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Show us more of your 3Delight renders
Sven Dullah said:
wsterdan said:
Sven Dullah said:
Yes my own morphs, by default there are not really any options to change the shape. Now in the process of making some wereables...
Looking forward to sseing what you come up with. What are you using for the modeling, if you don't mind my asking.
-- Walt Sterdan
I was just about to add that I have Hexagon, and I opened it last maybe 10 years ago:) Nah I converted her to triax weightmapping, used the old dFormers to spawn a wider hip, thinner torso, left- middle- and right ..eh..breasts
. Will be interesting to find a nice top to work with:))If you have any type of working modeler, you can just create a geoshell (extend it a bit from the body), export the geoshell as an .obj, open the .obj file and delete any polygons that don't fit the type of garment you're creating, then import the .obj and transfer the rigging and morphs from the main figure and you'll have a reasonably quick and cheap piece of wardrobe. If the quickie explanation isn't enough, I can write up a more detailed set of instructions with proper names and stuff.
-- Walt Sterdan
OBJ Companion 2 - Bulk import obj and assign texturesThere is a script that could be used for batch import http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/import_obj_silent/start
I very much doubt there is enough consistency in map naming for any auto-assignment feature to work, though http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/properties/material_properties/start might make a starting point if you have a source of models that would work.
OBJ Companion 2 - Bulk import obj and assign texturesProduct suggestion:
We need a method similar to .mtl material library but which actually works for situations when loading many obj or big scenes with many obj at once.
- This should be a plugin/script within Daz Studio.
- It should allow you to import many Obj at once (i realise we can already do this with current obj importer, but main feature here will be to batch import and batch assisgn texture maps)
- When importing, you should be able to direct Daz to load textures based on the texture map names, so that they automatically get assigned to the correct slots in the Iray Uber Shader for the given imported obj.
- e.g., For the imported Obj name xyz.obj, textures like xyz_Normal.png get put into Normal Slot at strength 0.8, textures like abc_Roughness.png get put into Glossy Roughness slot at strength 1.0
Big problems with DIMWonderland said:
Richard Haseltine said:
Wonderland said:
Lately I've been having several big problems with DIM.
1. All newly purchased items show up without their thumbnails and I have to select the entire group each time and click to download missing thumbnails.
Thumbnails have never auto-downlaoded as far as I can recall, certainly it has required a uer action for a very long time.
2. It says "Not responding' so long when trying to download or instal (not just start up) and I keep restarting it but only a few things download or sometimes nothing and stays stuck at Not Responding. There's an option to "restore program" which gets it going again but then everything downloads without metadata and I have to uninstall and reinstall several times until it shows the metadata is installed but... (see 3)
DIM or Daz Studio? Downloading has been a bit iffy recently, though it doesn't cause DIM to hang for me. However, "downloading without metadata" doesn't make sense in DIM - unless you mean installing.
3. The majority of my products are greyed out in Smart Content although they were downloaded through DIM. I have to keep uninstalling and reinstalling items. Even when the metadata icon is dark (formerly checked off) most items still show as greyed out when I open DS. Random products from various generations will be in color and usable and others are not.
This sounds like a pathing issue, and does suggest you are meaning install rather than download.
Thumbnails used to show up and download automatically in DIM. All the little icons next to products are grey symbols now until I ask it to download thumbnails.
No, it has been confirmed that this is the way it has always been.
DIM hangs often in the middle of downloading or installing. When I click the X to close it, it sometimes gives me the option to restore program. Then everything will download and install but without metadata. That little grey thing that looks like a stack of CDs is either dark grey or light grey. It used to be a checkmark. The light grey ones are installing without metadata (usually old Poser products or V4 and earlier.) But often new products will install light grey showing they don't have metadata installed and I have to uninstall them, close DIM and restart, then reinstall them. But even many of the items that look like they have metadata, won't show up in Smart Content and are greyed out.
I don't recall ever seeing a restore otpion on a hanging application - this does sound as if soem kind of add-on system tool may be present, and thenmay be a factor in what you are seeing. Given the metadata issue it is possible that something, such as security software as frank suggests, is interfering with the communication between DIM and PostgreSQL. Are the products available under Daz Studio Formats (or Poser Formatsfor Poser cotnent) in the Content Library even when the product data is missing?
Big problems with DIMRichard Haseltine said:
Wonderland said:
Lately I've been having several big problems with DIM.
1. All newly purchased items show up without their thumbnails and I have to select the entire group each time and click to download missing thumbnails.
Thumbnails have never auto-downlaoded as far as I can recall, certainly it has required a uer action for a very long time.
