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GenX2 Update / Genesis 3 Add-On [Commercial]
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OK - this is on the "stupid question' front... but if I totally muck up the transfer, is there an easy way to start over without reinstalling the base character (which would involve reinstalling something like 10 years worth of morphs packs). Maybe like deleting everything from the D3D Gen X folder in the data folder? (for the appropriate character of course, e.g. \data\DAZ 3D\Genesis 2\Female\Morphs\D3D Gen X). I also have Morph Organizer if that helps.
I've deleted GenX created morphs that I didn't want anymore. No problem. You should be good. You'd only have a problem it you reloaded an old scene that used those deleted morphs, I think.
Doesn't GenX have a built in morph manager? If you open up the GenX window in Daz Studio, one of the tabs allows you to see all morphs you've converted over and disable/re-enable them (or straight up delete them). I've used it before to easily find and remove some morphs that didn't work out.
Novica & Forum Members Tips & Product Reviews Pt 8No, one uses her skin, but not her morph.
GenX2 Update / Genesis 3 Add-On [Commercial]I need you input.
I transferred (with GenX2) with no problem Elijah7's head to G3F as well as George but when I transfer Lucian7's head the morph doesn't do anything.
I used the same method than with Elijah7. What am I missing?
I transferred both Elijah and George, but I don't own Lucien, so I don't know.
Heavy Soldier OutfitEeeeh, the problem with geografts is that they are absolutely figure-specific, whereas conforming clothing or parented rigged stuff are not.
You really only want geografts if you want a smooth transition between the original figure and the new stuff and have an uninterrupted texture.
(I've been debating stuff along these lines, like weird hands/feet)
You can also have items hide parts of the mesh without actually grafting. while the information for which polygons to hide wont get transferred in all other repects they still transfer just as well as any other item, they can be a good compromise, offering some of the benefits of geografting, with less of the drawbacks
If you want a pretty good example (especially with regards to armor) Cyber Soldier does a pretty good job of illustrating how this can be used to pretty great effect. There is some clipping in extreme poses but no bendy metal and things actually rotate around hinges.
GenX2 Update / Genesis 3 Add-On [Commercial]I need you input.
I transferred (with GenX2) with no problem Elijah7's head to G3F as well as George but when I transfer Lucian7's head the morph doesn't do anything.
I used the same method than with Elijah7. What am I missing?
GenX2 Update / Genesis 3 Add-On [Commercial]OK - this is on the "stupid question' front... but if I totally muck up the transfer, is there an easy way to start over without reinstalling the base character (which would involve reinstalling something like 10 years worth of morphs packs). Maybe like deleting everything from the D3D Gen X folder in the data folder? (for the appropriate character of course, e.g. \data\DAZ 3D\Genesis 2\Female\Morphs\D3D Gen X). I also have Morph Organizer if that helps.
I've deleted GenX created morphs that I didn't want anymore. No problem. You should be good. You'd only have a problem it you reloaded an old scene that used those deleted morphs, I think.
can I make a suggestion for band aidsThis may take longer than I thought.

I gave up on rigging it and am going with morphs. The downside is that I can't get it to smoothly move into a complete circle with a morph so I am going to have to model a separate prop to have one that can go around fingers too. That's pretty easy though so I should still have it done tomorrow. I'll start a thread in the freebies section when I have it ready, but I wanted to show what I have so far and make sure it's the kind of thing you are looking for.
GenX2 Update / Genesis 3 Add-On [Commercial]ummm you could save the "fully loaded base figure" as a scene subset then you don't have to reload all of the morph packs ,then you could just pull it back up if things go south with the version you are working on .
GenX2 Update / Genesis 3 Add-On [Commercial]OK - this is on the "stupid question' front... but if I totally muck up the transfer, is there an easy way to start over without reinstalling the base character (which would involve reinstalling something like 10 years worth of morphs packs). Maybe like deleting everything from the D3D Gen X folder in the data folder? (for the appropriate character of course, e.g. \data\DAZ 3D\Genesis 2\Female\Morphs\D3D Gen X). I also have Morph Organizer if that helps.
Killer Legs Morphs for Genesis 3 Female(s)Nice morphs! These are pretty useful considering how shins and calves can look pretty disproportionate after much intricate leg dialing with other morph sets. Though, I do hope that there will be a thigh version to go with this in the works.
Not me, this package really misses the mark IMO with so little to add for the price. If They do come out with addons for the thighs, the knees, the feet, then the total cost to get the actual legs reworked will be out of reach for most. If anything, for the price it should have had fixes for the thighs and knees included. Looking at the promos, I really see little benefit since I can get decent results already with DAZ morphs and shape shift.
They should probably change the name to "killer calf morphs" LOL.
Quoted for complete agreement!!!
Star Trek Builders Unite 7: The Continuing MissionI don't think I've gotten any closer even after taken your suggestions, Grinch. The nose looks better in my opinion, but something about the eyebrows seems off.
I hope you don't mind but I made a quick side-by-side half face comparison of Urban and your morph. Based on it, the eyes look pretty good to me. The nose is a little low, the lip shape could be tweaked, the chin raised a little. It's getting there!
To what Grinch said, I see the nostrils just need a slight tweek to widen them, and ears need to be raised just a bit and pulled away from to the head a little, and a minor tweek to outer part of eyebrows. Yeah, definitely getting there!
Transferring fully rigged charactersIn general fbx and collada will transfer a rought rig that needs to be refined. That is, you will get a good enougth weight map and bones, plus the morphs you select to export. But you will loose the joint morphs connection and any ik handle/structure. These need to be rebuild from scratch. As for materials, textures will pass fine with minor adjustements, but any complex material and/or shader will be lost. It is better to convert anything to DAZ Default and give it a look before exporting.
A simple yet effective trick to simplify the refinement process, is to export the model to a ik and joint friendly pose. That is, with arms and legs bended. This helps both ik and joint deformations to work better without much need of refinement.
Facegen now on sale...get it!Something I did a while ago.
I like it. His cheek is a little bumpy though.
Cranston has bumps there on his face-- flesh toned moles it looks like.
Oh, I see. My bad. (Do people still say that? ...I'm so getting old.) lol
Some of that is from the texture, some is from the beard, to get the goatee thicker I had to dial in goatee AND some other sort of goatee morph that had a little bit going up the cheek. I didn't dial it in much, just enough to thicken the goatee but a little is poking through on the cheek I think, looking like he just got released from a smallpox clinic with minor scarring. I'll have to experiment. Here he is whout the goatee at all. I think the goatee hides the "not quite right" things though, helps sell the likeness so without it I'm not sure you could pick him out of a lineup as a Cranston double.
EDIT: I went into the beard and used the geometry editor to make everything but the desired goatee invisible so no more stubble disquised as pimples or scars there anymore. The other bumpiness is baked into the texture, not much I can do.
Star Trek Builders Unite 7: The Continuing MissionI don't think I've gotten any closer even after taken your suggestions, Grinch. The nose looks better in my opinion, but something about the eyebrows seems off.
I hope you don't mind but I made a quick side-by-side half face comparison of Urban and your morph. Based on it, the eyes look pretty good to me. The nose is a little low, the lip shape could be tweaked, the chin raised a little. It's getting there!
Novica & Forum Members Tips & Product Reviews Pt 8Playing with Melody. Let's see if I can upload this.
Hmm... No idea how to upload an animated .gif and have it work.
Rats....

