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Daz 3D Forums > Search
  • is there a Face Transfer thread

    in my opinion, for those who are wondering

    i like this better than faceshop/headshop..there are no dots to try and match to features

    you just open the picture and hit generate, and you get a whole figure with a custom face

    now the problem....how do you fix the lips? ...every time i use it, my character have pale lips ..and changing it in the surface tab just makes it look clownish

    That is a good question and a great opportunity for the brave published artist to fix this all for us, casual users.

     

    It has been fixed long ago. HeadShop 11 and OneClick AUTOMATICALLY find dots and create your head. Hence the name OneClick (only click to export).

    See video here:

    By

    info_b3470fa520 info_b3470fa520 October 2019 in Art Studio
  • DAZ Studio 4.12 ... Face creation abilities????

    Is this face generator related to Headshop 11 in the Daz store? https://www.daz3d.com/catalogsearch/result/?q=headshop 11

    It is a stand alone and / or plugin for DS. There is an interesting video on its use on a Macintosh. Have any Mac users tried it out?  

    By

    barrieM barrieM October 2019 in The Commons
  • is there a Face Transfer thread

    in my opinion, for those who are wondering

    i like this better than faceshop/headshop..there are no dots to try and match to features

    you just open the picture and hit generate, and you get a whole figure with a custom face

    now the problem....how do you fix the lips? ...every time i use it, my character have pale lips ..and changing it in the surface tab just makes it look clownish

    That is a good question and a great opportunity for the brave published artist to fix this all for us, casual users.

     

    By

    Artini Artini October 2019 in Art Studio
  • is there a Face Transfer thread

    in my opinion, for those who are wondering

    i like this better than faceshop/headshop..there are no dots to try and match to features

    you just open the picture and hit generate, and you get a whole figure with a custom face

    now the problem....how do you fix the lips? ...every time i use it, my character have pale lips ..and changing it in the surface tab just makes it look clownish

    By

    invisigoth invisigoth October 2019 in Art Studio
  • What steps are needed to Print 3D Model ???

    Ive been looking everywhere to try and figure out how to fix the hair for printing when I found this. I tried your method on the hair, but it literally looks like I wrapped plastic wrap around the hair so that there is a fill going across the face of the model from the tip of the left bangs to the tip of the right. I kept adding subdivisions but it still comes out extrmely blocky as well. 

    HeadShop 11 comes with a library of printable hairs that are sculpted for the pupose. https://www.daz3d.com/headshop-11-win

    By

    info_b3470fa520 info_b3470fa520 October 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????
    There's no point in getting into a legal discussion that ends up locking this thread.

    I'd use Headship but its got too many problems that haven't been resolved. Like how it is not capable of shaping eyelashes with Genesis 8, the morph doesn't effect them at all. The morph does effect teeth and other parts of the body in ways it should not. The texture doesn't even attempt to blend. Its buggy. Using some of the dials inside Headshop's app causes the head to bug out and cannot be fixed without closing the app and starting over.

    Stuff like that, which has been brought up multiple times without response. Yet he came to post about how the app can handle a smile. That doesn't sit well with me. You need to fix the foundation first.

    Though to be fair, the people behind Facegen have never posted even once in Daz's forum. But I have communicated to them at their Google site and email. But their foundation has always been sound.

    By

    outrider42 outrider42 October 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    This seems to be a cheaper, possibly more affordable version of HeadShop:

    https://www.daz3d.com/headshop-oneclick2

    Like the fact that it can use data from rotated and smiling faces, but does anyone know what it means by it not including "libraries of hair, accessories or color palette"?

    It simply means that you will use your own hair, hats and sunglasses that you purchase from DAZ.

    The original product includes hair and glasses? surprise

    Which "colour palettes" is it referring to? Is it unable to create skin for the facial emulation?

    By

    Xenomorphine Xenomorphine September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    This seems to be a cheaper, possibly more affordable version of HeadShop:

    https://www.daz3d.com/headshop-oneclick2

    Like the fact that it can use data from rotated and smiling faces, but does anyone know what it means by it not including "libraries of hair, accessories or color palette"?

    It simply means that you will use your own hair, hats and sunglasses that you purchase from DAZ.

