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No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK
That is it. The morph should now work. I did some tests.
First, I started a new Studio scene. I loaded default G2M. I found my morph in the morph loader pro area. I loaded a G2M clothing set and used fit to. Worked fine.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKOK, I returned to Daz Studio's main scene area and tested out my morph. Hopefully, you can see that the figure's major muscles are enhanced as per the Carrara morph
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKVERY IMPORTANT
Looking good, but still not done. It is very important to use something called ERC freeze so that the changed skeleton does not apply to all future G2M figures. To find ERC freeze, return to the figure's parameters pane (not joint editor). Find the morph again. Because I used default, mine is sill at the top figure level under morphs, morph loader. You will now have to do two right clicks,
First, right click on the morph name and choose EDIT MODE
Second, right click again and choose ERC freeze and new box coms up with accept.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKThe morph will work within this scene but is not saved yet for future use. First, it is good to find and test the morph in the current scene. To do so, go to the G2M figure's paramters pane. Because I left it at default, mymorph can be found in the morph area for morph loader pro. I clicked the gear icon in the upper right to edit the morph's properties. I set the minimum value to 0 because this morph is designed only to be increased. I then set the morph to 100% and observed the figure's shape adjust as expected.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKYour morph will load with the name of your file. You can change the name and some other features in this menu. Click the triangle next to your morph name to expand the menu. I clicked the file name to change the name of my morph to BrashBodyTry1. In SY's tutorial, she changes the morph's location (figure level or actor level) here but I missed how it was done.
Facegen now on sale...get it!oh this old chestnut yep I had problems here too ok what you gotta do is click the modify button to search now my daz and content is NOT on my main C drive but on another too mine being my F drive so navigate to there and find the folder My Daz Library - open that now look for a folder called - data - open it next scroll down to a folder called - Daz 3D (now there is other daz ones too but you want this one) open that and inside you'll see sub folders for Genesis, Genesis 2, Genesis 3 and other daz and inside each you'll find the folders for the female and male bases just click to highlight select it
now your textures when you want to import them will be located in the textures subfolder in your runtime folder and your morphs will be located in the data folder I mentioned, which in studio will be in the shaping tab section - with your charcter selected select head your morph may be near bottom of list. With the textures select surfaces and select torso for torso, legs for legs, arms for arms, for head though select face lips and ears to change this is g3 btw, g2 gotta select a lot of other parts
if you create a g2m/f character you need to edit the face texture in your desired paint program to get rid of the black just open up the texture and use your clone brush to copy the skin texture and paint over the black background had to do this with faces made in headshop too
when you change the textures you have to select more body parts to corospond to the facegen textures you made
for the face select to change Head, Lips, Face, Ears
for limbs select - Feet, Forearms, Hands, Legs, Shoulders
for torso select - Hips, Neck, Nipples, Torso
if you don't have each of these body parts selected for these specific textures you'll eith have black parts or weird mismatched colours
just had a look at the g3 textures could probably fix these in painting program but not as easy as replacing black in the g2 textures
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKTo start morph loader pro, go to the top menu bar and select EDIT : FIGURE and morph loader should be an option. Its menu will appear. At the top of the morph loader menu, it says convert to and from. If you used the scale suggested above, then set the "from" to Carrara. Then navigate to your saved obj file using the "choose morph files" menu..
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKThat is enouh change for this demonstration. The next steps will be to export to Studio. Preserving scale from one program to another is usually a hassle. The key here will be to export as an obj with the setting of Daz Studio Morph and then importing in Studio with scale set to Carrara. To do so, return to the Assemble room, and use File : Export and choose the wavefront obj format. When the menu appears, set the target to Daz Studio Morph Target. Make sure "export object with morph and skinning" is checked.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKFor the next step I used the displaement brush to enhance the major muscle groups. When finished, I changed the brush setting to "smooth." I brushed over the areas that I had displaced to smooth the results. I then returned to normal vertex editing mode by choosing another tool. You can confirm that the number of vertexes has not changed so the morph should be fine.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKMy big hurdles with creating morphs for Studio/Carrara for genesis and genesis 2 figures were scale and proportion changes. It turns out that these are not such big problems. Studio's joint editor can try to match the changes with one click.

In the following, I will try to show some screenshots adding detail to the general steps outlined above. I will create a basic body morph for G2M to make the limbs longer in relation to the torso. Think body for Olympic runner instead of swimmer.
https://www.ted.com/talks/david_epstein_are_athletes_really_getting_faster_better_stronger
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKFull Body Morphs for Genesis and Genesis 2 - Carrara to Studio and Back to Carrara
I am going to show the steps I use to create a Genesis 2 Male character in Carrara for use in Carrara, but using Studio's morphloader. This first half will be the shape. The second half will be a material set based on a ForbiddenWhisper merchant resource. Finally think I understand this workflow after watching a SickleYield (SY) tutorial. Although SY used Blender, the same concepts can be adapted for Carrara. Here is the basic workflow.