Wow, so cool! Did you do actual choreography on it? That is amazing! Another thing I still have to learn, animation...
Mixamo.com has thousands of mocap animations. Adobe bought them out and made everything free. You can create a animation for any character A3/H3-G2F/G2M, last time I tried I couldnt get G3F/G3M to work due to the different skeleton. (I create a separate aniamtion for each morph/character, because it works better, with the exception that Mixamo can't handle Melody directly, so I used Aiko3, her base.)
Anyway, tons of great mocaps of almost everything you can think of totally free. Makes me sorry I bought so many aniblock packages for Animate2. Because I haven't used a single one in animating a video game project, and I have a LOT of animations between all the game characters. Mixamo is WAY better than the aniblocks, imo, much better movement and did I mention there were thousands of different animations? Free is also fantastic!
Long story short: You export an .fbx of your character from DAZ Studio, upload to Mixamo, find the animation you want, apply it to your character, export the animation from Mixamo and download, import that to DAZ Studio, then use MCasual's pose/animation copy script to apply it to your DAZ character. You can create an aniblock from that animation or use it raw if you don't plan to re-use it in other scenes. Mixamo stores each character, so you only need to upload it once. There's a chrome console script that lets you grab all the animations for each character you've uploaded to Mixamo. Then you just download them as you need them.
The details are more detailed, lol. Which reminds me, I have to update my notes for myself. Maybe I'll sleep first. ;)
is the program itself free?
Yes. No charge for Mixamo at all. Free account; free animations. But I'm using the script to add all the animations for each character under my owned assets on my Mixamo account in case they decide to start charging one day.
Second RockATop Top for Aiko3 standard body !On my super safe google-sites site
https://sites.google.com/site/mcasualsdazscripts8/mcjrockatoppb
( dont forget to click on the little down-arrow if you want to successfully download the zip file )
this is spring thing 5 of 21 for my spring 2017 extravaganza of spring things


here an BreastSize3 morph was generated by version 4 of Daz Studio

Novica & Forum Members Tips & Product Reviews Pt 8Playing with Melody. Let's see if I can upload this.
Hmm... No idea how to upload an animated .gif and have it work.
Rats....

Wow, so cool! Did you do actual choreography on it? That is amazing! Another thing I still have to learn, animation...
Mixamo.com has thousands of mocap animations. Adobe bought them out and made everything free. You can create a animation for any character A3/H3-G2F/G2M, last time I tried I couldnt get G3F/G3M to work due to the different skeleton. (I create a separate aniamtion for each morph/character, because it works better, with the exception that Mixamo can't handle Melody directly, so I used Aiko3, her base.)
Anyway, tons of great mocaps of almost everything you can think of totally free. Makes me sorry I bought so many aniblock packages for Animate2. Because I haven't used a single one in animating a video game project, and I have a LOT of animations between all the game characters. Mixamo is WAY better than the aniblocks, imo, much better movement and did I mention there were thousands of different animations? Free is also fantastic!
Long story short: You export an .fbx of your character from DAZ Studio, upload to Mixamo, find the animation you want, apply it to your character, export the animation from Mixamo and download, import that to DAZ Studio, then use MCasual's pose/animation copy script to apply it to your DAZ character. You can create an aniblock from that animation or use it raw if you don't plan to re-use it in other scenes. Mixamo stores each character, so you only need to upload it once. There's a chrome console script that lets you grab all the animations for each character you've uploaded to Mixamo. Then you just download them as you need them.
The details are more detailed, lol. Which reminds me, I have to update my notes for myself. Maybe I'll sleep first. ;)
is the program itself free?
Darwins' SchtuffWell, he has a cute little morph. I love his face. :) DarwinsMishap with kids! Now there's a scary idea if he ends up with some of your more creepy makeup jobs. :)
Aeon Soul product question?It should work for all items fit to your figure, though the results may not be perfect, but won't work for props IIRC.
Make sure you added the morph before the clothes though, it doesn't seem to work otherwise.















