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  • SOLVED!!! CC Petrichor for Genesis 9 Question

    Has anyone bought this character yet? I bought it this morning and I was looking for the morph dials for the masculine version. I see the feminie dials, but none for the masculine. The product page shows the male version morphed with other Genesis 9 male figures and I wanted to play with that, but there are no male morph dials for this character that I can find. Have I gone blind and I'm just not seeing them? Or did they forget to include the male morph dials?

    By

    melanie melanie April 2024 in The Commons
  • Clothes pass through pelvic

    Is that a post-dForce screenshot? Usually when dforce causes a collision the mesh explodes - did you simulate the whole scene or just certain things?

    It looks like it's only just inside the figure mesh so you can try increasing any buttock morphs on the skirt (if the skirt has them) or playing with the smoothing & collision iteration parameters.

    Another thing you can try is setup a timeline and have the buttocks dialled flat at the first frame and then back to full at the end. Then set dForce to simulate across the timeline and so as the morph "fills out" the dress should behave/conform better.

    By

    SofaCitizen SofaCitizen April 2024 in New Users
  • Open/ close morphs for male clothing in general

    On a very general note, could PA's please create open and closing morphs on male clothing products like shirts/ jacket/coats from here on in?  Some have them, some don't.  Example - tried to do something with the Ready to wear jacket for Gen 9 - the jacket hangs open, but when i tried to use mesh grabber to pull both sides away from center, i found the whole mesh was connected.  Instead of seperating, the two sides pulled in the same direction.  I'm pretty confident a lot of the female oriented items will have that feature, so it can't be that hard.  I know i have a Gen 3 shirt that does the open close morph, so they been around for a while now.

    By

    hudwentworth hudwentworth April 2024 in Product Suggestions
  • How to clone a clothing morph to another clothing

    crosswind said:

    Magic Dragon 3D said:

    crosswind said:

    Magic Dragon 3D said:

    crosswind said:

    Technically, you can transfer morph properties from the "wide tank top" to the "smaller tank top" by using Transfer Utility, though I would not say it's an action of cloning.

    But what is the result that you really want ? If you want to 100% clone the shape of the "wide tank top" itself to the "smaller tank top", I don't think you can make it as they're different figures with different base geometry...

    That's exactly what I wanted to know! Transfering morphs from one outfit to another! Sorry, I think I expressed myself wrong when writing this thread, but that's it. In fact, what I wanted to do is the following: I had mentioned on my previous threads how I can distort the mesh of an outfit during a character's "take off clothes" pose, and the recommendations were to use tools like Fit Control, Mesh Grabber, and among others, or, the most difficult method, using 3D modeling software such as Blender, Hexagon and... Marvelous Designer!

    Yes, I'm using a trial version of Marvelous Designer because I discovered that Marvelous Designer can distort the meshes of the clothes, so that they fit into the pose of changing clothes of my characters, but I had the misfortune of the "Simulate" tool not working in the clothes of my G8F characters, because even though I exported everything correctly as OBJ into the software, when using this tool to distort the mesh, the clothes simply disappear from my character's body and I can't do anything, I was just wasting my time, but as I had already purchased Everyday 2 Undress Poses and Clothes for Genesis 8 Female(s) which has clothes already with the distortion in the mesh, my idea would be to transfer the morphs with this distortion, and apply them to my character's clothes that don't have this distortion, then I could save the time of trying to fix this inside Marvelous Designer (I started using it yesterday, I know absolutely nothing about this program yet).

     

    Okay. I'm also a MD user. Yes, as you said, Simulation + Dragging in MD can make a garment some "undress shapes". But that depends if the geometry of the garment is welded or not. If the geometry of garmet is not welded, you have to use some tools like Pin to clamp the unwelded patterns otherwise they'll fall off or fly away...

    As for the issue of "clothes simply disappear", I haven't experienced that so far. Maybe you can check the geometry of the garment...if any partial area of the geometry has very dense mesh, the garment might disappear because of drastic mesh collisions...when you simulate it. I ever experienced such a case in DS with dForce simulation... If so, relax the dense mesh in Blender first of all.

    As for transfering morphs, it's simple, like the attached example. 1) Add the morph(s) to Favorites on ED2 shirt; 2) Transfer the favorites morphs to the target shirt with Transfer Utility. Done ~
     

     

     

    Thanks for explaining! I still don't really understand how Marvelous Designer works, but what you said about dense meshes, it's a possibility too, but I would have to check my character's tank top and see if that's the problem or not.

