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Daz 3D Forums > Search
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Because it is totally possible to use PBRSkin on Victoria 4 if you want to (I did it during the test stages). One day someone can play with a Genesis 2 figures and want to use PBRSkin on it.  And then he will be able to use the manager. In my promos I have converted some Genesis 8 figures who initially were Iray Uber. I said compatible with "any existing Iray skin based on the PBRSkin Shader". And you can set up any figure with the new PBRSkin shader.

    edit: The same way its ancestor, Ultimate Iray Skin manager was also compatible with any generation, but for Iray Uber. And yet, Iray Uber appear only with Genesis 2 or 3 if I remember well. For the rest, people converted their skins to get Iray Uber if they wanted to use this (on that time) new shader.

     

    By

    V3Digitimes V3Digitimes March 2021 in Daz PA Commercial Products
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    V3Digitimes said:

    What you have to now is that if your figure preceed (look at the SKU) Victoria 8.1, there is a huge probability that they don't use PBRSkin..

    Nothing prior to G8.1 uses PBRSkin, so why is your script advertised as being compatible with figures going all the way back to V4?

    By

    Nyghtfall3D Nyghtfall3D March 2021 in Daz PA Commercial Products
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    You can try to do that. Actually this Albany figure would have required "Ultimate Iray Skin Manager", the version of the manager for "Iray Uber" released a few years ago (because on that time, since PBRSkin did not exist, the shader was very probably Iray Uber). But yes, you could also do it using the PBRSkin manager, but remember that the texture set was basically not made for this shader (so no way to warranty good results).  And depending on how the figure was made, you can 'loose' some maps when you apply Daz PBRSkin shader.

    What you have to now is that if your figure preceed (look at the SKU) Victoria 8.1, there is a huge probability that they don't use PBRSkin (and therefore become compatible with the old Ultimate Iray Skin Manager, and not Ultimate PBRSkin Manager). On the contrary, most 8.1 figures after Victoria 8.1 should use PBRSkin and be compatible with the new product (you may have to apply to the eyesocket the Daz PBRSkin shader on a few NON Daz Original Figures - Daz Originals all work, my next update should allow to ignore eyesocket if this is the case). Consider Victoria 8.1 as a good time boundary.

     

    By

    V3Digitimes V3Digitimes March 2021 in Daz PA Commercial Products
  • What's the one thing you've always wanted to see sold at daz but never have?

    I would love to see more period correct props, vehicles, clothing, hiar styles and architecture. Especially for the 1930s through to the late 1960s. The kind of stuff you would see in a Norman Rockwell era illustration.

    Also more similar stuff for the Victoria era & USA Civil War.

    By

    kenmo kenmo March 2021 in The Commons
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Aren't there also some PA characters that claim to be for G8.1, but don't use the PBRSkin shader? I haven't purchased any G8.1F characters other than Victoria 8.1, so I don't know. People in the forum have complained about characters being released as "8.1" that don't use the PBRSkin shader.

    https://www.daz3d.com/forums/discussion/477756/real-8-1-or-masquerading-as-one/p1

    By

    barbult barbult March 2021 in Daz PA Commercial Products
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Oh yeah sorry, all figures after and including Victoria 8.1!! A always forget this. This is one of the the reasons why I had to update Ultimate Iray Skin Manager (the older one for Iray Uber) to be compatible with 8.1.

    By

    V3Digitimes V3Digitimes March 2021 in Daz PA Commercial Products
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Victoria 8.1 loads with PBRSkin shader, but Genesis 8.1 loads with Iray Uber Shader.

    By

    barbult barbult March 2021 in Daz PA Commercial Products
  • NFT and the Future of Digital Content
    RangerRick said:

    My concern is that some legislative body will conflate ownership of the token and controlling ownership of the rights to the digital content

    I'd like Daz to indemnify us against any financial obligation which may arise from someone else obtaining an NFT for an asset we've purchased then trying to get additional fees out of us for using it.

