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There's Always Another Sale Thread -- Discussions Only Pt 6
Torquinox said:
NorthOf45 said:
Torquinox said:
I have only this to say about all of it: I really love playing with my huge collection of morphs and figures. I use them to make custom figures. There are only a small handful of shapes I'm aching to get rid of. Even those are what I consider unappealing head morphs, and even they can be modified to look more appealing to me. Even so, let's say I wanted to surgically remove a morph. How would I even do that?
Are you familiar with Turbo Loader for Genesis 9? It can do precisely what you want. There are also versions for G1/G2, G3 G8/G8.1
That's two votes for Turbo Loader - You and @Cybersox. Thank you to you both, and I'll look into it.
Also WL'ed it based on the recs. Thanks to those who suggested it!
There's Always Another Sale Thread -- Discussions Only Pt 6NorthOf45 said:
Torquinox said:
I have only this to say about all of it: I really love playing with my huge collection of morphs and figures. I use them to make custom figures. There are only a small handful of shapes I'm aching to get rid of. Even those are what I consider unappealing head morphs, and even they can be modified to look more appealing to me. Even so, let's say I wanted to surgically remove a morph. How would I even do that?
Are you familiar with Turbo Loader for Genesis 9? It can do precisely what you want. There are also versions for G1/G2, G3 G8/G8.1
That's two votes for Turbo Loader - You and @Cybersox. Thank you to you both, and I'll look into it.
There's Always Another Sale Thread -- Discussions Only Pt 6Torquinox said:
I have only this to say about all of it: I really love playing with my huge collection of morphs and figures. I use them to make custom figures. There are only a small handful of shapes I'm aching to get rid of. Even those are what I consider unappealing head morphs, and even they can be modified to look more appealing to me. Even so, let's say I wanted to surgically remove a morph. How would I even do that?
Are you familiar with Turbo Loader for Genesis 9? It can do precisely what you want. There are also versions for G1/G2, G3 G8/G8.1
ETA: I see it has already been mentioned. This thread is changing too fast...
There's Always Another Sale Thread -- Discussions Only Pt 6I have only this to say about all of it: I really love playing with my huge collection of morphs and figures. I use them to make custom figures. There are only a small handful of shapes I'm aching to get rid of. Even those are what I consider unappealing head morphs, and even they can be modified to look more appealing to me. Even so, let's say I wanted to surgically remove a morph. How would I even do that?
There's Always Another Sale Thread -- Discussions Only Pt 6barbult said:
Torquinox said:
Every G9 figure you own slows down every figure you load into Daz.
AFAIK I have not detected this. Please elaborate
It is because every figure you install has associated morphs. When Daz Studio loads a character, EVERY morph of that generation of character is loaded at that time, so Daz Studio can resolve dependencies.
It's actually hooking up the dependencies that causes much of the slow down. Proeprties that didn't liink to others would have much less impact, as I understand it.
Let's appreciate/discuss today's new releases - ongoinger still further threadgenaris said:
I'm really not the target market for this game ready stuff so I'm not clear about the DUF vresions: are these chars dressed and wigged like their thumbnails suggest- or are these just bare g9 chars that have special game friendly material sets but no hair & clothes. I looked to the READMEs for clarification but none of these new mplex DUF chars have readmes. ( ! )
WendyLuvsCatz said:
The duf version of Character Adam wearing his FBX version's clothing and hair roughly scaled to G9 base and converted to props, then Transfer Utility used
BTW, you might have the clothing or can find it in store with better UV mapping and texture
these are atlassed as game ready
the Hair is H...SNIPPED
No. The duf version is a only a charater preset -- no clothing or hair. However, the fbx version has clothing and hair.
