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Question about Darkseal's products
No, a morph injection would be a pz2 file, I believe. Cr2 is a rigged figure, like a character, clothing...or a rigged (as opposed to morphing, parented prop) hairstyle. The latter is what the thing *seems* most like, that or a rigged helmet.
Question about Darkseal's productsSo... Hybrid Queen for V4: https://www.daz3d.com/hybrid-queen-for-v4 I noticed that it's a CR2 figure. Does this mean that it's a morph injection that uses V4 or...? Because it seems like it has materials and a head attachment from the promo image.
Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!The V4/M4 I think is my issue, That makes sense now.
I have been migrating off of those older figures anyway. So now that I know what the issue is, I will use GenX to transfer the shapes and leave them behind.
Modeling Objects in Carrara - Q&A - Come One and AllI tested a morph load against the object file I started with (IE: not modified), and it's fine. The facets are showing the same values. I've shut off smoothing and everything I can think of to keep it the same.
I'm flummoxed.
Usually if morph loader won't load something it means you either added/deleted a vertex somewhere or somehow changed the vertex order. Hard to say without seeing the two models though.
Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!Connect does not automatically encrypt files, it is the asinine "Cloud" folder and placing every item in its own sub-folder that breaks referencing files. I morph the heck out my characters when used in scenes and they still only take about a minute to load
For Victoria 4/Michael 4 this si potentially an issue - which is why those are no Connect-ready. For Genesis or later there is no issue with the way the files are split, it has always been possible to have support assets for a figure spread across multiple content directories. Some add-ons with hard-coded relative paths in scripts can be an issue, as they could if moved under a non-Connect install, butt hose will fail on first load and are the exceptions.
Update 1.3: SimTenero Randomizer [Commercial]Does someone allready saved the morph selections for G3F Head and Body Morphs and would be willing to share the file?
Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!Connect does not automatically encrypt files, it is the asinine "Cloud" folder and placing every item in its own sub-folder that breaks referencing files. I morph the heck out my characters when used in scenes and they still only take about a minute to load
I never said that Connect encrypts all files. I said those that are cause a problem for me.
Can you give more details about "it is the asinine "Cloud" folder and placing every item in its own sub-folder that breaks referencing files." as I need to figure out a workaround for this.
Considering what my system is like compared to what you describe yours is like, it is obvious to me we are not doing the same things.
Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!Connect does not automatically encrypt files, it is the asinine "Cloud" folder and placing every item in its own sub-folder that breaks referencing files. I morph the heck out my characters when used in scenes and they still only take about a minute to load
Modeling Objects in Carrara - Q&A - Come One and AllI tested a morph load against the object file I started with (IE: not modified), and it's fine. The facets are showing the same values. I've shut off smoothing and everything I can think of to keep it the same.
I'm flummoxed.
Modeling Objects in Carrara - Q&A - Come One and AllFrustratingly, I cannot get the morph loader in Daz to accept the displaced geometry. Keeps talking about mismatch.
sigh
Back to the drawing board.
That is probably due to a mismatch of the resolution you are using - ensure that everything is set to Base Resolution - and of course don't do any edits to the mesh that changes the number or arrangement of vertices, other than moving them around.
Genesis Clothing Poke-Through in PoserI don't use version 1.2.0.12 of the DSON importer because it is too buggy. I use the last Beta version, 1.1.3.49, which may be available in your product Library. 1.1.3.50, which was the previous released version, is essentially the same and works well too if you happened to have downloaded it in the past.
If that doesn't help, you can use the Morph Brush..
Modeling Objects in Carrara - Q&A - Come One and AllFrustratingly, I cannot get the morph loader in Daz to accept the displaced geometry. Keeps talking about mismatch.
sigh
Back to the drawing board.
