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Saving out a shape preset
Hi,
Need a little nudge in the right direction. I made a body preset using a face morph I made and used the in house morphs for the figure that match a shape I made for her in ZBrush so it's been SO long that I can't remember how to just save out the preset to only affect the morphs. Would this be a simple Pose file or would it be a Character preset save out?
Thanks!
Rich
3DUniverse- Amber Character & HairThis is the first time that DAZ has released an item I really like with an orange banner discount on the day I get paid, so of course I bought her, lol. I like the style used in Amber, Skyler, and Rayn. They definitely are not for everyone though. I noticed that Amber loads in shorter than Rayn or Skyler, perhaps she's a younger sister?
No, it's just that with Amber, 3DU has finally gotten a kid's size proportional to the age her shape implies. Skyler/Rayn (who are the same morph from the shoulders down) are nowhere close.
I loaded in a base G3F with Zev0's Growing Up morphs and compared them. Skyler and Rayn are about the size of the young teen morph and Amber is the size of the 9-10 year old morph. I don't think that Skyler and Rayn are unreasonable for a 12 year old. Of course with scaling any of them could work for any age between 9 and 12.
3DUniverse- Amber Character & HairThis is the first time that DAZ has released an item I really like with an orange banner discount on the day I get paid, so of course I bought her, lol. I like the style used in Amber, Skyler, and Rayn. They definitely are not for everyone though. I noticed that Amber loads in shorter than Rayn or Skyler, perhaps she's a younger sister?
No, it's just that with Amber, 3DU has finally gotten a kid's size proportional to the age her shape implies. Skyler/Rayn (who are the same morph from the shoulders down) are nowhere close.
Give me hair.I agree with all of that. There are several otherwise nice hairstyles that I only use with toon characters, because they're disproportionately huge on normal-sized heads.
My other peeve is that every hairstyle seems to have a bit artfully draped in front of one or both eyes. If a morph affects eye size or shape more than a little bit, those tend to get downright ugly.
Real G3 peopleI think the trick is to offer a set of regular looking characters. Check out AliveSheCried's sets at Rendo.
This is what I am talking about... why aren't these products here?
I actually do have all of the morph packages and body shapers for G3, but to tell you the truth, it's not quite enough. Bethany is a good start to a mainline figure that's not 100% fit... where's the male equivilant?
That would be George.
https://www.daz3d.com/george-hd-for-genesis-3-male-sI've got George... he's okay, but I'm talking something in between that you don't have to mix and match...
All you need to do with George is go in to Actor > People in the Shaping tab and type in 40%(or whatever value looks good) and you have a thinner fat man. The morph pack has several morphs that can be combined to make a variety of thin, fat, or average figures. While it is convenient to have a figure that looks exactly the way you want, you may be waiting a long time to have someone make it.
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.See I really don't understand the height issue, especially when there is a scale slider and a height slider, it just boggles my mind that it is an issue for some. Unless you have more than one figure in the scene, it doesn't seem to matter what their height is. Then again I never use the body morph with any character I purchase as I have spent a fair amount of time sculpting the body shapes (3 of them) that work for me and they are my default shapes to use/start with.
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.My biggest complaint about G3F characters. Why are 90% of them from 5'10" - 5'11" tall? The Daz3D world needs size and shape diversity in it's figures. I pass on most of the female character that come out, because despite having a cool unique face... It's almost always the same story for their body 110-130lbs 5'10" - 5'11". I do not need 10 very similar bodies cluttering up my morph list when most of those shapes can be created using the G3F body morph pack.
Certain characters I agree with for thier height, but others?
Mei Lin 7.... Why is she 5'7"
Kalea 7.... Why is she 5'8"
Both of these characters are way above the average height for their ethnicities. If they weighed in at 4-5 inches shorter they would probably have ended up in my shopping cart.
Bethany 7 is the only G3F character that I've purchased, because she has a very pleasing body shape (only 5'8") and a nice face.On the second ledge of my soapbox....
We need more than one generic "heavy" morph. People carry their weight differently. This could be solved in several ways. Have completely different morphs for the major body shapes, or have one neutral weight morph and a series of adjusters to realisticly change the shape of various body parts (kind of like how there are individual muscle morphs for most major muscles/groups).Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.I admit I have no modelling skills. I manage a few clothing morphs in Blender using the sculpt tools and I guess that I could do the same for facial features but I tend to rely on the morph packs and Zev0 add-ons to create my characters. I'm pretty sure that I never use out-of-the-box characters which is why I buy so few of them. Normally, the ones I buy are for the skins, not the shapes. I've also complained at the lack of "real people' in the character collections but, again, I would buy them for the skins and, perhaps, the HD details (I still haven't figured how to add such detail by creating Normal maps).
