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Daz 3D Forums > Search
  • Muelsfell Atlantis Armour for the Centaur 7 Male [Commercial]

    Yes, Centaur body was selected as the instructional thumbnail said.  Centaur was in the default T-Pose, no poses applied yet.  The only thing I did was apply a "character" morph to G3M (Brahm, actually) before I loaded the armor.  If the armor is loaded on a default centaur (no morphs applied), the helmet loads fine.  If the body is morphed first before the armor is loaded, everything loads in place except the helmet.  Not really a big deal for me either way, although it was kind of weird.

    This set really is awesome!  :)

    By

    Saba Taru Saba Taru May 2017 in Daz PA Commercial Products
  • M4 to Genesis 2 and Possibly 3 - Genesis Generation X2?

    Genx 2 and the required people plugins are all you need for the morphs.

    So with Genx2 and the plugs I should be able to transfer an "old" M4 face morph into a genesis 2 or 3 ... corret?

    By

    Alien Alloy Alien Alloy May 2017 in Technical Help (nuts n bolts)
  • Skin Builder 3 render competition - Closing Date 31st of May 2017

    Here's my first entry.  I had great fun trying this out, but I definitely need more practice.  Great script, though. The figure is my own morph on G3F base figure.

    Skin Builder items used for the skin:  default skin, freckles, veins, nail, eyes, and lashes.

    Marion

    edit: added the title which I forgot.

    By

    Knittingmommy Knittingmommy May 2017 in The Commons
  • ZDG random Daz Studio discoveries and questions.

    ok, it may just be easiest to make a morph dial that shrinks each seat back to 1% scale and moves it down into the seat. Somewhere in the past 60 pages was a hint that Fisty posted for selecting surface zones rather than fussing with D-formers to do that if you're rigging the seat back with bones. Otherwise, if it is just a stack of objects, then other ways may be just as easy.  I know a few hair styles use the shrink thing to hide bangs, so it can't be that difficult to fumble through.  Then set up an erc freeze dial to control the two shrink deals to swap between them. it may take some dsf file notepad++ editing as well.

    I don't think you can have a daz studio dial tied to opacity of multiple zones like that, to have one fade out as the other fades in, I don't think.

    I've just been a tad distracted this morning with paying bills and other stuff.

    By

    ZarconDeeGrissom ZarconDeeGrissom May 2017 in Art Studio
  • ZDG random Daz Studio discoveries and questions.

    I have not found an Nvidia card that MSI Afterburner will not run on.  I've used it on 2 Dell Laptops with Nvidia Quadro cards, one Ibuypower (Sager/Clevo) laptop with a GTX 560M, One Cyberpower laptop with a GTX 965M, and several desktop cards from various manufaturers (GTX 560ti, GTX 760, GTX 1060, GT 720 and others thaht I can't think of right now).

    I know there is a way to set up a morph dial that swaps geometry, it's an old trick that's been used since the old Poser days (before Daz Studio existed), I just have no idea how to impliment it.

    By

    JamesJAB JamesJAB May 2017 in Art Studio
  • JCM's morphs in Daz

    If you know, tell me please, what should be done for it? How I must ERC freeze my morph?

    By

    meseasis2 meseasis2 May 2017 in Daz Studio Discussion
  • Natural Petite Morphs for Victoria 7....

    Ryzen,

    You are right, the Genesis 3 female has relatively large breasts compared to an average adult female, but this is 3d and ... who built the G3f mesh?... You are also right in saying that if the mesh of the breasts is compressed by morphing then a texture made for the default G3f figure will also show that compression distortion. How much distortion you see depends on how far the morph is from the default and the level of detail in the texture.  You don't need to make new UV's per se, but that might be an option. Another way would be to repaint the texture to take the distortion into account. I can imagine that doing that by hand would be a nightmare but it may be that programs that allow painting directly on to a 3d figure and which then create the texture maps from the figure, might work (providing you paint on to the morphed figure). This needs the wisdom of a texture artist. 

    By

    IsaacNewton IsaacNewton May 2017 in Product Suggestions
  • Someone has developed a Character Preset to allow Carrara users to use Genesis 3 ?