    Oh, I almost forgot to mention. To clarify things, I'm trying to deform the morphs of Abby's tank top, a G8F character that I bought a few months ago for a scene with her and Ellie from TLOU 2, but her tank top is a bit strange, because if I lift Abby's arms, the tank top mesh is bugged on the right arm, and I haven't been able to fix this yet but I think it's just a small detail that could go unnoticed if I manage to transfer the morphs from the ED2 shirt to Abby's tank top correctly.

     

    I don't have that tank top but I suppose that the author didn't make corrective morphs (pJCM) for it. When you bend figure's joints, there's be distortion. You can check if there's any corrective morphs in the hidden properties of the tank top.

    It could be, it probably wasn't adjusted very well. I'll check later if I can fix this bug. 

    By

    Magic Dragon 3D Magic Dragon 3D April 2024 in Technical Help (nuts n bolts)
  • How to create "pose control" for a rigged prop ?

    Oh, it's like magic. And it also solved the saddle height control too smiley

    I'll replace the flower bone with a conditionnal graft later.

    Thank you !

    Edit: just adding it for reference if someone (likely futur me) is scratching their head because they set a morph scalar value at 100 and doesn't understand why that morph value shoot straight to 100% when dialing the control slider at even 1%, well, the answer is simple and past me should have known better: just keep the default scalar value of one.

    Now that I have a rigged stand, a rigged and morphable saddle, conditionnaly grafted flowers, let's rig that bell, after all, my first render with that bike had Victoria 8.1 using the bell very liberally but with a rigged bell arm, on top of posing her hand like she's using the bell, I could also pose the bell arm like the bell is working laugh

    By

    Elor Elor April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    Magic Dragon 3D said:

    crosswind said:

    Magic Dragon 3D said:

    crosswind said:

    Technically, you can transfer morph properties from the "wide tank top" to the "smaller tank top" by using Transfer Utility, though I would not say it's an action of cloning.

    But what is the result that you really want ? If you want to 100% clone the shape of the "wide tank top" itself to the "smaller tank top", I don't think you can make it as they're different figures with different base geometry...

    That's exactly what I wanted to know! Transfering morphs from one outfit to another! Sorry, I think I expressed myself wrong when writing this thread, but that's it. In fact, what I wanted to do is the following: I had mentioned on my previous threads how I can distort the mesh of an outfit during a character's "take off clothes" pose, and the recommendations were to use tools like Fit Control, Mesh Grabber, and among others, or, the most difficult method, using 3D modeling software such as Blender, Hexagon and... Marvelous Designer!

    Yes, I'm using a trial version of Marvelous Designer because I discovered that Marvelous Designer can distort the meshes of the clothes, so that they fit into the pose of changing clothes of my characters, but I had the misfortune of the "Simulate" tool not working in the clothes of my G8F characters, because even though I exported everything correctly as OBJ into the software, when using this tool to distort the mesh, the clothes simply disappear from my character's body and I can't do anything, I was just wasting my time, but as I had already purchased Everyday 2 Undress Poses and Clothes for Genesis 8 Female(s) which has clothes already with the distortion in the mesh, my idea would be to transfer the morphs with this distortion, and apply them to my character's clothes that don't have this distortion, then I could save the time of trying to fix this inside Marvelous Designer (I started using it yesterday, I know absolutely nothing about this program yet).

     

    Okay. I'm also a MD user. Yes, as you said, Simulation + Dragging in MD can make a garment some "undress shapes". But that depends if the geometry of the garment is welded or not. If the geometry of garmet is not welded, you have to use some tools like Pin to clamp the unwelded patterns otherwise they'll fall off or fly away...

    As for the issue of "clothes simply disappear", I haven't experienced that so far. Maybe you can check the geometry of the garment...if any partial area of the geometry has very dense mesh, the garment might disappear because of drastic mesh collisions...when you simulate it. I ever experienced such a case in DS with dForce simulation... If so, relax the dense mesh in Blender first of all.

    As for transfering morphs, it's simple, like the attached example. 1) Add the morph(s) to Favorites on ED2 shirt; 2) Transfer the favorites morphs to the target shirt with Transfer Utility. Done ~
     

     

     

    Thanks for explaining! I still don't really understand how Marvelous Designer works, but what you said about dense meshes, it's a possibility too, but I would have to check my character's tank top and see if that's the problem or not.

