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  • 3rd Annual It's Raining Men Contest - Discussion Thread

    10.  Female morphs are not allowed in this competition including, but not limited to, the use of such products as GenX which enable users to apply female morphs onto the male body.  We want to concentrate on the male figure.  However, scripts that allow artists to swap UVs allowing female skins to be used on the male figure WILL BE ALLOWED as no morphing is involved and UV swapping is a pretty common occurrence for most of us.

    I find this a bit confusing textures are ok but morphs aren't, morph swapping is also a 'pretty common occurrence for most of us' has been since GenX arrived, I don't often swap textures, female texture on males are to me usually pretty obvious whereas morphs not so much a elf ear from a female is just an elf ear same with most morphs whereas a  texture there are in particular cetain areas that are pretty much 'Female'. I would like to understand better your rationalisation on this decesion as to me it seems a bit bias - either both should be usable or neither.

    @ Scorpio  One of the major reasons to allow the textures and not the morphs, is that textures are a more of a material thing and isn't considered in the judging for the Re-Purposed category. However, the morphs aren't allowed as the purpose of the contest is to be more creative with how a participant uses a female item. The whole reason this contest was started was to celebrate our 3D men in their own right. Allowing those digital men to 'borrow' some female morphs kind of spoils the whole fun and spirit of this contest. We want our digital men to be able to stand proud with as little help from the females as possible. I hope this explains our stance on this particular rule. Thank you.

    Sorry that really doesn't make sense you are borrowing textures from the females, is this contest only about repursing female items.

     I know why the contest was started it was an aim to promote male items, so allowing female textures is promoting the females a lot more promantly than morphs ever would.

    Skin Builder 3 is only for the females a shame but thats how it is - surely by using it you are saying we don't need male textures as we can use female ones, and its not going to incourage PAs to create male versions.

    The reason that KM says no female morphs to be used is because they make it so much easier to turn a male into a more female body shape and then the repurposed item will fit better.   textures are nothing to do with the repurposing, it is just that sometimes a female texture fits the bill more than a male one, especially when the male in question is very young or is of a race that doesn't grow facial hair, such as elves. The problem is there are very few male textures which do not have some indication of facial hair. TThis as well as the reason L'Adair has given as to how to use skin builder to make a male skin.

    Sorry but I thought this was about highlighting the male items that are available, female textures have bad eyebrows for men young or old, honestly I really have trouble with the logic of this, you mention elves, female elf ears are no different to male elf ears and yet they can't be used but a female texture with feminine eyebrows, possible shading under the breasts and female genitals is ok.

    By

    scorpio scorpio November 2017 in Art Studio
  • What I like about Young Lyra

    Hey thanks guys smiley Yeah I feel the Faye morph plays pretty well with others. It's a nice additional option to the excellent Growing Up morphs. Doesn't give all those options of course but provides a bit of a different result so it's worth treating it as an additional youngify morph.

    Sorry about the eyebrows. They're not really plucked, as far photo references used to make the skin, but I guess it's a combination of rather thin line plus the painted aspect. I'm never really fully happy with painted eyebrows, admittedly. Fibremesh may be the way to go for me. Sadly I have to say I was unhappy with experiments I've done so far.

    Your figures are pretty much perfect, please don't let this thread get you down! I really love your characters and appreciate how much work you do to make them look so realistic. 

    I do have a suggestion, though - would it be possible to get a "no brow" option for your characters in the future? A lot more people are moving toward fibermesh options and it would be great to have a no-brow option so that we could use fibermesh brows with your lovely characters. :)

    Absolutely, if that's of value to people. I figured these brow products have their own brow removal and I'd just be doing work for nothing?

    No, as far as I know there is only one product that has a brow removal. Many PAs are now including a no-brow option. 

    By

    3Diva 3Diva November 2017 in The Commons
  • What I like about Young Lyra

    Lyra doesn't have a no brow option included.  However, it was no problem to remove them with Brow Remover.  It works just fine with G8F.  Okay, here she is with V8 eyebrows.  They do look a bit more accurate, but still not exactly right.  As much as I like the idea of fibermesh eyebrows, most of them just don't look very realistic to me.  The fibers are too dense and regular, not shaped the way that natural eyebrows grow, with hair in kind of a fan, rather than a fur.

