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Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)
Next question is regarding Filament. I can see how to use Filament in the viewport but not how to use it as a render engine. If I go to the Render Settings tab and click on "Engine" I am offered the same old choices with no Filament option.
Also with regard to filament, the lighting does not equate to the IRay lighting. If I use the settings that look ok in the IRay render, the Filament scene is too bright and washed out by excess light.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICICiao ragazzi ! E' un po che vi seguo con interesse su questo forum. Volevo comunicarvi (Se ovviamente non lo sapevate già) che è uscita una nuova versione di Daz (Beta) che ha il motore di render "Filament".
Benvenuto! :D
Wow, e grazie mille per la dritta!!!
Wow! Bello veloce questo Filament!
Il render è istantaneo e l'aspetto sembra essere identico ad IRay... E sto con una GTX 745 OEM (la 660 è stata messa via per ragioni di spazio)! 

Adesso devo solo scoprire come funzionano luci e ombre e sono a posto!
IRay è defunto! Piangiamo la sua dipartita.

Non troppo almeno.

Chiaramente l'ho scaricato all'istante, che bello!! :D
Sono un po' deluso però, ma per le mie aspettative troppo alte.
- Mi aspettavo un rendering engine vero e proprio, mentre si può renderizzare solo tramite viewport. Almeno le animazioni diventano fattibili finalmente!
- Fa abbastanza pena rispetto a Iray, come grafica.
- Non si può usare come i box e le linee nel viewport Iray, cioè vedere quello mentre carica l'immagine vera.Però almeno possiamo dire addio a Texture Shaded: è un viewport fantastico!
Ha una grafica molto migliore degli altri (tranne quello Iray si intende, che però è troppo lento), ed è tanto veloce quanto gli altri, quindi ottimo lavoro da quel punto di vista!EDIT: la Beta supporta finalmente le RTX 3000, e stanno uscendo i primi benchmark!!!
In quel test, per esempio, la 2060 fa 4 iterazioni al secondo e la 2080 Ti ne fa 7.
Bene, la 3080 ne fa 12 e la 3090 14!!!! :O :O :OQuando si decidono a metterle in stock anche in Italia?!?
Le vogliooo!!! xDNew DS Filament Render Engineok, the answer is always 42/miata/more pictures.
Just a quick test scene with a new environment.
Small render from the aux viewport for comparison.
Top left: iRay photoreal, 1-2 frames per second (in my 1400x1400 viewport)
Top right: Filament, constant 60 fps
Bottom left: Texture shaded, 10fps when the waterfall is visible, 60 otherwise
Bottom right: Filament unfixed (Haircap, waterfall)
Your choice.Note that the skin (anything with translucency and transparency?) is quite off,
but surfaces like cloth show the preview colors quite well.Fixes for texture shaded:
can't do HDRI so I had to add two lights to approximate it.Fixes for Filament:
Hair cap surface, Cutout opacity = 0, to make it invisible. This changes iRay renders only some closeups where the cap would show through.
Waterfall, Refraction weight from 1 to 0.9 to make it more visible. Out of the box only Reflections and Subsurface scattering is visible, and Filement didn't show SSS.@Gordig: thanks, yes it shows scene lights - sometimes, there's something unusual going on.
New DS Filament Render EngineI haven't installed the Beta, but I'm very interested in this development.
If it's PBR then Substance Painter should do a fine job with it ;)
Incidentally, here's the official "Materials Guide" for Filament
https://google.github.io/filament/Materials.html New DS Filament Render EngineVery excited about this new development, but I don't seem to have the option to actually enable the Filament viewport... what I do have is an entry in the menu to create the "Filament Draw Options" and I can play around with the settings, so I assume I'm on the correct build here.
Please tell me this is not a Windows-only feature?
New DS Filament Render Engineyes you are right after about 6 new beta releases later they did get it fixed. and by that time the bugs get fixed there has been new bugs with deforce, iray, etc that have arise. So that is why i hold off a few weeks or more before updating my studios apps to see what the fall out is going to be and f it going to effect my usage. nothing personal. I just learned from past experiences. my system is getting pretty dated so that the reason i been following the change logs so closely because i know a day soon a new daz or Iray up date maybe be the last one my system can use before becoming brick or boat anchor & having to invest in a new $5000 plus computer which i can not afford at this time.
I am using Filament at the moment on my old Win7 PC just so you know
the PC I struggle to use iray on
Does Filament use the GPU or can you do it with CPU-only?
uses both on my Win7 (GPU-Z shows it using 90% of the onboard graphics) and all my 16GB of RAM
my newish Win 10 with the 980ti it barely uses any GPU just CPU and more than half of the 32GB of RAM I have there
that computer otherwise is not as powerful CPU wise as my older one so it actually works better on the Win7 without a card
New DS Filament Render Engineyes you are right after about 6 new beta releases later they did get it fixed. and by that time the bugs get fixed there has been new bugs with deforce, iray, etc that have arise. So that is why i hold off a few weeks or more before updating my studios apps to see what the fall out is going to be and f it going to effect my usage. nothing personal. I just learned from past experiences. my system is getting pretty dated so that the reason i been following the change logs so closely because i know a day soon a new daz or Iray up date maybe be the last one my system can use before becoming brick or boat anchor & having to invest in a new $5000 plus computer which i can not afford at this time.
I am using Filament at the moment on my old Win7 PC just so you know
the PC I struggle to use iray on
Does Filament use the GPU or can you do it with CPU-only?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIWow! Bello veloce questo Filament!
Il render è istantaneo e l'aspetto sembra essere identico ad IRay... E sto con una GTX 745 OEM (la 660 è stata messa via per ragioni di spazio)! 

