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[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]
HyeVltg3 said:
RiverSoft Art said:
HyeVltg3 said:
I have had this for some time now and only today I am really trying to get into understanding how this works.
Reason being, it took me almost 20mins just now to Zero a Figure pose and then it hit me that I had grabbed Turbo Loader on sale a while back (Order Date: 2023-07-29).
I initially have a G8F and G8M in the scene and I filtered for the morphs used after running the full scan > Uncheck all > Tick only the G8F character I have in the scene > Exceute > it now disabled all the other morphs I left unticked > worked as expected? > I closed Daz > reopen > load scene again > but now it showed me like a Full 2-3 scroll-downs of a page of missing items required for the scene.
Is this how it should be? or I screwed up somewhere and its normal that some characters use morphs files from a bunch of other characters (the G8F was a SASE character, only searched for the 1 character and ticked that to "Enable" the morph in the TL scanned list while leaving all other morphs Unticked).
Sorry if this isnt a Tech Support place for this product.
It is very normal for a figure to use morphs from more than one product. You can use the Turbo Loader Manager (TLM) to reset everything: under the Options tab, there is a "Reset Content Directories".
What you should have done is run the Turbo Loader Scene Configuration on your scene. It will create a configuration file of all the morphs used in your scene. Then, after disabling everything using TLM, if you wanted to open that scene, you would use Turbo Loader Configurations to enable all the morphs from the configuration file you created earlier.
Alternatively, if you buy Turbo Loader Booster Utilities, there is an Open Scene script that will scan the scene file, find all the morphs in there (and all the morphs they are based on), enable them all, and then finally open the scene. No need for a configuration file.
Thansk for the tips, I spent more time using the G8F and Scene Configuration and finally got things working, But I am only able to get G8F and G8M TL variants to listen.
I am not sure what you mean by "only able to get G8F and G8M TL variants to listen?"
All I need to focus on now is that when I have TL setup, I should(can only) focus on the 1 scene with the Saved G8 config Figure morphs and WOOOW! - Loading this scene went from like 3-4mins to <1min ! Zeroing a Character went from ~20mins! to 1-2seconds!
Thanks for this Script, I cannot believe I struggled with 10-20min pose resets and waiting many minutes to loading a scene. Before Turbo Loader I would hit Open, select my Scene.duf I started previously, go MAKE coffee and the scene would be just ready by the time I came to sit back down. I no longer have to do this.
I just need to understand that I can't be greedy / semi-ADHD and just focus on 1 scene(s) using the same G8 characters because the other morphs are disabled.
Sorry I did all this last week and may have forgotten the exact steps I took since I spent some time trying different things because Excute button kept saying 0 changed. I finally got things to work properly (hence why the late reply) so I just got to working on my scene and sadly my short-term memory kicked in and I have forgotten what steps I took to get this working so wanted to ask again if my steps are good.
Please let me know if I have the routine down?
- New Scene
- Load up the characters and any extra morph related elements I wanted for the scene
- Use Scene Config to Save all the non-zero morphs
- Run TL G8F & G8M and Disable all the morphs
- Run Scene Configurator and Load the saved config from #3
Step 5 should be Run Turbo Loader Configurations script
- Save Scene
- Close Daz
- Open Daz
7 and 8 (close and open daz) are not necessary. From the manual, "You need to reload a scene or start a scene from scratch for the new morph configuration to work. Daz Studio keeps all loaded morphs in memory until the next time you load or create a scene. " BUT IT IS NOT NECESSARY TO RESTART DAZ. Loading a new scene is enough.
- Open the Scene.duf
- Enjoy fast load
How to save my character and morphs correctly?felis said:
When you are saving a morph. there will come up a dialougue box where you shall mark the morphs you want to save, and there you shall only tick your morph(s).
When there is duplicate morphs it is in the morph folder. A duf file is using references to the actual morph files.
Did you save the morphs in a subfolder under your own "vendor" name?
Error "Duplicate formula found"
Appears when I save a character
Save as->Character presets
[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]RiverSoft Art said:
HyeVltg3 said:
I have had this for some time now and only today I am really trying to get into understanding how this works.
Reason being, it took me almost 20mins just now to Zero a Figure pose and then it hit me that I had grabbed Turbo Loader on sale a while back (Order Date: 2023-07-29).
I initially have a G8F and G8M in the scene and I filtered for the morphs used after running the full scan > Uncheck all > Tick only the G8F character I have in the scene > Exceute > it now disabled all the other morphs I left unticked > worked as expected? > I closed Daz > reopen > load scene again > but now it showed me like a Full 2-3 scroll-downs of a page of missing items required for the scene.
