do 120 times!).  The same clip works for all four Oceans once they have been imported.

    9 - You will need to add a plane underneath the waves for the seafloor, and apply ThePhilosopher's textures to it, and edit your materials, but the difficult bit of getting the animated waves into Carrara is done!

    I hope this is useful. Once I have worked on the textures a bit more, I will look at rendering an animation so that you can see it in action.

    By

    PhilW PhilW March 2017 in Carrara Discussion
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