    Oh, I almost forgot to mention. To clarify things, I'm trying to deform the morphs of Abby's tank top, a G8F character that I bought a few months ago for a scene with her and Ellie from TLOU 2, but her tank top is a bit strange, because if I lift Abby's arms, the tank top mesh is bugged on the right arm, and I haven't been able to fix this yet but I think it's just a small detail that could go unnoticed if I manage to transfer the morphs from the ED2 shirt to Abby's tank top correctly.

     

    I don't have that tank top but I suppose that the author didn't make corrective morphs (pJCM) for it. When you bend figure's joints, there's be distortion. You can check if there's any corrective morphs in the hidden properties of the tank top.

    By

    crosswind crosswind April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    Richard Haseltine said:

    Magic Dragon 3D said:

    PerttiA said:

    If one fits clothing to a figure, autofit creates the active morphs to the clothing as hidden dials.
    Have you tried fitting the other clothing to Everyday 2 and checking the hidden dials on the other clothing afterwards?

    One would need to have the dials one want to transfer active, ir. have a value bigger than zero.

    I really appreciate your answer, but unfortunately I don't know how to do this inside Daz yet, but I'll watch a tutorial explaining this part in more detail since I haven't done it yet. 

    Load the two items of clothing, fit the one you ant to add morphs to to the one that has them (select the one to be morphed, use the Fit To button under Constraints in the Parameters pane). Now if you dial up the morph you want on the other item it will be projected into the fitted item. Unfortunately these generated morphs are not persistent, they don't save with the scene, so you will need to export the clothing item as OBJ (alone, no added parts sucgh as buttons on Rigid Follow Nodes, and at base resolution - the easiest way to do this is to make sure the item is selected and then in the OBJn export options enable the option to include delected items only). I would use the Daz Studio preset. name the OBJ to match the morph. Zero that morph and set the enxt you want to transfer, export it as OBJ. Once done Use the Fit to button again and select None, then with the item you want to add the morphs to go to Edit>Figure>Morph Loader Pro. Click the Choose Morph Files... button and select the exported OBJs, set the import preset to Daz Studio (or whatever you used on export) and click Accept. That should get you most of the way.

    Thank you for your detailed explanation! I'll carry out these procedures on the clothes I have here and see what the final result looks like. 

    By

    Magic Dragon 3D Magic Dragon 3D April 2024 in Technical Help (nuts n bolts)
  • How to create "pose control" for a rigged prop ?

    Hello,

    I added a couple of bones to the European Bike (following a tutorial by Jay Versluis): one for the stand, one for the saddle and one for the flowers (I don't want to move them, but placing them on a bone made hidding them easier and faster than searching for the surface panel). The base product has pose controls for its various bones and I wanted to add controls for the stand and saddle bones I added.

    In a way, the end game is to have pose to control to get a parked pose looking like the one on the following picture, and being able to have a pose control moving the saddle while dialing in the lenght morph on the saddle bar (created with Hexagon) (but that second part is for another day, even if I'm taking any advice on the subject too smiley):

    As the saying goes, you need to learn to walk before learning to run, so I started by trying to create a pose control for the stand rotation and I watched this video by Josh Darling:

    It's for Genesis and following the video at least until clicking on ERC Freeze with a Genesis figure seems to work but with the bike, it doesn't and I didn't find other videos or tutorials on the subject (I likely don't know what key words to use to search for others in the first place), so it's your collective lucky day: I need your help blush

    (Because I learned it the hard way when creating the morph on the saddle bar with Hexagon, I made sure to restore the figure pose on the bike: it's sitting at world center and every bones is set as they are by default when the bike is loaded)

    Here's how the bike look when I'm clicking on ERC Freeze (it also show the bones hiearchy if it's useful). X-Rotate is limited between 0 and -110:

    To show a bit more detail, with the joint editor tool active:

    And here's how the ERC Freeze windows look:

    I tried creating a new property (following the video) but add every selected freeze property and try to dial the resulting control slider, the stand starts and ends where it should, but any other step is wrong (when rotating the stand bone around the X axis, everything looks fine), as show on this screenshot (the stand is not connected to the bike anymore) and other bones are moving too (without moving the part of the bikes linked to these bones but I suppose it'll be problematic later if I tried to use these bones later):

    If someone has an idea to fix that problem, I'm all ears smiley

    By

    Elor Elor April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    Magic Dragon 3D said:

    PerttiA said:

    If one fits clothing to a figure, autofit creates the active morphs to the clothing as hidden dials.
    Have you tried fitting the other clothing to Everyday 2 and checking the hidden dials on the other clothing afterwards?

