-
Problem with texture clipping into the character (Genesis 9)
Okay! I've never tried Adjust Eyes Rigging on a single character morph but maybe you can directly do it on that single character morph... as a pioneer, see what will happend, haha ~ If the result is weird or awful, don't save the scene ! Relaunch DS and reload the scene.
Problem with texture clipping into the character (Genesis 9)crosswind said:
Oh, if so... that'll make things complicated. You should split that single character morph into Head Morph and Body Morph by using the default HeadSplit dFormer. That will help to avoid quite a few troubles and will be much easier for any tweaking and fixing in terms of morphing and rigging...
Refer to Jay's tutorial in here - https://youtu.be/PnPOD_d2GOs?si=3VXjuPKbybhOoduX
Oh great! i didnt know what to do now that everything was condensed, seems like there's always a solution, and people doing the hard work before me :p, thanks a lot! i will tell you if it worked :)
Problem with texture clipping into the character (Genesis 9)Oh, if so... that'll make things complicated. You should split that single character morph into Head Morph and Body Morph by using the default HeadSplit dFormer. That will help to avoid quite a few troubles and will be much easier for any tweaking and fixing in terms of morphing and rigging...
Refer to Jay's tutorial in here - https://youtu.be/PnPOD_d2GOs?si=3VXjuPKbybhOoduX
Problem with texture clipping into the character (Genesis 9)PolytheGone said:
crosswind said:
PolytheGone said:
crosswind said:
I don't know if you've dialed any full head morph from a character (if so, better name it...) or you just customized this G9 figure yourself... but it seems to me a rigging issue. You better firstly try Adjust Eye Rigging function in G9's Dev tool with head morph selected in Edit mode (screenshot 1)
It'll adjust / correct the rigging of both Eyes and Mouth. Then dial Jaw Open to see if it's solved or not...
Thanks for the feedback, idk if i understood it wrong but i got an error message when i try the step u tell, am i doing it wrong? And yes i used several different morph that i condensed in blender to only have one morph.
You need to turn on Edit mode in Parameters pane, and select the character's Head Morph property before doing this Adjust Eye Rigging action. And this process may take some time (1 ~ 3 mins) depending on different character's morph(s) ...
The issue is i dont really have a "head morph" applied, i combined everything in one morph
Problem with texture clipping into the character (Genesis 9)crosswind said:
PolytheGone said:
crosswind said:
I don't know if you've dialed any full head morph from a character (if so, better name it...) or you just customized this G9 figure yourself... but it seems to me a rigging issue. You better firstly try Adjust Eye Rigging function in G9's Dev tool with head morph selected in Edit mode (screenshot 1)
It'll adjust / correct the rigging of both Eyes and Mouth. Then dial Jaw Open to see if it's solved or not...
Thanks for the feedback, idk if i understood it wrong but i got an error message when i try the step u tell, am i doing it wrong? And yes i used several different morph that i condensed in blender to only have one morph.
You need to turn on Edit mode in Parameters pane, and select the character's Head Morph property before doing this Adjust Eye Rigging action. And this process may take some time (1 ~ 3 mins) depending on different character's morph(s) ...
The issue is i dont really have a "head morph" applied, i combined everything in one morph
Problem with texture clipping into the character (Genesis 9)PolytheGone said:
crosswind said:
I don't know if you've dialed any full head morph from a character (if so, better name it...) or you just customized this G9 figure yourself... but it seems to me a rigging issue. You better firstly try Adjust Eye Rigging function in G9's Dev tool with head morph selected in Edit mode (screenshot 1)
It'll adjust / correct the rigging of both Eyes and Mouth. Then dial Jaw Open to see if it's solved or not...
Thanks for the feedback, idk if i understood it wrong but i got an error message when i try the step u tell, am i doing it wrong? And yes i used several different morph that i condensed in blender to only have one morph.
You need to turn on Edit mode in Parameters pane, and select the character's Head Morph property before doing this Adjust Eye Rigging action. And this process may take some time (1 ~ 3 mins) depending on different character's morph(s) ...