    Thanks smiley  

    was wondering if wear it all read the target figure skinning  and transferred  to the clothes,
    or if the default G3 'general' skinning was like hardcoded in the transfer templates.

    was hoping it would read the JJ skinning instead.  save a couple of steps. 

     

    By

    Mistara Mistara May 2017 in Carrara Discussion
  • Victoria 6 vs 7

    Genesis 2 and 3 are both good. If you use Poser at all, Genesis 2 male and female are the last of the Daz figures that will work in it. Theoretically you can use Genesis 3, but it involves a lot of hoop-jumping which you may not want to deal with. It's easier to just use Genesis 3 in DS than to try and shoehorn it into Poser ;). This is only MY personal opinion, but while the base Genesis male and female figures look similar to each other, the flagship Vicky 6 morph especially looks very stylized to me while the Genesis 3 version of Vicky looks much more like a real person. If that doesn't bother you at all, then either generation is a good choice :). I still use Mike 6 a lot...almost as much as I do Mike 7 and Olympia and Gia 6 are both prettier than their 7 counterparts IMVHO ;). Your mileage may vary....hehe.

    Laurie

    By

    AllenArt AllenArt May 2017 in The Commons
  • A Couple of Observations About DAZ3D Sales

    For those of us that are building up our 'baseline' content library, bundles can be very attractive, IF they have a fair amount of stuff I can use.  Hair is probably the most useful product to me, in that it isn't easily modified (at least as far as I can tell).  The various hairstyles and hair length make these more attractive to me, if I don't have a very similar hairstyle in my library already.

    Original characters usually don't attract me, but if they have some skin textures, etc. that look significantly different than what I already have, and the price is really cheap I'll grab one.

    The number of clothing outfits in a bundle (if I don't have very similar clothing already) can also help attract me to a bundle.  Finally, if it's a 'baseline' character that is used a lot (Aiko, Girl, etc.), that can help make the sale as well.  Props can make bundles look more attractive too (jewelry, etc.), but again, only if they are something that I'll put to use fairly quickly.  Same for shaders, although I don't see these in bundles very often.

    Poses pretty much don't interest me at all.  Enough pose sets seem to trickle in via freebies, piggybacking on bundles, via freebies on other sites, etc. that I don't even consider buying pose sets separately.  Plus I like posing characters myself to begin with, and the poses I already have usually get me 'within the ballpark' for any pose I'm setting up.

    Character morph products initially were a priority to me, but at this point I think I have enough morphs for my colection that I don't pay as much attention to them.  'Wear them al/autofit' situations aside (still watching for a few of those).  That being said, if they are in a bundle and do something interesting that I don't have several other ways of doing already via other morphs, they may make a bundle look more attractive to me.

    So while I usually ignore most bundles unless they are on sale for some insane price (read: Cheyenne Bundle for $2), I don't dismiss them out of hand.  They can be a great way to help fill out your wardrobe, props, and hair library, but only if the bundle has enough clothing, hair, etc. items to make them sufficiently attractive, and if said items bought separately, even when on sale, are collectiely higher than the current (sale) price of the bundle.

    Probably the one exception to all of this was the Centaur 7 bundle that I ended up with during March Madness.  I didn't really have any need for most of that bundle, but as several other sales were going on concurrently, and by adding Centaur 7 stuff to my purchase, and with the gaggle of other items I was buying due to the piggybacked sales, I ended up saving even more money by adding Centaur 7 stuff.  The 'pro' bundle was well within reach, and I think there were a couple of products in the pro bundle that weren't specifically Centaur related.  I also needed 3 extra texture sets as part of the Centaur 7 sale to maximize the disoucnt stacking even further, so I felt I should get the 'baseline' items for those textures, so I ended up buying that pro bundle.  But only because it was a 'free' purchase (counting in the discounts it gave on the other products I snagged) that saved me even more money overall (this ended up being a $200+ purchase counting all the items from various sales, including the G2F sale).

    Of course, my 'baseline' collection of stuff was pretty sparse before this, so this all made sense.  I've since built up my library of stuff considerably, so a similar situation probably won't be as attractive the next time.  I've passed on a number of sales now because I already had suitably similar items in my library thanks to the March Madness disocunt stacking madness.