[Just Released]- The Fallen One for Genesis 3 Male [Commercial]I got over excited when I saw the banner for the sale today or should I say a one second glimpse without really looking at it properly I just saw a monster but in my head I saw fallen one then saw was no monster but went through each products promos and saw it was a promo render for an entirely different type of product and relooked at the banner the creature was looks like the daz zombie morph but in my mind I saw fallen one even though both look completely different
That's my Boogeyman mixed with another morph. Maybe Mathias? Can't tell, but looks like a vampire of some sort. Pretty cool promo :)
[Just Released]- The Fallen One for Genesis 3 Male [Commercial]I got over excited when I saw the banner for the sale today or should I say a one second glimpse without really looking at it properly I just saw a monster but in my head I saw fallen one then saw was no monster but went through each products promos and saw it was a promo render for an entirely different type of product and relooked at the banner the creature was looks like the daz zombie morph but in my mind I saw fallen one even though both look completely different
Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!It is very likely my use case is not the same as yours.
Simply, I have Genesis 2/3 characters that use (meaning not set at 0) hundreds of shape morphs which would have to be loaded in order to render the character.
Many morphs suchs as expression or symmetrical shape morphs use other underlying morphs.
I can click on "Currently Used" and see more than 100 morphs. One trick I have recently learned is to use GenX to create a single morph of that character. My load times have dropped singnifcantly because I am loading a single morph vs. the 100 or so I previously loaded.
The Renderosity items reference items that are now encrypted in DAZ connect. Since they cannot read those items due to encryption it fails with file cannot be found. In these cases I have to roll back to the DIM version of the item assuming that it exists. Encrypted items and DAZ Connect items cause errors with the Photoshop Bridge as well. Mainly because the Daz Connect Library is protected by DAZ so the exports from the PhotoShop Bridge fail. The Encrypted items will not export at all.
The reason I have these issues is that over the years I have bought 9000+ items which takes up more than 1.65TBs on my hard drive. So if anyone is going to have these issues it would be me. Having said that my issues are a very low percentage of my items and I would say not any higher than the bug rate for other items. It is not that big of a deal honestly but it does happen on occassion.
Modeling Objects in Carrara - Q&A - Come One and AllIf I understand what you are trying to do, export the mesh as Wendy suggests above (at base resolution of the mesh) and then load it as a morph onto your original figure, that way you can preserve the rigging. Depending on the figure that you are using, it may be better to do that in Daz Studio. Once the morph has been created, it should be available to you in Carrara as well.
Dance of Kali (Anyone know what this is? ) + Link Gear + Poserthat does look interesting. Looking at the promos only the main pic shows the six armed Kali the rest being a normal female. Nothing said about textures so those bindi tattoos are probably another product. Looks like full body poses with the option to swap different top arm poses. That pz2 file may be a body morph? for the normal looking figure? Down the bottom it says the download contains 1 poser core installer though like you say it says up top works daz 4.9- some poser content can be used in poser and vice versa true but think it takes a bit of work wont appear in your smart content menu it'd be in the cotent library section in mine I can see a sub menu called Poser Formats
hopefully others can enlighten you more on this has me interested in a lot of other products that have made the move over here that are listed as poser but have been reclassified too
morphs not loading/other?Well, you should send a message to the vendor asking them to update but in te mean time:
- click the gear icon on the slider for the problem moprh and from the menu seelct Parameter Settings
- change the default value to 0 and click Accept
- File>Save as>Support Assets>Morph Asset, select only the morph that you just changed, and keep the other settings the same.
Exporting only a part of a model as an objThe only possibility I can see, if the neck is mor-or-less unchnaged, is to use two figure - have only the head bones visible on one, all but the ehad bones on the other, and fit the one with the HD morph to the one without.
Anime clubThanks everyone and welcome to Anime Lab I'm your host William :p
lighting settings is important it will be taught
Character used
Aiko 3.0 morph and map
akemi for Aiko
Kioki
Skin is from Saeko A3 by Lalita
Saeko A3 has blush make up is why I use her
brow and eye reflections comes from Aiko 3 eyes
Hair Bob is a freebie by Mato over at poserclub.net Japan
Uniform is the Sailor set by Aio
and the eyes texture is from Dumb Or Anime Eyes for poser
Links to these will be provided next time I'm on an iPhone using voice texting when I get home tonight I'll do my best to find the links if they still exist. These items were purchased in 2008