Adesso devo solo scoprire come funzionano luci e ombre e sono a posto!
IRay è defunto! Piangiamo la sua dipartita.

Non troppo almeno.
PAs... Please hold off on the 8k textures...grabbing Scene Optimizer (and maybe Decimator too) or manually reducing maps is the only answer because the ones with bottomless purses just keep demanding more and more
no sign of that ending

I am thrilled they added Filament to the beta now as I can actually render on my older computer without a graphics card with it so that's an option too
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICICiao ragazzi ! E' un po che vi seguo con interesse su questo forum. Volevo comunicarvi (Se ovviamente non lo sapevate già) che è uscita una nuova versione di Daz (Beta) che ha il motore di render "Filament".
Ah, grazie!
Finalmente posso provarlo e vedere come funziona e cosa richiede. Di sicuro sarà più versatile di quello scassone di IRay.
New DS Filament Render Engine- Scene lights. F seems to ignore scene lights. When there's no HDRI dome it seems to fall back to a default HDRI.
Filament doesn't ignore scene lights at all. They react to tone mapping, you can increase the scene light scale in the draw settings, and they show up if you crank the luminance settings on them, but if you've done either of the first two, there's no need for the latter.
New DS Filament Render EngineDoes this render 3DL textures? And is there a speed improvement over 3DL? Very excited if so, because that would mean I don't have to replace my 8 yr old, low end PC (which I can't afford to do anyways).
I would suspect not, since Filament, as a PBR engine, is more similar to Iray than it is to 3DL. I'll do some tests, though.
Would be most appreciated;)
My limited testing so far indicates that the answer is a resounding "nope".
Tks! Too bad:(
New DS Filament Render Enginesecond impressions: there's a lot of iRay settings that Filament ignores. The big ones (for me) are
- Translucency. Most iray skins use heavy translucency, which makes the skin darker and redder. IRay Translucency to 0 looks similar in both renderers - much too white.
- Scene lights. F seems to ignore scene lights. When there's no HDRI dome it seems to fall back to a default HDRI.
- Cutout opacity is funky; this results in hair getting semi transparent depending on cam angle
Still, I'm happy to have a very fast, decent looking renderer that handles HDRI lighting and backgrounds.
New DS Filament Render Engineyes you are right after about 6 new beta releases later they did get it fixed. and by that time the bugs get fixed there has been new bugs with deforce, iray, etc that have arise. So that is why i hold off a few weeks or more before updating my studios apps to see what the fall out is going to be and f it going to effect my usage. nothing personal. I just learned from past experiences. my system is getting pretty dated so that the reason i been following the change logs so closely because i know a day soon a new daz or Iray up date maybe be the last one my system can use before becoming brick or boat anchor & having to invest in a new $5000 plus computer which i can not afford at this time.
I am using Filament at the moment on my old Win7 PC just so you know
the PC I struggle to use iray on
New DS Filament Render EngineAlso on the list of "I wasn't expecting it to work, but really hoped it would", Filament doesn't let you preview Ultrascenery scenes, either.
New DS Filament Render EngineDefiantly a difference between iray and filament render quality. i wonder if filament baked/render,what ever you want to call it longer if it would clear up the artifacts? I'm holding off on over writing my copy of the beta I have for now so maybe after i know you guys are not getting any bugs I'll update my copy.
@3Diva Nice job on your first animation

