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Daz 3D Forums > Search
  • Transfer Utility creating "webbed" texture?

    So this always happens whenever I try to transfer utillity for any clothing that has the arms near the body.

    By

    forgarbage2331 forgarbage2331 April 2024 in New Users
  • Genesis 9 does not load in default

    Thank you so much PerttiA, found it! turns out it wasnt one of my morphs, it was Luciano by Matari 3D the one causing problems

     

    PerttiA said:

    For the purpose of figuring out the morph that has it's default value set at non-zero value, select "Show hidden parameters" and zero the figure.
    Once you have zeroed the figure, check the "Currently used" list - The problem morph should have it's value "0" shown in white.

    By

    Abstract Soul Abstract Soul April 2024 in Technical Help (nuts n bolts)
  • Hanako 9 !!
    Georgehaze said:

    CHWT said:

    https://www.daz3d.com/hanako-9

    Her texture is really nice. Looks like a teenage girl with really good skin. Her arms look a bit short though?

    For those who haven't heard of the name Hanako, may I invite you to search on the web about her role in Japanese folklore.

    It is a bid odd...

    Still, one could always apply just the head morph to any other body morph and walk away happy. 

    Yeah if I will eventually get her it will be because of the skin.

    By

    CHWT CHWT April 2024 in The Commons
  • Hanako 9 !!

    CHWT said:

    https://www.daz3d.com/hanako-9

    Her texture is really nice. Looks like a teenage girl with really good skin. Her arms look a bit short though?

    For those who haven't heard of the name Hanako, may I invite you to search on the web about her role in Japanese folklore.

    It is a bid odd...

    Still, one could always apply just the head morph to any other body morph and walk away happy. 

    By

    Georgehaze Georgehaze April 2024 in The Commons
  • Genesis 9 does not load in default

    For the purpose of figuring out the morph that has it's default value set at non-zero value, select "Show hidden parameters" and zero the figure.
    Once you have zeroed the figure, check the "Currently used" list - The problem morph should have it's value "0" shown in white.

    By

    PerttiA PerttiA April 2024 in Technical Help (nuts n bolts)
  • Genesis 9 does not load in default

    I have been playing around with morph creation and I think I might have done something wrong since
    now everytime I load g9, it loads with morphs applied.
    I followed 5 different tutorials on figure reset with no luck
    it is not a morph I created since I uninstalled them, but rather something else since all the morphs dialed are from the base proportion folder of genesis 9 essentials in the data folder. 
    I tried unistalling and reinstalling genesis 9 essentials also with no luck. 
    any help would be greatly appreciated

    these are some of the tutorials I followed

    https://www.dropbox.com/scl/fi/uki9mjlvvjmb0svljk1gw/Fix-Base-Characters.pdf?rlkey=uh336z0x8zknddr6rvf0r8vmg&dl=0

    https://www.daz3d.com/forums/discussion/comment/8277756/

     

    By

    Abstract Soul Abstract Soul April 2024 in Technical Help (nuts n bolts)
  • Marahzen's Musings on Creating Characters (and other matters)

    That series of examples was just whipped up yesterday, since there was never a real-life moment in which I methodically worked from beginning to end with one example. It was more organic than that. In fact, there wasn't really a true straight line from one process to another, as I kept circling back and retrying old things even as I was testing newer ones.

    There were better renders along the way. Here are a few of my favorite G8.1 Face Transfer-based insta-people images from 2023 - my year of wandering and product testing. The earliest ones - the bathroom scene and the girl on the horse - used Face Transfer textures and the later ones, aside from the young mother, use FaceGen textures.

    This character is really elusive to capture as a 3D character. This version of him is not especially recognizeable, but I still like the render itself.

    Under Sun-Sky lighting conditions - important for me, since a lot of my story takes place outside.

    OK, the Mechasar baby is not a Face Transfer product. 

    I just realized that almost all of these - and my example from yesterday - feature a girl that is ultimately from the same source image. Don't worry, I have dozens and dozens of NPCs - I literally call them that - and they get a lot of use with a new product that gets mentioned soon.

    By

    paulawp (marahzen) paulawp (marahzen) April 2024 in Art Studio
  • La Femme in DS

    tchamberlain2 said:

    Can somebody please tell or show me how to transfer La Femme to Daz Studio?

    Not possible. In theory you would have to expoprt the LaFemme mesh and then reimport it into DS and then re-rig the entire figure by hand

    By

    FSMCDesigns FSMCDesigns April 2024 in The Commons
  • La Femme in DS

    Can somebody please tell or show me how to transfer La Femme to Daz Studio?

    By

    tchamberlain2 tchamberlain2 April 2024 in The Commons
  • Why is my guy melting?

    Looks more like a morph applied that hasn't had its bones adjusted to match, or soemthing messing with the bones on its own. Does the issue go away if you use Edit>Figure>Zero>Zero Figure Shape?