    I don't see the point of NFTs, so please don't misunderstand me. I am not supporting them.

    But from everything I've read, you would not have to pay royalties to someone because they own an NFT of a digital model that you happen to use. The royalties are only paid for the sale of that copy of that model, not every copy of that model. So if someone makes an NFT of Victoria 8, and you use your own Victoria 8 that's not NFT, you do not have to pay royalties. I don't think you'd have to pay royalties for using an NFT Victoria that you own either. Just the initial purchase price. Royalties would ~only~ come into play if you sell ownership of the NFT, when a portion of the sale price would go to the original creator.

    By

    Sera Sera March 2021 in Non-Fungible Token (NFT) Art
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Leonides02 said:

    V3Digitimes said:

    @Leonides02 : you are right, the tile should be different from each surface. I was aware of that. The thing I can try to do is to see if there is a way to have a multiplier for the tiles (so that you take the initial tile and multiply all the surfaces by the same value, this way you keep the proportional tiles, but you don't have access to the exact value. Maybe with a check box (allowing either to be absolute, or relative).

    This is a good idea!

    In that case the defaults would be...

     

    Head / Lips / Ears @ 0.36

    Neck @ 0.5

    Arms @ 0.54

    Legs @ 0.93

     

    (I think?)

     

    @Leonides02 I don't see a Neck surface on Victoria 8.1. On V8.1, Neck seems to be part of the Head surface. Are you using a character with a different UV?

    I see these proportions:

    Body 70 = 100%
    Head 30/70 = 43%
    Ears, Face. Lips 25/70 = 36%
    Arms 38/70 = 54%
    Legs 65/70 = 93%

    By

    barbult barbult March 2021 in Daz PA Commercial Products
  • "Coming Soon" Diigitals timer on main Daz page?

    It was a Victoria 3 digitally scanned model of Anna-Marie Goddard, apparently made a considerable expense. I seem to recall she ( or her agent ) specified it was not to be used for any pornographic imagery. I suspect some people ignored that restriction.

    By

    background background March 2021 in The Commons
  • Looking for Really detailed HD characters recomendation

    Cant go wrong with the Lee's (with HD addon) and Victoria.

    By

    mmkdaz mmkdaz March 2021 in The Commons
  • Never before has a product here made me laugh out loud

    Charlie Judge said:

    How about V8? https://www.daz3d.com/v8 ; Be sure to read the description. laugh It came out at a time when we were expecting Victoria 8 to be released.

    She really gets me going.

    By

    Ascania Ascania March 2021 in The Commons
  • Never before has a product here made me laugh out loud

    How about V8? https://www.daz3d.com/v8 ; Be sure to read the description. laugh It came out at a time when we were expecting Victoria 8 to be released.

    By

    Charlie Judge Charlie Judge March 2021 in The Commons
  • NFT and the Future of Digital Content

    bytescapes said:

    Catch-22: The real thing stopping me from making a ton of money selling NFTs on my digital art is that I can't make digital art because the people minting NFTs bought up all the graphics cards.

    Just mint NFTs of other people's stuff the way the big boys do it.  Like the Mona Lisa or Victoria 8 or something. 

    By

    Sevrin Sevrin March 2021 in Non-Fungible Token (NFT) Art
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    Love the product so far except for one thing... smiley

    The detail normals: The horizontal / verticle tiles aren't supposed to be the same for all of the texture maps. 

    Because the texture maps differ in size, the detail normal horizontal / verticle differs as well. 

    For instance, on Victoria 8.1 the setting on the face is 25 / 25, and on the legs it's 65 / 65, and the arms is 38 / 38, while only the torso is 70 / 70. Right now, the PBRSkin Manager is setting everything to the torso default of 70 / 70.

