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How to create eyelashes correctly?
I have my long eyelashes and I connected them to Genesis Female 8
But I noticed that when I morph my face, my eyelashes always end up in the wrong place.
I also noticed that when I change the resolution of the model, the eyelashes fall off the edges

METAHUMAN POSECheck this similar thread: https://www.daz3d.com/forums/discussion/694761/how-to-create-pose-from-morph#latest
You've just imported the wrapped OBJ as a pure morph..., it cannot be converted to a Pose. You have to manually make a pose preset according to it...
Huge Opportunity for the Future of DAZ if they are bold enough to embrace it.if I could access my Daz content inside another program
@Gordig
You can already load Daz figure & prop content directly into Blender from your Daz content library via Diffeomorphic
(,excluding content dependent on third party PA plugins and of course true DAZ HD morph details)
The only way you are going to get Daz content in a delivery format that avoids Daz studio entirely, is in an intermediate format such as FBX etc or program native scene file formats such as .C4D or .blend etc.
Again these other formats would have to be economically more attractive (cheaper)than buying the content from the Daz store and using the FREE Daz bridges for C4D, Maya unity etc. or Diffeo (for blender)
which means undercutting the DAZ native content PA’s.Daz already tried selling Genesis figures in native Maya formats, years ago ,and it was promptly abandoned.
Ask yourself why

Every other major 3DCC community is aware of Daz studio and Genesis.
Daz does not have an industry awareness, visibility or import compatibility problem.it is the simpe matter of entrenched pipeline habits and the ecosystem comfort bubble mindsets of those other user bases.
They just Do not care about Daz content just as they largely do not care about Reallusion Iclone/CC4 content.
How to use hair on another character?No worry ~ the morphs will be reserved. Even if you rig it to the figure, you still can transfer morph targets from original hair Prop to the rigged hair figure.
Wu Kong the monkey kingIf we're talking about likenesses to other products, it's a close ringer to the classic PLANET OF THE APES designs back when they used makeup instead of CG... and knock-offs of those prosthetic designs are commonly sold now on etsy with "monkey king" being one of the suggested costume uses. As for me, I'll probably never use the morph as intended, but since I could pick up the pro bundle for $26 and I already wanted the hair set and the John Wick suit enough to buy them seperately, it was an easy item to put in the cart.
Weird deformingRichard Haseltine said:
scottferrellnewsletter said:
Richard Haseltine said:
That looks like a corrective morph (JCM/CBS) kicking in when it shouldn't. Apply the minimum pose needed to trigger the issue, to reduce the number of things you need to look at, then open the Parameters pane option menu (the lined/hamburger button in the top corner) and turn on Preferences>Show Hidden Properties. With the figure selected click on the Currently Used group in the Parameters pane - one of the sldiers with the greyed out label (one of the hidden ones) should be the culprit, try zeroing them and restoring them until you find which then note the label on the slider (it may be easier to read if you click the gear icon and open Parameter Settings) - in recent builds of DS the Parameter Settings may give more information than that, but either way you should be able to figure out which character or morph set is the issue. Check you haven't missed an update for that product, if not please rport it to support (if it is sold through Daz) or the artist.
Thanks for the response! I'll bookmark this in case it happens again so I can check these things.
It's just super weird. Its a custom model I created by using the base G8 and dialing in morphs. I've used this model many many times previously and this was the first time this happened. Weird. I have no clue what happened. Like I said, I had posed her in this scene several times before it happened. Only thing I can think of was I wasn't happy with how dforce was handling her shirt in a couple poses, so I exported it to Marvelous Designer to do the work, then imported it back as a morph on the shirt, but that should have only affected the shirt. Dunno. It was just weird and confused me. lol
Thanks again.
Most likely it is a product that was installed between the last time it worked and the first time it failed. This kind of issue, if my suspicion is correct, will affect all characters built on the base figure, even if the actual problem product is not used with them (that is the whole issue - something kicks in when it isn't needed).
I'm not smart enough to figure it out honestly. Like I said, I did multiple renders in the same scene, same models, same enviroment. Everything was fine until it wasn't. I deleted the model and loaded the base model back into the scene, put all the materials, hair, clothing and accessories back on and it worked fine. Something happened to that specific instance of the model. It's not a huge deal because I fixed it by loading the base model in... just my curiousity really because that leg is messed up. lol I do appreciate your thoughts, though.