Problem with texture clipping into the character (Genesis 9)crosswind said:
I don't know if you've dialed any full head morph from a character (if so, better name it...) or you just customized this G9 figure yourself... but it seems to me a rigging issue. You better firstly try Adjust Eye Rigging function in G9's Dev tool with head morph selected in Edit mode (screenshot 1)
It'll adjust / correct the rigging of both Eyes and Mouth. Then dial Jaw Open to see if it's solved or not...
Thanks for the feedback, idk if i understood it wrong but i got an error message when i try the step u tell, am i doing it wrong? And yes i used several different morph that i condensed in blender to only have one morph.
Smooth Out Bumpn.aspros123 said:
crosswind said:
Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.
I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.
I'm very very very new to blender as I've only been using 3D apps (Daz) for 3-4 weeks. Any blender instruction videos or guides to perform the task you suggested I need to do with that bump, Please?
I simulated your case and gave it a fix in Blender then brought it back to DS... check this short video: https://mega.nz/file/qeg10B5S#YYCh1mmeKcvL4IprIt0UJAP6eJsOZUIm4MRgaw0zU2M
It's not difficult... just try it.
Smooth Out Bumpcrosswind said:
Mesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.
I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.
I'm very very very new to blender as I've only been using 3D apps (Daz) for 3-4 weeks. Any blender instruction videos or guides to perform the task you suggested I need to do with that bump, Please?
Smooth Out Bumpfelis said:
Are you working on the suit from a base model, and with resolution set to base?
I don't know it the bridge takes care of that. Else you will not be able to make a proper morph.
Although as it is the base mesh, you don't need to make a morph, you can update base mesh (Edit > Object > Geometry > Update Base Geometry)
If you got the bump leveled out, and you can try export it as an Obj, and in DS use transfer rigging as mentioned above. It will be a new object, and you need to mark all surfaces on the existing and copy surfaces, and paste to the new.
Mesh Grabber exists in different versions, e.g. https://www.daz3d.com/mesh-grabber-win
Be aware that there should hit a new version in store anytime soon. It has been in queu for 1½ months or so.
Tried the text in bold and see attached pic. It was previously set to High Resolution. Doesn't work so changed it to Base and suit craps itself.
Smooth Out BumpMesh Grabber can move the geometry but has no capability to directly smooth the geometry. That bump seems to be projected from whatever the character's body morph or partial morph(s) you dialed. You can fix it with a standard function in DS, Rigidity Groups.
I don't know Hexagon either... not sure if it has any functionality of sculpting. But a recommended free way of fixing such an issue is to send it to Blender, smooth and move that area with Smooth and Grab brushes, then send back OBJ to update full body morph on the bodysuit.
Smooth Out BumpAre you working on the suit from a base model, and with resolution set to base?
I don't know it the bridge takes care of that. Else you will not be able to make a proper morph.
Although as it is the base mesh, you don't need to make a morph, you can update base mesh (Edit > Object > Geometry > Update Base Geometry)
If you got the bump leveled out, and you can try export it as an Obj, and in DS use transfer rigging as mentioned above. It will be a new object, and you need to mark all surfaces on the existing and copy surfaces, and paste to the new.
Mesh Grabber exists in different versions, e.g. https://www.daz3d.com/mesh-grabber-win
Be aware that there should hit a new version in store anytime soon. It has been in queu for 1½ months or so.
No Item Option After Send to Daz from HexagonHi. I'm Very new to Hexagon. I've been trying to adjust a bump in the suit in the lower back. When sending an adjusted item back to Daz there's NO Item Menu to select Reverse Deformations. I do select accept and it makes the morph menu option in Parameters. I find it and it warps the whole item, in this case the suit. I have Daz 4.22 installed and See attachments for version of Hexagon.
Smooth Out Bumpfelis said:
I don't know Hexagon.
But looking at your picture, you have the gizmo in the middle, and if you move that a bit in the Z direction, the bumb should get smaller.
I tried with Hexagon but no go. It's not importing the morph back correctly. Do you have a link for mesh grabber?