    Thank you for experimenting with this! :D I really appreciate it! To me, brows can really make a big impact on the overall face, so having an alternate or no brow option would be nice, but I could go into photoshop and remove them. :)

    I have RedzStudio "Super Natural Brows" and I think they'd probably work well for an alternate brow for her. The brows she comes with are definitely too adult looking for my taste, but other than that she's pretty much perfect. So I wouldn't let that keep me from getting her! heheh

    Thanks again for looking into this! laughyes

    Looking forward to your brow experiments as well.  One thing I discovered is that the Teen Princess Leila eyebrows don't seem to move with the brow morphs....not sure why.  The V8 brows morph along with the brow just fine.  Any idea how to fix that?  I tried matching the parenting setup from the V8 brow...but, no difference.  The Leila brows just sit in the same spot while the skin slides underneath.  They autofit just fine otherwise.

     

    I don't have Leila so I can't check that. What I would recommend is to look under V8's brows under the "Parameters" tab and take a screen shot of the settings, then change the Leila brows to match the parameter settings for V8. :)

    By

    3Diva 3Diva November 2017 in The Commons
  • What I like about Young Lyra

    Hey thanks guys smiley Yeah I feel the Faye morph plays pretty well with others. It's a nice additional option to the excellent Growing Up morphs. Doesn't give all those options of course but provides a bit of a different result so it's worth treating it as an additional youngify morph.

    Sorry about the eyebrows. They're not really plucked, as far photo references used to make the skin, but I guess it's a combination of rather thin line plus the painted aspect. I'm never really fully happy with painted eyebrows, admittedly. Fibremesh may be the way to go for me. Sadly I have to say I was unhappy with experiments I've done so far.

    Your figures are pretty much perfect, please don't let this thread get you down! I really love your characters and appreciate how much work you do to make them look so realistic. 

    I do have a suggestion, though - would it be possible to get a "no brow" option for your characters in the future? A lot more people are moving toward fibermesh options and it would be great to have a no-brow option so that we could use fibermesh brows with your lovely characters. :)

    Absolutely, if that's of value to people. I figured these brow products have their own brow removal and I'd just be doing work for nothing?

    By

    bluejaunte bluejaunte November 2017 in The Commons
  • What I like about Young Lyra

    Hey thanks guys smiley Yeah I feel the Faye morph plays pretty well with others. It's a nice additional option to the excellent Growing Up morphs. Doesn't give all those options of course but provides a bit of a different result so it's worth treating it as an additional youngify morph.

    Sorry about the eyebrows. They're not really plucked, as far photo references used to make the skin, but I guess it's a combination of rather thin line plus the painted aspect. I'm never really fully happy with painted eyebrows, admittedly. Fibremesh may be the way to go for me. Sadly I have to say I was unhappy with experiments I've done so far.

    Your figures are pretty much perfect, please don't let this thread get you down! I really love your characters and appreciate how much work you do to make them look so realistic. 

    I do have a suggestion, though - would it be possible to get a "no brow" option for your characters in the future? A lot more people are moving toward fibermesh options and it would be great to have a no-brow option so that we could use fibermesh brows with your lovely characters. :)

    By

    3Diva 3Diva November 2017 in The Commons
  • What I like about Young Lyra

    Lyra doesn't have a no brow option included.  However, it was no problem to remove them with Brow Remover.  It works just fine with G8F.  Okay, here she is with V8 eyebrows.  They do look a bit more accurate, but still not exactly right.  As much as I like the idea of fibermesh eyebrows, most of them just don't look very realistic to me.  The fibers are too dense and regular, not shaped the way that natural eyebrows grow, with hair in kind of a fan, rather than a fur.

    Thank you for experimenting with this! :D I really appreciate it! To me, brows can really make a big impact on the overall face, so having an alternate or no brow option would be nice, but I could go into photoshop and remove them. :)

    I have RedzStudio "Super Natural Brows" and I think they'd probably work well for an alternate brow for her. The brows she comes with are definitely too adult looking for my taste, but other than that she's pretty much perfect. So I wouldn't let that keep me from getting her! heheh

    Thanks again for looking into this! laughyes

    Looking forward to your brow experiments as well.  One thing I discovered is that the Teen Princess Leila eyebrows don't seem to move with the brow morphs....not sure why.  The V8 brows morph along with the brow just fine.  Any idea how to fix that?  I tried matching the parenting setup from the V8 brow...but, no difference.  The Leila brows just sit in the same spot while the skin slides underneath.  They autofit just fine otherwise.