I have modeling skill enough to create my own clothing now
and I did create my G2 male based self clone via a custom face morph in MODO.
I have been at this many years and have experience with pro apps and certainly dont expect the average Daz hobbyist
to do these things.But it does seem, to me at least, that the level of user skill with the figures native abilities,within Daz studio, has dropped signifigantly or people simply stopped caring since the Days of Genesis 1
It is interesting to see how these flavor of the month "Character" release cycles playout. Rune ,Gia ,Bethany, Lee 7 etc etc,
I cant but wonder how many people get caught up in the Me Too!! frenzy.
Rush to Buy these Characters.
Post one render in the big Mutual validation thread and never even use them again.How to make IRAY look more like 3Delight?Most HD morphs require SubD 2 or 3 to show up. Some are even modeled at SubD 4 I believe. I don't know how to tell how much SubD to apply for any given morph that is sold as HD. I usually try 3 if my computer can handle it for a given model and scene. To see the HD morphs in the viewport you have to set the View SubD Level. That can make your viewport sluggish, though. If you don't need to preview them, but only want them in the render, just leave the View SubD Level low and increase the Render SubD Level.
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.I admit I have no modelling skills. I manage a few clothing morphs in Blender using the sculpt tools and I guess that I could do the same for facial features but I tend to rely on the morph packs and Zev0 add-ons to create my characters. I'm pretty sure that I never use out-of-the-box characters which is why I buy so few of them. Normally, the ones I buy are for the skins, not the shapes. I've also complained at the lack of "real people' in the character collections but, again, I would buy them for the skins and, perhaps, the HD details (I still haven't figured how to add such detail by creating Normal maps).
R.I.P. Ralf Sesseler AKA Dimension 3DSo sad to hear about his passing. His GenX is a big part of the reason I transitioned to Studio. Being able to transfer my beloved V4 serial characters to Genesis 2 at the time was tremendously important to me. And it still is.
Agreed! can't imagine doing this without GenX. The future looks very bleak now.
R.I.P. and thank you for adding to the enjoyment of this hobby, you will be missed!
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish." I see repeatedly where people seem to expect DAZ3D or the PAs to create exactly the thing they envisioned for renders they want to do, rather than buy the morph packs and do it themselves. I also see folks totally overlooking stuff like SickleYield's People of Earth or Zev0's various packs to add features that are otherwise lacking in what does get released.
+1 Agree completely
it seems the marketing of purpose built Characaters
has completely undermined the original purposeof the genesis technology that used to inspire artists to make their own variety.A person recently stated they wanted a less attractive fatter, older male instead of the endless parade of pretty boys.
Someone posted a link to George HD.
The response:(paraphrasing) "I have seen George but I need the PA's to make something in between the default G3 male and George so I dont have to do any fiddling with morph sliders"
????????!!!!!

This!!!!!!!!!! I shake my head also at how sooo many want everything plug and play and have no desire whatsoever to be "creative". It's all about saving time, time and time it seems. I understand that most addon characters add something unique to the gene pool that you might not be able to get yourself from the generic morph packs, but try and be unique in the art you are doing. Bascally by using premade characters as is you are just doing new promos for the vendors since they did all the work.
My fav scenario is when a female is released and then comes the chanting for her male counterpart, HUH?! G3M + morphs = male counterpart.
Users mention how unique Dale and George are, yes, both are great, I love them, but I never use them as is, there is always something else added to the gene pool to make them....my creation for my artwork.
I don't own most of the DAZ addon characters since I don't see that much variety that can add to other figures, but I do have a couple and they are never used 100% as is.
I think all this comes down to one thing, we are spoiled, spoiled rotten!!! In the early V4 days, there was no autofit (super conforming in DS which was hit or miss), so if you wanted an outfit to fit a custom character you had to add the morphs to the outfit and save it, either with DS features or crossdresser/morphing clothes. Before genesis and GenX, your choices on morphs was very limted and tied to the figure. Same with textures, although secondary figures such as Stephanie and Aiko worked ok on V4. You actually had to work at getting custom anything for your scenes back then.
These days with a few choice addons and plugins, everything is backward compatible with a click or two and the choices are endless for custom anything, be it figures, sets or environments
While I have no desire to go back to the stone age of 3D, I am always on the lookout for artists that do the work and try to be more unique in their artwork and let them know it is appreciated
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.Subtitle:
The failed Promise the Genesis Figure Platform.Remember Anubis?
