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Carrara CHALLENGE - Tomatoes et al #33 Chat TimeLike the hair in my Supweme Wuler plus a bit of extra weight could make one think of someone from up North, though I did model a face morph on him in Carrara then applied it using the DS plugin for Carrara

Thanks Stezza, I understood your earlier comments, but not this one. So, when you create a morph in the Carrara model room, you have to apply it using a DS plugin?
"Brace yourself, my dear wallet! There's always another Sale - and Glitches!"And I think it's funny to see DarwinsMishap's Nikolas for Genesis 3 Male and Leo Lee's Grimaces - Morph Dial & One-Click Expressions for Genesis 3 Male being released today, with another G3F Stack Up sale, when there were no G3M products released with the Bad Boys of Daz sale...

I don't know exactly what say the vendors have in the discounts, but today's has NO additional discount for buying more than one of the new releases for the day, whereas the Bad Boys did. Maybe those vendors didn't want an additional 20% off theirs.
"Brace yourself, my dear wallet! There's always another Sale - and Glitches!"Back to your regularly scheduled program...
Another day of Genesis 3 female stacking prices... I can't shake the feeling V8 is about to make her debut. Next Tuesday, perhaps?
And I think it's funny to see DarwinsMishap's Nikolas for Genesis 3 Male and Leo Lee's Grimaces - Morph Dial & One-Click Expressions for Genesis 3 Male being released today, with another G3F Stack Up sale, when there were no G3M products released with the Bad Boys of Daz sale...
Import obj filesI'm sorry, I didn't follow that. The shirt, before rigging, needs to line up with the figure you want to wear it (if it doesn't, adjust it until it does, export as OBJ, and bring that OBJ back in using the same preset to bake the adjustments). Then use the Transfer Utility to rig that.
Considering Carrara for NPR work...also if you havent seen this challenge thread - there was a flurry of NPR experimentation going on here https://www.daz3d.com/forums/discussion/160591/carrara-challenge-32-they-only-come-out-at-night-wip-thread-meet-our-pa-sponsor-gkdantas/p1
Welcome :)
It's just as easy to set up your scene in Carrara,.
Load your figures sets and props from the content browser,. ...same as Daz studio. In DS, you can save as a DUF scene file,. and open that in Carrara. Any animation needs to be baked to the DS timeline before you can transfer it to carrara. Lights and cameras from DS, or any other program will be replaced by carrara's lights cameras.
Obviously any program specific features or plugins won't transfer,. this is the same for most programs,. EG oceans tree's or clouds won't transfer from Carrara to DS (and operate in the same way). Yet another reason it's better to get used to loading assets into the program you're going to be using, rather than transfering via an export/import file. In DS the shaders (materials) are set-up for DS and Iray render engines. In Carrara,. those settings can appear shiny/glossy, because the settings from the DS shaders are translated to carrara's shaders,. most of the time, you'll want to adjust some of these shader settings to look better in carrara,. once you're happy with that,. you can save the shader to your browser, and then drag/drop onto other models in other scenes. Physics in carrara is different from a clothing simulator. There is a Plugin called VWD Cloth and hair, which is a clothing dynamics simulation tool, originally designed for use with Poser,.
Hope it helps
Thanks so much guys. As I said above, I really need to find a workflow to create about 20-40 illustrations by the end of the year, using a style that I have not yet specified (but it is b&w). It's for a roleplaying game set in the Wild West. I have a good workflow for Poser (and, if I don't work something out by the end of June, I will fall back on it). But I have a LOT of great content in Daz Studio that doesn't work in Poser, so finding another tool to access it would be a plus. Right now, I'm gearing up for some experimentation that includes working with Carrara, working with Daz output and running it through some filters like Topaz Clean/Simplify or Akvis Sketch.
I will definitely be looking into the plug-in you guys mentioned.
Genesis V5 (Victoria 5) head morph to GF3 HeadRelax, Leo. I understand that you are frustrated, but you must understand that I am not a DAZ employee, or moderator, or affiliated in any way with the GenX products (other than the fact that I happen to have them). I am merely an ordinary user like yourself that is trying to help. The reason why I spoke to the textures was because you said, in the annotations in the third image attached to your third post, "Objective: to transfer the facial features of the Victoria 5 model on the left to the GF3 model on the right. Including textures."
It is unfortunate that you chose to focus on the texture issue and not my other comments. There is no "just do this and it will work" solution in your case, because the issue is related to the specific configuration of your PC, I believe. And therefore a solution specific to your PC is required. I know that GenX, with the two addons will do exactly what you want to do, because I have done it myself. We need to address the "greyed out" figures issue before we can do anything else. Once we have solved that, the rest should be relatively easy. In order to help you with that we require some information about your PC, like I had asked for and which you have not yet provided. Please let us know how your content is configured and we may be able to help, since I am convinced that that is at the root of the problem. Let's find out..
mcjGen1BodyconPlus - Beautiful dress for Genesis 1, 2 (not 3)For those who just can't wait, you can download the image that Jacques has provided here, and just place it in the appropriate folder yourselves. If you have any of the other products from mCasual that come with textures, you probably already have the necessary folder in your content library, that folder being:
"Whateveryourmain content folder is called"\Runtime\Textures\mcasual\
If you don't have the mcasual folder already, just create it under Textures, then drop the Bee file in there. (Note: the image file posted here has a cryptic alphanumeric name, so be sure to change that to the required Bee.jpg) Done.
Here's a quick-and-dirty with a shorter dress morph on G2F with the Bee tex.
Oops. BTW, thank you for sharing, Jacques! Its got a bunch of morphs/options to mess with, folks!
Wear Them AllThanks @giselle3000.
I did this last summer! But I still have the file (amazing!).
There is only style morphs for this outfit (https://www.daz3d.com/winter-fun-for-kids-4) and they still work for example the morph "fit over ears" for the hat is still effective. Checked also the jacket and everything seems to work fine. The scarf has no movement or style morph.
Thanks, @xmasrose(akatulipe), good to know! I do wonder why some outfits lose the morphs and others retain it. I'm always happy when they still work after tranferring :D
Anime clubAiko 3 Morph
Strange and Wonderful Anime morph exist with Aiko 3.0 one of them and one of my fave is Mizuho for Aiko 3.0 and CYCO the image below is Mizuho and Cyco. RTE decoder is required to put this character. I always recommend Aiko 3.0 for your Anime needs ^^

