-
M4 Cyborg
I am sure dzFire will reply himself, but in the meantime...
Are you loading M4 first, and conforming the Cyborg to him? That seems ot be the way it works to use his poses etc.
Based on DAZ 3D's Michael 4, the Cyber M4 can conform to Michael 4, use his clothes, his poses, and props.There should also be a readme, did you see that, you can download it as a PDF?
Rendering issuesWARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
File loaded in 0 min 14.9 sec.
Loaded file: Genesis.duf
+++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.8.1
Running on Windows XP, Build 2600, Service Pack 3
CPU String: AuthenticAMD
Stepping ID = 2
Model = 1
Family = 15
Extended family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension...As you can see when i tried to render the program just crashes without registering i even started the render in the log file.I just tried to render the default scene(only blank genesis) Which is why after loading genesis.duf or whatever it says starting daz again.
Rendering issues*** Scene Cleared ***
DEBUG: End DAZ Studio to Hexagon Bridge log...
--------------- DAZ Studio 4.5.0.114 exited ------------------
~
+++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.8.1
Running on Windows XP, Build 2600, Service Pack 3
CPU String: AuthenticAMD
Stepping ID = 2
Model = 1
Family = 15
Extended family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 3
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Hyper-threading Technology
CPU Brand String: AMD FX(tm)-4100 Quad-Core Processor
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 2048
Total Physical Memory: 1023 Mb (1073741823)
Available Physical Memory: 1023 Mb (1073741823)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3909 Mb (4099805184)
Current Memory Usage: 32%
Thu Sep 20 23:56:56 2012
Temp folder: C:/Users/Link/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 764899 Mb, Available: 254154 Mb
Locale: en_US
No translator found.
Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
GL_EXT_timer_query
GL_EXT_transform_feedback2 : NOT INITIALIZED
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test : NOT INITIALIZED
GL_NV_blend_minmax : NOT INITIALIZED
GL_NV_blend_square
GL_NV_complex_primitives : NOT INITIALIZED
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments : NOT INITIALIZED
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth : NOT INITIALIZED
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1 : NOT INITIALIZED
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float : NOT INITIALIZED
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters : NOT INITIALIZED
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp : NOT INITIALIZED
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render : NOT INITIALIZED
GL_NVX_gpu_memory_info
GL_OES_depth24 : NOT INITIALIZED
GL_OES_depth32 : NOT INITIALIZED
GL_OES_depth_texture : NOT INITIALIZED
GL_OES_element_index_uint : NOT INITIALIZED
GL_OES_fbo_render_mipmap : NOT INITIALIZED
GL_OES_get_program_binary : NOT INITIALIZED
GL_OES_mapbuffer : NOT INITIALIZED
GL_OES_packed_depth_stencil : NOT INITIALIZED
GL_OES_rgb8_rgba8 : NOT INITIALIZED
GL_OES_standard_derivatives : NOT INITIALIZED
GL_OES_texture_3D : NOT INITIALIZED
GL_OES_texture_float : NOT INITIALIZED
GL_OES_texture_float_linear : NOT INITIALIZED
GL_OES_texture_half_float : NOT INITIALIZED
GL_OES_texture_half_float_linear : NOT INITIALIZED
GL_OES_texture_npot : NOT INITIALIZED
GL_OES_vertex_array_object : NOT INITIALIZED
GL_OES_vertex_half_float : NOT INITIALIZED
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NVX_DX_interop
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCIe/SSE2
OpenGL version: 4.2.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: High Quality
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 4.20 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfaceshoploader.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
sdk_sceneinfopane.dll
dzmimicbasic.dll
dzpowerpose.dll
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Total class factories: 1191
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 2048 Height: 2048
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
-------------
0(29) : warning C7050: "rgb" might be used before being initialized
Shader Program successfully linked.Loading Startup Scene : C:/Users/Link/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
*** Scene Cleared ***
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.CYBER V4 (commercial)We can always use more robots! Thanks very much for making Cyber M4 mostly compatible with Michael 4 clothing and poses. That increases the versatility of the robot a lot. I also appreciate that you provided DAZ Studio materials without requiring DS4 to use them. I hope the same will be true of Cyber V4. I'm glad that you used quite a few material zones as well, since that makes it very easy to apply additional shaders and create even more variety. I had fun making some renders and decided to post a few of them... Looks like I got started a little early on my Halloween images... :)
Question about Emitters3DAGE said:Further investigation shows that it actually works,.. and possibly as it should,. or,...works the way Carrara handles groups.The Michael 4 (listing) is the main "group" for the actual 3D geometry and rigging,..
The Model (listing) is the actual "object" which could be collided with.So, If you select the option to collide with "Only" selected objects,. then branch open the Michael4, and select "Model", then the particle will collide with it.
The same applies to V4.
Hope it helps :)
That was actually going to be my suggestion.
Question about EmittersFurther investigation shows that it actually works,.. and possibly as it should,. or,...works the way Carrara handles groups.
The Michael 4 (listing) is the main "group" for the actual 3D geometry and rigging,..
The Model (listing) is the actual "object" which could be collided with.So, If you select the option to collide with "Only" selected objects,. then branch open the Michael4, and select "Model", then the particle will collide with it.
The same applies to V4.
Hope it helps :)
Problem with "Mark Hair" packAnd when i want to load "Basic Male.dsf", the software says "One or more files could not be found. Make sure that the content is properly installed. See the log file for more details."