Is this how it should be? or I screwed up somewhere and its normal that some characters use morphs files from a bunch of other characters (the G8F was a SASE character, only searched for the 1 character and ticked that to "Enable" the morph in the TL scanned list while leaving all other morphs Unticked).
Sorry if this isnt a Tech Support place for this product.
It is very normal for a figure to use morphs from more than one product. You can use the Turbo Loader Manager (TLM) to reset everything: under the Options tab, there is a "Reset Content Directories".
What you should have done is run the Turbo Loader Scene Configuration on your scene. It will create a configuration file of all the morphs used in your scene. Then, after disabling everything using TLM, if you wanted to open that scene, you would use Turbo Loader Configurations to enable all the morphs from the configuration file you created earlier.
Alternatively, if you buy Turbo Loader Booster Utilities, there is an Open Scene script that will scan the scene file, find all the morphs in there (and all the morphs they are based on), enable them all, and then finally open the scene. No need for a configuration file.
Thansk for the tips, I spent more time using the G8F and Scene Configuration and finally got things working, But I am only able to get G8F and G8M TL variants to listen.
All I need to focus on now is that when I have TL setup, I should(can only) focus on the 1 scene with the Saved G8 config Figure morphs and WOOOW! - Loading this scene went from like 3-4mins to <1min ! Zeroing a Character went from ~20mins! to 1-2seconds!
Thanks for this Script, I cannot believe I struggled with 10-20min pose resets and waiting many minutes to loading a scene. Before Turbo Loader I would hit Open, select my Scene.duf I started previously, go MAKE coffee and the scene would be just ready by the time I came to sit back down. I no longer have to do this.
I just need to understand that I can't be greedy / semi-ADHD and just focus on 1 scene(s) using the same G8 characters because the other morphs are disabled.
Sorry I did all this last week and may have forgotten the exact steps I took since I spent some time trying different things because Excute button kept saying 0 changed. I finally got things to work properly (hence why the late reply) so I just got to working on my scene and sadly my short-term memory kicked in and I have forgotten what steps I took to get this working so wanted to ask again if my steps are good.
Please let me know if I have the routine down?
- New Scene
- Load up the characters and any extra morph related elements I wanted for the scene
- Use Scene Config to Save all the non-zero morphs
- Run TL G8F & G8M and Disable all the morphs
- Run Scene Configurator and Load the saved config from #3
- Save Scene
- Close Daz
- Open Daz
- Open the Scene.duf
- Enjoy fast load
How to save my character and morphs correctly?When you are saving a morph. there will come up a dialougue box where you shall mark the morphs you want to save, and there you shall only tick your morph(s).
When there is duplicate morphs it is in the morph folder. A duf file is using references to the actual morph files.
Did you save the morphs in a subfolder under your own "vendor" name?
How to save my character and morphs correctly?felis said:
It sounds like you have dialed some other body morphs, when you saved yours, and then those are duplicate. You should remove the one you have saved.
If you have created a morph of your own, then it should be saved as a morph preset - but only your morph.
Then for saving the character, you can save it with a shaping preset, including other morphs.
Or you could save it as a character preset, as a ready character.
For me, navigating in daz is very difficult. And the names are very similar, so I may not always understand what you are talking about.
I created my own morphs with original names and it looks like I can store two versions in DAZ3D\Base\Applications\Data\DAZ 3D\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs
And in the Character file Duf itself. But I'm not sure.(How do I remove this?)Like I said, I saved a copy as a Character.duf
But changed it added new bones of weight and UVHow to save my character and morphs correctly?It sounds like you have dialed some other body morphs, when you saved yours, and then those are duplicate. You should remove the one you have saved.
If you have created a morph of your own, then it should be saved as a morph preset - but only your morph.
Then for saving the character, you can save it with a shaping preset, including other morphs.
Or you could save it as a character preset, as a ready character.
How to save my character and morphs correctly?I'm trying to save morphs and my character.
But I don’t understand how to save correctly
1 I saved several versions of scenes in case I accidentally made a mistake
2 I used Support assets->Morph assets for save morphs
3 I saved a copy of Character Genesis Woman 8 with extra bones
4 I deleted the old scene from step 1
I tried to load my figure with my morphs
But I got these errors
Missings files scene.duf
And some morphs have disappeared on the figure
But they are in the libraryDAZ3D\Base\Applications\Data\DAZ 3D\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs
And I get a message
Dublicate Fomulas Found
log file
Formula target property not found: Genesis8Female:/data/Daz%203D/Genesis%208/
Duplicate formula found linking zEnd & Fem Body in /data/Daz 3D/Genesis 8/Female/Morphs/Zeni1Agent/Product/ Fem Body.dsf.I don’t understand how I can save my character and morphs correctly, please explain to me how to fix everything?
