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  • * Closed* RRRR Good Intentions / Mixed up Mythology Render Contest

    Well, I've been feeling a bit creatively blocked lately. But since this round is almost over, I pulled through...

    tag: acb#2

    World domination by mail

    For a few years, Walter and his cat had a good time together. However, when Walter gave the cat access to his credit card, her behavior changed dramatically. First, she had a supervillain's lair built in a cave in the garden. Then she bought a motorcycle. And today, the cat bot was delivered. Who knows what will happen next.

    • Into The Bushes
    • Formations for Rock Collection
    • Cat Bot
    • Walter 9 HD Heavy Shape Add-On
    • Yamaki Rapture
    • The Master Bedroom

    Also used:

    • Old George Hair for Genesis 9
    • Desert Robes for Genesis 8 Male(s)
    • Basic Hand Poses and Props Collection For Victoria 9
    • Daz House Cat with dForce Hair
    • Armand HD for Genesis 8 Male and Valentino 8
    • dForce Overalls Outfit for Genesis 8 Male(s)
    • LI Amenadiel Hair for Genesis 8 Male(s)
    • Foreground Blends
    • DD PBR Brick Shaders for Iray

    By

    acb acb June 2025 in Art Studio
  • Conversions From Victoria 4/Genesis 2 to Genesis 9

    I'm currently obsessed with doing v4/m4 to G9 conversions. I use the method mentioned above - my path is GenX to G3; G3 to G9. I'm not interested in texture conversions, only the shapes.

    I flipping love the results. I either:

    • Keep bodies dialed in at 100% on G9 on the v4/m4 characters I picked up for their realism. I sincerely believe many of the most realistic bodies are of that generation. I wasn't around for it, but I understand something-something real bodies scans and a higher density mesh than any Genesis figure. Yes, you lose that density many times over on a conversion and through the Genesis generations, but the general shapes still port over fine and look great
    • Dial in a small percentage of the head morph into a G9 character. Ratios of facial features are all over the place in v4/m4 in a way that isn't true of Genesis figures. That really diversifies character possibilities! I'll get detail back via good G9 textures and HD detail morphs

    Or a combination of the two for characters that have useful shapes in both.

    Genesis 3 to 9 step requires left shoulder at -45 bend and right shoulder at 45 bend (thanks @barbult). Then memorise figure pose before the port.

    I'll save Genesis 9 morphs, load a new G9 and then apply saved morphs. That allows me to use shape rigger, but tbh adjust rigging to shape works decently too.

    You'll need the morphs++ products for Victoria 4.2 and Michael 4. Was there a Michael 4.2? I can't find him if so, but the 4 morphs work fine. Some of the steps are to inject the needed morphs into GenX require digging about your runtime to find what you need, so if you give conversions a go and get stuck, holler and we can walk through where to find things.

    By

    Ainm Ainm June 2025 in The Commons
  • Conversions From Victoria 4/Genesis 2 to Genesis 9

    So, kinda the way I'm feeling the vibe would be just to grab the Gen 2/Victoria 4 model whatever, then just fiddle around with the base G8 or G9 model until you wind up getting as close of an approximation to the older model as possible.

    I am starting to like G9 more and more lately, there's lots of great supporting products out for it now.  I've got a few hair assets that I love, but only work on G9 (mainly strandbased hair), there's still some older styles that I find when I just idly browse through markets that I'm like, "Hey, I like that model...too bad they're not around anymore"

    By

    Expozures Expozures June 2025 in The Commons
  • Conversions From Victoria 4/Genesis 2 to Genesis 9

    So, here's something I was wondering.  Going through various markets, I sometimes come across really old characters that are like Victoria 4.2.  They've got a great shape, but you can tell the skin is dated.  Does anyone know of any scripts or any way to go from Victoria 4 to Genesis 9, even if it needs multiple steps?

    By

    Expozures Expozures June 2025 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    Slate-greyTrees said:

    RiverSoft Art said:

    Slate-greyTrees said:

    Thanks for replying RiverSoft Art!  I tried deleting the clone as well as the morphs just now - no luck, the arm distortion on the converted Victoria 7 is still there.

    Oh, I had another thought. I think this script is vulnerable to the stupid Daz change where it asks you now (instead of just doing it) do you really want to restore or zero the figure? You want to ZERO the figure. Make sure the clone and morphs are deleted first.

    Yes, the Restore or Zero dialogue does come up.  Having installed DS very recently it is 4.24.0.3.