2. It says "Not responding' so long when trying to download or instal (not just start up) and I keep restarting it but only a few things download or sometimes nothing and stays stuck at Not Responding. There's an option to "restore program" which gets it going again but then everything downloads without metadata and I have to uninstall and reinstall several times until it shows the metadata is installed but... (see 3)
DIM or Daz Studio? Downloading has been a bit iffy recently, though it doesn't cause DIM to hang for me. However, "downloading without metadata" doesn't make sense in DIM - unless you mean installing.
3. The majority of my products are greyed out in Smart Content although they were downloaded through DIM. I have to keep uninstalling and reinstalling items. Even when the metadata icon is dark (formerly checked off) most items still show as greyed out when I open DS. Random products from various generations will be in color and usable and others are not.
This sounds like a pathing issue, and does suggest you are meaning install rather than download.
Thumbnails used to show up and download automatically in DIM. All the little icons next to products are grey symbols now until I ask it to download thumbnails.
DIM hangs often in the middle of downloading or installing. When I click the X to close it, it sometimes gives me the option to restore program. Then everything will download and install but without metadata. That little grey thing that looks like a stack of CDs is either dark grey or light grey. It used to be a checkmark. The light grey ones are installing without metadata (usually old Poser products or V4 and earlier.) But often new products will install light grey showing they don't have metadata installed and I have to uninstall them, close DIM and restart, then reinstall them. But even many of the items that look like they have metadata, won't show up in Smart Content and are greyed out.
Big problems with DIMWonderland said:
SofaCitizen said:
Greyed out products sounds like maybe you have accidentally logged in via Daz Studio and thus Daz Connect has taken over.
I was originally logged out but that was even worse. It kept saying I need to download DAZ default items which I had downloaded with DIM but it wouldn't acknowledge they existed!
Yeah, that would happen if you have Daz Connect configuration lingering around. Maybe there is a secret to using both but I could never figure it out and so would suggest NEVER signing into your account in Daz Studio if you install products via DIM.
The easiest way to fix that is to first log out within Daz Studio and then uninstall all products that have Daz Connect data. I have purged this all from my machines so cannot check exactly but I think if you look in the Daz Connect base folder it should have sub folders for all the products it has installed itself and uninstalling them should remove those folders. Once you have purged all that and restarted Daz Studio you should be able to re-install those products via DIM and they then should behave as expected.
The possible reason for your thumbnails missing is also because when Dan Connect is active it goes off and looks for updated thumbnails and updates the database to point the thumbnail path at the place where Daz connect stores things (the path with /cloud/ in there). Therefore, when you have purged the Daz Connect data you may have to use the "Re-import metadata" function from either DIM or Daz Studio Content DB Maintenance to put the DIM path (/Runtime/Support/) back into the database (Smart Content).
Big problems with DIMWonderland said:
Lately I've been having several big problems with DIM.
1. All newly purchased items show up without their thumbnails and I have to select the entire group each time and click to download missing thumbnails.
Thumbnails have never auto-downlaoded as far as I can recall, certainly it has required a uer action for a very long time.
2. It says "Not responding' so long when trying to download or instal (not just start up) and I keep restarting it but only a few things download or sometimes nothing and stays stuck at Not Responding. There's an option to "restore program" which gets it going again but then everything downloads without metadata and I have to uninstall and reinstall several times until it shows the metadata is installed but... (see 3)
DIM or Daz Studio? Downloading has been a bit iffy recently, though it doesn't cause DIM to hang for me. However, "downloading without metadata" doesn't make sense in DIM - unless you mean installing.
3. The majority of my products are greyed out in Smart Content although they were downloaded through DIM. I have to keep uninstalling and reinstalling items. Even when the metadata icon is dark (formerly checked off) most items still show as greyed out when I open DS. Random products from various generations will be in color and usable and others are not.
This sounds like a pathing issue, and does suggest you are meaning install rather than download.
Anybody know a so,union for this?
Big problems with DIMLately I've been having several big problems with DIM.
1. All newly purchased items show up without their thumbnails and I have to select the entire group each time and click to download missing thumbnails.
2. It says "Not responding' so long when trying to download or instal (not just start up) and I keep restarting it but only a few things download or sometimes nothing and stays stuck at Not Responding. There's an option to "restore program" which gets it going again but then everything downloads without metadata and I have to uninstall and reinstall several times until it shows the metadata is installed but... (see 3)
3. The majority of my products are greyed out in Smart Content although they were downloaded through DIM. I have to keep uninstalling and reinstalling items. Even when the metadata icon is dark (formerly checked off) most items still show as greyed out when I open DS. Random products from various generations will be in color and usable and others are not.
