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Daz 3D Forums > Search
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.
    ...body and face morph resource kits can go a long way for getting a younger appearance.

    By

    kyoto kid kyoto kid June 2017 in The Commons
  • Genx2 transfer issue soto's vincent

    hello all,

    i can't seem to transfer soto's vincent head morphs thru genx2 for any target figure. could i do it with mlp? if so, how will the geometry match for genesis? morphs can be used for either m4 or f4 base? i've tried both in genx2.

    thanks

    By

    j_stnk j_stnk June 2017 in Technical Help (nuts n bolts)
  • Preview - First Look at Avalon Hair for Genesis 3 Male (& Female)

    I am currently working on the hair shaders for Avalon Hair, but in the meantime, here's a look at the Ponytail Scale Adjustment morph:

    By

    avmorgan avmorgan June 2017 in Art Studio
  • Whale/Dolphin Anthros Anyone?

    My freebie pack (in my sig) includes an Orca skin (Michael4 UV map), but no morph.

     

    By

    Oso3D Oso3D June 2017 in Product Suggestions
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    "My fav scenario is when a female is released and then comes the chanting for her male counterpart, HUH?! G3M + morphs = male counterpart."

    Copied and pasted from the "Amber"thread:
    ". I noticed that Amber loads in shorter than Rayn or Skyler, perhaps she's a younger sister?......
    What I would really like to see is a boy who is around the same age and style as Rayn."

    Again Completely ignoring the youth morph options for the G2/G3 males and calling for a separate purpose built "Boy" Character to be built and sold.

    You may not have noticed that 3DU's characters tend to have a specific visual style. If I just wanted a younger male character I could use Growing Up or Tween Ryan 7. I was specificly asking for a character in the same style as Amber, Rayn, Skyler, and Haley.

    By

    Zylox Zylox June 2017 in The Commons
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    I admit I have no modelling skills. I manage a few clothing morphs in Blender using the sculpt tools and I guess that I could do the same for facial features but I tend to rely on the morph packs and Zev0 add-ons to create my characters. I'm pretty sure that I never use out-of-the-box characters which is why I buy so few of them. Normally, the ones I buy are for the skins, not the shapes. I've also complained at the lack of "real people' in the character collections but, again, I would buy them for the skins and, perhaps, the HD details (I still haven't figured how to add such detail by creating Normal maps).

    ...same here on the modelling skills as Hexagon is the only programme I have that I can actually work with (when it doesn't freeze of crash).

    Back when I started in this it V4 had just been introduced, and I spent months working at creating a viable teen character from V4 for myw story using different morph sets and DFormers (I even pushed it as far as creating an 8 year old using proportion and growth charts).  The character mixer in 3.1 was an interesting first step towards Genesis, but somewhat of a resource hog as a single character had the "weight" of the two that were used.  While I eventually became pretty adept at creating a younger more petite character, the real hang up was clothing fits. I could still only use V4 clothing without either having to resort to a third party conversion tool (which was often hit or miss) or dealing wth the tedious process of manually fitting clothes using DFormers. (V4 skimpwear on a young character just isn't right).  Even so, the latter process often textures to stretch unrealistically.

    Both Genesis and GenX were godsends as I finally had far more versatility.  With GenX I could mix in morphs like the Steph4 NPMs and shapes, like the various Thorne characters I had  The bonus was with extra fitting clones that were available, I could use pretty much any clothing I had in my library, so I now had clothes that were more appropriate for the characters I was creating without going through a lot of painstaking manual work.

    These days I have a fairly extensive library of different morph resource kits for G2/G3 along with utilities by Zev0 and others to further "fine tune" my custom designed characters.  It now comes down to "do I need that latest "cute kid character" from 3D Universe, Or that other young teen character when I have the resources already to just do it myself? 

    By

    kyoto kid kyoto kid June 2017 in The Commons
  • Exporting morph targets

    You must check the "export object with morph and skinning" in the .obj export tab.