I remember the heady days of Genesis 1 as I watched enviously from the sidelines.This was before I migrated from my Old Mac running DS 2.3 to a New PC capable of running the latest Daz studio and genesis.
Once I made the switch from aging Poser figure tech, I fully embraced the Genesis technology as its innovative "One Figure to rule them all" morphing capability liberated me from the limitations of having to always find and then Buy separate figures if I wanted both racial and Demographic and even Species variety for my preferred genere of Sci-Fi storytelling
If I needed the ubiquitous 20 something Northern European Girl/guy ..Sure easy
But if I Needed the middleaged Arab man or woman or Fat frumpy Dorky 21st century westerner or Exotic Alien From the other side of the galaxy,
Then genesis was my solution as wellI am so thankful for Artists Like Dariofish(HFS) for his amazing alien morphs Inspired by the Popular video game
"Mass Effect".But a disturbing pattern has emerged over the course genesis's evolution to version 3.
More and more we are seeing purpose built "Character Bundles" with clothing that Does NOT morph well outside of those specific Character bundle shapes.
This ,in my personal view, have slowy created the mentality that Genesis is just relatively inert "base figure" with not much utility unless you buy the Amazing bundles. Much like the original Mike & Victoria 1I understand the marketplace economic utility of getting people to contsantly buy the new bundled "Characters",
This is a business after all.However it seems we are seeing less & less separate General use Morphs and Skin map products that take true advantage of the Strength and the versatility of the genesis technology.
The technolgy that Liberted us as Artists
It seems ,To me at least we have been slowy coaxed back on to "The plantation" mentality of
"I wish"someone"....not me but "someone" would make a more (Insert character type here) For Gx
I would $$buy$$ that in an instant".
its a tough spiral to break out of.
Exporting morph targetsStill working on my Morph. Can't load the Morph target into Poser. Get the message "Target geometry has wrong number of vertices." I checked vertices count of both target and "victim" in Carrara. They are the same. However the sizes are different. Would the same error message occur if vertices are correct but sizes are different?
R.I.P. Ralf Sesseler AKA Dimension 3DSo sad to hear about his passing. His GenX is a big part of the reason I transitioned to Studio. Being able to transfer my beloved V4 serial characters to Genesis 2 at the time was tremendously important to me. And it still is.
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.I'm pretty sure there are already more than enough general use morph packs. There's only so much you can do before you're just creating redundant morphs that everyone already has multiple copies of from the other packs they own. Though I'm still waiting for some good teeth morphs for Genesis 3. EDIT: Nevermind. I just checked the store and some teeth morphs just came out. lool.
Wasn't there a weight slider or something to create something less fat than George but more fat than default? Seems people are just a little too lazy to even look. That said, I can kinda see the need for a skin texture to go along with a fatter character and George's texture is a little too...flabby.
Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish." I see repeatedly where people seem to expect DAZ3D or the PAs to create exactly the thing they envisioned for renders they want to do, rather than buy the morph packs and do it themselves. I also see folks totally overlooking stuff like SickleYield's People of Earth or Zev0's various packs to add features that are otherwise lacking in what does get released.
+1 Agree completely
it seems the marketing of purpose built Characaters
has completely undermined the original purposeof the genesis technology that used to inspire artists to make their own variety.A person recently stated they wanted a less attractive fatter, older male instead of the endless parade of pretty boys.
Someone posted a link to George HD.
The response:(paraphrasing) "I have seen George but I need the PA's to make something in between the default G3 male and George so I dont have to do any fiddling with morph sliders"
????????!!!!!

Yep, that was one of the threads I had in mind when I posted.
Scaling teeth and eyes along with headI have a Head propagating Scale parameter, in Actor/Head/Real World. I can't recall if that's from the base figure or, more likely, the head morph pack
translating multiple objects at onceyou can scale parts via the Parameters Pane but most will have a fixed value and you need to unlock the limits using the small Cog wheel, right of the relative body part in the Parameters Pane. From memory some parts don't have scaling options and it does depend on what morph packages you have added whether you can scale them at all.
is there a Generation 4 legacy shapes for G3M?You can easily transfer M4 and H4 over to G3M using Generation X 2. You will need both the Genesis 2 and Genesis 3 plugins. Here is a picture of Hiro 4 on G3M using the original Hiro 4 maps.