    Procedure:

    Deleted clone
    Deleted previously created Victoria 7 conversion morphs
    Started Daz Studio
    Followed the manual instructions for Convert Scene Character
    Selected Okay in dialogue 'The script has detected this is first time you have tried to use this conversion method' triggered by deletion of clone
    Selected Zero in Restore or Zero dialogue

    The created conversion still has the distorted arms.  Actually I read your direction to use 'Zero' somewhere else in the forum and have used it since.

    When I first used the G3F to G8F converter and the arms on the V7 and V7 character conversions were straight, the DS version would have been 4.20, 4.21 or (less likely) 4.22, certainly there was no Restore or Zero dialogue.  When the arm issue appeared, the version was, I think 4.23.  I then uninstalled 4.23 and replaced it with 4.21, which didn't help.  I also tried replacing the new improved version of Genesis 8 with the old version of Genesis 8, which also made no difference.

    I think the wavy arms are occuring because there is some wrong height difference on your system. If you load "Genesis 3 Female" and "Genesis 8 Female" into a new scene and then pose the shoulders 45 degrees and negative 45 degrees. Do they line up like this?

    The shoulders appear to line up pretty well the same as your screenshot as in attached screenshot from my system.  I tried moving G3F to the floor and converting, then moving G8F to the floor and converting, then moving both to the floor and converting, but the wavy arms were present in the conversion in each case (the last option did change the appearance of Victoria 7's head in the conversion).

    By

    Slate-greyTrees Slate-greyTrees June 2025 in Daz PA Commercial Products
  • GENERAL FREEBIE REQUESTS part 3

    ModernWizard said:

    Hello everyone. Has anyone seen any free resources for goatlike ear morphs? Nothing long and floppy, but horizontally projecting with rounded ends, similar to the attached picture. I've successfully converted some free satyr assets down to G8.1F, but the satyrs now need appropriately shaped ears. I can convert morphs from Victoria/Michael/Aiko/Hiro 3 up through Genesis 9.

    How about a free goat tal too?

    Just for those who may be interested, the G9 faun fur and horns are my Mysticartdesign here https://3dshards.com/product/faun-fur-and-horns-for-g9/ .

    The leg morph for G9 cloven hooves is by sentionaut here https://www.renderosity.com/freestuff/items/94066/demon-legs-morph-for-genesis-9 .

    --MW

    Not a goat tail but a faun tail and old content. It was an add on to the monster pack that traveler had in his store, and it is for V2 but I don't think you need V2 to use it. It is rigged. You may have been around long enough that you might have picked up the monster pack for free over at RDNA around 2013. That is when I got it. Had some cool horns and body parts. The link I am giving you is to traveler's first website before he created RDNA. The faun tail link is below the V2 image and is a bolded text link called Faun's Tail. The tail image is just an image.

    Morph World Home

     

    By

    DollyGirl DollyGirl June 2025 in Freebies
  • Help finding the model used in this promo

    RangerRick said:

    I always appreciate it when the vendors list the items used in the promo images.  I understand it isn't always easy to keep track of items.  I understand that the promo image isn't what is being sold. If the image was being sold to a company for a bookcover, poster, movie, or other venture, I suspect there'd be more strict requirements about what's used in the image and proof of having the appropriate licenses for distribution, etc.  But, yup, promo images for products sold here are more like an artist expressing their talent centered around the product and whatever else they have in their toolbox.  Nothing wrong with that.

    I do believe that if the image specified that "the model is a custom character not available for purchase" that would help alot (as someone else pointed out earlier).  I also believe that for hair (especially) and clothes there should be at least one image with the base character.  It's been a while since I rendered anything but I was always a bit disapointed when I found that a big part of the apeal of the product was the model they used even though the model wasn't the product. Showing the hair or clothes on the appropriate generation of Victoria and/or Michael without any extra morphs would help customers manage expectations.

    Finally, I can talk about something I know about!  You wrote: "If the image was being sold to a company for a bookcover, poster, movie, or other venture, I suspect there'd be more strict requirements about what's used in the image and proof of having the appropriate licenses for distribution, etc.  But, yup, promo images for products sold here are more like an artist expressing their talent centered around the product and whatever else they have in their toolbox."  Having actually done this, the concern is about proper licences and there is absolutely no interest in asset inventory.  People might keep track of assets by some visual attribute such as "all the red mini dresses" but noone keeps track of sources of assets.  Managing expectations is pretty much never a consideration of advertising; the expectation is that an advertisement is a bit of an aspirational fantasy.  There is a famous image of a celebrity wearing a high end garment on the cover of Vanity Fair with a photo inside showing the view from the back;  thegarment has been cut apart and is held together with safety pins and gaffer's tape so that it will have no wrinkles from the otherside.