Mizuho

Cyco
More anime goodies @ my website 3dcgx.com
a floating aircraft carrierRealizing this is an older thread, here is what purports to be the USS Lexington, obtained from the SketchUp 3D Warehouse, author 'leon'. Exported from SketchUp Make 2017 (Free) and then imported into Daz Studio 4.9 by my forthcoming SketchUp-to-Daz direct-transfer solution. A very basic model to be sure, but it I think it demonstrates the possibilities.

Regards,
MikeDzFire's greeble sets could probaly get that airborn no problem . https://www.daz3d.com/nurnies-greebles-parts-and-pieces https://www.daz3d.com/nurnies-greebles-parts-and-pieces-vol-2
Move rotations from hip to root while keeping figure in place?I've asked about this before and IIRC the answer was "no," but I've reason to ask again, just in case. Is there a way to transfer the rotations on a figure from the hip node to the root node (thus un-zeroing the root node, and zeroing the hip node, obviously), without changing the figure's position in the world coordinate system?
I just discovered that I can rotate (but not translate, for some reason) multiple selected figures using the rotation parameters, if the parameters have the same name, so that they're consolidated. This has been a feature wish of mine for ages (I know I can parent objects to other objects and transform the parent, but I want something that doesn't depend on parenting, since "parent in place" doesn't seem to work in most of the cases I need it to).
Unfortunately, a good while back, when I started using hierarchical pose presets, I decided to make a standard practice of locking the root node of figures, and using the hip node for all rotations. And rotating multiple figures using the parameters only preserves the relationship between the selected figures if I use the root node, not the hip node. In other words, I think I'm going to change my standard practice.
Unfortunately, all of my many hierarchical pose presets were created using my previous standard practice. So I'm going to need some way to convert them all, and I don't think doing it by hand will be feasible.
Carrara CHALLENGE - Tomatoes et al #33 Chat TimeStezza, your characters are always spot on - would have recognized as Harry even without the titles.I agree. Stezza, what is your process for creating such recognizable characters?
I guess I just take what features are recognisable and use that..
With Harry I used that principal... My idea was the glasses and hair mainly then maybe the undone tie and wand would do it... I used G2 but only used a youth morph on his face and then hopefully the other parts will make you think Harry... Probably the glasses would be the thing to do it the most...
Like the hair in my Supweme Wuler plus a bit of extra weight could make one think of someone from up North, though I did model a face morph on him in Carrara then applied it using the DS plugin for Carrara