How to save new character morphs?yuyu.atem said:
Thank you very much!
So if I understand well, the first time, I save the morphs by Spport Asset -> Morph Assete, and if after that, I modify the morphs, I upload them by Spport Asset -> Save Modified Asset, is it that?Correct !
By the way, I have also a question about saving morphs for props: I apply the Avija wings to my character today, and I dialed several morphs to make them like I wanted, and now, I would like to create a slider to control them. So, I guess that the silder creation should be like for G8M, but what about saving? In the parameter settings dialogue, should it be in Actor? And for saving by Morph Asset, should I save into the directory where the Avija Wings was intalled, or should I save it in another directory?
I never saved morph asset, yet, so I don't know how it works... If I save a morph in a folder that is not the one where the props was installed, how DS does know that this new morph corresponds to this props, and has to appear in its morph pane?So you want to create a single control property on the wings to activate the morphs you dialed on them ? If so, it's almost the same way as you create a control property on G8M per se, but you can freely define the Path on the wings as you wish, for instance Actor/Preset (ss1)
Thank you in advance for your explanation!
M3D Horns for Genesis 9 issueI've seen this happen before, and it's usually a faulty morph. The socket morph most probably modified the nails without the PA noticing. Please submit a ticket with the issue for the PA to fix.
G9 morph problemWell, it's because these corrective morphs have no 2nd Stage Controllers of Charmaine's Head / Body morphs (if you didn't dial them...). You can fix them one by one by adding Charmaine's Body Morph property to the 2nd Stage Controller of each corrective morph in Property Hierarchy... but that'll be a bit cumbersome ~
Better send a ticket and uninstall the product in DIM for the time being.
Let's appreciate/discuss today's new releases - more ongoinger threadpaulawp (marahzen) said:
barbult said:
tsroemi said:
barbult said:
If you bought Cybertenko items, check them carefully. I bought the Retro Biker for G8M, which I used in the image above with Fabianas great new chains. The jacket has unwelded parts that separate and curve unnaturally and make holes in the garment, because of the smoothing that is applied by default when the item is loaded (screenshot). There is only one morph in the jacket (to fit over a thick T-shirt). There are no JCMs to help adjust to posing. I had a horrible time in Blender trying to make this thing look decent for my render. I don't believe this particular item is Daz ready at all. Of course there is no metadata, since it is imported from another store in a big batch of stuff. Buyer beware applies here.
Thanks, that's good to know. I still have some items of his in my wishlist at Rendo, stuff that nobody else seems to make (like accurate nuns' headwear from different orders and such). Will be extra careful with what I choose. Hope you still managed a good render in the end for all your troubles!
I bought it to discount other items in the cart, so I feel morally obligated to keep it. I've now spent most of a day welding the loose pieces in Blender, adjusting some weight mapping, and adding some JCMs to make it more usable for me. The texturing looks pretty nice, I think. This product makes me wonder what, if any, QA checking is done on these imported products, and what their standards are. Are the Rendo items you are interested in advertised as DS items?
Did it load weirdly or did it get wonky after applying a pose?
The jacket loads with Base Shape Matching smoothing enabled, and that leaves gaps between the multiple unwelded seams (a couple are shown in the screenshot I posted before.) It loads with one of the lapel buttons hanging off the edge of the fabric. The buttons are not rigid follow node props, they are just a mesh surface, so they distort with character morphs and poses. With no custom JCMs, poses with arms up are kind of a mess, as is usual when there are no JCMs for loose clothing. The collar of the jacket intersects itself and the underarms are very stretched and jagged. in my opinion, it is just not Daz Store quality. But I do like the texturing and modeled wrinkles. The denim jeans look good to me. I haven't really examined them for problems. I was so struck by the jacket issues.
Let's appreciate/discuss today's new releases - more ongoinger threadbarbult said:
tsroemi said:
barbult said:
If you bought Cybertenko items, check them carefully. I bought the Retro Biker for G8M, which I used in the image above with Fabianas great new chains. The jacket has unwelded parts that separate and curve unnaturally and make holes in the garment, because of the smoothing that is applied by default when the item is loaded (screenshot). There is only one morph in the jacket (to fit over a thick T-shirt). There are no JCMs to help adjust to posing. I had a horrible time in Blender trying to make this thing look decent for my render. I don't believe this particular item is Daz ready at all. Of course there is no metadata, since it is imported from another store in a big batch of stuff. Buyer beware applies here.
