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Daz 3D Forums > Search
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech - Reptillian 6 morph

     

    COOL!!! If you don't mind me by asking how did you use Reptillian 6 morph on genesis 3? Again very great job.

    Thank-you, morph conversion is by using the excellent Generation X2 plugin for DAZ3D.

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    Now I'm even more impressed!

    By

    Greybro Greybro June 2017 in Daz PA Commercial Products
  • Investigations on Genesis 3 joints in Daz Studio Chapter 1-8 (including PDF documentation)

    Characters in Daz Studio are based on a hierarchy of joints. These joints can have one or no parent (in case of the root joint) and zero to multiple children. These joint chains or hierarchies are bound to a mesh with a weight map and thus drive the body mesh by rotation, translation or scaling of the joint. Thus, joints are a major tool to pose a character and deform the body mesh in the correct way. Additionally, it may be supported by joint controlled body mesh morphs, which enhance the deformation based on the quaternion weighting in Genesis 3.

    To transfer a Genesis 3 character from Daz Studio to another program and to be able to pose this character there in a similar way like in Daz Studio, you need to be able to transfer the joint skeleton, the weighting and the joint controlled morphs, which should work in the same way, as in Daz Studio.

    While investigating these things, I had to understand how Genesis 3 works in Daz Studio and compiled this in a document, which I would like share with this nice community. Hopefully this is valuable for some of you. If you have questions, let me know.

    Valuable? No, not in the least; I consider it invaluable! Particulary a text-based tutorial, which is much too rare nowadays, thanks a LOT you magnificent bastaird!

    By

    takezo_3001 takezo_3001 June 2017 in Daz Studio Discussion
  • DM Suit's Disappearing Feet

    If it's not visibility (eitrehr scene or surface based) it might be a morph.  If so, select each foot in turn and in the Pose tab there shoudl be a suitabel 'zero seelcted ...; option in the context menu.  I know there is for poses, nut not 100% sure there is for shape/morphs.

    By

    SimonJM SimonJM June 2017 in Technical Help (nuts n bolts)
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech - Reptillian 6 morph

     

    COOL!!! If you don't mind me by asking how did you use Reptillian 6 morph on genesis 3? Again very great job.

    Thank-you, morph conversion is by using the excellent Generation X2 plugin for DAZ3D.

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    By

    Bunyip02 Bunyip02 June 2017 in Daz PA Commercial Products
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech - Reptillian 6 morph

     

    This almostl ooks like a live action photo. Great work! What's the HDRI from?

    https://www.daz3d.com/iradiance-hdri-variety-pack-two

    By

    Bunyip02 Bunyip02 June 2017 in Daz PA Commercial Products
  • The reason why I rarely render female warriors

    Someone mentioned using Wear Them All to transfer male armor/outfits to females and I second that. The tool pretty much opens endless posibilities for kitbashing. That and the numerous amazing shaders available. For example:

    I also use No Suit Morphs for Genesis 3 Female(s) whenever I like an outfit, but would prefer it without decorative "windows" (let's call them that haha). So you go from a bathingsuit semi-armor thing to... bam! She's no longer wearing a bathingsuit!

    By

    FenixPhoenix FenixPhoenix June 2017 in The Commons
  • Wear Them All

    Ok, here's another crack at Victoria's Changing Fantasy Outfit and the Olympian Comforming Clothing. I converted from V2 to V3 via Cross Dresser. There are options to keep morphs or add fitting morphs. It's hit or miss- sometimes the program crashes. Not sure why. I need to learn Cross Dresser better. There's a TON you can do with. 

    The feet are still an issue, but the rest fits very well. For the Olympian, the sandals fit fine, in the default T pose. But if you choose any other pose, they go wonky. That's why Olympia 7 looks like a Barbie doll here, I just put her arms down, but left her lower half in the T pose.

    For Victoria's Changing Fantasy Suit, I had to actually scale down the thigh bones of the outfit and do some dialing of the feet and toes to get this anywhere close to fitting. It still looks wonky. I put the smoothers on and hid the toes that were poking through. It's the best I can do on that one. This texture is from one of the add on mappacks and doesn't look bad. The shield still warps when posed, so in this case, posing the lower body and carefully hand posing the upper body might work best. Or just use a different shield and turn this one's opacity to zero in the Surfaces Tab.

    I may load this on a V3 in Poser to see if I can find those dials that are supposed to change the suit. They aren't anywhere to be found in DAZ so far.

    Well the good news is the morphs to change the Changing Fantasy Suit are available in DS, the bad news is that those morphs seem to be lost when you autofit them to another figure, so will only work when fit to the original V1/2 or M1/2 figures.

    The morphs are also not on the main figure, but on a part of the figure. For example for the helmet, click and select this (ie the head part), and then look in the Parameters and you will see a parameter called "Change Part". For Victoria's Changing Fantasy Suit you can click on this drop down list and select from 6 other helmets (albeit the last 3 are really just head jewelry, not helmets). Likewise selecting chest, hip and forearm will also allow you to change parts of the suit.

    There is probably a workaround to the autofit removes the morph problem. but I have not found it so far.