    One would need to have the dials one want to transfer active, ir. have a value bigger than zero.

    I really appreciate your answer, but unfortunately I don't know how to do this inside Daz yet, but I'll watch a tutorial explaining this part in more detail since I haven't done it yet. 

    Load the two items of clothing, fit the one you ant to add morphs to to the one that has them (select the one to be morphed, use the Fit To button under Constraints in the Parameters pane). Now if you dial up the morph you want on the other item it will be projected into the fitted item. Unfortunately these generated morphs are not persistent, they don't save with the scene, so you will need to export the clothing item as OBJ (alone, no added parts sucgh as buttons on Rigid Follow Nodes, and at base resolution - the easiest way to do this is to make sure the item is selected and then in the OBJn export options enable the option to include delected items only). I would use the Daz Studio preset. name the OBJ to match the morph. Zero that morph and set the enxt you want to transfer, export it as OBJ. Once done Use the Fit to button again and select None, then with the item you want to add the morphs to go to Edit>Figure>Morph Loader Pro. Click the Choose Morph Files... button and select the exported OBJs, set the import preset to Daz Studio (or whatever you used on export) and click Accept. That should get you most of the way.

    By

    Richard Haseltine Richard Haseltine April 2024 in Technical Help (nuts n bolts)
  • Please explain the last flood of character faces and shapes

    I love HID's characters, but I'm selective about which I buy for the simple fact that many of them look like the same person to my eyes. It's not a phenomenon that any artist is immune from, John. Each have their own particular style that's recognisable, and if an artist releases dozens of characters in one go - as has been happening recently - it's natural that your eye will more readily pick out the similarities between them. I don't know the mechanics of who has what access to the HD artist tools, but details from those can set a character apart. It's my understanding that not all artists have them? But I'll say this, there are plenty of fantastic base resolution shapes from very talented artists that I can apply HD morphs from my library to.

    I've built a weight-mapped morph plugin for my own workflow and it has taught me a lot about each artist's process for creating characters. Weight-mapping means if you apply 2 or more morphs, the delta of each vertice that's shared across morphs is averaged based on the ratio of the slider set for each morph it appears in. In this way, I can add an unlimited number of morphs without going outside of the root range of the controlling slider I've created (I typically set it to 100-120%). Naturally, I've played about with weight-mapping subsets of my library based on particular artists. I think it's safe to say that most are working from their own custom base. Unsurprising. If I pick up a guitar and play 10 of my songs in a row, anyone with a musical ear is going to be able to start to pick apart my base and my process. Taylor Swift's songs are musical clones of one another and she does pretty well. Almost all of Nirvana's songs all have a melodic descending line hidden somewhere and they're still being listened to 30 years after the fact.

    BTW, the above is not me ragging on any of the artists here. Quite the opposite - it's me learning about and appreciating what each artist brings to the store, and also about me branching out from the core artists I enjoy to find even more. Most of the new artists that have moved to Daz in the last weeks - or moved a larger bulk of their catalogue here - have something I like. How I go about drawing out those parts of interest and using them to help my incredibly limited 3D modelling skills is entirely on me. If you're looking at characters as a click and go - which is an entirely valid way to utilise characters - then you don't have to buy characters that you don't feel offer you much. You are the market.

    What I would agree with is that the recent characters have not been particularly diverse in terms of ethnicity, gender or age - or not as diverse as I'd personally like. But there are plenty of options in the Daz Store as a whole (for character). Far better than elsewhere.

    Are there any particular character types or features that you think are missing from the store? It may help artists to understand what specifically is desired. Or perhaps we could show you some options we know about that you may have missed.

    By

    Ainm Ainm April 2024 in The Commons
  • How to clone a clothing morph to another clothing

    crosswind said:

    Magic Dragon 3D said:

    crosswind said:

    Technically, you can transfer morph properties from the "wide tank top" to the "smaller tank top" by using Transfer Utility, though I would not say it's an action of cloning.

    But what is the result that you really want ? If you want to 100% clone the shape of the "wide tank top" itself to the "smaller tank top", I don't think you can make it as they're different figures with different base geometry...

    That's exactly what I wanted to know! Transfering morphs from one outfit to another! Sorry, I think I expressed myself wrong when writing this thread, but that's it. In fact, what I wanted to do is the following: I had mentioned on my previous threads how I can distort the mesh of an outfit during a character's "take off clothes" pose, and the recommendations were to use tools like Fit Control, Mesh Grabber, and among others, or, the most difficult method, using 3D modeling software such as Blender, Hexagon and... Marvelous Designer!