Thanks, that's good to know. I still have some items of his in my wishlist at Rendo, stuff that nobody else seems to make (like accurate nuns' headwear from different orders and such). Will be extra careful with what I choose. Hope you still managed a good render in the end for all your troubles!
I bought it to discount other items in the cart, so I feel morally obligated to keep it. I've now spent most of a day welding the loose pieces in Blender, adjusting some weight mapping, and adding some JCMs to make it more usable for me. The texturing looks pretty nice, I think. This product makes me wonder what, if any, QA checking is done on these imported products, and what their standards are. Are the Rendo items you are interested in advertised as DS items?
Did it load weirdly or did it get wonky after applying a pose?
Weird deformingscottferrellnewsletter said:
Richard Haseltine said:
That looks like a corrective morph (JCM/CBS) kicking in when it shouldn't. Apply the minimum pose needed to trigger the issue, to reduce the number of things you need to look at, then open the Parameters pane option menu (the lined/hamburger button in the top corner) and turn on Preferences>Show Hidden Properties. With the figure selected click on the Currently Used group in the Parameters pane - one of the sldiers with the greyed out label (one of the hidden ones) should be the culprit, try zeroing them and restoring them until you find which then note the label on the slider (it may be easier to read if you click the gear icon and open Parameter Settings) - in recent builds of DS the Parameter Settings may give more information than that, but either way you should be able to figure out which character or morph set is the issue. Check you haven't missed an update for that product, if not please rport it to support (if it is sold through Daz) or the artist.
Thanks for the response! I'll bookmark this in case it happens again so I can check these things.
It's just super weird. Its a custom model I created by using the base G8 and dialing in morphs. I've used this model many many times previously and this was the first time this happened. Weird. I have no clue what happened. Like I said, I had posed her in this scene several times before it happened. Only thing I can think of was I wasn't happy with how dforce was handling her shirt in a couple poses, so I exported it to Marvelous Designer to do the work, then imported it back as a morph on the shirt, but that should have only affected the shirt. Dunno. It was just weird and confused me. lol
Thanks again.
Most likely it is a product that was installed between the last time it worked and the first time it failed. This kind of issue, if my suspicion is correct, will affect all characters built on the base figure, even if the actual problem product is not used with them (that is the whole issue - something kicks in when it isn't needed).
Let's appreciate/discuss today's new releases - more ongoinger threadtsroemi said:
barbult said:
If you bought Cybertenko items, check them carefully. I bought the Retro Biker for G8M, which I used in the image above with Fabianas great new chains. The jacket has unwelded parts that separate and curve unnaturally and make holes in the garment, because of the smoothing that is applied by default when the item is loaded (screenshot). There is only one morph in the jacket (to fit over a thick T-shirt). There are no JCMs to help adjust to posing. I had a horrible time in Blender trying to make this thing look decent for my render. I don't believe this particular item is Daz ready at all. Of course there is no metadata, since it is imported from another store in a big batch of stuff. Buyer beware applies here.
Thanks, that's good to know. I still have some items of his in my wishlist at Rendo, stuff that nobody else seems to make (like accurate nuns' headwear from different orders and such). Will be extra careful with what I choose. Hope you still managed a good render in the end for all your troubles!
I bought it to discount other items in the cart, so I feel morally obligated to keep it. I've now spent most of a day welding the loose pieces in Blender, adjusting some weight mapping, and adding some JCMs to make it more usable for me. The texturing looks pretty nice, I think. This product makes me wonder what, if any, QA checking is done on these imported products, and what their standards are. Are the Rendo items you are interested in advertised as DS items?