    By

    Richard Haseltine Richard Haseltine April 2024 in New Users
  • Marahzen's Musings on Creating Characters (and other matters)

    In the spring of 2023 came an entire reconsideration of skin textures, and the possible role of my old once-spurned friend, FaceGen.

    Of course I was aware that most - ok, yeah, probably all - other people who use Face Transfer substituted textures, generally with textures from Daz characters, and I'd firmly refused to do that. After all, the stated mission of my whole operation was to create and use my characters, not somebody else's characters. But it was only in context of these conversations with the staunch FaceGen supporter that it occurred to me to try using FaceGen textures of my characters on Face Transfer shapes created from the same source images.

    The last time I'd tried to use FaceGen textures - in Iray anyway - it was a useless disaster, but it had been two years since then and I had new tricks to try.

    First I tried to substitute FaceGen textures in place of the stock Face Transfer textures in already-created characters, like this one. It's different than the original, when you can compare side-by-side, but not objectively better:

    But ... it proved that it could be reasonably done, so I tried further experimentation over time.

    I got a lot of mileage out of new product 1-Click PBRSkin.

    https://www.daz3d.com/1-click-pbrskin

    By the time I picked up 1-Click PBRSkin late in the summer, I'd been doing a lot with G9 and as my testing on G8 characters continued in parallel with G9 characters, I wanted to test out PBR on my G8-era textures. This is a quick touch-up of the last one, after converting to PBR:

    The end point of testing in G8/G8.1 was making use of the same technique that I had been using in G9. I would create the shape, apply it to a stock figure, apply the mat files of a commercial character, substitute the base color mat with my FaceGen-sourced textures (in some cases, using the textures of the character whose mat files I had applied, since FaceGen lets you do that) and then convert to PBR.

    Still, it's an insta-person. It took me a few minutes to create these, and off they'd go, to help test out new stuff.

    By

    paulawp (marahzen) paulawp (marahzen) April 2024 in Art Studio
  • Marahzen's Musings on Creating Characters (and other matters)

    I wish I could say that, having opened my mind to the possibilities, the pieces fell neatly into place and I began creating the characters of my dreams shortly thereafter, but that's not what happened. Real life is messy, so what really happened is that I spent most of the rest of the year scrambling around, trying multiple new products and processes, traveling down different avenues of experimentation at the same time as I continued to test both G8 and G9. 

    I also was otherwise occupied at the time in buying everything in the Daz store, which is part of a different story. It did provide an ongoing excuse to create new characters, though - a constantly revolving cast of what I came to refer to as "insta-people" who I would quickly create - via whatever creation process I was trying out at the time - to use for testing new stuff ... of which there was lots.

    Early in 2023, my "insta-people" were constructed something like this one. I started with a stock G8.1 figure with a Face Transfer shape. I'd apply the skin settings that I was using at the time, and then update the textures. After all the time I'd invested a bit earlier in Photoshopping the Face Transfer texture and creating my own bump and translucency files, all insta-people got were the original Face Transfer texture and base male or female bump and translucency files. All those morphs I'd bought - and I didn't bother with them for these mass-produced characters, unless I was testing a new morph. 

    There are better examples than this one - truthfully, I haven't made a character this way in a long time - but it only took minutes to make one and it ultimately had one job, for which it was good enough: testing new Daz stuff.

    By

    paulawp (marahzen) paulawp (marahzen) April 2024 in Art Studio
  • Can Gen 9 character wear Gen 8 (or older) clothes?

    If you use an item for another generation, there will come up a dialogue box, asking for which generation and sex the item is, and it will then try to morph it into place.

    This is called autofit. The result can be fine or it can have issues which might need correction.

    Autofit fails on shoes with heels.

    An alternative is to use a converter. You can find them in the store, RSSY have for most generations.

    By

    felis felis April 2024 in Technical Help (nuts n bolts)
  • Tutorial on how to make clothing with moving parts?

    You could load the necklace into a scene on its own, export as OBJ with both parts selected and the option to export selected nodes only, and reimport (making suer you use the same prset, probably the Daz Studio one, for both directions). Then use the Transfer Utility (Edit>Figure>Transfer Utility) with the original necklace as the Source and the OBJ as the Target to get the basic rigging. One you have that, select the bone that inclused the pendant and use the Joint Editor tool's right-click menu to add a bone for the pendant, and to line the centre point up with the pivot. Finally select the nwe bone and use the Node Weightmap Brush tool to select the pendant (with luck a right-click option will be able to do it via the Surface names, if not you may need to use the Geometry Editor to do the selection first) and then right-click>Weight Editing>File Selected and assign a weight of 100%.

