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DIM searching with two or more terms
so "Genesis && Morphs" will get all the morphs for Genesis? or would "morph && genesis" work better?
Product for embroidered names and rank badges on clothing@ Etrigan. yes I see your issue. If the clothing deforms due to a morph then so will your decal. The only way to avoid that as far as I can see is to have the decal on a patch. A piece of mesh separate from the clothing but attached; a geograft?
This would mean that the decal would be rigid and independent of any bending or folding of the clothing which could also cause problems. What you would like is a map to define a part of the mesh which is stiffer than the rest and so less bent/distorted by a clothing movement morph but not entirely. A kind of normal map for sensitivity to applied morphs... sounds complicated!
I believe that is why Serene Night is requesting a product, it is complicated and time consuming, especially to outfit the whole regiment.

One problem is that, at least with the modern US Army combat uniform (I don't know if this would apply to other countries or not) the patches are actually not physically part of the uniform, but rather are held in place by hook and loop fasteners (aka Velcro).
Law Enforcement Outfits for G3M AND G2MThat is the pants tightness I was referring to lol
You'll probably have to make a morph in a program like Blender or Hexagon to get rid of that. For G3F you could get something like Sickleyield's Decrackifier but I don't think she plans on doing a version for G3M which is a shame.
DeCrackifier is already for Genesis 3 Male as well as female. It covers literally every gender and generation of Genesis currently out. In fact, the very second promo is of G3M.
@Sickleyield Cool. I have it on my wishlist but I didn't really look at it that closely, just enough to know I need to get it. I didn't realize you had it set for so many figures. Wow! Nice!
Law Enforcement Outfits for G3M AND G2MThat is the pants tightness I was referring to lol
You'll probably have to make a morph in a program like Blender or Hexagon to get rid of that. For G3F you could get something like Sickleyield's Decrackifier but I don't think she plans on doing a version for G3M which is a shame.
DeCrackifier is already for Genesis 3 Male as well as female. It covers literally every gender and generation of Genesis currently out. In fact, the very second promo is of G3M.
I need Martin Luther urgentlyCool morph. It looks like his mother beat him with the Ugly Stick :)
he is a man of strong character
Kids 7I recall saying "Skylers sells is living proof that customers are more then willing to buy kids stuff if the art is taken seriously enough and not half baked, and slapped together... Nobody wants to buy junk... "
Until you find out that you can't dial the head and body in separately, which is half-baked in my book. Even with Tween Julie you have the ability to dial them in separately. But, this doesn't touch on the fact that what buyers see as flaws may not be seen that way by either the PA or DAZ during the QA process. It also doesn't look at the fact that a PA (or the DAZ artist that does a given DAZ Original like K4 was) may not have the same view of what they want to accomplish as what the users want the content to be, and the PA may not be comfortable with making a more realistic character in that age group.
I'd have returned skyler if I'd found out soon enough; I haven't bought any more of their figures since, because they can't be dialled in seperately.
nelsonsmith said:
The Growing Up apps are fantastic apps, but they don't replace having a base figure at or close to the age of a child, or preteen character. This would be quite obvious if anyone has tried to morph an already overly endowed female base figure to a preteen. Figures like the tweens can be morphed to passable approximations of children, but we're still talking about a LOT of work.
There is a reason why you don't see a lot of renders featuring children. It's simply too much work; way more than someone who simply wants to do pin ups, who has it pretty easy.
But since this has been requested continually for quite some time, I think we have to accept that a non-toon child figure is something no one wants to do.You speak too soon xD... As far as sells... I dont care. I do it for passion.... Not greed... I would be more then willing to fill the part. If given a chance.
Great job! Especially the girl with the sword; it looks very convincing.Visual Novel support groupDarn! I'm sorry I missed it.
My experience is that there are a lot of different styles to anime, which can come out in 1.) the eyes and 2.) the angularity-roundness spectrum of the art. I really like the Textbook image.
Here's a cast collection from the VN Ozmafia. Only one of the characters is a girl. You can see that mostly the guys have much narrower eyes (except for the two younger characters, one of whom is regularly mistaken for a girl in-story.) Faces vary only slightly and noses hardly at all, but the width, shape and highlights in the male eyes contribute just as much as their hair to identifying them. This is one of the looks I wish I could achieve with a Genesis 3 male.