     

    By

    Havos Havos June 2017 in The Commons
  • Wear Them All

    PS. Not clothing, but in the sale, Paradise Pavilion and add on textures. Nice backdrop for all our old stuff, and they look surprisingly good in Iray.

    Those are neat! Maybe we should create a threat to share all the old backgrounds/sets and how they look when converted to Iray. I picked up a ton of them! Including DM's Queen's Chamber (I even forgot to throw in an uber base and it still rendered superb!) which I used for the render below.

    Render below shows the A3/V3 outfit Fashionista with it's original textures (outfit comes with 4 different trextures) converted to Iray via PD Iray Shader Kit 2 (cannot recommend it enough!). Now, I didn't use Fit Control on this outfit. Using smoothing and collision worked incredibly well.

    • The skirt stretches when posing the figure, but twisting & bending + smoothing can decrease that.
    • The shoes didn't transfer well with WearThemAll (right girl shows what happens). So, on the left girl I parented the shoes instead. It took some fiddling to get them on her feet + smoothing and increasing the collision level, but they are usable.

    Overall, I REALLY like the outfit, especially the jacket! 

    By

    FenixPhoenix FenixPhoenix June 2017 in The Commons
  • Wear Them All

    @Lynara, with that bellgown, it looks like the skirt just has a morph that causes a "bloating" effect, therefore affecting the textures, maybe? Are the skirt surface texture tied to the upper part of the dress? Although I like the other gown in the set, I'm not crazy about the bellgown (so I'm on the fence). I personally prefer A3 Marie Antoniette Gown for a big dress. The other dress poses well? Does it have morphs to add movement by default, or did you included them with the cross-dresser thing?

    The thing you mentioned with the shield in Victoria's Fantasy Outfit also happened to me when I tried fitting Paladin HD MMXV for Gen2 Male to Gen3 female (example below). Overall, it transferred pretty well and the textures are amazing. I used Alien Metals to get the settings for the Iray metals (but without replacing the textures) in order to change the armor's color. Then used Fantasy Leather Iray Shaders to change the pants to chainmail. So the issues I  got when transferring this outfit (to keep in mind) are:

    • As mentioned, the shield got wonky whenever I posed the figure.
    • The lower part cloth/tunic as well as the sash & the hair on the helment lost the morphs for movement when converted (so I forgo them).
    • For Gen3Female I replaced the original cape for Chevaleresse Armor for Genesis 3 Female(s)'s cape.
    • The sash, I don't remember from which outfit I took it from :/
    • Original Paladin helment fit just fine, but since you won't be able to pose the bit of hair coming out. So I replaced it with Alruna's Genesis helmet.

    But overall, everything else looked superb. Maybe if I transferred the cape via SY Ultra Templates, I might've been able to add movement... might try at a later date.

    So left side shows the Complete Paladin's Armor worn by a Gen2 Male. Right side shows some of the pieces transferred to Gen3 female via WearThemAll.

    Here's another angle of the final product (after all the kitbashing):

     

     

    By

    FenixPhoenix FenixPhoenix June 2017 in The Commons
  • Should vertices count = Polygon count?

    Richard, thanks very much for your explanation. I'm a bit rusty but I certainly understand the implication of your explanation. I made the morph I was trying to convert in Carrara about 8 years ago after seeing unconvincing glasses on 3D characters. With no knowledge of creating morphs I created a very convincing model of morphing glasses with "real world" lenses that utilized the physics capabilities of Carrara. At the time I tried to do it in Poser without success. I recently came back to Carrara and Poser but I have to re-learn almost everything. Based on your explanation, I believe my only option is to start from scratch in Carrara. I looked at Posers Morphing tools but don't think I can get the precision I need. Thank you again for your help.

    By

    barrieM barrieM June 2017 in Poser Discussion
  • Extremely long figure load times - ways to fix?

    If you can disable, then how easy is it to reenable them? An will that cause other problems which can be just as problematic. You would have to remember which Actors requires which shapes or morphs.

    On my system: (Times were taken from my DAZ Studio Log File) These are only for loading the the Actor into a blank scene. 

    • Genesis Female loaded in 7.4 second
    • Subset of Genesis Female loaded in 11.2 second
    • Genesis 2 Female loaded in 7.5 seconds
    • Subset of Genesis 2 Female loaded in 20.6 second
    • Genesis 3 Female loaded in 48.6 seconds
    • Subset of Genesis 3 Female loaded in 65.1 second
    • Genesis Male loaded in 15.9 seconds
    • Subset of Genesis Male loaded in 10.3 seconds
    • Genesis 2 Male loaded in 8.5 seconds
    • Subset of Genesis 2 Male loaded in 7.0 seconds
    • Genesis 3 Male loaded in 36.5 seconds
    • Subset of Genesis 3 Male loaded in 185.1 seconds <- I have to look into why this one took so much longer, but there are a lot of errors during loading also.

    For comparison here are the load time for other Actor Scene Subsets: 

    • Aiko 3 loads in 14 Second
    • V4 with Morphs++ loads in 14 seconds
    • Michael 4 with Morph++ loads in 21 seconds

    All the subsets above have underwear, saddles and hair

    Looking through the logs, and there were several errors where the system couldn't find PBM Files, called by other files, for G3M and G3F. I have also noticed that if you load any Genesis 3 Actor into a empty scene, it appears to act like you are loading a New Scene, when you loaded it into an existing scene it doesn't do that.