    By

    info_b3470fa520 info_b3470fa520 September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    This seems to be a cheaper, possibly more affordable version of HeadShop:

    https://www.daz3d.com/headshop-oneclick2

    Like the fact that it can use data from rotated and smiling faces, but does anyone know what it means by it not including "libraries of hair, accessories or color palette"?

    By

    Xenomorphine Xenomorphine September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Yes but they export the highpoly Facegen head and use it to generate normal maps for their lowpoly game mesh heads.

     

    How many polygons does it use? I really doubt its that much. And its not like Daz is lacking for polygons in the face, its the most detailed part of the model. If it was lacking here then the wrap programs would not work. They do. That is the difference. If they are going to use an external software it needs to be able to wrap the Genesis mesh properly, and that is where the problems for both FG and Face Transfer lie. They are face generators, but they do not have the proper wrapping mechanism for export to Daz.

    For the holes, the mouth is closed for most pics anyway. I think the issue is how the Daz app lines up the lips. It has to be a bug. Neither Facegen nor Headshop have this issue.

    By

    outrider42 outrider42 September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Both FaceGen and HeadShop are simply way out of many peoples' budgets, including my own. Look at how much they are, at present, even with the discounts applied.

    By

    Xenomorphine Xenomorphine September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Here is my contribution using FaceTransfer.  The beautiful, fabulous and stunning "Queen" of OUAT (Once Upon A Time),  Ms Lana Parrilla!

    And this is the picture I used of her:

    I am SURPRISED!  I actually like the way she came out right out of the box with almost no 'hoop jumping'  I have to admit that I had to alter her mouth since it came out too thin which is everyone's complaint so far.  Also the nose wasn't right.  The eyes looked pretty good overall, and the biggest area I had to adjust were the eyebrows and I did some work in the chin/jaw area.  But overall about 10 to 15 minutes worth of work (not including render time).   Given that it is $50 for the unlimited version, and $25 on sale, I believe it is worth it.  I think I am going to get this, but I do want to try some more out.  But again, I want to test more renders before I make a final judgement call.

    I will say that I had to use two pictures of Lana before one took.  I guess the resolution wasn't that good on the first one.  So then I got the one above from a high resolution picture.

    A bit of a downside in the final render was that Lana's face is a bit shiny, but then again it is shiny in the photo too.   Lana is definitely in the #1 slot for a permanent face transfer for me.  I just have to find a front facial shot of her that isn't so shiny.   You can see I did hide a bit of the watermark using the Sassy Bob hair style.  I think for a first shot out of the box, she looks really good.  Definitetely better than my attempts with Headshop.

    There is another caveat that was pointed out before.   You can't close the eyes otherwise the eyelashes stretch out over them.  I am hoping Daz fixes that issue soon.  Naturally there are other imperfections as well, but you can still see who it is.

    Other than that, I like what I am seeing.  

    Good render.

    One thing to do , to cut down the shininess. is choose all the surfaces. And cut Glossiness to zero. Then you can control what you want to have the glossieness.

     

    I did the same picture using HeadShop 11. No tweakinmg, no dial spinning, no Photoshop. Just one click and export.

    By

    info_b3470fa520 info_b3470fa520 September 2019 in The Commons
  • Licence key for headshop oneclick2?

    https://www.daz3d.com/headshop-oneclick2

    i just order this one but where [on earth] is the licence key that i need when i install the program?

    By

    Rev2019 Rev2019 September 2019 in Technical Help (nuts n bolts)
  • DAZ Studio 4.12 ... Face creation abilities????

    There's another Photo-to-3D product called HeadShop 11. Using Outrigger's picture. The enclosed pictures were made with HeadShop 11 - straight out of the box, one click. No dial spinning, Photoshop, nothing.

    https://www.daz3d.com/forums/uploads/FileUpload/9b/5bb900624bf6eacab633f665c67d7a.jpg

    By

    info_b3470fa520 info_b3470fa520 September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

     

    There are rules to follow to get the most out of it, which mirror those of Facegen.

    -No toothy smiles, or smiles in general. Keep the expression neutral.

    -Use as even lighting as possible.

    -Keep hair out of face

    -Keep the face level and pointed at the camera. If the face is tilted to the side, just use photoshop or something to straighten it out first.

    -Using clear and higher resolution pics will help.

