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Teeth: Individual Manipulation?
As Cho suggests, those products would be the quickest, easiest way to manipulate the teeth, assuming that the options coincide with what you are after. Natively, DAZ Studio, or rather the DAZ figure models, do not provide one with the opportunity to morph or modify individual teeth "out of the box". A modelling program could do it, but that is easier said than done, depending on what you want, specifically. Some morphs would obviously require changing not only the teeth, but the jaw, gums, etc. to accommodate the changes. Those changes, in turn, could require modification of the facial morphs. It should be hypothetically possible to isolate individual teeth in DAZ Studio using the advance tools, but that route might be even more problematic for the same reasons I stated for editing in a modelling program (which is usually going to be better suited for that kind of thing to begin with). I do not have a lot of experience using the advanced tools in DAZ Studio, and others might offer more insight if they happen by.
Josh Crockett Suggestion Page for Monster Characters!a modular morph kit bundle of fallid hybrids of alien-humans would be superawesome, some preset ideas:
1-no arms (hidden), and foots morphed with membranes, option to dial one bigger than another or dial some distortion.
2-like born in radation overinflated head like
3-anormally long neck, option to be thin or not
4-dial siamese fetuses on fetal position, shapes of very underdeveloped bodies at diferents external parts of your body..
5-supersmall hand as tongue.
6-membranes at fingers of hands
7-dial eyes together and fusionate to be a cyclope like.
8-a skin for genesis 3 male to be a viscous fish-something
9-a skin for genesis 3 female to be a vibrant color unknown insect queen like
10-face expression for the pain to exist as a failed human alien hybrid
Cool ideas :)
What features would you like to see appear in dazstudio 5?The other thing I would like to see is a built in morph painter similar to what is in Poser, what is in Studio now is a bit fiddly and would be nice and not having to rely on external programs..
Genesis Evolution Morph Not FoundHello, and no before you roll your eyes, I HAVE checked all the other discussions about these types of issues and came up with everything that I've already done right to my knowledge.
I've installed the Genesis essentials and the Evolution body morph kit, and they're in the same My DAZ 3D Library folders, the folders are listed in the content manager but I can't see the new morph options anywhere.
Am I just overlooking a really stupidly basic thing? Please help! :(
Victoria 4.2 Morphs ++ ... Where Are They?Did you run the updater - DzCreateExPFiles-v4 in \Runtime\Libraries\!DAZ? If you don't use PowerLoader (don't get a dialogue on loading the figure) did you go to Poser Formats>Your content dierctory>Pose>Daz's Victoria 4>Morph Injections and double-click the INJ poses for the morph set(s)?
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)I've had distortions happen when two morphs doing the same thing with the same name are activated. Go to Currently Used and see if there's any morph with (2) in the name at 100%. It might be morphs are doubling up (if so, one temporary way around it is to change it to 50%). Probably not what's happened at all, but quick to check.
What features would you like to see appear in dazstudio 5?Well a Poser-style morph [brush] tool would be cool. And of course a morph brush..................... and while we're at it.....did I mention a morph brush?
The Victoria 4 support folder could not be found (Solved)Resolved the problem. In case others have same issue, in content library and products, I delete all V4 content, redownload V4 content, start queue, install after download. Still would not work !! after several tries, noticed ready to install had some conent, which was V4 base, morph and power loader. For some odd reason, base, morph, powerloader, didn't install. I select/install. Works fine now. Problem was ready to install tab did not automatically install content. Phew ! happy I got it all figured out

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Show Us Your Iray Renders. Part VII love Valandar's stuff, but some of the Iray displacement just doesn't seem to come out well. Here I've played with Substance Painter to transfer Bump + Displacement -> Normals. I probably could have dampened the normals a little, and a tiny bit of blur would probably improve things, but... pretty happy with this.
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)it may happen, if vendor mistake, (make complex erc morph, and change default value withotu intention, then save as moprh etc,, ) too.
and daz often up-date and change how each command work . then maybe there should be case, free vendor item cause problem, which work before, but not work at current version.
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)I track them down by process of elimination moving out morph data folders one by one to my desktop and reloading a new figure untill I narrow it down to one folder.
Then I do the same with the files sorting by date to find the more recent ones to move out to a temp folder not in my library (usually desktop)
it usually happens when you save over your base figure as support asset by mistake.
Josh Crockett Suggestion Page for Monster Characters!a modular morph kit bundle of fallid hybrids of alien-humans would be superawesome, some preset ideas:
1-no arms (hidden), and foots morphed with membranes, option to dial one bigger than another or dial some distortion.
2-like born in radation overinflated head like
3-anormally long neck, option to be thin or not
4-dial siamese fetuses on fetal position, shapes of very underdeveloped bodies at diferents external parts of your body..
5-supersmall hand as tongue.
6-membranes at fingers of hands
7-dial eyes together and fusionate to be a cyclope like.