Let's appreciate/discuss today's new releases - ongoinger still further threadI'm really not the target market for this game ready stuff so I'm not clear about the DUF vresions: are these chars dressed and wigged like their thumbnails suggest- or are these just bare g9 chars that have special game friendly material sets but no hair & clothes. I looked to the READMEs for clarification but none of these new mplex DUF chars have readmes. ( ! )
WendyLuvsCatz said:
The duf version of Character Adam wearing his FBX version's clothing and hair roughly scaled to G9 base and converted to props, then Transfer Utility used
BTW, you might have the clothing or can find it in store with better UV mapping and texture
these are atlassed as game ready
the Hair is H...SNIPPED
There's Always Another Sale Thread -- Discussions Only Pt 6Torquinox said:
barbult said:
Torquinox said:
Every G9 figure you own slows down every figure you load into Daz.
AFAIK I have not detected this. Please elaborate
It is because every figure you install has associated morphs. When Daz Studio loads a character, EVERY morph of that generation of character is loaded at that time, so Daz Studio can resolve dependencies.
So, I should probably get rid of the character morphs I will never use, right? Ok. But the slowdown only affects the specific generation, so G9 stuff only affects G9, G8 -> G8, etc?
Alternatively, there's also a set of "Turbo Booster" utilities made by RIversoft Art that that allow you to only load specific morphs when loading a figure. There are boosters for Genesis 1 and 2, one for Genesis 3, a combined set for G8 and G8.1, and the Genesis 9 version is here https://www.daz3d.com/turbo-loader-for-genesis-9 There's also a utilities set that adds additional abilities here https://www.daz3d.com/turbo-loader-booster-utilities Note - I have no idea if these work with DS6.
There's Always Another Sale Thread -- Discussions Only Pt 6Torquinox said:
barbult said:
Torquinox said:
Every G9 figure you own slows down every figure you load into Daz.
AFAIK I have not detected this. Please elaborate
It is because every figure you install has associated morphs. When Daz Studio loads a character, EVERY morph of that generation of character is loaded at that time, so Daz Studio can resolve dependencies.
So, I should probably get rid of the character morphs I will never use, right? Ok. But the slowdown only affects the specific generation, so G9 stuff only affects G9, G8 -> G8, etc?
That's my understanding.
There's Always Another Sale Thread -- Discussions Only Pt 6barbult said:
Torquinox said:
Every G9 figure you own slows down every figure you load into Daz.
AFAIK I have not detected this. Please elaborate
It is because every figure you install has associated morphs. When Daz Studio loads a character, EVERY morph of that generation of character is loaded at that time, so Daz Studio can resolve dependencies.
So, I should probably get rid of the character morphs I will never use, right? Ok. But the slowdown only affects the specific generation, so G9 stuff only affects G9, G8 -> G8, etc?
There's Always Another Sale Thread -- Discussions Only Pt 6Torquinox said:
Every G9 figure you own slows down every figure you load into Daz.
AFAIK I have not detected this. Please elaborate
It is because every figure you install has associated morphs. When Daz Studio loads a character, EVERY morph of that generation of character is loaded at that time, so Daz Studio can resolve dependencies.
There's Always Another Sale Thread -- Discussions Only Pt 6frank0314 said:
Torquinox said:
WendyLuvsCatz said:
miladyderyni_173d399f47 said:
Grrr, all those "wonderful" new assets at the beginning of the store page. The first thing I thought was "Great, something else I need to filter out!" Speaking of which, the filters don't want to go away when you're done with them and want to see the page. But Daz finally gave us a price filter!
So, is there any reason I should bother with that free DUF version of a game ready character when I don't make games? Can I mix it with standard assets & use it in the background? Does it come with clothing and hair shown?
you also can get a free G9 shape which is just a shape
the FBX does have the clothing and hair
so you could actually import that and use the transfer utility I suppose
So once more for the slow person, the fbx includes everything shown and the duf is a shape-only bare human figure?
Yes, both FBX and GLB are baked in. DUF is base character only
see https://www.daz3d.com/forums/discussion/comment/9564726/#Comment_9564726
where I play with mine
duf just a character morph but FBX clothes and hair all can be bought, I found all but one in store (I own none of them)
There's Always Another Sale Thread -- Discussions Only Pt 6Torquinox said:
WendyLuvsCatz said:
miladyderyni_173d399f47 said:
Grrr, all those "wonderful" new assets at the beginning of the store page. The first thing I thought was "Great, something else I need to filter out!" Speaking of which, the filters don't want to go away when you're done with them and want to see the page. But Daz finally gave us a price filter!