     

    By

    cdpro_2831bbd990 cdpro_2831bbd990 November 2017 in The Commons
  • 3rd Annual It's Raining Men Contest - Discussion Thread

    10.  Female morphs are not allowed in this competition including, but not limited to, the use of such products as GenX which enable users to apply female morphs onto the male body.  We want to concentrate on the male figure.  However, scripts that allow artists to swap UVs allowing female skins to be used on the male figure WILL BE ALLOWED as no morphing is involved and UV swapping is a pretty common occurrence for most of us.

    I find this a bit confusing textures are ok but morphs aren't, morph swapping is also a 'pretty common occurrence for most of us' has been since GenX arrived, I don't often swap textures, female texture on males are to me usually pretty obvious whereas morphs not so much a elf ear from a female is just an elf ear same with most morphs whereas a  texture there are in particular cetain areas that are pretty much 'Female'. I would like to understand better your rationalisation on this decesion as to me it seems a bit bias - either both should be usable or neither.

    @ Scorpio  One of the major reasons to allow the textures and not the morphs, is that textures are a more of a material thing and isn't considered in the judging for the Re-Purposed category. However, the morphs aren't allowed as the purpose of the contest is to be more creative with how a participant uses a female item. The whole reason this contest was started was to celebrate our 3D men in their own right. Allowing those digital men to 'borrow' some female morphs kind of spoils the whole fun and spirit of this contest. We want our digital men to be able to stand proud with as little help from the females as possible. I hope this explains our stance on this particular rule. Thank you.

    Sorry that really doesn't make sense you are borrowing textures from the females, is this contest only about repursing female items.

     I know why the contest was started it was an aim to promote male items, so allowing female textures is promoting the females a lot more promantly than morphs ever would.

    Skin Builder 3 is only for the females a shame but thats how it is - surely by using it you are saying we don't need male textures as we can use female ones, and its not going to incourage PAs to create male versions.

    The reason that KM says no female morphs to be used is because they make it so much easier to turn a male into a more female body shape and then the repurposed item will fit better.   textures are nothing to do with the repurposing, it is just that sometimes a female texture fits the bill more than a male one, especially when the male in question is very young or is of a race that doesn't grow facial hair, such as elves. The problem is there are very few male textures which do not have some indication of facial hair. TThis as well as the reason L'Adair has given as to how to use skin builder to make a male skin.

    By

    Chohole Chohole November 2017 in Art Studio
  • Characters used by SWAM

    Some (me too) discussed this recently: https://www.daz3d.com/forums/discussion/204901/i-have-a-friend/p1

    Could be Danny's texture and Cathy's morph, with some alterned morphs?

    By

    JUJU JUJU November 2017 in The Commons
  • What I like about Young Lyra

    Hey thanks guys smiley Yeah I feel the Faye morph plays pretty well with others. It's a nice additional option to the excellent Growing Up morphs. Doesn't give all those options of course but provides a bit of a different result so it's worth treating it as an additional youngify morph.

    Sorry about the eyebrows. They're not really plucked, as far photo references used to make the skin, but I guess it's a combination of rather thin line plus the painted aspect. I'm never really fully happy with painted eyebrows, admittedly. Fibremesh may be the way to go for me. Sadly I have to say I was unhappy with experiments I've done so far.

    No worries...I think the Lyra brows work just fine with her for the most part.  My only thought was that as a younger tween...say 11-14, she might have a more natural look brow option, as opposed to the more grown up, plucked look.  That said, it's not entirely unreasonable to think that a young girl would have styled eyebrows.  I'm pretty sure that many girls that age are already using makeup and plucking brows...etc. 

    The Philosopher's Princess Leila Brows are some of the best I've seen in fibermesh.  Most of the others look like caterpillars to me.  But, to be fair, I don't have much experience with any of the fiber hair products or eyebrow packs.  So, I'm sure there must be a lot more adjustment and such that can be done.  I have been meaning to try Real Brows and the other newer fiber brow packs.  Some better render examples would really help to sell them.  

    Anyway BJ, I really like your work.  Keep making these "real life" looking pretty people.  I find them a lot more interesting than the super model look.  I think a lot of Lyra's appeal has to do with her eyes.  She has real looking lower eyelids, complete with the slight bags.  I'm a photographer in real life.  Many women and even some men want me to remove all the character from their faces by smoothing out every wrinkle and sag.  I understand that everyone would like to look like a magazine model.  But, I think a lot of these folks don't realize that they are requesting that I remove a lot of what gives them personality.  