    So while bundles aren't my go to for stuff, what they have in them (that I don't have already and have use for), and the total price of those items I have use for, and how they affect other concurrent sale prices, well I at least give them a quick look.

    ---

    As I'm sure a few of us here have experience with, another site (gog.com) has sales all the time, pretty much weekly.  They include timers on their sales, so that you know how soon you need to move on a purchase.  This is helpful in that you have a timeframe to work with, should you need to move any funds around or whatever to make the purchase (say you are between paychecks).  The Daz sales team would do well to take a page from GOG's book on this, as GOG has a number of very happy customers, due to them keeping their customers 'in the loop'.

    By

    tj_1ca9500b tj_1ca9500b May 2017 in The Commons
  • Transfer utility and Marvelous Designer

    Hello everyone. I've been using the Daz Studio program for a little over a year now and the truth is that I've done a lot of things all this time. I recently discovered the program Marvelous Designer, which, as many of you know already, is a clothing and fabric simulator that can make clothes for the characters of Daz Studio among many other things. Well, I have been doing my tests with the program and I have made some simple garments for Genesis 2 and Genesis 3. The problem is that when I export the garments from Marvelous following all the steps of the tutorials I have found on the net and I I take Daz, I use the Transfer Utility tool to adjust the garments to the character in question and this, using the auto fit to fry it does not work well and the garment does not fit the character but swells and looks bad. I've had enough of going around google trying to solve the problem but I can not. Can anybody help me? Thank you all very much for your attention.

    By

    antoniotrek antoniotrek May 2017 in Daz Studio Discussion
  • JCM's morphs in Daz

    may be I do something wrong when I add a morph...

    No, I don't want to remove the previous JCM, I just want to combine in one JCM-Left Thigh BendUpSide two positions-when the left thigh is bending up and side, but when I do it, my first JCM morph is changing for the worse like in the third image

     

    By

    meseasis2 meseasis2 May 2017 in Daz Studio Discussion
  • JCM's morphs in Daz

    No, I don't want to remove the previous JCM, I just want to combine in one JCM-Left Thigh BendUpSide two positions-when the left thigh is bending up and side, but when I do it, my first JCM morph is changing for the worse like in the third image

    By

    meseasis2 meseasis2 May 2017 in Daz Studio Discussion
  • A Couple of Observations About DAZ3D Sales

    I fall into the category of "liberated power user"
    I never buy bundles or so called "original characters"
    I buy every face & body morph available and dial in my own and now have even more unique options with facegen artist pro.
    I have aquired the modeling skills to create ALL of my own unique custom clothing content both conforming an Dynamic

    The only thing I would ever spend money on is a major Stonemason sci- fi genre set.

    By

    wolf359 wolf359 May 2017 in The Commons
  • M4 to Genesis 2 and Possibly 3 - Genesis Generation X2?

    Good day!

    The question is very simple: What do I need to convert M4 morph/characters so that they can be injected properly inside a Genesis 2 or 3 container?

    I've been reading products descriptions and then all the plug-in that are required and I'm getting an headache, so can someone please simply summarize to me what the heck do I need? :D

    By

    Alien Alloy Alien Alloy May 2017 in Technical Help (nuts n bolts)
  • JCM's morphs in Daz

    Can anybody help me in my question? I made several JCM's morphs for dress: Left Thigh Bend forward and Left Thigh Bend side, now I want to create another morph-Left Thigh BendUpSide, but I can not do it, because the morph Left Thigh Bend forward changed with mistakes

    1 photo-till new morph

    2 photo-what I want

    3 photo-after new morph

    By

    meseasis2 meseasis2 May 2017 in Daz Studio Discussion
  • Saving Pose Subset

    Eyes clamped closed sounds like a morph issue, which would be on the root figure node rather than the head.

    By

    Richard Haseltine Richard Haseltine May 2017 in Daz Studio Discussion
  • 3D Print
    Where is the line drawn though? Say I take the base geniuses 3 female and morph it until until it's unique and visual appearance is unlike anything published in the store expect for the fact that it resembles a human. Now say I export the file obj and so on to be worked on in another program altering the figure further. There's nothing left of the skeleton I've lowered my poly count my mesh is altered. It can't be reversed back into the original geniuses form all likenesses are gone. Using daz as nothing more than a base reference for the human anatomy. At what point does my endless hours of work constitute as my own design.