8-a skin for genesis 3 male to be a viscous fish-something
9-a skin for genesis 3 female to be a vibrant color unknown insect queen like
10-face expression for the pain to exist as a failed human alien hybrid
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)Then,,, "is it possible that another newly installed product in my other libraries could cause the effect by an interference with "My Library 3"?
if you have set those library IN daz studio "content library", all morph loaded and effect your actor still.
eg, I have 4 daz studio main directories. and each have data/,,,/morph sub directories. all morphs load withotu problem(if there is same name, it cause duplicate erroer)
to serch evil one, you nee to hide those directory from DAZ CMS. or all morph simply load even though you separate them.
we needed to keep all morphs as one daz studio library with the basefigure.dsf before, (Actuall there still a few case, some plug in, or Carara (old version), or import export process, can not load those morph which installed another DAZ library)
but about current daz studio, and most of plug in can load all morphs which installed to anotehr daz studio library,then we can manage morphs as separate library, if we need so) I remember generation X could not manage those morph, but do not test with current version. I often merge morphs in one library, after that move to another libraries, to manage them for my purpose.
Base Figures (G3F, G3F, etc) load pre-posedI had that too, deformed fingers and the like. But this is a straight up pose, not a morph, and it looks perfect. She loads in pre-posed like shes on some photo-shoot but when I apply other poses, they are (sometimes) all wonky, like they pose correctly but shes all rotated at 45 degrees in x or z axis. I think it has something to do with the hip rotation that it's loading with but I'm not sure.
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)And one more thing (though I do not know, if you aloready test it), ,if you can not find any morph or controller, (though there should be)
I may make new "emepty library" which can keep, all \data\daz 3D\genesis 3\female\morphs\ ..."
and move all sub vendor durectories (without "DAZ 3D") to the empty library.. .. then ds can not load vendor morph.but load DAZ 3d morph lonly.
( may better do samething about "Procjection morph" folda if you have, , though it usually only visible, as ttansfered morph to fit item., if there is way to visible for Actor)
after that, load genesis3female. if it still deform, you can only re-install "daz 3d" propduct morphs.
then select vendor directories (one by one, or I may 5, or 6 group) and return to your actuall library, then test same thing.
Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)I think your assamption is almost right. Usually I believe I can find those evil properties.And I know there is some difficult case to find evil one.
eg if I use key type ERC controller, (name as CtrlKey.dsf , it can change another proeprty value even though CtrlKey.dsf = 0.
but at least, effected property (which actually change geometry) need to change value other than 0.
then we may find the effected morph by "currently used", with "show hidden property". after that we may find the evil controller. which actually link with morphs. then if it is your problem, I feel, you already found the evil one (ctrl or morph).
my suggenstion is,, select all nodes of Genesis3female ,then "show hidden property" and see if there is some node change scale (x, y, z) are changed.
usualy individual scale property are hidden, and even though we tweak them, it can not return by "zero figure, or zero selected node" I believe.
(I had been requested daz, to change "zero figure, or zero selected item" way, but daz do not plan to change it.
I think, if I make controller for head node, then set ERC which change another node scale values, it can be deform, but it is not morph then need not assign with root node. . then to serch it, we need to select head node. though it is night mare to serch one by one,. but if those defomation are caused by node scale, you can detect node easy I feel.
Free Conforming Mane for Centaur 7 and Genesis 3 MaleAnd now, the crazy question: with a mane like this and no centaur, does anyone make an equine morph for G3 male?
Llola Lane’s RENDER A MONTH Challenge 2017 CLOSED!!! Please join our 2018 threadDo It That Way!
My two granddaughters are one of my favorite sources of inspiration. For Christmas, I used FaceGen to create fantasy portraits of each of them, and create a new face morph for each of them every few weeks to capture the changes as they grow up. This time, I used the Genesis 3 mesh, and used morph dials to shape a complete form for each of them. This one captures them in their favorite mode - arguing with each other over how to build something with Legos.
Glad you could join us this month chameleonsdream.... Lots of frames in your artwork... Well done... Thanks for sharing. :)
Turning a figure into a single morphThe problem is that one or more of your component morphs has a linked corrective morph that kicks in to make sure that the eyes stil close correctly (and there may be other corrective morphs, or if the morphs reshape the body or move the fae around a lot there may also be adjustments to the bone centres and alignment). Exporting as OBJ/sending to Hexagon or Zbrush and loading as a new single morph breaks all of those corrections, which is why the technique is best avoided - ERC is driving the original morphs, and they in turn are driving the original corrections and adjustments, so you get a superior result.
Turning a figure into a single morphHello all! I have a Genesis 3 characer I've built using several standard morphs and what I'd like to do is set it up so that I only need one dial to control it. I've got it saved right now as a single morph using ERC Freeze, but when I dial the character to 100%, all of the original morphs dial up as well. That's good enough, I suppose, but I was hoping to only have the one morph show up when I click on Currently Using... I searched the forums and found a solution from someone else's problem where I export the figure to Hexagon and then back as a morph. This worked brilliantly, doing exactly what I wanted (one dial for the character, no extra morphs indicated), except for one thing that I saw. When I posed the character's eyes closed, the eyelids moved down through the eyeballs, resulting in a part of the eyeball visible over the lid. I don't know if there are other posing issues, but that was a deal breaker right off the bat. Is there another way to accomplish what I'm looking to do, or is there something I'm missing? Basically, how do I create a single morph character?