This is the other style I find myself looking at a lot and wishing I could achieve. The eyes aren't QUITE as distinctive but that may be because it's an anime. And there's still definitely some distinction. Some of it ends up being pupil size (or the 'closed eyes' look) and it's subtle, but there.
My theory is that visual novels benefit from a lot of focus on good eyes, since there's not a lot of action to otherwise help define the character.
Oh! I didn't quite parse what you said about "Maybe"? A morph for Deco?And returning to sales-- while I'm sorry I missed the almost-50% off, I'd be delighted with a 30% off sale. The main problem is that I tend not to spend more than $12 on a new-to-me character model here at Daz--and I know w/ Daz I can return stuff that doesn't work for me.
Visual Novel support groupThe first one is about eye-shape morphs-- how adjustable is that shape? What ARE the 60+ morphs? And, er, the second one is.... do you ever have any sales?
There is a readme link on the product page (right side, scroll down), which lists out all morphs, and then the freebies I added on my site have more. I've found I can make quite a few different looks with them, for example: Jacket, Bedtime, Textbook, Country (last one is basically the default) ...but I am biased, and maybe these are not that different, lol! A lot of Anime's actually seem to me the faces are exactly the same, and the outfit/hair is the only difference sometime, that you can tell, which defines the figure.
The Male moprhs (7 of them) are more extreme, depending on how much you dial-in, and may require eye repositioning. "Maybe", a Male morph for Deco is a another male one.
RE: Sales...apparently I need to have more, lol. Someone else recently asked me that. I actually just had a 30% off, during a toon/coupon sale...which made it almost 50%.
I need Martin Luther urgentlyCool morph. It looks like his mother beat him with the Ugly Stick :)
Rigging Limitation and Odd Clothing FittingI'm at my wit's end again! I had finally gotten clothing to work the way I expected it to, and then make some minor changes and textures, and now i get this weird thing...
So I import the FBX and get this warning :
Moderator edit Image removed due to nudity
I've had this warning before, and I ignored it with fine results. I've googled it and I can't find anything about it at all... I've also tried exporting the FBX with different UP axis and different versions of FBX (2011, 2012, 2013 Ascii)
So I ignore the warning and try to transfer the clothes to the body :

Clothes don't fit correctly, but more concering is WHY WON'T IT RIG THE ARMS AND LEGS?!?!?!?!
This is like my 50th iteration of this character and outfit, I've never had this problem before. I don't know why, or what is causing it, or even what to google to solve it.
I wish Daz Staff would tell us exactly what causes this error, instead of letting the forums just guess and barely get by.
Anyone know whats up with this? I've tried it with an FBX and an OBJ and get the same results.
Product for embroidered names and rank badges on clothing@ Etrigan. yes I see your issue. If the clothing deforms due to a morph then so will your decal. The only way to avoid that as far as I can see is to have the decal on a patch. A piece of mesh separate from the clothing but attached; a geograft?
This would mean that the decal would be rigid and independent of any bending or folding of the clothing which could also cause problems. What you would like is a map to define a part of the mesh which is stiffer than the rest and so less bent/distorted by a clothing movement morph but not entirely. A kind of normal map for sensitivity to applied morphs... sounds complicated!
I believe that is why Serene Night is requesting a product, it is complicated and time consuming, especially to outfit the whole regiment.
Remove delta from morph gradiationNot with the Geometry Editor option. If you export as OBJ and then load back with Morph Loader Pro you can atenuate the morph in various ways, including with a weight map (from a a DForm, or using one of the bone maps).
Feet measurement lockYou could use Measure Metrics to monitor the size, but I'm not sure even using Figure Metrics would enable you to avoid chnages if the moprhs you use to modify other parts also affect the feet. You can subtract the feet from the morph, but the issue there would be gettng a smooth transition.
Remove delta from morph gradiationYou can remove parts of a figure from a morph.
Is there a way to 'feather' a vertices selection or otherwise soften the transition between 'affected by a morph' and 'not affected by a morph'?
I'm guessing no, not without pulling stuff into a model editor.
chin dimplescant see no dimple on him like the real photo
I can plainly and easily see it so I don't know what to tell you.
Maybe someone while come along and create a new Kirk Douglas using that photo in FaceGen and a suitable similar texture with the sheen and at lighting approximately like in that photo's to exaggerate the cleft as in the picture but it's there in the FaceGen morph. It would be more obvious had I not told FaceGen to not use the texture it created from the original photo but I did that so the geometry of the chin cleft with be visible and not have the cheat of painted/photoed on shadows that the texture from the original photo would give.