    By

    Richard Haseltine Richard Haseltine April 2024 in Daz Studio Discussion
  • Content Creation

    Hello. I was wondering if it was possilbe to use the SDK to use the content creation tools. I am  referring to tools like Morph Loader and Transfer Utility.

    By

    nazmy2_a263cf7a4b nazmy2_a263cf7a4b April 2024 in Daz SDK Developer Discussion
  • Looking for Genesis 9 Male nightclub party clothes

    luan.yang said:

    Leana said:

    You can use G8 clothes on G9 thanks to the autofit feature in DS. G9 base includes autofit clones for all earlier versions of Genesis.

    As always with automatic conversions, results may not be perfect. Shoes and in particular heels are usually problematic for example. 

    Wow, wonderful! It's great that all the clothing assets I bought from the G8 and G8.1 can be compatible with the G9! I thought I needed to use some script like Bone Minion to do this for me. Thanks for the info!

    I don't have Daz Studio up right now, but I find the 'Loose Template' the most effective for transferring G8 clothing up to G9. That is where you will score with https://www.daz3d.com/mal3imagery except for some of the shoes. If you have some of the shoe packs for G9 from https://www.daz3d.com/havanalibere that will help you. Or hide the feet if the shoes don't transfer nicely. Some do. 

    By

    memcneil70 memcneil70 April 2024 in Product Suggestions
  • Breathing Morphs G9

    You can sort of simulate it with the ribs size morph from the Genesis 9 body shapes product.

    Genesis 9 Body Shapes | Daz 3D

     

    By

    Kaze Kaze April 2024 in Technical Help (nuts n bolts)
  • how to load a morph for v4?

    that was easy, thank you

    V4 was edited for wider hips but the morph slider isnt acting right it is as a scale 0-100,

    has anyone come across something similar before?

    Is it normal to do this during conversion? see image

    By

    VicS VicS April 2024 in Daz Studio Discussion
  • Still Using NVIDIA 3060

    PerttiA said:

    Kaze said:

    I forgot to mention before that NVLink connection was only available on the RTX 3090 for the 3000 series cards. If you were wanting to combine the memory you can't on an RTX 3060.

    NVLink was also available for RTX 2080 and 2070 Super 

     

    Yes that is correct. OP was looking for another 3060 though. For the 3000 series it was only available on the RTX 3090. I would not necessarily recommend going back as far as the 2000 series cards. They are still capable, but it has been quite some time since they were released. If money is being spent to get new hardware it would probably be better suited for less used cards to last until they can consider the next upgrade. You never know how the previous owners used their cards and the kind of work that is needed for rendering is computationally intense. Years of expansion and contraction from heating and cooling cycles will have degraded the quality of the solder joints which may need reflow to get it working again if it breaks. With every generation you go back, the more of a risk you take. Though you may be able to find some lightly used 2000 series still.

    Also NVLink is a dying technology. From what I remember PCI Express gen 5 is supposed to have the bandwidth to be comparable to some early generations of NVLink and so they are likely not offering it on the 5000 series like how they took it away for the 4000 series. There was also an advancement in data throughput utilizing a kind of connection between SSD memory and GPUs called RTX IO which was a kind of hardware acceleration for handling data. This is the kind of stuff that allows for streaming of high resolution textures from disk on the fly to keep up with some of those early UE5 tech demos. Though I think they were using Direct Storage at the time. I don't even really know what utilizes RTX IO at the moment. My guess is maybe some scientific applications. I always suspected that with the data being able to transfer so quickly between SSD and the GPU, that we could potentially overcome the limitations of onboard V Ram capacity. Can you imagine being able to use the entirety of your SSD for storing a scene to render in Iray? You could probably render a small town. I've always been hopefull that it is all leading to a real time path rendering setup that we can all have fun in VR or something like that.

    Thankfully 12 GB on the 3060 can get you plenty far with the number of resources you can render in Iray so OP should be ok if they did go with another 3060. I used to be limited to 4 GB when I was rocking dual GTX 980 cards. I miss the wacky designs they used to have where they would duct tape multiple cards together. With 4 GB I used to be limited to about 3 to 4 Victoria 6 models in a lightly decorated environment. Now I have 24 GB to work with. It is freedom at a price that I paid off a while back.

    For doing some AI work, the more memory you can get, the better. It's a bit hard to get 48 GB of V Ram without having to pay for some premium professional cards. From what I hear they are not great for gaming though which is another hobby of mine. I would rather get the consumer grade cards because of that. Still, advancements are being made to optimize AI work to run on limited V Ram systems. I think as low as 4 GB.
     

    By

    Kaze Kaze April 2024 in Daz Studio Discussion
  • Breathing Morphs G9

    Is there a breathing morph (inhale, exhale) for Genesis 9 male and Female figures? Cheers

    By

    csteell_c2893e4ab6 csteell_c2893e4ab6 April 2024 in Technical Help (nuts n bolts)
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