    Yes, I'm using a trial version of Marvelous Designer because I discovered that Marvelous Designer can distort the meshes of the clothes, so that they fit into the pose of changing clothes of my characters, but I had the misfortune of the "Simulate" tool not working in the clothes of my G8F characters, because even though I exported everything correctly as OBJ into the software, when using this tool to distort the mesh, the clothes simply disappear from my character's body and I can't do anything, I was just wasting my time, but as I had already purchased Everyday 2 Undress Poses and Clothes for Genesis 8 Female(s) which has clothes already with the distortion in the mesh, my idea would be to transfer the morphs with this distortion, and apply them to my character's clothes that don't have this distortion, then I could save the time of trying to fix this inside Marvelous Designer (I started using it yesterday, I know absolutely nothing about this program yet).

     

    Okay. I'm also a MD user. Yes, as you said, Simulation + Dragging in MD can make a garment some "undress shapes". But that depends if the geometry of the garment is welded or not. If the geometry of garmet is not welded, you have to use some tools like Pin to clamp the unwelded patterns otherwise they'll fall off or fly away...

    As for the issue of "clothes simply disappear", I haven't experienced that so far. Maybe you can check the geometry of the garment...if any partial area of the geometry has very dense mesh, the garment might disappear because of drastic mesh collisions...when you simulate it. I ever experienced such a case in DS with dForce simulation... If so, relax the dense mesh in Blender first of all.

    As for transfering morphs, it's simple, like the attached example. 1) Add the morph(s) to Favorites on ED2 shirt; 2) Transfer the favorites morphs to the target shirt with Transfer Utility. Done ~
     

     

     

    Thanks for explaining! I still don't really understand how Marvelous Designer works, but what you said about dense meshes, it's a possibility too, but I would have to check my character's tank top and see if that's the problem or not.

    Oh, I almost forgot to mention. To clarify things, I'm trying to deform the morphs of Abby's tank top, a G8F character that I bought a few months ago for a scene with her and Ellie from TLOU 2, but her tank top is a bit strange, because if I lift Abby's arms, the tank top mesh is bugged on the right arm, and I haven't been able to fix this yet but I think it's just a small detail that could go unnoticed if I manage to transfer the morphs from the ED2 shirt to Abby's tank top correctly.

     

    By

    Magic Dragon 3D Magic Dragon 3D April 2024 in Technical Help (nuts n bolts)
  • How to clone a clothing morph to another clothing

    PerttiA said:

    If one fits clothing to a figure, autofit creates the active morphs to the clothing as hidden dials.
    Have you tried fitting the other clothing to Everyday 2 and checking the hidden dials on the other clothing afterwards?

    One would need to have the dials one want to transfer active, ir. have a value bigger than zero.

    I really appreciate your answer, but unfortunately I don't know how to do this inside Daz yet, but I'll watch a tutorial explaining this part in more detail since I haven't done it yet. 

    By

    Magic Dragon 3D Magic Dragon 3D April 2024 in Technical Help (nuts n bolts)
  • Let's appreciate/discuss today's new releases - ongoing thread

    chanur said:

    Hylas said:

    https://www.daz3d.com/jasa-taliyah-for-genesis-8-and-8-1-female

    Not technically a new release, but new to this store.

    Can anybody confirm if this character has the pointy elf ears baked into her head morph, or is it a separate morph? Perhaps someone who already has her from her Rendo days?

    Thanks!

    The elf ears are a morph that is set to 100 by default. If you don't want elf ears, just set the morph to zero and she has human ears.

    thank you! yes

    By

    Hylas Hylas April 2024 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    Debra Winger as Wonder Girl from "Wonder Woman":

    Character Morph: https://www.deviantart.com/magnus1781/art/D-Winger-896963736

    Character Texture: https://www.renderosity.com/marketplace/products/98199/lucy-zepp

    Hair: https://www.daz3d.com/louise-hair-for-genesis-3-8-female-s

    Bodysuit: https://www.daz3d.com/victoria-4-2-bodysuit

    Accessories: https://sharecg.com/v/95618/gallery/21/DAZ-Studio/Wonder-Woman-tv-suit-CBS-ver2.0-For-G8F

    Outfit Textures: https://www.sharecg.com/v/74605/favorite/21/DAZ-Studio/Amazon-Drusilla-for-Victoria-4.2-Bodysuit

    By

    Stephen Stephen April 2024 in The Commons
  • How to clone a clothing morph to another clothing

    Magic Dragon 3D said:

    crosswind said:

    Technically, you can transfer morph properties from the "wide tank top" to the "smaller tank top" by using Transfer Utility, though I would not say it's an action of cloning.

