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Daz 3D Forums > Search
  • Possible to save morphs and how?

    Yes, dial morph. Thanks for your reply!

    By

    Genevieve Laroche Genevieve Laroche April 2017 in New Users
  • IRay, UE4 and DAZ Tech Discussion
    You can't transfer a model with materials attached between different environments at the moment. You have to 'rebuild' materials in the shader in the new environment. This is because of differences in the various environments. This isn't as problematic as it might first seem but there is a bit of a learning curve. I'm sure with time this will be solved, but the community as been talking about 'solving' this for 20 years so who knows. Part of the problem is that the technology keeps evolving, that there are only so many hours availabe for doing development and trying to create a method for moving materials between environments remains a moving target. PBR is providing some much needed standardization and the ubiquity of Substance is now making this much more of a reality, so we may be on the verge of actually cracking this nut in the near future.

    As for the emissive, nonesuch00 is right, it is a pretty simple fix really. Take a look at some of the tutorials on the UE4 site and that should do what you need. Also, a quick youtube search on 'emissive materials in ue4' should give you a list of videos to watch if you like that format.

    Thank you kindly.

    By

    ShawnBooth ShawnBooth April 2017 in The Commons
  • Suggestions for kitbashing Soul Calibur V4 characters?

    Head Morphs

     

    Victoria 4 Head 1

    Aiko 4 Head -.5

    FaceHeart .5

    FaceLong .2

    FaceRound -.5

    FaceSquare -.5

    CheeksSink .5

    EyesSize -.2

    EyesSlant 1.7

    NoseBump -1

    NoseSize -.5

     

    Aiko 3 Morph

     

    EyeRound .6

    By

    Greycat Greycat April 2017 in The Commons
  • Will's Freebies

    Of thos I have only Mil Dog LE, I don't know if it has a chihauhau morph but one of the weird  hairless dogs would be interesting.

    By

    nonesuch00 nonesuch00 April 2017 in Freebies
  • Figure Metrics has me beyond frustrated!

    I have a pretty long list of morphs nowdays & it's been a while since I used the product, back when I have only a very few morph sets, but it was frustrataing then too to have the different morphs cause measurements to tug back and forth in size although I eventually just accepted good enough for the intended 'body type'.

    Having things go back and forth sounds like having an irresolvable selection or morphs and properties, so that the code has to further tweak one morph to make up for theffects of another which is then itself wrong and needs tweaking, knocking the first off its target value and so on.

    By

    Richard Haseltine Richard Haseltine April 2017 in The Commons
  • Centaur 7

    Hehehe well I didn't get the bundles but just the parts I wanted so I probably spent way more then I can afford but I had to do it!! there's a bit of George  and a bit of Toon and ummm oh yeah draft horse morph and enlarged the hooves and he's wearing Trading Floor Jacket,shirt and tie and Adrian hair

    By

    carrie58 carrie58 April 2017 in The Commons
  • license

    Renders of all models sold at Daz 3D, regardless of who the vendor,   yes, as far as artwork goes.   That is what you are paying for when you buy something in Daz' store,  the license to install said model onto your computer and then render images and scenes using it/them.  That is exactly what the EULA says. 

    Terms of Use. Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings, (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the Content in User’s other works, and (iii) publish, market, distribute, transfer, sell or sublicense User’s two-dimensional animations, renderings and other works; provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.

    By

    Chohole Chohole April 2017 in New Users
  • Suggestions for kitbashing Soul Calibur V4 characters?

    What about Phantasie? This V4 outfit looks pretty similar to hers.

    Yes! PERFECT!!! yesyesyes It's even got a nice bunch of poses! Retexturing to get the accurate colors will be a snap; this outfit even has the ribbons, which I was puzzling out how to adapt from other outfits

    Now all I need is a character morph that looks like her, and I'm in business. I'm not sure if the image I posted earlier is official or fanart; here's another one with a close-up of her face that I'm pretty sure comes straight from Namco/Bandai:

    Cassandra has a young, slender-curvy-athletic figure with a soft oval face and large green eyes, so the character should have those features. Do you recognize the character used for the Phantasie promos?

    P.S. While we're on the subject, what V4 outfits would work best to reproduce the look of Cassandra's big sister Sophitia and her niece Pyrrha?

    Aiko 4 comes in mind if you're on Generation 4, maybe even with just the base and dialing some morphs you can come really close to this, and then textures of a pale V4 character on top of it.