awesome WiPs still being posted... it's so enjoyable to scroll through the nights posts to see what has been done next...

Good luck with the wedding IDA
Import obj files
Thanks for your time So if i import is as a dson file and zero out genesis 2 ( it was created in marvelous designer zero out) Would i have to rig it before i pose the Genesis2 charector I import it and it first perfect on the Genesis2 charector but there is no rigging questions Maybe i am doing it wrong Because when i pose the Genesis2 charector the shirt doesn't move with the model ThanksThe shirt needs to line up with the figure without any scaling, rotation, or translation. It is possible to work on a morphed shape, though the need to compensate for the morph will add an extra degree of defomration to the final outfit. it is even possible, though fiddly, to work on a posed figure. To rig the shirt, assuming there si no posing involved, you import it as OBJ and then use Edit>Figure>Transfer Utility (which will assign the bones and place them so that they align with the bones of the base figure - just creating new bones manually won't work) - set the Source to the base figure and the Target to your imported OBJ. If the clothes were made on a morphed figure you need to set the Source Shape to that morph, and in the More Options list turn on Reverse Source Shape from Target.
Genesis V5 (Victoria 5) head morph to GF3 HeadThanks your for your replies. I am sure that they answer some questions just not mine.
All I want to do, the only thing I have as a goal, is to get the face on my V5 model to be on Genesis Female 3.
I do not care about the textures, the eye color or any thing that is the physical appearance for the V5 model like the skin maps or hair color and anything like that.
I WANT TO TRANSFER THE GEOMETRY to match face for face. I want the chin, nose and cheeks to match the geometery, the shape of the head, the ears and lips.
THAT IS WHAT I WANT TO TRANSFER. I don't give a fig about the skin.
I see the GenX stuff fine. I have read the PDF, followed the directions and it is NOT getting me there.
I could be missing something and if so please help me with that.
Now maybe there is a way to do it in GenX...and if so I want to learn that.
If not I would like to find another way. This thread is, I hope, to help me get there, it seems that there must be a way, I just need someone to tell me what it is. PLEASE...
Thank you.
Considering Carrara for NPR work...Welcome :)
It's just as easy to set up your scene in Carrara,.
Load your figures sets and props from the content browser,. ...same as Daz studio.
In DS, you can save as a DUF scene file,. and open that in Carrara.
Any animation needs to be baked to the DS timeline before you can transfer it to carrara.
Lights and cameras from DS, or any other program will be replaced by carrara's lights cameras .
Obviously any program specific features or plugins won't transfer,. this is the same for most programs,. EG oceans tree's or clouds won't transfer from Carrara to DS (and operate in the same way)
Yet another reason it's better to get used to loading assets into the program you're going to be using, rather than transfering via an export/import file.
in DS the shaders (materials) are set-up for DS and Iray render engines,.
In Carrara,. those settings can appear shiny/glossy, because the settings from the DS shaders are translated to carrara's shaders,. most of the time, you'll want to adjust some of these shader settings to look better in carrara,. once you're happy with that,. you can save the shader to your browser, and then drag/drop onto other models in other scenes.
Physics in carrara is different from a clothing simulator,.
There is a Plugin called VWD Cloth and hair,. which is a clothing dynamics simulation tool, originally designed for use with Poser,.
Hope it helps
Dynamic clothing plug-inWhat about VWD, on rendo?
VWD offers a bridge (as does ZBrush, with credible rumours that ZB RR8 will have some kind of cloth draping engine). You cana lso use Blender (or any other draping engine, such as Marvellous Designer) via OBJ export/import as morph.
GENERAL FREEBIE REQUESTS Part 2Has anyone got a corgie morph, either for the Poser wolf (P3/P4 or P8) or for one of the dogs?