    Am I the only person that thinks laugh lines are attractive?  At least subconsciously, I doubt it....because, people might lust after SI supermodels, they fall in love with Emma Stone, Karen Allen, and other beautiful women with character. 

    Anyway...again, thanks for keeping it real!

     

    By

    cdpro_2831bbd990 cdpro_2831bbd990 November 2017 in The Commons
  • 3rd Annual It's Raining Men Contest - Discussion Thread

    10.  Female morphs are not allowed in this competition including, but not limited to, the use of such products as GenX which enable users to apply female morphs onto the male body.  We want to concentrate on the male figure.  However, scripts that allow artists to swap UVs allowing female skins to be used on the male figure WILL BE ALLOWED as no morphing is involved and UV swapping is a pretty common occurrence for most of us.

    I find this a bit confusing textures are ok but morphs aren't, morph swapping is also a 'pretty common occurrence for most of us' has been since GenX arrived, I don't often swap textures, female texture on males are to me usually pretty obvious whereas morphs not so much a elf ear from a female is just an elf ear same with most morphs whereas a  texture there are in particular cetain areas that are pretty much 'Female'. I would like to understand better your rationalisation on this decesion as to me it seems a bit bias - either both should be usable or neither.

    @ Scorpio  One of the major reasons to allow the textures and not the morphs, is that textures are a more of a material thing and isn't considered in the judging for the Re-Purposed category. However, the morphs aren't allowed as the purpose of the contest is to be more creative with how a participant uses a female item. The whole reason this contest was started was to celebrate our 3D men in their own right. Allowing those digital men to 'borrow' some female morphs kind of spoils the whole fun and spirit of this contest. We want our digital men to be able to stand proud with as little help from the females as possible. I hope this explains our stance on this particular rule. Thank you.

    Sorry that really doesn't make sense you are borrowing textures from the females, is this contest only about repursing female items.

     I know why the contest was started it was an aim to promote male items, so allowing female textures is promoting the females a lot more promantly than morphs ever would.

    Skin Builder 3 is only for the females a shame but thats how it is - surely by using it you are saying we don't need male textures as we can use female ones, and its not going to incourage PAs to create male versions.

    By

    scorpio scorpio November 2017 in Art Studio
  • What I like about Young Lyra

    Hey thanks guys smiley Yeah I feel the Faye morph plays pretty well with others. It's a nice additional option to the excellent Growing Up morphs. Doesn't give all those options of course but provides a bit of a different result so it's worth treating it as an additional youngify morph.

    Sorry about the eyebrows. They're not really plucked, as far photo references used to make the skin, but I guess it's a combination of rather thin line plus the painted aspect. I'm never really fully happy with painted eyebrows, admittedly. Fibremesh may be the way to go for me. Sadly I have to say I was unhappy with experiments I've done so far.

    By

    bluejaunte bluejaunte November 2017 in The Commons
  • MFD and Cloak compatability

    Keep an eye out for the textures for the earlier generations on this as well, as the textures will transfer from generation to generation with no problem as Bee said.  And most of the time, you can get them for a very low cost, especially if you are a PC+ member.

    By

    IceDragonArt IceDragonArt November 2017 in New Users
  • Interactive License?

    Greetings,

    @BeeMKay That's actually _not_ the section you care about as a game dev.  The section of the EULA you care about is the previous one.

    Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) incorporate, copy and modify the CRT Content in the creation and presentation of two-dimensional animations and renderings which may require access to the CRT Content by the User’s customer during electronic execution of the User’s application, and (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the CRT Content in User’s other two-dimensional works, and (iii) publish, market, distribute, transfer, sell or sublicense such two-dimensional animations, renderings and other works; provided that User may not in any case: publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format. All other rights with respect to the CRT Content and its use are reserved by DAZ and its licensors. User warrants and is responsible to ensure that the CRT Content used in User’s applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User’s disposal.

    The section you highlighted has to do with creating derivative models for sale.  This is for things like...textures for outfits, or morphs.  That section allows folks to sell their 'derivative works' on Renderosity, and other stores.  You can also compare that section (the 'Three Dimensional Works') to the 'General License Agreement' and see that it's nearly identical.

    The section which is a big difference from the General License Agreement is the one that I highlighted.

    --  Morgan

    By

    CypherFOX CypherFOX November 2017 in The Commons
  • Interactive License?