    By

    nemesis10 nemesis10 June 2025 in The Commons
  • Help finding the model used in this promo

    I always appreciate it when the vendors list the items used in the promo images.  I understand it isn't always easy to keep track of items.  I understand that the promo image isn't what is being sold. If the image was being sold to a company for a bookcover, poster, movie, or other venture, I suspect there'd be more strict requirements about what's used in the image and proof of having the appropriate licenses for distribution, etc.  But, yup, promo images for products sold here are more like an artist expressing their talent centered around the product and whatever else they have in their toolbox.  Nothing wrong with that.

    I do believe that if the image specified that "the model is a custom character not available for purchase" that would help alot (as someone else pointed out earlier).  I also believe that for hair (especially) and clothes there should be at least one image with the base character.  It's been a while since I rendered anything but I was always a bit disapointed when I found that a big part of the apeal of the product was the model they used even though the model wasn't the product. Showing the hair or clothes on the appropriate generation of Victoria and/or Michael without any extra morphs would help customers manage expectations.

     

    By

    RangerRick RangerRick June 2025 in The Commons
  • GENERAL FREEBIE REQUESTS part 3

    Hello everyone. Has anyone seen any free resources for goatlike ear morphs? Nothing long and floppy, but horizontally projecting with rounded ends, similar to the attached picture. I've successfully converted some free satyr assets down to G8.1F, but the satyrs now need appropriately shaped ears. I can convert morphs from Victoria/Michael/Aiko/Hiro 3 up through Genesis 9.

    How about a free goat tail too?

    Just for those who may be interested, the G9 faun fur and horns are my Mysticartdesign here https://3dshards.com/product/faun-fur-and-horns-for-g9/ .

    The leg morph for G9 cloven hooves is by sentionaut here https://www.renderosity.com/freestuff/items/94066/demon-legs-morph-for-genesis-9 .

    --MW

    By

    ModernWizard ModernWizard June 2025 in Freebies
  • What face model is used in these hair promo

    Hello,
    Does anybody know what face model was used for these promo?
    - https://www.daz3d.com/hs-choppy-bob-hair-for-genesis-9 (HS Choppy Bob Hair for Genesis 9)
    - https://www.daz3d.com/hs-everyday-high-updo-hair-for-genesis-9 (HS Everyday High Updo Hair For Genesis 9)
    The closest I found was the Victoria 9 face

    Thanks!

    By

    GloperDudes GloperDudes June 2025 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    Slate-greyTrees said:

    RiverSoft Art said:

    Slate-greyTrees said:

    Thanks for replying RiverSoft Art!  I tried deleting the clone as well as the morphs just now - no luck, the arm distortion on the converted Victoria 7 is still there.

    Oh, I had another thought. I think this script is vulnerable to the stupid Daz change where it asks you now (instead of just doing it) do you really want to restore or zero the figure? You want to ZERO the figure. Make sure the clone and morphs are deleted first.

    Yes, the Restore or Zero dialogue does come up.  Having installed DS very recently it is 4.24.0.3.

    Procedure:

    Deleted clone
    Deleted previously created Victoria 7 conversion morphs
    Started Daz Studio
    Followed the manual instructions for Convert Scene Character
    Selected Okay in dialogue 'The script has detected this is first time you have tried to use this conversion method' triggered by deletion of clone
    Selected Zero in Restore or Zero dialogue

    The created conversion still has the distorted arms.  Actually I read your direction to use 'Zero' somewhere else in the forum and have used it since.

    When I first used the G3F to G8F converter and the arms on the V7 and V7 character conversions were straight, the DS version would have been 4.20, 4.21 or (less likely) 4.22, certainly there was no Restore or Zero dialogue.  When the arm issue appeared, the version was, I think 4.23.  I then uninstalled 4.23 and replaced it with 4.21, which didn't help.  I also tried replacing the new improved version of Genesis 8 with the old version of Genesis 8, which also made no difference.

    I think the wavy arms are occuring because there is some wrong height difference on your system. If you load "Genesis 3 Female" and "Genesis 8 Female" into a new scene and then pose the shoulders 45 degrees and negative 45 degrees. Do they line up like this?

     

    By

    RiverSoft Art RiverSoft Art June 2025 in Daz PA Commercial Products
  • How Many Daz Products do You Own?