Iray Ghost Light MANUAL (PDF) requestPreaching to the choir brothers and/or sisters. Preaching to the choir.
Right now I've got this dilemma. I'm trying to use Sorrow Hair for G3F on a morph of a niece of mine and her hair is black. For the life of me I can't locate the black material. The mats have incredibly descriptive names like 01 Sorrow Hair or 01 Sorrow BS, all the way up to 18. Now some few of the hair icons have a color - like brown, red or white. But... pretty much anything that isn't those colors just looks black too and I'm left trying them out at random to see which one is actually black. The first one was also reddish, the next was green, the next blue. And I can't tell until I render - in my window they all look black. Admittedly it doesn't take too long to render enough to see the hair color but it's still annoying. I looked up the readme,
I have a link on every product page to a readme whether it works or not and can get to them in Smart Content too. The problem is that the readme doesn't help. Has no truly useful information and the file list is just a list of relatively generic file names. Ah for someone who might have thought that naming thirty-six colors was more practical than giving them essentially the same name.
Llynara's Loony Bin (WIP Thread)Some Gen 4 Love
We interrupt this program to bring you the hunky Kitt for M4 from Illusion Designs. I've never seen him in Iray before, so this was a fun walk down memory lane. There are some slight seam issues in the shoulders with Iray, but nothing that can't be fixed with a little postwork.
Kitt was one of the first 3D characters I ever bought. He comes bundled with Esther for V4. Both are well made characters and are on the cover of my first book. It was actually that cover that led me here to DAZ. I'd spent months looking through stock photos for my hero and couldn't find anyone even close. I looked through so many pictures that I can now pick out just about any book cover with a guy on it, and tell you where they probably got their stock images from. Some are used over and over again, and I didn't want that.
A friend and fellow author suggested creating him in 3D. I hired her to create this cover for me (below.) It's not exactly what I envisioned but a good start after months of frustration and a bad experience with a well known (and expensive) cover designer. Kitt was the closest at the time I could find to my hero, Brett.
I spent a lot of time looking at the DAZ models and was amazed at what could be done. I was hooked! Ten months later, I designed the cover for my second book, Unlucky Charm. A lot of happy accidents there, but I'm extremely pleased with how it turned out. Now I'm trying to finish my third book and the cover. Hopefully soon on both accounts.
I'm also redoing Crazy's cover to look more like what I had originally envisioned. I started this one last fall, but got stuck on how to approach the bottom half, which has a sweeping Midwest landscape. Here's the top half:
I'm hoping to get this done soon and release the print version of that book. It's been well received and people have been asking for it. For the new cover, I stuck with M4. That's the base with default skin and a few morph tweaks. The woman is Vyktoria's Sabine for V4, a very beautiful and expressive character. I still love my Gen 4s. They are far from obsolete!
Serious asymmetry problem, is Aiko6 an incomplete product?About "JCMAiko6ThighBckL" , and "JCMAiko6ThighBckR", JCM deform for wrong named side Thigh.
ERC setting are corespond with name,, (rThing bend ,link with JCMAiko6ThighBckR) but the morph name was set as opositte side defomation. I can confirm it should not be designed so.
the defomation need to pull back mesh of buttock, when each side Thigh bend to Back. but at current it deform opossitte side butttock mesh to pull and expand (there seems no reason), then keep prolbem area of the bend side as same as before..
When I exchange JCM values of both manually , I can clear see more smooth curve with pose bend each Thigh to back side.
You are right! I tried just switching the names and the movement turns out to be much smoother. If Daz ignores this, I may choose to modify A6 myself. Its body style is too nice to give up, much better than A5.
Genesis 1 broken rigging after transfering G2/3 shapes to G1 via Generation X.It happened right after I transfered all the morphs from Genesis 3F/M and Genesis 2F/M shapes via GenX Morph Transfer.
What I did was I transfered all morphs via Selected Morphs (with properties) and selected morphs (with defaults)
Is there an easy hotfix or should I remove all imported morphs via GenX or reinstall Genesis?
Carrara 8.5 QuestionsYou need to start here for G & M4, V4 and add on what you need for V3,V4, G2 & 3 and use the DS plugin to get them show up in Carrara

well worth it once you get used to it... though I've ended up with an abundance of morphs to the point where I've got morph overload lol