    When you start with your own mesh and not anything made by DAZ or a PA

     

    I understand your point but would it not be a different mesh at that point, what say someone imports the mesh into blender, deletes and rearranges vertices into a perfect sphere? If I melt down a gold ring, and cast it into my own design it wouldn't be infringing any kind of copyright. It be incredibly hard for the previous jeweler to make a case for it.

    If you want to start from scratch, do so. If you use someone else's work (in this case Daz') then you are bound by their terms.

    By

    Richard Haseltine Richard Haseltine May 2017 in The Commons
  • Ice Dragon Art WIP's

    Before hitting "post comment," I read my post and realized I really only have one point.  Biscuit has a free set of tutorials at another site.  Although officially for Poser, the tutorials will apply equally to users of Studio and Carrara. 

     

    Sorry you are frustratd but I hope you persevere.  IMHO, the program enhances the value of all the clothing-related and figure morph content sold in the Daz store.  I know that it has enabled me to buy items designed for shapes/figures that I don't own.  Its tools will give you many more options (or ease of exection) for your art.

     

    I'm no expert on VWD but I use it often and I think the following is true.  It should work "natively" with Poser, meaning without an additional plugin.  The plugins for Daz Studio and Carrara pass the meshes to the program and then pass the result back - they don't have much impact on the drape within VWD..  So, the actual manipulation of parameters within VWD should be the same no matter which program you are using.  There is a set of free tutorials by Biscuit at that other site.  The Biscuit tutorials should still apply for someone using Studio.  I have been hesitant to do a screenshot tutorial in my "no one asked me" thread for fear of the deletion monster. 

     

    Once you get VWD working, it may radically improve the ease of using clothing designed for one figure on another - at least it does in Carrara with its built-in modeling tools.  The bridge to Hexagon would hopefully do the same for Studio.  I predict that you will love it when you get it up and running.

    By

    Diomede Diomede May 2017 in Art Studio
  • ZDG random Daz Studio discoveries and questions.

    So, noticed that you are running EVGA's overclocking utility.  I tried it once on an older Dell Precision notebook.  and it locked the card down to the safe mode 100mhz speed when I tried overclocking it.  From the research I did while trying to fix it, I found that it's a pretty common issue with that software.

    Normaly I use MSI Afterburner and have had no issues with it. (Quadro 4000M, Quadro K5000M, GTX 760, GTX 560M, GTX 965M, and GTX 1060 are all cards I have overclocked with this software)  It is a little more conservative in how far it will let you OC your cards.  I was trying to squeeze a higher clock out of that Quadro 4000M, with Afterburner I maxed the settings out and had a GPU temp of 72c under full load.  So I downloaded and installed EVGA's utility and cranked up the OC a bit, it worked fine.  Tried a second time with the next step up OC and as soon as I hit apply, 100mhz and it wouldn't budge.  Tried uninstalling the drivers, reinstalling, tried older versions, nothing helped.  Ended up fixing it by uninstalling the GPU drivers and then uninstalling the EVGA software with no GPU driver installed.  That was a very frustrating evening.

    On a side note, just for your info.  The GTX 1060 6GB version is very nice for Iray renders. Stock clock on the benchmark scene
    GPU only = 4min46sec
    GPU + CPU = 4min4sec (Computer = Dell Precision T7500 - Dual Intel Xeon X5570 @ 3.13 GHZ 24GB RAM)

    And here is the kind of work my GTX 1060 is getting in Studio.  Every single bit of light in the scene is a shader.  Every single light fixture in the ceiling, the ring of lights in the baseboard, and all of the screens and consoles are emithing light.

     

    Onward to a question!  Is there any way with the figure setup tools to set alternate geometry?  I'm trying to have one figure that can just switch out the chair back as needed.  geometry is not the same, so I can't use a morph.

    By

    JamesJAB JamesJAB May 2017 in Art Studio
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