    By

    valzheimer valzheimer April 2017 in The Commons
  • Suggestions for kitbashing Soul Calibur V4 characters?

    What about Phantasie? This V4 outfit looks pretty similar to hers.

    Yes! PERFECT!!! yesyesyes It's even got a nice bunch of poses! Retexturing to get the accurate colors will be a snap; this outfit even has the ribbons, which I was puzzling out how to adapt from other outfits

    Now all I need is a character morph that looks like her, and I'm in business. I'm not sure if the image I posted earlier is official or fanart; here's another one with a close-up of her face that I'm pretty sure comes straight from Namco/Bandai:

    Cassandra has a young, slender-curvy-athletic figure with a soft oval face and large green eyes, so the character should have those features. Do you recognize the character used for the Phantasie promos?

    P.S. While we're on the subject, what V4 outfits would work best to reproduce the look of Cassandra's big sister Sophitia and her niece Pyrrha?

    By

    joea64_bdfaa5ca94 joea64_bdfaa5ca94 April 2017 in The Commons
  • Figure Metrics has me beyond frustrated!

    I have a pretty long list of morphs nowdays & it's been a while since I used the product, back when I have only a very few morph sets, but it was frustrataing then too to have the different morphs cause measurements to tug back and forth in size although I eventually just accepted good enough for the intended 'body type'.

    By

    nonesuch00 nonesuch00 April 2017 in The Commons
  • Figure Metrics has me beyond frustrated!

    You need to tell it which moprhs/properties to use for the measurements you want to chnage - there are presets for some figures, and you can create your own so you don't need to keep doing the same work.

    So is there a list somewhere to help us know what morphs/properties should be used where?  Like underbust circumference, What do we use for that?  Just seems like if the catorgies were created, then the vendor could have finished by assigning the morphs.  I wouldn't expect the "shoulder to shoulder" measurement to change the size of the legs.  maybe i am not liking it as much because i had the mindset of this was a put in your numbers and go product, and not a fill out a map of the whole human body and then put in your numbers. 

    The problem would be that different people would have different morph sets available. I'm not aware of a list, and I don't have one of my own, but it might be an intresting project to try to compile one - perhaps a forum crowd-sourcing exercise.

    By

    Richard Haseltine Richard Haseltine April 2017 in The Commons
  • Looking for crooked/bad teeth morphs...any help?

    Unfortunately, they didn't re-release it for genesis 3. Not sure if those would transfer with GenX.

    For genesis 3 you do have teeth irregular in basic morphs: https://www.daz3d.com/genesis-3-female-head-morphs

    Also have lots of ways to get crooked/missing teeth in 200 morphs: https://www.daz3d.com/200-plus-head-face-morphs-for-genesis-3-female-s

     

    By

    Toonces Toonces April 2017 in The Commons
  • Suggestions for kitbashing Soul Calibur V4 characters?

    First of all, yes, I know, I know - V4 is downright venerable. So sue me, I love her. winkheart

    Anyway, I'm interested in kitbashing several female characters from the video game series "Soul Calibur" (there are a couple of characters based on Ivy and Taki already) using the V4 base and existing character morphs/textures and outfits. Right now, I'm especially interested in doing a character based on Cassandra Alexandra, Sophitia's younger sister (and Pyrrha's aunt). There are quite a lot of images of her on the web, but this will do for an example:

    There are some components I can figure out easily enough - the gloves and boots (though I'd like some suggestions for how to reproduce the boot tops), for example, and the ponytail hairstyle can easily be replicated with MayaX's '50's Ponytail at Rendo. Pretty fair lookalikes for Cassandra's sword and shield should also be reasonably easy to find. What I need help with is mainly the best character morph to use and the base outfit (her underpants/panties are no problem; it's the top that's tricky - I'm wondering if one of the tops from a steampunk outfit could be adapted, for instance Infamous/Scandalous: https://www.daz3d.com/infamous-scandalous-bundle-for-v4 ). Any suggestions?

     

     

    By

    joea64_bdfaa5ca94 joea64_bdfaa5ca94 April 2017 in The Commons
  • Centaur 7

    Kudos and amazing work!

    I really like when people think outside the box and do something really different.

     

    (Of course, glancing at a promo, I'm stuck wondering... wth didn't anyone ever come up with a zebra morph/skin for Daz Horse 2?)