    By

    DUDU DUDU June 2017 in Carrara Discussion
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    "I love the Genesis concept, and my main 'wish list' at the moment involves products that allow you to move clothing between the generations.  Especially the 'way back characters from the V1/V2 days.  Yeah there is Wear them All, clothing converter, etc., but this area can always use improvement."

    The problem with alot of the content from that era is that the geometry/topology is  often quite horrible to be frank.
    Because I still have poser 6 installed on my older mac,I still have my original poser4 geometry folder .

    I actually shudder when I open up some older vicky or Mike2 clothing geometry meshes in a modeling app particularly now that I am a content developer for The genesis figures.

    "In my mind, this is more of a marketing strategy choice by the various content providers. By designing clothing for a specific non-base model, they are of course expecting you to buy their model.  By building a family of characters around a specific non-base model, well you have to buy that 'hub character'."

    Business is Business and people
    have to eat.smiley
    However such a "marketing strategy is a complete subversion of the reason the genesis technology was developed in the first place and I personally refuse to go back to that old paradigm.. no offense to the PA's''


    "I get that there may be legitimate reasons to build special clothing for certain characters (The Freak/She Freak have radically different proportions than the Genesis base characters, so in their case special clothing may br required to deal with poke through, etc),"

    My personal standard for my content is that if I get major poke though as soon as I morph outside the  "Northern European Ideal" ,, well that clothing item has FAILED and its back to the modeling app for some vertex pulling.
    If not then "autofit" has no credibility

    Here is the G2 male with a fairly extreme body shape wearing the "Administrator"
    from my private collection.
    No major visible poke through.. this is my standard for clothing.

    By

    wolf359 wolf359 June 2017 in The Commons
  • Saving out a shape preset

    Yes, the custom face morph has been already saved out as a morph asset so that's been done for while now but in my desire to be fully original I did a body shape too, which I like just fine but you know the drill.... custom shapes always create issues with clothing in one way or the other but working from house shapes, esp if clothing you know of, already has most or all of those house morphs in the clothing, any published artist is going to use the house morphs.  Perhaps some day that won't matter at all any more but for now there are just too many variables and I hate making fit morphs! 

    I'll give the Shaping Preset save out a try.  Thanks Richard very much!

    By

    RAMWolff RAMWolff June 2017 in The Commons
  • I tried yet again...

    Yeah, I finally found it by accident. Thanks. I also realized that I hated the interface so much that when Studio 4 came out, I never got the morph packs for Genesis 1, so it makes working with the only Genesis dolly I have (YT Julie) kind of difficult.

     

    I'm almost thinking it's not worth getting those packs, even though they're now under ten bucks for the both of them: it seems that G7 is such a better figure in every way that it might behoove me just to start from scratch at that level.

     

    This is very frustrating for someone used the Studio 3- that was intuitive and far more customizable than 4. For example, I can't even figure out a way to get a Render button up on the 3D Bridge Toolbar.

     

    But thanks again,

     

    ..Joe

    By

    joegerardi joegerardi June 2017 in Technical Help (nuts n bolts)
  • Facegen now on sale...get it!

    I've never seen that show, but the pics I've found of the actor look a lot like your morph. Sorry for discouraging you. :/

    The main difference I can see from your morph is that his mouth in repose seems less wide, and when it's as wide as your morph's mouth, he's usually smiling a bit more. Lower lip on the real man seems fuller, and the nose wings wider (though it's hard to tell for sure without a closeup on your morph's face). If you have a tool for scaling or positioning each eye separately on G2M, it looks like the left eye on the real man is either larger or lower than his right eye.

