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Daz 3D Forums > Search
  • [Released] ManFriday’s Figure Converter for Genesis 9 [Commercial]

    No, I just add the default G8 female without any adjuments. G3 has the same issue for me. Only G8.1 works.
    The conversion stops with a generated node in the scene having the name from the error message (tempg8...). My guess is it's supposed to contain at that point the temporary high-res morph for the conversion but doesn't. (it's not listed when searching for it)
    Looks like someone else had the same issue on page 3 in this thread:

    the_untold said:

    hi, this is what i get....even with a basic female 8 item.

    Critical error...Could not convert figure: failed to find new morph “Temporary high-res morph” in node “tempg8-tgt-yguZacdG” figure after conversion; Morph Loader Pro returned

    But the recommendations of renaming the figures or removing the default figure addons doesn't change it.

    By

    mikek mikek July 2024 in Daz PA Commercial Products
  • How to use hair on another character?

    Thank you very much! I don't see any Hair folder in My Library; do you thonk I should create one? Should I create it in the Figure folder or directly in My Library?
    Sorry, I had never create asset before ressently, and never hair asset at all, I don't know how much the folder is important and what is the best one...

     

    Furthermore, it's strange, I just reimported a new beach hair in the file, to be sure to use the original beach hair and not a conversion, and I tried again to do SaveAs -> Support Asset -> Morph Asset, just to see what would hapen, and I still get the same error message. Is it possible that the original beach hair was not a prop asset? surprise

    Thank you in advance for your answer!

    By

    yuyu.atem yuyu.atem July 2024 in New Users
  • [Released] ManFriday’s Figure Converter for Genesis 9 [Commercial]
    Is that morph name something you added to the base G8? It doesn't look like anything in the standard product. The words "Temporary" and "hi-res" look pretty suspicious.

    By

    barbult barbult July 2024 in Daz PA Commercial Products
  • How to use hair on another character?

    Hi! Before to parent the hair to the head and save it as a wearable presset, I would like to create a slider to control the morphs I used: I dialed sevral morphs and would like to save the slider that I created, so I did Save As -> Support Asset -> Morph Aset with the hair selcted. But I get the following message:

    I don't understand because the Beach Hair already exists, it's already an asset, isn't it?

    I just created the slider in the morph section of the parameter pane of the beach hair:

       

    What am I supposed to do? I would like to save this morph before to parent the hair to the head, is it a mistake?

    Thank you in advance for your help!

    By

    yuyu.atem yuyu.atem July 2024 in New Users
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    richardandtracy said:

    Not a new product, I think, but one I've never seen before: The ruins here: https://www.daz3d.com/castle-in-ruins-for-daz-studio. Definitely an instant buy.

    May be a transfer from another shop given the high SKU number (>100,000) and the sales text reference to DS4.9.

    Regards,

    Richard.

    Great catch. I am a big fan of Vanishing Point assets for years and having iray version for Daz Studio is even better.

     

    By

    Artini Artini July 2024 in The Commons
  • Help with fixing a geometry issue

    It looks like you have an Big Girl unupdated morph installed.

    Go to paramaters, and in setting enable 'show hidden', and then with the character selected in the scene tab, in Parameters click 'Currently used'.

    One of the shown morphs is the culprit.

    By

    felis felis July 2024 in Technical Help (nuts n bolts)
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Not a new product, I think, but one I've never seen before: The ruins here: https://www.daz3d.com/castle-in-ruins-for-daz-studio. Definitely an instant buy.

    May be a transfer from another shop given the high SKU number (>100,000) and the sales text reference to DS4.9.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy July 2024 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    barbult said:

    tsroemi said:

    barbult said:

    If you bought Cybertenko items, check them carefully. I bought the Retro Biker for G8M, which I used in the image above with Fabianas great new chains. The jacket has unwelded parts that separate and curve unnaturally and make holes in the garment, because of the smoothing that is applied by default when the item is loaded (screenshot). There is only one morph in the jacket (to fit over a thick T-shirt). There are no JCMs to help adjust to posing. I had a horrible time in Blender trying to make this thing look decent for my render. I don't believe this particular item is Daz ready at all. Of course there is no metadata, since it is imported from another store in a big batch of stuff. Buyer beware applies here.

    Thanks, that's good to know. I still have some items of his in my wishlist at Rendo, stuff that nobody else seems to make (like accurate nuns' headwear from different orders and such). Will be extra careful with what I choose. Hope you still managed a good render in the end for all your troubles! 