That's smart because I've already discovered a bug - trying to do an Iray render with anything in the scene that has the Oso Blendy shader applied immediately crashes Daz Studio. This is a bug that keeps popping up EVERY SINGLE beta release and it drives me BATTY. If they know that it's an issue, and it's been a problem like the past 3 or 4 releases, why oh why do they still not implement Blendy support with the release? ARGH! :(
when it comes to daz studio update releases. I prescribe to fact new is not always better. to me its just new & I have been following Filament developments on Google tech wire I seen where filament is more geared for android . and Daz dev has a way of abandoning things or delaying bug fixes in their apps like the IK-chain for example. So I was not to horny to jump on a new beta update with filament implemented. its not something i need. so its not worth the risk of messing up my work flow between my public & beta releases when they are working very nice together now.
It does have a fix for the lost keys when saving keys.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICICiao ragazzi ! E' un po che vi seguo con interesse su questo forum. Volevo comunicarvi (Se ovviamente non lo sapevate già) che è uscita una nuova versione di Daz (Beta) che ha il motore di render "Filament".
New DS Filament Render EngineDoes this render 3DL textures? And is there a speed improvement over 3DL? Very excited if so, because that would mean I don't have to replace my 8 yr old, low end PC (which I can't afford to do anyways).
I would suspect not, since Filament, as a PBR engine, is more similar to Iray than it is to 3DL. I'll do some tests, though.
Would be most appreciated;)
My limited testing so far indicates that the answer is a resounding "nope".
New DS Filament Render EngineDefiantly a difference between iray and filament render quality. i wonder if filament baked/render,what ever you want to call it longer if it would clear up the artifacts? I'm holding off on over writing my copy of the beta I have for now so maybe after i know you guys are not getting any bugs I'll update my copy.
@3Diva Nice job on your first animation

That's smart because I've already discovered a bug - trying to do an Iray render with anything in the scene that has the Oso Blendy shader applied immediately crashes Daz Studio. This is a bug that keeps popping up EVERY SINGLE beta release and it drives me BATTY. If they know that it's an issue, and it's been a problem like the past 3 or 4 releases, why oh why do they still not implement Blendy support with the release? ARGH! :(
when it comes to daz studio update releases. I prescribe to fact new is not always better. to me its just new & I have been following Filament developments on Google tech wire I seen where filament is more geared for android . and Daz dev has a way of abandoning things or delaying bug fixes in their apps like the IK-chain for example. So I was not to horny to jump on a new beta update with filament implemented. its not something i need. so its not worth the risk of messing up my work flow between my public & beta releases when they are working very nice together now.
New DS Filament Render EngineDoes this render 3DL textures? And is there a speed improvement over 3DL? Very excited if so, because that would mean I don't have to replace my 8 yr old, low end PC (which I can't afford to do anyways).
I would suspect not, since Filament, as a PBR engine, is more similar to Iray than it is to 3DL. I'll do some tests, though.
Would be most appreciated;)