Anybody know a so,union for this?
Kiri 9Hmm ... You could say there were hundreds of pretty good examples of 3D models of anime characters out there; there's just a slight format problem - they're plastic figures (e.g. ami ami), so a little hard to import into DS :-)
If that's the kind of anime look you want, then IMHO it's not easy to pull off with Daz's characters. (Which seems like a bit of a missed opportunity)
Separating Parts from an Object for Rigging/Morphs, Advice?TimberWolf said:
You absolutely can do it the way you've suggested. Delete everything but the door, then bring back the original model and delete just the door on that so that you now have two separate objects. The easiest way to 'rig' it is then to add a null and move it to the hinge point of the door and parent the door mesh to that.
You *can* do it that way but it is hugely time consuming and there's a fair chance you'll miss some polygons in the process. Repeating for four doors, a tailgate, a hood and whatever else you want to manipulate is soul destroying!
Export it as an .obj for Blender with a scale of 1%. Switch to Blender and import. Select the mesh and simply follow the image. Export back to Studio as a Collada file. This will preserve the UVs and material groups etc. The time consuming bit here is rebuilding all the separate parts into groups, depending on how complex the exploded mesh is.
If all you want to do is manipulate one door then what you're doing is probably the quickest way. If it's the tip of the iceberg in terms of parts you want to separate then getting to grips with some of the basics of Blender is worthwhile and it will only take you about 10 minutes to do so...
Wow! That's a neat little trick! That could really come in handy. But there's 4007 separate parts now. Maybe I'll just try to do this in Blender. Haha!
Separating Parts from an Object for Rigging/Morphs, Advice?You absolutely can do it the way you've suggested. Delete everything but the door, then bring back the original model and delete just the door on that so that you now have two separate objects. The easiest way to 'rig' it is then to add a null and move it to the hinge point of the door and parent the door mesh to that.
You *can* do it that way but it is hugely time consuming and there's a fair chance you'll miss some polygons in the process. Repeating for four doors, a tailgate, a hood and whatever else you want to manipulate is soul destroying!
Export it as an .obj for Blender with a scale of 1%. Switch to Blender and import. Select the mesh and simply follow the image. Export back to Studio as a Collada file. This will preserve the UVs and material groups etc. The time consuming bit here is rebuilding all the separate parts into groups, depending on how complex the exploded mesh is.
If all you want to do is manipulate one door then what you're doing is probably the quickest way. If it's the tip of the iceberg in terms of parts you want to separate then getting to grips with some of the basics of Blender is worthwhile and it will only take you about 10 minutes to do so...
I have a question regarding the Daz Rendering at 96 Pixel/Inchzaselim_08eb9236 said:
Padone said:
You can't change it in windows, unless there's some trick with the registry but I wouldn't recommend that. You can change it in the image properties in GIMP, so I assume it is doable in PS too. In general an application that makes images for video or the web, not to be printed, will set the dpi at the default 96. Any good graphics program that deals with printing can change the dpi as desired.
Yeah I know that is why asked him when he implied that he changed his lol. So i imported the image in gimp and then expoted it back as a png and then i imported in the PS and it had 72ppi instead of 96. Then I imported the original image over the gimp expoted imabe and then upscale it to full canvas to match the image below and stangely upscaling didn't effect the quality of the image. I then imported the original image in PS in separate window and it had 96ppi then I made a comparison among them (gimp exported, original and upscaled) and they were identical at least to my eyes. I also checked by zooming in to 200% and they were identical. So I think I don't need to render at 5120x2880 in daz to get 3480x210x72ppi and I will just render at my desired resolution from now on instead of increasing the resoltion by difference between 72 and 96ppi, and I will just import it and export it from gimp to make it auto 72ppi instead of upscaling it in PS.
Thanks for all of your info guys.
You are still not getting it. DPI is just a number that's written in the file's metadata. It does not affect the image content at all.
Open your image in GIMP. Go to Image->Print Size. In the window that opens, set your DPI to whatever you want - 300, 900, 1234, whatever - and export that image.
Now open it - the exported image - in a different program and look at what DPI number it shows you.I have a question regarding the Daz Rendering at 96 Pixel/InchPadone said:
You can't change it in windows, unless there's some trick with the registry but I wouldn't recommend that. You can change it in the image properties in GIMP, so I assume it is doable in PS too. In general an application that makes images for video or the web, not to be printed, will set the dpi at the default 96. Any good graphics program that deals with printing can change the dpi as desired.