    I bought it to discount other items in the cart, so I feel morally obligated to keep it. I've now spent most of a day welding the loose pieces in Blender, adjusting some weight mapping, and adding some JCMs to make it more usable for me. The texturing looks pretty nice, I think. This product makes me wonder what, if any, QA checking is done on these imported products, and what their standards are. Are the Rendo items you are interested in advertised as DS items?

    I think they must be, since they're for G8. Will better check again though. I guess I won't mind that much if the clothes don't work all that well because I'm mostly after the headwear in each case, and these will probably not pose much of a problem. But these unwelded bits and pieces just shouldn't happen in general, that is just sloppy modelling. 

    By

    tsroemi tsroemi July 2024 in The Commons
  • Message in a bottle for xtrart-3d: Which model are you using?

    It looks to me the materials are from P3D Ursula HD for Genesis 9, the promo for X-Fashion Sport Fit for Genesis 9 also mentions her (see "Additional products used in promo images"-section). I think the morph might be a mix of Ursula and Vicky 9.

    By

    BlueFingers BlueFingers July 2024 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    jdavison67 said:

    At the end of the transfer I have three identical g8 base characters... its like the morphs never were applied...

     

    The second image shows the character I was trying to copy

    The one on the right... ( I whited out the textures )

    The one on the left is the transfer result....which is just the base g8 clone basically...

     

    JD

    I am going to need to see the log, to see what the script detects and what it writes out.  Also, what are the directories listed in the Daz Studio Formats section of the Content Directory Manager:

    I'll add that path and see if it helps for future attempts...

    By

    jdavison67 jdavison67 July 2024 in Daz PA Commercial Products
  • How to create eyelashes correctly?

    I can't make out what the images show.

    But have you done transfer riiging to your eyelashes?

    By

    felis felis July 2024 in Daz Studio Discussion
  • How to create eyelashes correctly?

    I have my long eyelashes and I connected them to Genesis Female 8

    But I noticed that when I morph my face, my eyelashes always end up in the wrong place.

    I also noticed that when I change the resolution of the model, the eyelashes fall off the edges

    By

    zeni1agent zeni1agent July 2024 in Daz Studio Discussion
  • METAHUMAN POSE

    Check this similar thread: https://www.daz3d.com/forums/discussion/694761/how-to-create-pose-from-morph#latest

    You've just imported the wrapped OBJ as a pure morph..., it cannot be converted to a Pose. You have to manually make a pose preset according to it...

    By

    crosswind crosswind July 2024 in Daz Studio Discussion
  • Huge Opportunity for the Future of DAZ if they are bold enough to embrace it.

    if I could access my Daz content inside another program

     

    @Gordig
    You can already load Daz figure & prop content directly into Blender from your Daz content library via Diffeomorphic 
    (,excluding content dependent on third party PA plugins and of course true DAZ HD morph details)
     

    The only way you are going to get Daz content in a delivery format that avoids Daz studio entirely, is in an intermediate format such as FBX etc or  program native scene file formats such as .C4D or .blend etc.
    Again these other formats would have to be economically  more attractive (cheaper)than buying the content from the Daz store and using the FREE Daz bridges for C4D, Maya unity etc. or Diffeo (for blender)
    which means undercutting the DAZ native content PA’s.

    Daz already tried selling Genesis figures in native Maya formats, years ago ,and it was promptly  abandoned.

    Ask yourself whycool

    Every other major 3DCC community is aware of Daz studio and Genesis.
    Daz does not have an industry awareness, visibility or import compatibility problem.

    it is the simpe matter of entrenched pipeline habits and the ecosystem comfort bubble mindsets of those other user bases.

    They just Do not care about  Daz content just as they largely do not care about  Reallusion Iclone/CC4  content.

    By

    wolf359 wolf359 July 2024 in The Commons
  • How to use hair on another character?

    No worry ~ the morphs will be reserved. Even if you rig it to the figure, you still can transfer morph targets from original hair Prop to the rigged hair figure.

    By

    crosswind crosswind July 2024 in New Users
  • Wu Kong the monkey king

    If we're talking about likenesses to other products, it's a close ringer to the classic PLANET OF THE APES designs back when they used makeup instead of CG... and knock-offs of those prosthetic designs are commonly sold now on etsy with "monkey king" being one of the suggested costume uses.    As for me, I'll probably never use the morph as intended, but since I could pick up the pro bundle for $26 and I already wanted the hair set and the John Wick suit enough to buy them seperately, it was an easy item to put in the cart.   