Smooth Out Bumpfelis said:
Yes, it looks like the spline is lifted.
Does it look ok in base pose?
If it looks ok in base pose, it seems to be the rigging. Then you could try to use transfer rigging (Edit > Object), with the character as source and the suit as target, and then I would assume it solves it.
If the suit is bulging in base pose, it looks like the suit has an issue with the modelling, and then you must correct it with mesh grabber or dFormer inside Daz Studio, or in a modelling program. For a single shot I would correct it with mesh grabber. For a generic fix I would use a modelling application.
In T-pose it's lifted. In Hexagon you can see it's lifted in that area from the character body.
I don't know what I'm doing in Hexagon. I have been selecting the suit, ticking soft selection, reducing the radius, select ring but i'm not sure How to "push in" the buldge so it looks uniform?
Smooth Out BumpYes, it looks like the spline is lifted.
Does it look ok in base pose?
If it looks ok in base pose, it seems to be the rigging. Then you could try to use transfer rigging (Edit > Object), with the character as source and the suit as target, and then I would assume it solves it.
If the suit is bulging in base pose, it looks like the suit has an issue with the modelling, and then you must correct it with mesh grabber or dFormer inside Daz Studio, or in a modelling program. For a single shot I would correct it with mesh grabber. For a generic fix I would use a modelling application.
Smooth Out Bumpfelis said:
If you hide the clothing, is it then visible on her body?
If not then it must be the clothing. It could be caused by a slightly incorrect weigth map.
The easiest solution would be to take it to a modeller, and sculpt it away and import as a morph (with reverse defomations). Or you could use mesh grabber to push it in a bit. If you wait for an updated/new mesh grabber it includes a smooth function, but it is unknown when it comes.
For a single image I would probably fix it with the existing mesh grabber.
I've uploaded some pics and it looks like the suit is sticking out further.
morphs on G8 clothing autofit to G9 [SOLVED, user error]crosswind said:
SilverGirl said:
crosswind said:
Nope... you shouldn't have changed Preferred Base in Scene..ID, it's not the case like fitting G3 > G8 or G8 > 3 by using change SceneID + Transfer Rigging. The rigging of G8/G9 are different, you do need AutoFit based on Clone in your case.
Just directly load the hoodie to G9, Accept in AutoFit.
When I do that it fits great, but I lose the functionality of the morphs that come with it... which is the problem.
You chose G8F clone in AutoFit dialogue box, right? Then all morphs will be there after autofitting and they mostly function well with no big issue, as far as I tested. Tiny issues happen when dialing multiple Open morphs... the zipper will be off the trim. You have to fix it.
Ooooookay, here's me feeling like an idiot. I was looking in the shaping tab. I'd looked at parameters, but apparently I totally missed them amongst all the greyed-out stuff.
Many thanks!
morphs on G8 clothing autofit to G9 [SOLVED, user error]SilverGirl said:
crosswind said:
Nope... you shouldn't have changed Preferred Base in Scene..ID, it's not the case like fitting G3 > G8 or G8 > 3 by using change SceneID + Transfer Rigging. The rigging of G8/G9 are different, you do need AutoFit based on Clone in your case.
Just directly load the hoodie to G9, Accept in AutoFit.
When I do that it fits great, but I lose the functionality of the morphs that come with it... which is the problem.
You chose G8F clone in AutoFit dialogue box, right? Then all morphs will be there after autofitting and they mostly function well with no big issue, as far as I tested. Tiny issues happen when dialing multiple Open morphs... the zipper will be off the trim. You have to fix it.
morphs on G8 clothing autofit to G9 [SOLVED, user error]crosswind said:
Nope... you shouldn't have changed Preferred Base in Scene..ID, it's not the case like fitting G3 > G8 or G8 > 3 by using change SceneID + Transfer Rigging. The rigging of G8/G9 are different, you do need AutoFit based on Clone in your case.
Just directly load the hoodie to G9, Accept in AutoFit.
When I do that it fits great, but I lose the functionality of the morphs that come with it... which is the problem.