"Brace yourself, my dear wallet! There's always another Sale - and Glitches!"I honestly can't imagine what a new figure would bring that we can't already do with the current figures other than small improvements that could/should be implemeneted as fixes to the current figures instead.
I'm always careful of saying that in relation to technology related advancements.
How about if the new figures had better dynamic physics and collision? If things like hair and clothes interacted with a more real-world physics engine with the rest of the scene? If rigging for animation was improved in a way that made pinning bones easier and better...
My problem is that technology advances usually come with increased content control and restrictions implemented by the vendor. I can see future versions of characters being harder to transfer from generation to generation with morph utilities like GenX2, or otherwise implementing limitations that DAZ would like to see and that DAZ consumers might not find as welcome. Whatever DAZ sees as problems with their product line right now... expect to see those things "fixed" in the next generation of character - with a subsequent effort by end-users and content creators to get around those fixes.
I just got a notification that my payment to Adobe failed - and just like that, Illustrator CC started popping up a notification that I had 24 days to give them their money or their goons would come and break my knees.
Oh, wait... that is my other overdue bill. Adobe just told me Illustrator would stop working in 24 days if I didn't pay. But, anyhow... this is one example. I'd rather pay once and not have a subscription model for Illustrator. But that is better for ME as a consumer and worse for Adobe as a publisher. That isn't forward progress for ME... but it is for Adobe. Those are the kind of changes I worry about.
Indeed.
... But I can and do vote with my wallet.
How to make clothing with Blender?If it is first time to make clothing for daz figure, I strongry recommend make clothing shape to fit zero figure.that means, export zero base non morphed figure to blender with zero pose. then make clothing which fit to the zero base shape. (of course no posing)
you can check it easy after import clothing to daz studio, it is actually fit to genesis3base . after confirm it, use TU with default option or template which you choose.
even though you can use reverse otpion with TU (and I think that is reason why your clothing not fit well,, after transfer morphs) , after all you need to adjust it for zero base figure for best fit.
As you know All DAZ characters should be morphed from zero figure. rigs and weight map and JCMs are first made for zero base (each genearation) to work best.
it is same about clothings. even though you use daz famous Victoria 7 or Aiko 7 etc.. they are simply morphed shape from zero base genesis3female. then if you model clothing which fit to zero base figure at first, you can make morphs for each morphed character, to overwrite auto-genrate morph. I think there is almost no merit, start for non zero morphed shape.
without it is high heel or very special clothing which need to use special pose.
Once you could do well for zero base figure, you can try start modeling for non zero base characters, then tweak Transfer Utility Setting if you really like the way.
Linwelly's GroveHere is my latest entry for Llola Llanes render a month. I call this Dooms edge
and instead of taking jsut some character I already have I made a new one from scratch, So I made a new skin with SB3 and used the UV swap to put it on an Ekko base, then I diales around a lot ( bit of Ahmad, bit of Leo and a lot of morph dials in general. The marks on his skin are made with a LIE map in the top coat layer as they would have gone lost in the base colour. I will triy to use one of the tricks for lighter skin marks on darker skin I've read about now for the next time. They all sound like something I#d like to try.
I made the eyes a bit glowy by putting the original Iris colour map into the emissive and add a red tint to it. I like that a lot and I guess I should give that guy some screen time where he's in focus LOL. the eyebrows are Alfreds.
And as there is a new thread with older sets around, in the background is DMR Lynettes dark rites https://www.daz3d.com/dmr-lynettes-dark-rites
now here he is

