     

    thanks for the details! i'll check those points you've mentioned. and rendering a closeup shot the size of those web pics to compare 1:1 should have occurred to me.. i think i've seen a post in the thread about eyes, separating etc - another one to check. very helpful ^^

    By

    manekiNeko manekiNeko June 2017 in The Commons
  • Anime club

     

    This image was rendered by Carrara like all the images on this thread, because Daz Studios just won't render this way :P  All horray for Carrara :P

    This is an anime character created by Futepen, her name is Sera. I use her a lot. You can see my gallery she is there. You can download her at the creator's website @ http://web.archive.org/web/20160416114235/http://www42.tok2.com/home/futepen/meigaten.html on the link that say [Sera V3] ワンピーススカートセット Morph and skin used on the image: Sera 3types http://www.sharecg.com/v/54878/ Little Sera http://www.sharecg.com/v/55067/

    By

    Hatsune Miku Hatsune Miku June 2017 in Art Studio
  • Saving out a shape preset

    A shaping preset should work - in the options menu use the menu to select only Active Morphs if that's the result you want. Have you saved the custom morph as a morph asset?

    By

    Richard Haseltine Richard Haseltine June 2017 in The Commons
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    "My fav scenario is when a female is released and then comes the chanting for her male counterpart, HUH?! G3M + morphs = male counterpart."

    Copied and pasted from the "Amber"thread:
    ". I noticed that Amber loads in shorter than Rayn or Skyler, perhaps she's a younger sister?......
    What I would really like to see is a boy who is around the same age and style as Rayn."

    Again Completely ignoring the youth morph options for the G2/G3 males and calling for a separate purpose built "Boy" Character to be built and sold.

    and GenX

    for prepubescent characters that works well with a 50/50 mix

     

    its actually the young skins without grown male body and facial hair thats the thing in short supply.

    By

    WendyLuvsCatz WendyLuvsCatz June 2017 in The Commons
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    "My fav scenario is when a female is released and then comes the chanting for her male counterpart, HUH?! G3M + morphs = male counterpart."

    Copied and pasted from the "Amber"thread:
    ". I noticed that Amber loads in shorter than Rayn or Skyler, perhaps she's a younger sister?......
    What I would really like to see is a boy who is around the same age and style as Rayn."

    Again Completely ignoring the youth morph options for the G2/G3 males and calling for a separate purpose built "Boy" Character to be built and sold.

    By

    wolf359 wolf359 June 2017 in The Commons
  • Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

    well you can always use the geometry editor to create a set of sleeves only you fit to the second pair of arms with the transfer utility

    By

    WendyLuvsCatz WendyLuvsCatz June 2017 in The Commons
  • Facegen now on sale...get it!

    indecision... frown... sad... crying    so much for my skills..

    he's supposed to look like Matt Bomer - the White Collar con man slash FBI consultant..
    well, i guess i'm really far, far away from the mark then.

    I've never seen that show, but the pics I've found of the actor look a lot like your morph. Sorry for discouraging you. :/

    The main difference I can see from your morph is that his mouth in repose seems less wide, and when it's as wide as your morph's mouth, he's usually smiling a bit more. Lower lip on the real man seems fuller, and the nose wings wider (though it's hard to tell for sure without a closeup on your morph's face). If you have a tool for scaling or positioning each eye separately on G2M, it looks like the left eye on the real man is either larger or lower than his right eye.

     

    By

    Odaa Odaa June 2017 in The Commons
  • Product containing "Asian Face Shape 03" Morph

    Hey, thanks a lot, yep it's People of Earth - Faces of Asia. Just added to my library - luckily it was currently discounted. Regarding the figure: The morph was part of character dial presets someone shared with me as screenshot. Found all of them in my parameters tab but that Asia Face Shape.

    Glad to help :)

    By

    seeker273 seeker273 June 2017 in The Commons
  • Product containing "Asian Face Shape 03" Morph

    Hey, thanks a lot, yep it's People of Earth - Faces of Asia. Just added to my library - luckily it was currently discounted. Regarding the figure: The morph was part of character dial presets someone shared with me as screenshot. Found all of them in my parameters tab but that Asia Face Shape.

    By

    Rod Wise Driggo Rod Wise Driggo June 2017 in The Commons
  • Product containing "Asian Face Shape 03" Morph

    Sorry, figure is G3F. The morph might be part of a commercial product, the figure I need it to be dialed in is not.

    By

    Rod Wise Driggo Rod Wise Driggo June 2017 in The Commons
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