- Open G2M default figure in Carrara
- Enter the vertex modeling room and ignore the protected topolog warning
- Do not add or subtract any vertexes
- Make sure subdivision is zero
- Use the vertex modeling tools to change the shape as desired.
- Remember, can also use the displacement brush - set strength to all the way down to 1 - then clean up with smooth setting
- When finished, export to wavefront obj file
- Set obj type/scale to Daz Studio morph target, include checkbox for morphs and skinning
- Open Daz Studio and load G2M default figure
- Edit figure to start morph loader pro
- Navigate to saved morph and accept, change its name if desired
- ** If you exported from Carrara using az Studio Morph scale, then you can choose Carrara scale when loading the morph **
- Morph will appear in parameters tab under morph loader pro - click gear icon to change parameters range if desired
- Use joint editor to get skeleton to match any changes in proportions
- Right click in parameers pane to bring up menu for joint editor
- from menu, use EDIT : Adjust Rigging to Shape
- VERY IMPORTANT - use parameters pane of morph for ERC freeze
- click accept
- save as support asset : morph asset
- should be able to start a new scene in Studio or Carrara and find your saved morph Note - default location for morph loader pro is at the figure level
Daz Studio Content Creation and Carrara "questions"...Yes, I think what is happening is that morphs loaded in Studio through morph loader pro are included at the figure level by default. You can change this as PhilW says during the morph completion process. You can place it at the actor level or elsewhere in the hierarchy. This step is included in the SickleYield FBM tutorial that I have linked elsewhere. Will add it here in an edit.
in other words, it is not Carrara placing the morphs there. If loaded through morph loader pro and not otherwise assigned, the morphs will appear on the top level in Studio, not the actor level.
EDIT: here is the SickleYield tutorial that cleared it up for me.
My Project: Brash Lonergan adventures - Warning AI Discussion PossibleThanks, Dart
i have been experimenting with SickleYields approach as linked in the video above. I think I almost have enough of a grasp of the basics to do a tutorial on G2M and G2F character creation with a workflow that goes from Carrara's modeler to Daz Studio morph loader pro and then back to Carrara. If so, I will post it in the No One Asked Me thread later this weekend. It is surprisingly (surprise to me) simple to do FBMs using Carrara even if limb proportions change - at least the basics. Up until now I have been ignoring creating Studio morphs. Instead, I have been editing the mesh directly in Carrara on a one-off basis. This has prevented me from taking full advantage of the auto fit function. With this SY method, will get much more utility from content acquired over time.
RESOLVED: M4 Elite Ethnic Faces (where's the INJ morph?)Poser Formats><content diectory>>Pose>DAZ' Michael 4>Morph Injections, where <content diectory> is the folder you installed to. If you aren't using PowerLoader (don't get a dialogue on loading Michael 4, which will let you choose to load morph sets with the figure and so won't need the injection pose) then you need to run <content diectory>\Runtime\Libraries\!DAZ\DzCreateExPFiles-m4 for your operating system first.
RESOLVED: M4 Elite Ethnic Faces (where's the INJ morph?)Hello,
I am trying to use one of my older products with DAZ Studio. I know I have to load my M4 differently than everything else. Problem is, although I purchased the above product, I can't figure out where it is located in order to use the morphs. Any direction would be appreciated. Thank you in advance.
Reinstalling Daz 3D Studio over possibly corrupted versionThanks for the suggestion but strangely the only Daz items that show up in the filters list are " Daz Studio 3 Promo Video : Map Transfer and "Interactive Lessons for Daz Studio 4.9" as well as Daz Tutorials. There is no sign of the actual Daz Studio 4.9 application anywhere in that list, 64 bit or 32 bit ????
3D Art FREEBIE CHALLENGE-APRIL 2017- LET'S SPRING INTO EASTER FVOTM-Main ThreadI finally have my entry done.
Tommie's Grandpa insisited everyone get properly dresed up for Easter Sunday services at Allgood Babtist Church.