    Here's the text of the addendum 3:

    3.0 Interactive License Addendum

    The terms of this addendum 3.0 are in force only when User has purchased a “Game Develoer License” or an “Interactive License Add-On” from the online DAZ store.

    For any User who has purchased one or more Game Developer Licenses the terms of this Addendum 3.0 apply to all Content that the User has purchased a license to via the DAZ store where the “Artist” field of the Content contains a list of one or more Artist Names, and that the User has also purchased Game Developer Licenses such that the User has purchased a Game Developer License for each of the Artist Names represented in the Artist Name field of the Content.
    For any User who has purchased one or more Interactive Add-On Licenses via the DAZ store, the terms of this Addendum 3.0 apply to all Content that the User has purchased such an Interactive Add-On License for.
    In the case of Game Developer Licenses where the Artist Name for that license is “Daz Originals”. The terms of this section 3.0 apply to all content which also contains “Daz Originals” in the Artist Name, regardless of the presence of additional artist names also in that field.

    All Content that can be identified according to the above criteria shall hereinafter be referred to as “CRT Content”. The terms of this addendum 3.0 do not apply to any other Content.

    • Modified Terms of Use. This section replaces Section 1.0 Bullet 5: “TERMS OF USE” for CRT Content ONLY.
      Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) incorporate, copy and modify the CRT Content in the creation and presentation of two-dimensional animations and renderings which may require access to the CRT Content by the User’s customer during electronic execution of the User’s application, and (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the CRT Content in User’s other two-dimensional works, and (iii) publish, market, distribute, transfer, sell or sublicense such two-dimensional animations, renderings and other works; provided that User may not in any case: publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format. All other rights with respect to the CRT Content and its use are reserved by DAZ and its licensors. User warrants and is responsible to ensure that the CRT Content used in User’s applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User’s disposal.
      Three Dimensional Works. DAZ wishes to encourage the expansion of the catalog of Content available to its users. Accordingly, User may access, use, copy, and modify the Content to create one or more derived or additional three-dimensional works provided that:
       
      • any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content to function, or (ii) allowing only limited function when not used in conjunction with CRT Content from the online DAZ store; and
      • upon receipt of a written request from DAZ, User immediately ceases any and all distribution of the art that User has created from the CRT Content, if DAZ has determined, in its sole discretion, that (i) such art is substantially similar to or is a clone of existing Content; or (ii) such derived or additional work fails to require the use of Content available through the online DAZ store.

      The creation of three-dimensional physical representations (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only for personal, non-commercial use by the User. Additionally, the user may not grant other entities or individuals the right to produce such physical representations of the Content except for the sole purpose of providing the print to the User for their personal use.
      All other rights with respect to the Content and its use are reserved by DAZ and its licensors.
    • While incorporation of the CRT Content into User’s applications is authorized as set forth above, User expressly agrees and acknowledges that any discrete sale of CRT Content separate from a purchase of the User’s application is allowable ONLY with express written consent of DAZ. Thus, for example, within the context of a game, the sale or purchase of the CRT Content, portions thereof, or either two-dimensional or three-dimensional derivatives thereof as a separately-purchased commodity or upgrade using items of actual or virtual worth is prohibited without prior written consent of DAZ. Written consent of DAZ may be sought at the address set forth herein.

    EDIT: Removed Highlight.

    By

    BeeMKay BeeMKay November 2017 in The Commons
  • cable and cords + morph presets

    Sickleyields constrictor https://www.daz3d.com/the-constrictor  chains etc do in a pinch with a bit of retexturing and can be used with the transfer utility on very segmented cylinders too

    By

    WendyLuvsCatz WendyLuvsCatz November 2017 in Product Suggestions
  • Soft body physics possible now?

    Well after doing a bit more research it looks like Blender can export to a format called MDD (which, as I understand it, is just a series of morphs). Is there anyway to read this file into Daz?

     

    There has to be a way to load a morph animation chain from Blender into Daz... it would open up SO many possibilities...

     

    By

    d3duser d3duser November 2017 in The Commons
  • Does Aynone Have the FaceGen Artist Pro? If so...

    I've found that the better quality and bigger the original image, the better the face. Also I always try to make two faces. One using just the front image and one with the front and side. Depending on the images used and shape of the face, sometimes one made with a single image can be better. Also if you create a few heads with different images that still do not look quite right, load in the one with the best texture and then you can start to blend between the two heads the in facegen the save and export the result.