Weird deformingRichard Haseltine said:
That looks like a corrective morph (JCM/CBS) kicking in when it shouldn't. Apply the minimum pose needed to trigger the issue, to reduce the number of things you need to look at, then open the Parameters pane option menu (the lined/hamburger button in the top corner) and turn on Preferences>Show Hidden Properties. With the figure selected click on the Currently Used group in the Parameters pane - one of the sldiers with the greyed out label (one of the hidden ones) should be the culprit, try zeroing them and restoring them until you find which then note the label on the slider (it may be easier to read if you click the gear icon and open Parameter Settings) - in recent builds of DS the Parameter Settings may give more information than that, but either way you should be able to figure out which character or morph set is the issue. Check you haven't missed an update for that product, if not please rport it to support (if it is sold through Daz) or the artist.
Thanks for the response! I'll bookmark this in case it happens again so I can check these things.
It's just super weird. Its a custom model I created by using the base G8 and dialing in morphs. I've used this model many many times previously and this was the first time this happened. Weird. I have no clue what happened. Like I said, I had posed her in this scene several times before it happened. Only thing I can think of was I wasn't happy with how dforce was handling her shirt in a couple poses, so I exported it to Marvelous Designer to do the work, then imported it back as a morph on the shirt, but that should have only affected the shirt. Dunno. It was just weird and confused me. lol
Thanks again.
Let's appreciate/discuss today's new releases - more ongoinger threadbarbult said:
If you bought Cybertenko items, check them carefully. I bought the Retro Biker for G8M, which I used in the image above with Fabianas great new chains. The jacket has unwelded parts that separate and curve unnaturally and make holes in the garment, because of the smoothing that is applied by default when the item is loaded (screenshot). There is only one morph in the jacket (to fit over a thick T-shirt). There are no JCMs to help adjust to posing. I had a horrible time in Blender trying to make this thing look decent for my render. I don't believe this particular item is Daz ready at all. Of course there is no metadata, since it is imported from another store in a big batch of stuff. Buyer beware applies here.
Thanks, that's good to know. I still have some items of his in my wishlist at Rendo, stuff that nobody else seems to make (like accurate nuns' headwear from different orders and such). Will be extra careful with what I choose. Hope you still managed a good render in the end for all your troubles!
G9 morph problemHi crosswind,
Thank you. I tried this and the cause is a Charmaine Morph "em3dcharmine_body_cbs_shin_x155p_l".
When I set it to zero, the figure looks normal again.
The problem is every time I restart, the wrong Morph is back. I don't like g9 anymore ...
Do you know a way how to fix it?
Thanks in advance.
TomWeird deformingThat looks like a corrective morph (JCM/CBS) kicking in when it shouldn't. Apply the minimum pose needed to trigger the issue, to reduce the number of things you need to look at, then open the Parameters pane option menu (the lined/hamburger button in the top corner) and turn on Preferences>Show Hidden Properties. With the figure selected click on the Currently Used group in the Parameters pane - one of the sldiers with the greyed out label (one of the hidden ones) should be the culprit, try zeroing them and restoring them until you find which then note the label on the slider (it may be easier to read if you click the gear icon and open Parameter Settings) - in recent builds of DS the Parameter Settings may give more information than that, but either way you should be able to figure out which character or morph set is the issue. Check you haven't missed an update for that product, if not please rport it to support (if it is sold through Daz) or the artist.
Wu Kong the monkey kingI love it, the morph looks fanastic. The fact that Sun Wukong is also the direct inspiration for one of my favorite shows when I was younger makes me really want to buy the pro bundle but I'm really trying to figure out what I would do with this.
How to save new character morphs?Thank you very much!
So if I understand well, the first time, I save the morphs by Spport Asset -> Morph Assete, and if after that, I modify the morphs, I upload them by Spport Asset -> Save Modified Asset, is it that?By the way, I have also a question about saving morphs for props: I apply the Avija wings to my character today, and I dialed several morphs to make them like I wanted, and now, I would like to create a slider to control them. So, I guess that the silder creation should be like for G8M, but what about saving? In the parameter settings dialogue, should it be in Actor? And for saving by Morph Asset, should I save into the directory where the Avija Wings was intalled, or should I save it in another directory?
I never saved morph asset, yet, so I don't know how it works... If I save a morph in a folder that is not the one where the props was installed, how DS does know that this new morph corresponds to this props, and has to appear in its morph pane?Thank you in advance for your explanation!
the anatomical elements not workinDo you have the (I assume) Daz Anatomical Elements loaded and fitted to the figure? I would expect that the characterincludes only materials, and perhaps a morph, for the set it uses.