    This is such a fun thread!

    I have been here since 2005.  My first purchase was $44.95.  I bought Victoria 3, MIchael 3 and 3D Starter Pack. 

    I have spent $18,478.  Long ago, I was purchasing from RDNA, Renderosity, 3D Commune, Content Paradise, Faerie Dreams, 3D Arena, Poser Pros and several others.  I have never been brave enought to tell hubby how much I have spent.  I would imagine another $15,000, if I had to guess.  I would ask for money for Christmas and every birthday instead of presents so I could buy 3d products! LOL

    I manually install everything.  I suffer from Anxiety and OCD.  Everything has to be my way.

    I did allow DIM to install all of my hair products.  I then went through and organized the way I wanted :) 

    So, DIM says I have 426 items (which is my hair products) installed and 7,558 items to be installed.

    I have 157 pages of products.  I searched what I own in the store  and it was 4841 of 62982 items.  So I have many, many things that are no longer sold here.  I have many things I purchased from RDNA that are included in my total.  

    I love this hobby.  I learn something every day.  I will be 70 years old at the end of this year and I feel this hobby keeps my mind alert.  I miss working and I'm not physically able to work.  So, this is just wondeful.  Good Therapy!!  Worth every penny.

    Thank you for the fun, Daz3d!

    By

    Jan_Scrapper Jan_Scrapper June 2025 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    Slate-greyTrees said:

    Thanks for replying RiverSoft Art!  I tried deleting the clone as well as the morphs just now - no luck, the arm distortion on the converted Victoria 7 is still there.

    Oh, I had another thought. I think this script is vulnerable to the stupid Daz change where it asks you now (instead of just doing it) do you really want to restore or zero the figure? You want to ZERO the figure. Make sure the clone and morphs are deleted first.

    Yes, the Restore or Zero dialogue does come up.  Having installed DS very recently it is 4.24.0.3.

    Procedure:

    Deleted clone
    Deleted previously created Victoria 7 conversion morphs
    Started Daz Studio
    Followed the manual instructions for Convert Scene Character
    Selected Okay in dialogue 'The script has detected this is first time you have tried to use this conversion method' triggered by deletion of clone
    Selected Zero in Restore or Zero dialogue

    The created conversion still has the distorted arms.  Actually I read your direction to use 'Zero' somewhere else in the forum and have used it since.

    When I first used the G3F to G8F converter and the arms on the V7 and V7 character conversions were straight, the DS version would have been 4.20, 4.21 or (less likely) 4.22, certainly there was no Restore or Zero dialogue.  When the arm issue appeared, the version was, I think 4.23.  I then uninstalled 4.23 and replaced it with 4.21, which didn't help.  I also tried replacing the new improved version of Genesis 8 with the old version of Genesis 8, which also made no difference.

    By

    Slate-greyTrees Slate-greyTrees June 2025 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    Slate-greyTrees said:

    Thanks for replying RiverSoft Art!  I tried deleting the clone as well as the morphs just now - no luck, the arm distortion on the converted Victoria 7 is still there.

    Oh, I had another thought. I think this script is vulnerable to the stupid Daz change where it asks you now (instead of just doing it) do you really want to restore or zero the figure? You want to ZERO the figure. Make sure the clone and morphs are deleted first.

    By

    RiverSoft Art RiverSoft Art June 2025 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    Thanks for replying RiverSoft Art!  I tried deleting the clone as well as the morphs just now - no luck, the arm distortion on the converted Victoria 7 is still there.

    By

    Slate-greyTrees Slate-greyTrees June 2025 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    Slate-greyTrees said:

    On page 22 of this discussion, AnotherUserName reported that a conversion of Jenn HD for Victoria 7 featured "strange, wavy biceps".  The comments on this issue ended on the same page without a resolution.  I have had the same or a very similar issue with the conversion of Victoria 7 herself and characters based on Victoria 7.  When I originally converted Victoria 7 and some other V7-based characters, the arms on the Genesis 8 conversions showed no distortions.  After a break I converted a V7-based character early this year and found the wavy arms, which look a bit like the Body Builder morph arms.  I then discovered the same arm distortion when converting Victoria 7 again and all the other V7-based characters I tried.  Deleting the conversion morphs, renaming the Body Builder morph file, re-starting Daz Studio and running the conversion again made no difference.  To cut a long story short, I backed up all files to external hard drives (and inaccessible to Daz Studio), did a clean re-install of Windows on my computer, downloaded DIM and installed just the basics along with Genesis 3, Genesis 8, Victoria 7 and the G3F to G8F converter and made no changes to any settings in DS.  I fully expected the conversion of Victoria 7 to have straight arms this time, but no.  The conversion still has distorted arms.