So, is there any reason I should bother with that free DUF version of a game ready character when I don't make games? Can I mix it with standard assets & use it in the background? Does it come with clothing and hair shown?
you also can get a free G9 shape which is just a shape
the FBX does have the clothing and hair
so you could actually import that and use the transfer utility I suppose
So once more for the slow person, the fbx includes everything shown and the duf is a shape-only bare human figure?
Yes, both FBX and GLB are baked in. DUF is base character only
There's Always Another Sale Thread -- Discussions Only Pt 6WendyLuvsCatz said:
miladyderyni_173d399f47 said:
Grrr, all those "wonderful" new assets at the beginning of the store page. The first thing I thought was "Great, something else I need to filter out!" Speaking of which, the filters don't want to go away when you're done with them and want to see the page. But Daz finally gave us a price filter!
So, is there any reason I should bother with that free DUF version of a game ready character when I don't make games? Can I mix it with standard assets & use it in the background? Does it come with clothing and hair shown?
you also can get a free G9 shape which is just a shape
the FBX does have the clothing and hair
so you could actually import that and use the transfer utility I suppose
So once more for the slow person, the fbx includes everything shown and the duf is a shape-only bare human figure?
Let's appreciate/discuss today's new releases - ongoinger still further threadThe duf version of Character Adam wearing his FBX version's clothing and hair roughly scaled to G9 base and converted to props, then Transfer Utility used
BTW, you might have the clothing or can find it in store with better UV mapping and texture
these are atlassed as game ready
the Hair is HSMSHairG9
I think https://www.daz3d.com/hs-mirage-strands-hair-for-genesis-9-8-and-81-male
the shirt is CT_Shirt_6324
still looking
Pants KuJCSPant_17193
maybe https://www.daz3d.com/dforce-kuj-fashion-coat-suit-for-genesis-9
WayfarerShoes_3880
WayfarerSocks_1568
likely https://www.daz3d.com/dforce-wayfarer-outfit-for-genesis-9
it actually would be good if DAZ linked them for those wanting to render the matching duf versions for game art, splash screens etc
I grabbed both as my freebies
Automaps perfectly in UE4.27
humanoid rig recursive retargeting set to skeleton loads the Unreal Mannequin BP animations correctly
There's Always Another Sale Thread -- Discussions Only Pt 6miladyderyni_173d399f47 said:
Grrr, all those "wonderful" new assets at the beginning of the store page. The first thing I thought was "Great, something else I need to filter out!" Speaking of which, the filters don't want to go away when you're done with them and want to see the page. But Daz finally gave us a price filter!
So, is there any reason I should bother with that free DUF version of a game ready character when I don't make games? Can I mix it with standard assets & use it in the background? Does it come with clothing and hair shown?
you also can get a free G9 shape which is just a shape
the FBX does have the clothing and hair
so you could actually import that and use the transfer utility I suppose
The "The Weather Changes More Often than the Thread Title" Complaint Threadrichardandtracy said:
MIL is bed-bound and has similar stupidity through the NHS, only they do renew every 30 days, not every month. It is largely correct for her because her nappy is changed when the carers come, 3 times a day. But re-ordering even 1 day early leads to an order rejection after a week. And they won't allow a second order while the first is being processed. And their delivery time is 5 days, earliest order 12 days before they run out. Basically they try to time it so the order runs out just before delivery (assuming everything works properly). We have 1 pack of 30 spare we bought for her to cover the days when it doesn't work properly.
Regards,
Richard
I'm sorry you have to deal with that too.