    -FOV is important. If you are too close to the face, this distorts the result. Keep the camera back. You want a high quality pic, but not zoomed right up on the subject.

    That is a lot of stipulations to consider, and even then, there may still be issues depending on the subject's face. This software can do some things, but Facegen is better. However Facegen is also a lot more expensive, and it certainly is not perfect, either. Facegen allows you to use any texture set as a base. The Pro version sold at Daz can export to ANY Genesis base 1-8, while Face Transfer only does G8. That's cheap Daz! You could at least support G3 since they are so similar.

    I am surprised we haven't got to a point where we can use some deepfake AI like tech for this. It has to be possible, did you guys see that Chinese app "Zao" bringing deepfakes to phones. Phones! At the very least, it should be able to create a texture, which is a big part of the battle.

    Anyway, I got curious, I do not have this yet since I have not updated Daz yet. But I wanted to see what I could do with one of the images posted here.

     

    Sooo, not having much luck... Margot Robbie Face Transfer and then with Mousso's Ryleigh texture....

    So what I did was first do a reverse image search to see if I could find a larger pic. I found the exact image at 1600x994. Not huge, but bigger than what was posted here. I then went by my rule and rotated the image a bit until her eyes were level. Then I fired up Facegen, and exported to G8. Of course, with Facegen you must manually apply the textures. I applied them to the default G8 female. She turned out super red, a combination of the generated texture being a bit red plus Daz's strange fetish with orange people. So turned the trans map color to pure white, and the SSS color to white as well. I placed the Facegen textures in both the color and translucency sections. I gave her bluejaunte Amira green eyes, and that is all. I made no texture edits. Even with so little effort, she turns out OK.

    So, after this many tweaking, there's another Photo-to-3D software, HeadShop 11. Without any tweaking, dialing or Photoshop, it produced the head below. Repeat, no tweaking, just one click export.

     

     

     

     

     

     

    To help visualize the morph that FG created, I rendered a clay version. The is the FG shape dialed in to 100% and nothing else.

    You can see the shape looks alright. I am actually surprised just how well it worked. I wanted a better image, so I applied bluejaunte Amira's full material preset and gave her a LIE eyeliner. I then replaced the color textures with the textures Facegen created. I also gave her Super Natural Brows, which the default brow fit Margo's face almost perfectly. I made her lashes a bit longer, and that is all I did to make this.

    Comparing this Facegen version VS Daz Face Transfer is IMO a no contest. Daz needs to get the lips fixed urgently, and the face contour for that matter. It doesn't seem like Face Transfer is applying much of a morph at all here. The nose is about the only thing it gets sort of right.

    Here is my list of things to improve.

    -Lip detection, head shape, eyes, eh, all of that.

    -add options to use side view pics as well as front pics for better accuracy.

    -add options to adjust skin output color, level of blending (to avoid clown faces), and choice of a general skin map. For example, clean shaved necklines or not for men. Basically a few things that Skin Builder might do.

    -support for multiple generations. I think its pretty bad that G8 is the only supported model. 

    There's another Photo-to-3D product called HeadShop 11. The enclosed pictures were made with HeadShop 11 - straight out of the box, one click. No dial spinning, Photoshop, nothing.

    By

    info_b3470fa520 info_b3470fa520 September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    use headshop plugin and create as many as you like https://www.daz3d.com/headshop-11-win

     

    By

    p0rt p0rt September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Here is my contribution using FaceTransfer.  The beautiful, fabulous and stunning "Queen" of OUAT (Once Upon A Time),  Ms Lana Parrilla!

    And this is the picture I used of her:

    I am SURPRISED!  I actually like the way she came out right out of the box with almost no 'hoop jumping'  I have to admit that I had to alter her mouth since it came out too thin which is everyone's complaint so far.  Also the nose wasn't right.  The eyes looked pretty good overall, and the biggest area I had to adjust were the eyebrows and I did some work in the chin/jaw area.  But overall about 10 to 15 minutes worth of work (not including render time).   Given that it is $50 for the unlimited version, and $25 on sale, I believe it is worth it.  I think I am going to get this, but I do want to try some more out.  But again, I want to test more renders before I make a final judgement call.

    I will say that I had to use two pictures of Lana before one took.  I guess the resolution wasn't that good on the first one.  So then I got the one above from a high resolution picture.