    For something like an alien , if it is based on a character, I would create a morph of the actor or person, then dial in an alien morph in Daz Studio. This means that for something like the Na'vi you can create different characters with just one Na'vi morph. Facegen was created for human proportioned faces and isn't really the create at cartoon or alien ones. I think there are some free base Na'vi morphs for some of the older figures on Sharecg eg "Pandora Princess" the could be convert for use on Genesis figures

    http://www.sharecg.com/v/39273/gallery/11/Poser/Pandora-Princess-V4

    By

    darren_dd9be07039 darren_dd9be07039 November 2017 in Daz Studio Discussion
  • 3rd Annual It's Raining Men Contest - Discussion Thread

    10.  Female morphs are not allowed in this competition including, but not limited to, the use of such products as GenX which enable users to apply female morphs onto the male body.  We want to concentrate on the male figure.  However, scripts that allow artists to swap UVs allowing female skins to be used on the male figure WILL BE ALLOWED as no morphing is involved and UV swapping is a pretty common occurrence for most of us.

    I find this a bit confusing textures are ok but morphs aren't, morph swapping is also a 'pretty common occurrence for most of us' has been since GenX arrived, I don't often swap textures, female texture on males are to me usually pretty obvious whereas morphs not so much a elf ear from a female is just an elf ear same with most morphs whereas a  texture there are in particular cetain areas that are pretty much 'Female'. I would like to understand better your rationalisation on this decesion as to me it seems a bit bias - either both should be usable or neither.

    @ Scorpio  One of the major reasons to allow the textures and not the morphs, is that textures are a more of a material thing and isn't considered in the judging for the Re-Purposed category. However, the morphs aren't allowed as the purpose of the contest is to be more creative with how a participant uses a female item. The whole reason this contest was started was to celebrate our 3D men in their own right. Allowing those digital men to 'borrow' some female morphs kind of spoils the whole fun and spirit of this contest. We want our digital men to be able to stand proud with as little help from the females as possible. I hope this explains our stance on this particular rule. Thank you.

    Also, if we have Skin Builder 3, we can create a new skin just for our male character(s). But SB3 only works with G3F, so we need to create those textures for G3F and then use UV Swap to put them on G3M, (or G8M.) If "female" textures weren't allowed, we wouldn't be able to use SB3 to create our own. Here's an example of an SB3 skin on a male from the SB3 contest last summer. (There were actually quite a few. This one is mine.)

    The Elder, by L'Adair

    and a good example of why female morphs aren't allowed is this one, a centaur I did before the female centaur was released.

    Sagittarius, by L'Adair

    By

    L'Adair L'Adair November 2017 in Art Studio
  • Legacy UVs for Genesis 8: Victoria 4 can't apply textures

    Thanks everyone, I'm a dork! Marley said she was duf if I did a search in windows but must not have been really. I did as you all suggested and saved as material presets and it now works! It was frustrating there for a while. Now to figure out morphs and I'm set :-) Thanks to everyone who weighed in!!

    @jenniferhughey Morphs will be more difficult to transfer. There is GenX2 by Dimension3D, but the farthest you can go is V4/M4 to G3F/G3M. Unforunately, both Draagonstorm, around Christmas time last year, and Dimension3D over the summer this year, have both passed away. There is a method floating around on the forums somewhere to convert morphs from G3 to G8, so you'd need GenX2 to go from V4 to G3, and then use the forum method to take that from G3 to G8.

    If it helps at all, G8 can use G3 skin textures based on the base maps right out of the box ( other G3 variants can be used on G8 with the use of Redzstudio's UV packs https://www.daz3d.com/redzstudio ), so if you're just starting out, as tempting as all of the older stuff may be, it may be easier to stick with G3 and G8 for now if you want to use the latest tech. Characters for both figures already come in all duf formats, so no material conversion would be necessary.

    Also, Marley would not be duf at all. Maddelirium is primarily a Poser content creator, and Poser cannot handle duf out of the box as it's a DS format. Unless her (Maddelirium) characters specifically state that it's for a Genesis figure, it's a safe bet that they're in Poser format, and will require shader tweaking if the materials are transferred.

    By

    Lissa_xyz Lissa_xyz November 2017 in Technical Help (nuts n bolts)
  • cable and cords + morph presets

    yes it would be nice if you could grab one end and form the morph by dragging it here and there

    But let's be modest: various presets would do though

    By

    Wolpi Wolpi November 2017 in Product Suggestions
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