Easter Sunday
Freebies:
Die_trying's V4 morphs for Genesis (Tommie,Jesse, Grandpa Tom)*
Ramwolf's Genesis Morph Pack (third row second column) (Jesse, Grandpa Tom, Rev. Braggart)
Pin-up Girl Pack (Tommie)*
Ultimate Shader Pack (Chrome shaders—with reflection maps removed—for Tommie's wristwatch, earrings, and necklace)*
V4 Wrist Watch (Tommie)*
Ella V4 (Tommie's eyes)*
Sandra for V4* (Tommie's skin)*Stud Earrings for Poser (Tommie)*
Ella Hair for V4 (Tommie)
V4 Fae Top (Tommie)*
Genesis Evening Wear (Tommie)*
Belle of the Ball (Tommie's bow)*
Satin shaders (Tommie's dress)*
Findlay for Genesis (Jesse)*
Running shoes (Jesse)*Glasses (Jesse)*
R72 Leather shaders (Grandpa Tom's, Jesse's, and Rev. Braggart's shoes)*
M3 Pullback hair (Grandpa Tom)
Genessis Georgian Outfits (Grandpa Tom's, Jesse's and Rev. Braggart's socks and shoes)*
Genesis Pinstripe Suit (,Rev. Braggart, Jesse and Grandpa Tom[/url]*
REC Weaponry Shaders (Jesse's Gradnpa Tom's and Rev Braggart's shoe soles)
3Dtrue Pew (Pew)*
3DTrue Podium (Podium)
Paid For Items
Willow for Genesis 2 Female (Tommie)V4 Sport Trainer Shoe Pack (Tommie)
No-count Items
Genesis Evolution Head Morphs and Body Morphs (Both characters)
Wildmane Hair [Came with Daz Studio 4.0] (Jesse)
Need Help With Kids Base 4 and other items for KIDS4Open Question:
Did I make the right choice to go with Genesis 1 as my base? was there another potion with a Child Actor in place to select?
I did go to "My Daz 3D Library>Figures>Daz people (for the base figure) and then in other libraries for additional content & dialogue on loadign the base Kids 4 figure which will ask which morph sets you want to load" I did this the hair moved about but would not snap to fit on body there is a girl version and a woman version I have selected girl but is not working I am also unable to reach the make of this product I am unsure how no link to click if I have issues or questions or additional help needed ??? Im pulling my own hair with this really just need it to work as it was made to :(
Facegen now on sale...get it!Hi everyone,
I picked up Facegen Pro this morning and have (thus far) been unable to get it to work quite correctly. The morph does not show up in Daz. It's probably due to my non-default directory structure...
I've seen that for G3F the export path should be:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Female
However, I have no "Genesis 3/Female" directories in my Daz library. Here is my library folder structure:
G:\Libraries\DAZ Library\data
There are a few misc items in there, but nothing related to figures. In there are the following-> "3.0," "Age of Armour" and "DAZ 3D."
The "DAZ 3D" directory does not contain anything of relevance here: "built in content," "material ball" and "Nvidia MDL examples."
Rather, all my figure-related content appears to be in my DAZ Connect directories. Facegen seems to be happy to export to:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female
Which results in:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female\morphs\FaceGen\
I don't have any morphs show up in Studio, though.
Any ideas? I'm hoping it's something simple that I'm missing...

Thanks!
You cannot export things to a Connect Library so the path you set should be your normal daz library (where you add stuff from other stores, freebies etc)
Under the export tab in FaceGen you just need to add the path to your Non Connect Daz content Library (as attached image)
The problem is that my other libraries don't contain the G3F mesh, so Facegen gives an error when attempting to export.
Maybe I should start over and use DIM to install everything
Facegen now on sale...get it!Hi everyone,
I picked up Facegen Pro this morning and have (thus far) been unable to get it to work quite correctly. The morph does not show up in Daz. It's probably due to my non-default directory structure...
I've seen that for G3F the export path should be:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Female
However, I have no "Genesis 3/Female" directories in my Daz library. Here is my library folder structure:
G:\Libraries\DAZ Library\data
There are a few misc items in there, but nothing related to figures. In there are the following-> "3.0," "Age of Armour" and "DAZ 3D."
The "DAZ 3D" directory does not contain anything of relevance here: "built in content," "material ball" and "Nvidia MDL examples."
Rather, all my figure-related content appears to be in my DAZ Connect directories. Facegen seems to be happy to export to:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female
Which results in:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female\morphs\FaceGen\
I don't have any morphs show up in Studio, though.
Any ideas? I'm hoping it's something simple that I'm missing...

Thanks!
You cannot export things to a Connect Library so the path you set should be your normal daz library (where you add stuff from other stores, freebies etc)
Under the export tab in FaceGen you just need to add the path to your Non Connect Daz content Library (as attached image)