    A bit of a downside in the final render was that Lana's face is a bit shiny, but then again it is shiny in the photo too.   Lana is definitely in the #1 slot for a permanent face transfer for me.  I just have to find a front facial shot of her that isn't so shiny.   You can see I did hide a bit of the watermark using the Sassy Bob hair style.  I think for a first shot out of the box, she looks really good.  Definitetely better than my attempts with Headshop.

    There is another caveat that was pointed out before.   You can't close the eyes otherwise the eyelashes stretch out over them.  I am hoping Daz fixes that issue soon.  Naturally there are other imperfections as well, but you can still see who it is.

    Other than that, I like what I am seeing.  

    Good render.

    One thing to do , to cut down the shininess. is choose all the surfaces. And cut Glossiness to zero. Then you can control what you want to have the glossieness.

     

    By

    ChadCrypto ChadCrypto September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Here is my contribution using FaceTransfer.  The beautiful, fabulous and stunning "Queen" of OUAT (Once Upon A Time),  Ms Lana Parrilla!

    And this is the picture I used of her:

    I am SURPRISED!  I actually like the way she came out right out of the box with almost no 'hoop jumping'  I have to admit that I had to alter her mouth since it came out too thin which is everyone's complaint so far.  Also the nose wasn't right.  The eyes looked pretty good overall, and the biggest area I had to adjust were the eyebrows and I did some work in the chin/jaw area.  But overall about 10 to 15 minutes worth of work (not including render time).   Given that it is $50 for the unlimited version, and $25 on sale, I believe it is worth it.  I think I am going to get this, but I do want to try some more out.  But again, I want to test more renders before I make a final judgement call.

    I will say that I had to use two pictures of Lana before one took.  I guess the resolution wasn't that good on the first one.  So then I got the one above from a high resolution picture.

    A bit of a downside in the final render was that Lana's face is a bit shiny, but then again it is shiny in the photo too.   Lana is definitely in the #1 slot for a permanent face transfer for me.  I just have to find a front facial shot of her that isn't so shiny.   You can see I did hide a bit of the watermark using the Sassy Bob hair style.  I think for a first shot out of the box, she looks really good.  Definitetely better than my attempts with Headshop.

    There is another caveat that was pointed out before.   You can't close the eyes otherwise the eyelashes stretch out over them.  I am hoping Daz fixes that issue soon.  Naturally there are other imperfections as well, but you can still see who it is.

    Other than that, I like what I am seeing.  

    By

    jukingeo jukingeo September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    Here's a quick and dirty comparison with the other app I own, Facegen Artist Pro 2, using a high res resource image for the face. The output textures are the same size, 4098, but the quality is not as crisp with the FaceTransfer utility. Neither is perfect. I used the Face Transfer generated shaders for both.

    Hmmm, it seems that by initial glance Facegen looks better.  BUT looking at some details, things like the nose FaceTransfer did better.  But with the eyes and eyebrows, I think Facegen did better.  The mouth seems a bit indifferent.   Hard to judge.  I had only tried out Headshop and I didn't like all the hoop jumping you had to do with that program in setting the points and stuff and still it didn't do such a great job.  Even back then I had wondered if Facegen was better, but I was reading that it doesn't handle smiling faces as good as Headshop did.  BTW, how does FaceTransfer deal with wide smiles?  It seems like it does slight smiles and no smiles pretty good.

    By

    jukingeo jukingeo September 2019 in The Commons
  • FaceShop is now called HeadShop - Shipping at DAZ (Commercial)

    I am having the same problem.  The Headshop installation asks to either remove files from the temp drive related to the prior installed Faceshop or abort the Headshop installation.  Please PM me AbaloneLLC 

     

    Superdog said:

    I’ve upgraded to Headshop and read the manual but it doesn’t say whether I should uninstall Faceshop 8 before installing Headshop. Can I install Headshop without removing the previous version of Faceshop? If I have to remove Faceshop 8 how do I do this and which files do I need to remove? Thanks for your help!

     

    The only file that needs to be removed (or renamed) is Faceshop.exe in the DAZ 3D/DAZStudio4/bin folder.
    Best,
    Laslo

     

    By

    anilcsrao1 anilcsrao1 September 2019 in The Commons
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