    There is currently little else besides Daz Studio on my computer.  Just to make sure, I uninstalled each of the other applications, deleted the morphs and ran the conversion, but the arm distortion remained.  Has anyone had this issue and found the cause?

    Screenshot and log file from before the re-installation of Windows attached.

    Did you delete the clone before converting a character too? The clone is done once and is located in C:/Users/USER NAME/AppData/Roaming/DAZ 3D/Studio4/CharacterConverterMorphs.

    By

    RiverSoft Art RiverSoft Art June 2025 in Daz PA Commercial Products
  • Can Poser G2F clothes be used on DAZ G2F

    Havos said:

    I bought a large bundle of historical clothing for G2 James on Rendo when they were very cheap ($3.50 for the whole lot). Even when I used Poser, may eons ago, I don't think I ever used G2 James, but I wanted to see how easily I could get them onto G8M. I used a method similar to what Cybersox outlines above. Here are some small renders of the conversions. Obviously the clothing is not up to modern standards, but they help fill out a few niche genres which are pretty thin on the ground on this site.

    Those came out pretty well considering how convoluted the conversion process is!  I have to admit that I rarely used the Poser G2 figures back in the day, as I actually thought the poser G1 generation with the original Jesse, James, Miki, etc. that came with Poser 6 and even the Poser 5 figures Judy & Don figures looked more natural in terms of sculpts... and, of course, because the Victoria 3 and Victoria 4 generation figures from DAZ were clearly the best that was available at the time, with the only two possible exceptions of being the brilliant stand-alone Apollo Maximus and, for anime type renders, the Japanese created Terai Yuki.      

    By

    Cybersox Cybersox June 2025 in The Commons
  • Daz Studio 2026 Beta - version 6.25.2026.9715! (Updated April 09, 2026)

    biswamohansahu9 said:

    Tried new Daz 2025 today AND Biggest Plus for me and my work is improved asset loading, G9 Victoria with 19328 Moprhs, Daz 4.5 loading time 50 sec and Daz 2025 loading time 20 sec . Also some character like BJ Giana take more time (80 sec) to load becasue of its textures now loading in 28 sec. 

    Gensis 9 (and some earlier vesions) are not supported in DS 4.5 anyway - that is the very first release (remember that version numbers are, in full,  four whole numbers separated by dots).

    By

    Richard Haseltine Richard Haseltine June 2025 in Daz Studio Discussion
  • Can Poser G2F clothes be used on DAZ G2F

    If it IS clothing for the Poser G2 figures that you're looking at.... that's Jesse 2, James, 2, etc. which were originally included with Poser 7... the good news is that those were pre-weight-mapping, so if you have  Evil Innocence's crossdresser program, you could convert those clothes to fit the base Victoria 4 and M4.  Then, assuming you buy the appropriate crossdresser plug-ins, you could try loading the result any Genesis generation figure that you have a V4 clone for. However, as it's a fit from a fit, I wouldn't expect the results to be fantastic.  In addition, keep in mind that the Power G2 figures are not only several generations earlier than the Genesis products, but they may use a different material system or settings, at which point you're going to be doing so much work to try to make it work in Iray that it would hardly be worth the effort. I know people who've done it, but they've all kept the shape that they loaded the clothing onto extremely close to the original V4/M4 shape. 

    Now, all that said, keep in mind that the Jesse 2 and James 2 figures, along with some of their clothes, have been included as freebies in most versions of Poser since P7, so if you own one of those, you might want to double check to see if you already have said item before buying it.  And yes, if you're wondering, since the Poser G2 figures weren't weight-mapped, they can actually be loaded and used in Poser, so one could theoretically make a James 2 or Jesse 2 clone...      

    By

    Cybersox Cybersox June 2025 in The Commons
  • Daz Studio 2026 Beta - version 6.25.2026.9715! (Updated April 09, 2026)

    Tried new Daz 2025 today AND Biggest Plus for me and my work is improved asset loading, G9 Victoria with 19328 Moprhs, Daz 4.5 loading time 50 sec and Daz 2025 loading time 20 sec . Also some character like BJ Giana take more time (80 sec) to load becasue of its textures now loading in 28 sec. 

    By

    biswamohansahu9 biswamohansahu9 June 2025 in Daz Studio Discussion
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