I have spares on hand to cover the shortages as well. It just blows my mind that there's such a (rightful) emphasis on making sure the vulnerable have their hygeine needs tended, and then they turn around and act all skeptical about if you REALLY need that many diapers in a day. Dude, sometimes we go through that many diapers in one poop, because if I'm not johnny on the spot with that, I get to clean it out of my carpet, and he doesn't always let loose with all of it all at once. And that's not even counting the ones that weren't heat-sealed together properly at the seams, so they're unusable. And he'll also blow through about two of them after a bath because apparently kids can drink their own weight in tub water.
Same thing with Teen Kiddo's ADHD meds. I get it's a controlled substance and all, but they make you go right down to the wire with getting the next month's batch, and then if the pharmacy doesn't have it in stock you have to scramble because -- it being a controlled substance -- they can't just transfer the prescription over to one of their other branch locations that does have it. You have to go through the doctor to get that handled, and gods help you if it's on a weekend.
Messed-up slider (solved)I found the issue by myself. It's a shape I bought called She-Hulk that caused the problem. Seems something was messed up in this morph.
added jcms driving me crazy!!Thank you: if I didn't forget anything, it's the last morph I have to fix.
And sorry, after re-reading the discussion, I see that I forgot @barbult already reported the problem of 3duJCMFF_Index1Bendp95_r having deltas from both side.
Edit: I saved 7 modified morphs (which I think is the number of the bugged ones), following advices from mrpenguin76 and Richard Haseltine.
I'll have to check if I didn't make any mistake

Edit 2: Of course, I forgot to save a morph, the total is actually 8 bugged morphs so far.
added jcms driving me crazy!!Elor said:
3duJCMFF_Index1Bendp95_r also have vertices on both hand.
What's strange, while 3duJCMFF_Index1Bendn95_l only have vertices on the left hand, the selection is very different compared to 3duJCMFF_Index1Bendp95_r when these morphs should, I think , be mirrored.
3duJCMFF_Index1Bendp95_r:
3duJCMFF_Index1Bendn95_l:
Edit: looking at other finders, similar 95 bend morphs have an influence only on the bone they are named after, so it's just a guess, but should someone wanted to fix the problem on 3duJCMFF_Index1Bendp95_r, it'll likely require mirroring 3duJCMFF_Index1Bendn95_l
I don't know if there is a better way than exporting 3duJCMFF_Index1Bendn95_l (dialed at 100%) and asking Morph Loader Pro to mirror it before applying (I'm not exactly sure how to do that either
).Firstly, 3duJCMFF_Index1Bendp95_r is a totally wrong morph. If you dial it, you'll see two index fingers bend (screenshot 1) rather than behaving as a corrective morph (delta fix...)
To fix it, yes, using Morph Mirroring option in MLP should be the best way in this case.
1) Restore figure's shape to make sure no morph is dialed on G9. Click the chain icon on the property of 3duJCMFF_Index1Bendn95_l to override its Controllers. Dial it to 100%. (screenshot 2)
2) Export G9 with Base Resolution to OBJ with file name : 3duJCMFF_Index1Bendp95_r Zero 3duJCMFF_Index1Bendn95_l
3) With MLP opened, load the OBJ file by using the settings in (Screenshot 3), i.e. set X: Swap in Morph Mirroring. Accept.
4) In Property Hierarchy, drag 3DU Finger Focus to 2nd Stage Controller of 3duJCMFF_Index1Bendp95_r Drag Right Index 1 > Bend to the 1st Stage Controller of 3duJCMFF_Index1Bendp95_r
5) Set Keys in its Attributes of 1st Stage Controller > 60:0, 95:1, as the settings in (Screenshot 4)Now it's fixed. Test Right Index 1's Bend to see if the corrective morph works as expected. Then Save Modified Asset for the fixed one.
Edit: As for fixing 3duJCMFF_Index1Bendn60_l and 3duJCMFF_Index1Bendp60_r, the influenced vertices on the other side need to be Morph Editing > Clear Selected Deltas with Geometry Editor (Unselect the vertices on the correct side beforehand !) Then Save Modified Assets.