Yeah I know that is why asked him when he implied that he changed his lol. So i imported the image in gimp and then expoted it back as a png and then i imported in the PS and it had 72ppi instead of 96. Then I imported the original image over the gimp expoted imabe and then upscale it to full canvas to match the image below and stangely upscaling didn't effect the quality of the image. I then imported the original image in PS in separate window and it had 96ppi then I made a comparison among them (gimp exported, original and upscaled) and they were identical at least to my eyes. I also checked by zooming in to 200% and they were identical. So I think I don't need to render at 5120x2880 in daz to get 3480x210x72ppi and I will just render at my desired resolution from now on instead of increasing the resoltion by difference between 72 and 96ppi, and I will just import it and export it from gimp to make it auto 72ppi instead of upscaling it in PS.
Thanks for all of your info guys.
Daz Studio 5 development updatePerttiA said:
TheMysteryIsThePoint said:
Other than how difficul it is to figure out how these things work. If it were easier, we would have more nice things from said outside vendors, who are mostly just people with families and jobs and limited time to endlessly reverse engineer even the simplest things.
Most of the files are text files, there is nothing difficult in figuring out how to make for example metadata for a product.
As well, Doctor Jellybean's Content Package Assist (still PC-only, sadly) can help people make DIM-compatable packages for anyone seriously making DAZ content for sale outside the DAZ store:
https://www.daz3d.com/content-package-assist
-- Walt Sterdan
Daz Studio 5 development updateTheMysteryIsThePoint said:
Other than how difficul it is to figure out how these things work. If it were easier, we would have more nice things from said outside vendors, who are mostly just people with families and jobs and limited time to endlessly reverse engineer even the simplest things.
Most of the files are text files, there is nothing difficult in figuring out how to make for example metadata for a product.
Daz Studio 5 development updateTheMysteryIsThePoint said:
Richard Haseltine said:
bnstone_stone said:
Three things they need to work on.
1. Afore mentioned load times for figures. Way too long.
2. Better Content Management. This includes third party purchases from the Daz store or downloads, and the ability to organize/search between any dB on the computer,
3. Improved render capability.
Okay a forth, scene control needs to be improved. It's a bear trying to move, rotate and zoom around in Daz.
Aside from load time (which has received soema ttention in the current public build, if you haven't tried that) those are very vague - though on 2, nothing stops outside vendors or freebie makes from including metadata.
Other than how difficul it is to figure out how these things work. If it were easier, we would have more nice things from said outside vendors, who are mostly just people with families and jobs and limited time to endlessly reverse engineer even the simplest things.
I continue to be of the opinion that the best thing DAZ could do to improve DAZ Studio is just documenting what is already there, instead of adding new features. The enterprising nerds would take over, and most of them would do it for no other reason than it's fun and everyone benefits from a better DAZ Studio.
Over ten years ago, I evaluated Poser as my 3D art tool. The only thing I liked about it was the 830 page manual. I then evaluated DAZ Studio. The only thing I didn't like about it was the manual, which at that time was precisely zero pages long.
Cheers,
Alex.
Carraera-DAZ obj export-importWhen exporting an object modeled in Carrara to be used in Studio, I use File : Export: OBJ : Daz Studio Full Scene
Then when importing that object to Studio, I use File : Import : OBJ : Carrrara Preset
There are other settings that would workm I am sure, but have to match export and import.
Carraera-DAZ obj export-importwhat area the besrt settings fore a Carraera-DAZ obj export-import?
my thinfgy is way too high and w ay too big in daz
Daz Studio 5 development updateRichard Haseltine said:
bnstone_stone said:
Three things they need to work on.
1. Afore mentioned load times for figures. Way too long.
2. Better Content Management. This includes third party purchases from the Daz store or downloads, and the ability to organize/search between any dB on the computer,
3. Improved render capability.
Okay a forth, scene control needs to be improved. It's a bear trying to move, rotate and zoom around in Daz.
Aside from load time (which has received soema ttention in the current public build, if you haven't tried that) those are very vague - though on 2, nothing stops outside vendors or freebie makes from including metadata.
Other than how difficul it is to figure out how these things work. If it were easier, we would have more nice things from said outside vendors, who are mostly just people with families and jobs and limited time to endlessly reverse engineer even the simplest things.
I continue to be of the opinion that the best thing DAZ could do to improve DAZ Studio is just documenting what is already there, instead of adding new features. The enterprising nerds would take over, and most of them would do it for no other reason than it's fun and everyone benefits from a better DAZ Studio.
Head Shape/Morph for top of head?There're few head shape products including good and enough head top morphs... you may check: EJ Face Morphs and Details...
Besides modifiers, if you know some sculpting software like Zbrush, blender, etc., you can make perfect shapes there and import the morphs back to the figure, easy and quick~