    If you are loading and Gen4 Actor, Subsets are the fastest way to load the Actor.

    I would look at the Logs, (Help > Troubleshooting > View Log File…) and you can see exactly how long it is taking to load a Actor, but what minor errors.

    Also if you have everything on one drive, (System, Library, Program, Cache, etc…), you might think about using separate drives, it could speed things up.

    By

    Haslor Haslor June 2017 in The Commons
  • Should vertices count = Polygon count?

    No. If you had something like a torus made of quadrangles then each vertex woudl border four polygons and each polygon would have four vertices so they would match, but that's a special case and in general they can differ.

    In any event, polygons don't matter for morphs, only the vertices; although Poser won't error if the vertex count does match the morph will work only correctly if the count and order match. To construct a morph vertex 0 of the imported OBJ is taken as the new position of vertex 0 of the model, vertex 1 of the imported mesh is taken as the new position of vertex 1 of the model, and so on - if the counts aren't equal then no matchin is possible, if the counts match but the order is different then you will end up with a faceted mess of polygons lying every which way within the outline of the morphed shape. When creating a morph you must start from the base geometry and do nothing to add, remove, or reorder the vertices.

    By

    Richard Haseltine Richard Haseltine June 2017 in Poser Discussion
  • Should vertices count = Polygon count?

    I am having big problems getting Poser to accept morph targets. Tried countless options but keep getting "Target geometry has wrong number of vertices". My geometry and morph files both have same quantity of polygons but quantity of vertices are not always the same quantity of polygons. Since Poser displays only polygon count but not vertices count I am wondering if they are assumed to be equal. 

     

    By

    barrieM barrieM June 2017 in Poser Discussion
  • Exporting morph targets

    Thanks DUDU. Still stumped. I think I have tried all options over the past two days. Poser keeps telling me I have the wrong number of vertices but it only reports the number of polygons. If I knew how many were wrong I may have a clue. What I do know is:

    • Polygon count of target and morph is the same in the .obj files.

     • For a given mesh, the quantity of vertices do not always equal the number of vertices. Is that usual?

     

    By

    barrieM barrieM June 2017 in Carrara Discussion
  • Darwins' Schtuff

    So, the start of the "Family" has begun.

    Meet Elosolus.  I've finalized the facial morphs, the eye morphs and four of the fantasy eye materials.  This is a tester base skin for the human version of him.  There will be two versions of skins/eyes as with Ahmad-fantasy and normal.  I will be adding a fantasy morph for his teeth as well, and perhaps his ears.

    The render is only 20% done, but when I stopped it to post Studio crashed.  So, instead of re-doing it, I'll turn him without hair so you can see his profile as well.  There's a head seam-skin's a tester!  In my head, he's calling it his "skin suit"

    By

    DarwinsMishap DarwinsMishap June 2017 in Art Studio
  • Exporting morph targets

    Hi,

    I had the same problem when I wanted to import in Realflow an object exported with morph and skinning...

    RF don't accepts this kind of file.

    My workaround is to re-import this object into Carrara, looking if all is triangulated and then, export again this new mesh (without morph and skinning, this time).

    That work fine now.

    By

    DUDU DUDU June 2017 in Carrara Discussion
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech - Reptillian 6 morph

     

    COOL!!! If you don't mind me by asking how did you use Reptillian 6 morph on genesis 3? Again very great job.

    By

    Optimus Shepard Optimus Shepard June 2017 in Daz PA Commercial Products
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    I haven't had a chance to play with these beauties yet (just started downloading, and I need to get to bed), but I wanted to thank you for taking the time to not only do versions for G3f and G3M, but to provide morphs for specific body parts rather than just one full-body morph. That helps a lot with customization and adding more of a personal touch to our renders. I hope that you have more beasties planned, and you continue to provide the level of versatility these two figures offer. Also, thanks for the free throne. I'm sure I'll find some fun uses for it.

    Thanks, RiftWitch. Everything you mentioned were important features to me as a Genesis 3 user and I felt like other packages I owned really should have that stuff broken out to be as useful as they could be. Yet, extra features like this mean a much longer testing period and more things that can be rejected. I can totally understand why most PA's don't take a package this extra distance for usability. It took us 8 months to get this to market. I feel that we have the most kitable and convenient to combine with other characters set on the market for Genesis 3. Thank makes me feel that the trouble has been worth it.

    By

    Greybro Greybro June 2017 in Daz PA Commercial Products
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech - Reptillian 6 morph

     

    This almostl ooks like a live action photo. Great work! What's the HDRI from?

    By

    Greybro Greybro June 2017 in Daz PA Commercial Products
  • Creech Evolutiuon Characters & Kit for Genesis 3 Male & Female [Commercial]

    Creech-George morph

     

    Ha! Ha! Fat George Creech, I love it!

    By

    Greybro Greybro June 2017 in Daz PA Commercial Products
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