Making clothes fitI always recommend the free way... if you know a sculpting software like Blender, which can always give you quick and perfect results. Just send the pants to Blender, give it a couple of brushes to enlarge the ankle area. Then import it as a fixing morph to the pants, with Morph Loader Pro .
Making clothes fitYes it's possible, but it may require a significant amount of work on your part.
If you're lucky, there may be an adjustment(morph) in the pants themselves to solve this problem.
The next option would be to adjust the x,z, and or y scale of the pants on the shin and or foot(depending on rigging). This can lead to strange results and mesh breakage.
Next option, D-Formers. They can be a pain to get right, but once you figure out how to use them, they're amazing.
Paid products would be something like Mesh grabber.
If none of those are able to produce the results you want, it's modeling time. That i don't have enough experience with, so i'll leave that to others to explain.
Convert G8F to G9 using RSSY Character ConverterGo read the recent messages in the product's commercial thread. People are instructed to create a single head and single body morph before doing the conversion.
(Or try the ManFriday converter.)Daz to blender default modelHi, Is there a way to set the default models in Daz from the very bland base mesh (g8.1) to something else? When creating custom morphs I'd like to start from a base that's a little more human-accurate than the 'middle of every human' attributes. So if I wanted a nose to grow, I currently have to, in daz, export the base mesh, make adjustments in blender, put back into Daz and then apply my morphs, only to then realise that the nose edits don't look as good when working in conjuction with the morphs I apply. Is there no way to have a: * custom figure shape in daz * export it to blender * edit the nose * bring back into daz but have the morph edits apply ONLY to the nose edits I've made in Blender? So all other elements like height, weight, mouth realism are all disregarded/unaffected? I wouldn't want the morph applied to another model only for their height to shrink etc. I must be doing something stupid because it seems counter intuitive to keep reverting back to the original base model and mostly guess sculpting edits. Thanks all,[Released] - All the RabbitsRyuu@AMcCF said:
Richard Haseltine said:
barbult said:
barbult said:
Richard Haseltine said:
barbult said:
barbult said:
I now have an undeniable urge to render this scene of Richard...
Gulp - All That Was Left
(No rabbits were used in this render, so it really doesn't belong here, but where else would I put it after the discussion here?)Oh dear. Errr, would you believe I was trying to disgui...dress up for a surprise party?
As a cottonmouth perhaps? You'll have to slim down quite a bit. I have your Fat Belly morph dialed to max there, since you've just consumed a large meal.
Richard Cottonmouth Coiled and Ready to Strike
(I even have a rabbit in this one! It felt the need to hide from Richard, for obvious reasons.)

Oh dear, oh dear. Naughty bunny, frustrating my attempts to play, all innocent like.
<hack><hack><heeeve!>
Heh! Heh! Sorry! Hairball....

Good one!
[Released] - All the RabbitsRichard Haseltine said:
barbult said:
barbult said:
Richard Haseltine said:
barbult said:
barbult said:
I now have an undeniable urge to render this scene of Richard...
Gulp - All That Was Left
(No rabbits were used in this render, so it really doesn't belong here, but where else would I put it after the discussion here?)Oh dear. Errr, would you believe I was trying to disgui...dress up for a surprise party?
As a cottonmouth perhaps? You'll have to slim down quite a bit. I have your Fat Belly morph dialed to max there, since you've just consumed a large meal.
Richard Cottonmouth Coiled and Ready to Strike
(I even have a rabbit in this one! It felt the need to hide from Richard, for obvious reasons.)

Oh dear, oh dear. Naughty bunny, frustrating my attempts to play, all innocent like.
<hack><hack><heeeve!>
Heh! Heh! Sorry! Hairball....
Sagan: A DAZ Studio to Blender Alembic Exportermtasteriti said:
Ok got it working now. Has anyone successfully transferred a dforce hair animation with sagan btw? I tried it just now but it just ends up rendering as a collection of tiny black voxels even with the proper materials and cycles rendering. I've been closely following the material transfer tutorial.
Is it Strand Based Hair? Did you try increasing the number of sides? I was waiting for the new hair curves API before doing ttue SBH but I never got back to it.
Sagan: A DAZ Studio to Blender Alembic ExporterOk got it working now. Has anyone successfully transferred a dforce hair animation with sagan btw? I tried it just now but it just ends up rendering as a collection of tiny black voxels even with the proper materials and cycles rendering. I've been closely following the material transfer tutorial.