     

    By

    Leonides02 Leonides02 March 2021 in Daz PA Commercial Products
  • Does any skin building script work AT ALL on 8.1?

    gohanf22 said:

    Ok so Zev0's skin builder 8 does not work yet on 8.1 cause I have tried, even though he his supposedly updating his scripts.  So, I tried the Ultimate Skin manager to see if it does cause it said it was updated for 8.1 and it is NOT working at all.  It keeps telling me to use gen 2, gen 3 or gen 8 only, not gen 8.1.  So here is my question:  does ANY skin builder script work at all atm for 8.1?  If not, I am just going to wait til gen 9 and victoria 9 which will probably release for daz 15 whenever that happens.

    V3Digitimes just released a plugin that addresses that very issue, and it's on sale for only $16!

    By

    takezo_3001 takezo_3001 March 2021 in Daz Studio Discussion
  • PostgreSQL CMS connection could not be established in DazStudio 4.15

    I'm having the exact same issue, I followed the steps they have to troubleshoot (change the CMS Port, uninstall/reinstall PostgreSQL through the install manager) and it didn't resolve the problem.

    I've submitted a ticket and got an email back saying 4-6 weeks for a response which at first I thought whatever I can still access the content through the Content Library tab, but now I'm finding that the Victoria 8.1 figure won't show even after resinstalling it.

    Fingers crossed they get in contact soon.

    Good luck. 

    By

    Reniart Reniart March 2021 in Daz Studio Discussion
  • Genesis poses don't work with V4?

    I would expect that there would be separate poses for Victoria 4, possibly in the Poser Fomats folders.

    By

    Richard Haseltine Richard Haseltine March 2021 in Daz Studio Discussion
  • Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

    This is not a shader, it ignores UVs, it ignores maps, this is your "control room" for the PBRSkin Shader.

    It ignores the maps, (except for makeup or metallicity where you can optionally "check" the presence of weight maps, but in this case it simply checks if there is a map, nothing more).  The only thing it will check is :

    - that your figure is a figure comprised between victoria 4 and Genesis 8.1 (included)

    - that this figure uses PBRSkin shader on skin/lips/nails (eyesocket when it exists is included in skin, people tend to forget that) surfaces.

    Once this is checked, you are allowed to use the "control room" so that you can customize your exisiting PBRSkin shader much more efficiently and much more clearly (so much faster) than you woud do if you were running through your surfaces and properties via the Surfaces Editor. Here everything is gathered by theme, you have access to the (now super important) gamma manager allowing to giving you better skin looks or customisation, to the fact that now properties are gathered in thematic tabs, to the save/load presets function saving and loading only the property values, but not the maps, so that it is "cross generational - cross UV - cross figure (and all figures keep their maps when you reload)".

    By

    V3Digitimes V3Digitimes March 2021 in Daz PA Commercial Products
  • G8F pose question

    joegerardi said:

    Sevrin said:

    Taoz said:

    Is it normal that if you apply a full body G8F pose which affects the hands, hand poses you apply from other sets afterwards may not work correctly?

    It happen.  I've had success selecting the hands and children and using zero selected items.  It takes a while, but usually works. 

    I hear that. Used to be, you select the hand, held Shift, and selected thumb 3, and the whole hand expanded and was selected. Now it requires 4 separate moves to get to the same point: Select Hand, Shift, Carpal 4, right click, Expand Selected, and the thumb and fingers only open to the first joint, but the rest are not part of the selection. So, select them all again, and Expand again, and now 2 joints are selected. Do it a third time, and you have all the parts expanded, but none of the tips are in the selection, so you have to do it yet again. after all those moves, you've now gotten to the point where - from (at least) Victoria 2 and all the side characters throught Victoria 4 - you can get it using a click, hold the Shift, click again, and Bob's your uncle. Been this way since Genesis, and I'm guessing it wouldn't be a hard fix to correct.

     

    ..Joe

    What I do is select hand, Right-Click, Select Children. 

    By

    Sevrin Sevrin March 2021 in The Commons
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