    By

    Cybersox Cybersox July 2024 in The Commons
  • Weird deforming

    Richard Haseltine said:

    scottferrellnewsletter said:

    Richard Haseltine said:

    That looks like a corrective morph (JCM/CBS) kicking in when it shouldn't. Apply the minimum pose needed to trigger the issue, to reduce the number of things you need to look at, then open the Parameters pane option menu (the lined/hamburger button in the top corner) and turn on Preferences>Show Hidden Properties. With the figure selected click on the Currently Used group in the Parameters pane - one of the sldiers with the greyed out label (one of the hidden ones) should be the culprit, try zeroing them and restoring them until you find which then note the label on the slider (it may be easier to read if you click the gear icon and open Parameter Settings) - in recent builds of DS the Parameter Settings may give more information than that, but either way you should be able to figure out which character or morph set is the issue. Check you haven't missed an update for that product, if not please rport it to support (if it is sold through Daz) or the artist.

     

    Thanks for the response! I'll bookmark this in case it happens again so I can check these things.

    It's just super weird. Its a custom model I created by using the base G8 and dialing in morphs. I've used this model many many times previously and this was the first time this happened. Weird. I have no clue what happened. Like I said, I had posed her in this scene several times before it happened. Only thing I can think of was I wasn't happy with how dforce was handling her shirt in a couple poses, so I exported it to Marvelous Designer to do the work, then imported it back as a morph on the shirt, but that should have only affected the shirt. Dunno. It was just weird and confused me. lol 

    Thanks again.

    Most likely it is a product that was installed between the last time it worked and the first time it failed. This kind of issue, if my suspicion is correct, will affect all characters built on the base figure, even if the actual problem product is not used with them (that is the whole issue - something kicks in when it isn't needed).

    I'm not smart enough to figure it out honestly. Like I said, I did multiple renders in the same scene, same models, same enviroment. Everything was fine until it wasn't. I deleted the model and loaded the base model back into the scene, put all the materials, hair, clothing and accessories back on and it worked fine. Something happened to that specific instance of the model. It's not a huge deal because I fixed it by loading the base model in... just my curiousity really because that leg is messed up. lol I do appreciate your thoughts, though.

    By

    scottferrellnewsletter scottferrellnewsletter July 2024 in New Users
  • How to save new character morphs?

    yuyu.atem said:

    Thank you very much! laugh So if I understand well, the first time, I save the morphs by Spport Asset -> Morph Assete, and if after that, I modify the morphs, I upload them by Spport Asset -> Save Modified Asset, is it that?

    Correct !

    By the way, I have also a question about saving morphs for props: I apply the Avija wings to my character today, and I dialed several morphs to make them like I wanted, and now, I would like to create a slider to control them. So, I guess that the silder creation should be like for G8M, but what about saving? In the parameter settings dialogue, should it be in Actor? And for saving by Morph Asset, should I save into the directory where the Avija Wings was intalled, or should I save it in another directory?
    I never saved morph asset, yet, so I don't know how it works... If I save a morph in a folder that is not the one where the props was installed, how DS does know that this new morph corresponds to this props, and has to appear in its morph pane?

    So you want to create a single control property on the wings to activate the morphs you dialed on them ? If so, it's almost the same way as you create a control property on G8M per se, but you can freely define the Path on the wings as you wish, for instance Actor/Preset (ss1)

    Thank you in advance for your explanation!

    By

    crosswind crosswind July 2024 in New Users
  • M3D Horns for Genesis 9 issue

    I've seen this happen before, and it's usually a faulty morph. The socket morph most probably modified the nails without the PA noticing. Please submit a ticket with the issue for the PA to fix.

    By

    FenixPhoenix FenixPhoenix July 2024 in The Commons
  • G9 morph problem

    Well, it's because these corrective morphs have no 2nd Stage Controllers of Charmaine's Head / Body morphs (if you didn't dial them...). You can fix them one by one by adding Charmaine's Body Morph property to the 2nd Stage Controller of each corrective morph in Property Hierarchy... but that'll be a bit cumbersome ~

    Better send a ticket and uninstall the product in DIM for the time being.

     

    By

    crosswind crosswind July 2024 in Technical Help (nuts n bolts)
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