Why no Scabbard for the LOTR Swords?SilverGirl said:
I wound up retexturing and resizing scabbard that came with a G3 costume to go with one of the Viking Warriors swords, although it was hard to get a match because those swords don't have zones for retexturing.You can create surfaces yourself, with the Geometry tool. Most properly made props should be relatively easy to 're-surface' using the Geometry Tool 'Select Connected' function even if they only have one map because they are usually made of various 'geometry' objects glued together (but some are just one big 'geometry' object and with them, you'll have to look for another prop
or do a finely tuned manual selection).To give you an example, the European Bike had two surfaces, among them one for the flowers in the basket. The rest of the bike is just one surface, and one texture map file by surface. From an optimization point of view, I suppose it's brilliant, but when I wanted to have shinier paint, not so much, especially at a time when I didn't even know about something called the Geometry tool
But after learning about it, it was easy to resurface it, because, as an example, the seat geometry is not linked to the geometry of its metal support, so Select Connected worked fine to create a surface just for the leather part of the seat.In my Velotafing with style render, I created a lots of new surfaces for the bike, more than I needed (I changed the paint color to use one the car paint shader included with Daz Studio, the seat and handles to use a Leather shader I bought, and I think the bell is also using a car paint shader).
All other surfaces I created are still using the original textures. The easiest way is to keep the original surfaces, go to the Surfaces pane, select the one you want, right click on its name and chose 'Copy Selected Surface(s)', then select your new surface and paste the surface on it -- just be sure the two surfaces are using the same shader and everything should be fine).
A video on the subject by someone who will explain it better than I did:
SilverGirl said:
Really, I would adore it if somebody released a pack of just sword belts with the hip loop.You may already have some of these products:
https://www.daz3d.com/dforce-iron-lady-outfit-for-genesis-9-female
https://www.daz3d.com/dforce-the-defender-outfit-for-genesis-9
https://www.daz3d.com/dforce-marida-gown-outfit-for-genesis-8-females
The first two are simple belt, the third, the belt included every belts going around her waist so if you only need a simple belt, you will have to hide some part and either delete the two buckles on the upper part of the belt or create a new surface just for them, setting the cutout opacity for this new surface to 0. Or use a conditionnal geograft, following this tutorial by @Mada (that's how I hide the flowers on the bike on the render linked before, after @crosswind shared the video in an answer to one of my question):
If you are autofitting this belt to a different generations, you will have to transfer the scabbard manually: they are not part of the belt geometry and are linked to it using a rigid follow node, and you can learn about them in other tutorials by Mada:
Aging Morphs for Genesis 9 (Commercial)Hi. You can use it as a resource where the product is required. The reason it is not a stand alone MR is because it contains HD morphs which are exclusive to the Daz store and also requires access to the HD morph loader.
[Released] - All the RabbitsAlessandro Mastronardi said:
I think it is no problem for me to do a morph for more almond-like eyes (but what if you try and close a bit the eyes?). About the fluffy rounded tail I think it's better if I do a separate wearable preset that you can add on all the breeds you like. Let me see what I can do, maybe I could even add the cottontail to the collection, given it seems to be very desired.
Yes, please. I would love cottontail. That is the prevalent rabbit where I live.
New Year, New Sales Thread: Report Issues Here "Reporting Only"dragotx said:
info_b3470fa520 said:
The files are all DSF files, but they do go in the Users/My DAZ 3D Library/data/Genesis 9/Base/Morph folder.
With that said, the promo/README is not accurate and will be fixed.
What if we don't have our library in Users/My Daz 3d LIbrary? I have all of my libraries on a secondary drive, because they are WAY too big for the SSD I have for C:
Since it installs with IM, this should not be a problem
Text to 3D or Text to Image?Is it possible that "text to 3D" is a misnomer that may lead to confusion?
If you look at the provided information:
"Millions of premium 3D assets created by experts"
This made us wonder: How long would it actually take to create billions of character variations in order to train a foundational Al model that can generate customized 3D characters based on natural language text prompts? The number is too large for us to include on this webpage.
If we had to go the traditional Al route and render that many characters for visual training, it would eat up a mind-boggling 75,000 years of compute time.
Thankfully, with Tafi's interoperable content library and metadata, we can generate them in a tiny fraction of that time.


source: https://maketafi.com/ai
Subjective interpretation of available information
- the users enter text to desribe a character
- with the help of metadata and tags the AI checks the runtime for available morphs, clothing, props and selects whatever matches the entered description
Example: Text entry old guy - AI searches the metadata for the tags "man", "old" and applies a morph that matches the description.
This is not the same as training AI to learn how to shape noise into 3D geometry based on a text prompt.
Alternative ways to phrase this could be:
- "using metadata and AI to select and combine 3D assets in a library to create a 3D scene",
- "AI assisted 3D scene assembly"
How do you interpret the available information?