     

    By

    Oso3D Oso3D April 2017 in The Commons
  • Centaur 7

    I appreciate it too I just need more information as I do not use DAZ studio much so have to know what I need to adapt for iClone,

    geografts are a 50/50 risk but can be used as separate figures linked if needed

    likewise Geometry shells need to be made props then fitted with the transfer utility

    its all doable and I do it often

    but if things like hairs and outfits sway me as the ones in the pro bundle are it gets very tempting, I have wishlisted it for those alone, 

    I am needing dental work or I prob would toss it in my cart now am hoping a few renders and other users trying stuff will give me more incentive.

    By

    WendyLuvsCatz WendyLuvsCatz April 2017 in The Commons
  • Centaur 7

    on the off chance someone FBX exports it please let me know how that goes.

    I gather the transition uses a geometry shell so I would need to replace that with a transfer utility conformed pieice (doable after creating a prop and using geometry editor)

    the geografts may or may not work, some export perfectly rigged to iClone others dissapear leaving only the rigging no mesh, there is no way of predicting which will happen, 

    By

    WendyLuvsCatz WendyLuvsCatz April 2017 in The Commons
  • New Live Tuition Rigging Masterclass with Esha (commercial)

    Rigging is of course one of the more challenging steps of creating content. In this new live webinar we’re applying rigging to something very specific during this two hour session; necklaces.

    We start with learning how to rig a base necklace and then moving onto more complex examples. Learn how to bring your designs to life with Esha’s thorough demonstration of the rigging process.

    Gaining live tuition on rigging is a top investment for your workflow and the application of rigging you'll see in this session can be easily applied to other props and clothing.

    It’s all done step by step, turning your fixed creations into animatable props.

    We'll be sharing this as a live masterclass then the recording of this will be available in the DAZ store.

    In this masterclass we go through in detail:-

    • The Transfer Tool
    • Tweaking Weight Maps
    • JCMs
    • Creating a base (or simple necklace)
    • Creating a poseable necklace
      • Adding additional bones
      • Adjusting for movements and body shapes
    • Generating a Necklace with Pendants
      • Rigged
      • Rigid Follow Node

    Q&A sessions are included after each section; take advantage of this live webinar and drill down to explore your rigging problems with these kinds of props.

    Webinar Date, Time and Duration

    Saturday May 6th – 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)

    The session is to last up to 2 hours.

    image

    Presented by Esha

     

    By

    Digital Art Live Digital Art Live April 2017 in Daz PA Commercial Products
  • Looking for someone to create proper anime head for Genesis. Willing to pay as needed.

    ib4 Hitomi, Aiko4, Star, Anime Character Builder spam. I mean proper anime head like the ones you see in Miku Miku Dance.

    What I want:

    1) Head only
    2) Either female/male
    3) Ability to morph eye into different shapes (if possible)
    4) seperate surfaces/material groups for:
    - eyelash
    - sclera
    - iris+ pupil
    - skin
    - lips
    5) basic set of expressions included:
    orig01.deviantart.net/6523/f/2…
    5) specifically geografted to fit Daz3D Genesis figure similiar to this: amyaimei.deviantart.com/art/De… (do note it must be for Genesis 1)
    6) Also free reign to use for commercial use (thinking RWBY- like anime with Patreon support)
     

    By

    Tryhard Tryhard April 2017 in The Commons
  • Centaur 7

    You can always use GenX to transfer the desired female morph over to G3M, and then combine this with the centaur geograft to create a female centaur.

    By

    Havos Havos April 2017 in The Commons
  • Mature characters for G3F

    I get the impression that for mature and older characters in gen4 the age was nearly all in the skin. There was some morphing, but I don't think normal maps were so common, so most of the age was painted on. Looked fine from most angles, but sometimes fought with the lighting.

    I picked up Jun G3F from Renderosity, and that's actually an issue she has, surprisingly. Apart from a slightly saggy bosom, all of her age is in her texture and not in her head morph. Which, given that Aging Morphs are a merchant resource and not hideously expensive, is kind of baffling. You wouldn't even need to include it as part of the sculpt, just dial in the age and package it appropriately.

    In any event, since I do have Aging Morphs, dialing in age that keeps her from looking oddly smooth at different angles wasn't particularly hard.

    I do think default Genevieve 7, Mei Lin 7 and Monique 7 could easily work for mid 30s out of the box, and Olympia 7 and Lilith 7 would do for early 30s.

     

    By

    vwrangler vwrangler April 2017 in The Commons
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