    But what is the result that you really want ? If you want to 100% clone the shape of the "wide tank top" itself to the "smaller tank top", I don't think you can make it as they're different figures with different base geometry...

    That's exactly what I wanted to know! Transfering morphs from one outfit to another! Sorry, I think I expressed myself wrong when writing this thread, but that's it. In fact, what I wanted to do is the following: I had mentioned on my previous threads how I can distort the mesh of an outfit during a character's "take off clothes" pose, and the recommendations were to use tools like Fit Control, Mesh Grabber, and among others, or, the most difficult method, using 3D modeling software such as Blender, Hexagon and... Marvelous Designer!

    Yes, I'm using a trial version of Marvelous Designer because I discovered that Marvelous Designer can distort the meshes of the clothes, so that they fit into the pose of changing clothes of my characters, but I had the misfortune of the "Simulate" tool not working in the clothes of my G8F characters, because even though I exported everything correctly as OBJ into the software, when using this tool to distort the mesh, the clothes simply disappear from my character's body and I can't do anything, I was just wasting my time, but as I had already purchased Everyday 2 Undress Poses and Clothes for Genesis 8 Female(s) which has clothes already with the distortion in the mesh, my idea would be to transfer the morphs with this distortion, and apply them to my character's clothes that don't have this distortion, then I could save the time of trying to fix this inside Marvelous Designer (I started using it yesterday, I know absolutely nothing about this program yet).

     

    Okay. I'm also a MD user. Yes, as you said, Simulation + Dragging in MD can make a garment some "undress shapes". But that depends if the geometry of the garment is welded or not. If the geometry of garmet is not welded, you have to use some tools like Pin to clamp the unwelded patterns otherwise they'll fall off or fly away...

    As for the issue of "clothes simply disappear", I haven't experienced that so far. Maybe you can check the geometry of the garment...if any partial area of the geometry has very dense mesh, the garment might disappear because of drastic mesh collisions...when you simulate it. I ever experienced such a case in DS with dForce simulation... If so, relax the dense mesh in Blender first of all.

    As for transfering morphs, it's simple, like the attached example. 1) Add the morph(s) to Favorites on ED2 shirt; 2) Transfer the favorites morphs to the target shirt with Transfer Utility. Done ~
     

     

     

    By

    crosswind crosswind April 2024 in Technical Help (nuts n bolts)
  • When someone make an asset...

    Any time you transfer from one program to another, it's safer to assume you'll have to redo all the surfaces.

    By

    Gordig Gordig April 2024 in Daz Studio Discussion
  • How to clone a clothing morph to another clothing

    If one fits clothing to a figure, autofit creates the active morphs to the clothing as hidden dials.
    Have you tried fitting the other clothing to Everyday 2 and checking the hidden dials on the other clothing afterwards?

    One would need to have the dials one want to transfer active, ir. have a value bigger than zero.

    By

    PerttiA PerttiA April 2024 in Technical Help (nuts n bolts)
  • KOO Caldwell HD for Genesis 9 Iris & eyball glitch

    Have you reproted the eyelid issue? That sounds like a joint adjustment or corrective morph associated with oen of the characters kicking in when it is not needed.

    By

    Richard Haseltine Richard Haseltine April 2024 in Technical Help (nuts n bolts)
  • Why can't DAZ prevent Duplicate Formula problems with products they sell?

    Changing the names just means the character wont give you any DF errors, but those three files wont work.

    WHY????

    Because the formula that links them to the body morph is coded with Carmel's hex code, you need to replace it with the correct hex code for Yomi.

    By

    Bejaymac Bejaymac April 2024 in The Commons
  • Duplicate formula found Genesis 9

    PerttiA said:

    johnbuckeridge said:

    Is this the thing that everybody's talking about?  I've been getting this for the last few weeks or so, whenever I try to load any G8 or G9 figure.  I have to say, it's proved to be a false flag so far and luckily I haven't run into any problems.  I hit 'ok' and it's gone.  It's just annoying.

    It's not a false flag, it means that a morph that you have installed for that base character (G9) is not working correctly.

    Ah, interesting.  Still, it must be a pretty insignificant morph - for the life of me I can't see any significant difference. 

    By

    johnbuckeridge johnbuckeridge April 2024 in Technical Help (nuts n bolts)
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