What's the problem? Does it mean that some files disappear of DAZ ? And about my "Michael 4" UV Set, how can i refind it?
Thanks a lot for your answers I hope fast.
Problem with "Mark Hair" packI have an other problem now: i want to try restarting from a basic genesis. But my "Michael 4" UV set has disappeared. How can i refind it or how can i reinstall it?
Bye Bye Daz3dWithout Autofit, DS4 users would be doing NGIATWAS (Naked Genesis In A Temple With A Sword) renders until March Madess.
Or they could do like I've been doing, keep using the Gen 4 figures. Victoria 4, Michael 4, the Kids 4, and even third party figures like those by Nursoda or 3D Universe work just fine in Studio 4.5. DAZ isn't forcing anyone to use Genesis, and just because they're shifting towards making more clothing for Genesis doesn't mean that Poser users (or any other user) can't find environments, vehicles, creatures, and many other useful items here.TUTORIAL - Creating a Genesis series Full Body Morph for DAZ Studio Pro 4.10 by RKane_1Hi meowl...
For some reason my cat calls your name every time he is hungry....
Hmmm...
Anywho.
Curiously enough there is a shortcut for it and the long way around.
The Long way around
The long way around is simply do all you need to do to make your morph.
Return to DAZ making a morph target on a fresh figure of the .obj file you had customized.
Turn your morph to 100%
Find the morph body shape your figure is based on and set it to NEGATIVE 100% (or negative the percentage you used in the original figure before export)
Export that again out as a .obj file
ONLY to turn right around and reimport it.If the morph you were using won't go to negative 100%, you need to change the parameter setting on the morph (The little gear in the top right corner of every morph open a window with that selection in it.)
The SHORT way works if you are using ZBrush and DAZ with the GoZ bridge.
Once you have made your modifications with ZBrush, Before you hit GoZ to return to DAZ, make sure there is a Genesis figure active in DAZ with the morph you used to base the customization off of turned up to the original percentage you used.
When you hit GoZ, the new morph will be there but it will have imposed itself as a morph of the difference between what you sculpted and the figure you imported it in on (The one with the David morph turned up to 100%, for instance) . You can then turn up your morph to test it and then turn down the base morph to see the result of what you did.It is kind of funny, BTW, I found this out on accident and didn't figure it out until I meant to replicate what I perceived to be an error. I also encourage you to take your morph, subtract the David Morph and then turn up, say, Michael 4 to 100%, export him and smooth him out and do some touch up, and then you will have a new Michael 4 character as well. Lather, rinse, and repeat with the whole slew of shapes you have. *smile*
site search? LOLLong, long ago I gave up on using any site's built-in search features. I don't care if it's here, there or over the hill. None of them work as good as simply appending "site: " to the end of a Google query.
E.g., "michael 4 site: www.daz3d.com"
site search? LOLI do wish for the site to be somewhat improved, but I think that would mean indexing the items better than they are now. If I want a search for example for Michael 4 compatible items, I'd love it if it didn't pull other stuff not compatible with M4.
site search? LOLJimmyC_2009 said:What browser are you using?
It works fine for me, I enter 'M4' at the Store page, and I get 655 items, which I think is about right. Some may be labelled Michael 4, and the search may not pick them up.
See if this search link works for you?
http://www.daz3d.com/shop/catalogsearch/result/index/?limit=60&q=M4&x=0&y=0What does the browser have to do with anything?
site search? LOLskuts said:Will the search engine ever work again on this site or will it remain a sad joke like every other feature has become? Example; I enter a search for M4 and it returns every item in the inventory EXCEPT M4. What a joke.
I agree. It is hard to believe the search engine is WORSE than the old site.
:-(You might get somewhat decent results by going to
shop/People/Men and then select Michael 4 on the left hand side.site search? LOLWhat browser are you using?
It works fine for me, I enter 'M4' at the Store page, and I get 655 items, which I think is about right. Some may be labelled Michael 4, and the search may not pick them up.
See if this search link works for you?
http://www.daz3d.com/shop/catalogsearch/result/index/?limit=60&q=M4&x=0&y=0"I've become addicted to TV" September Freebie ChallengeDollygirl said:Title: An Audience with Princess Ardala
Software: DAZ Studio 4.5.
Poset work: Fixed one poke through and added signature.
This render is based upon a show made in the late 70's, early 80's. Can you guess?Freebies:
Ardala: Base * Victoria 3.0 Base by DAZ 3D. Link to free version: http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
Ardala: Base: Texture * Free V3 Base Set by Ecstasy.
Ardala: Dress: Belt * '60s Chain Belt by EnglishBob.
Ardala: Dress: Bodice Chain Lady Anne by Jan19. on the left side of the page
Ardala: Dress: Bracers Cape * V4 Warrior outfit by svdl. This goes to RapidShare
Ardala: Dress: Collar * OP Collar by A. Gunsolley.
Ardala: Dress: Jewelry: Crown Dharmilia V3 by Dreampaint. 2nd Row, 2nd Column
Ardala: Dress: Jewelry: Rings * Vuclan Rings by mylochka.
Ardala: Dress: Lion Cloth Hip Cloth 2 for Victoria 3 by aerysoul. 13 row first column
Ardala: Dress: Pants * V4 Steel Cuffs by boeserben.
Ardala: Dress: Pants * V2 Fantasy Dancer by Traveler.
Ardala: Dress: Shoes * Roman Style Sandals for V4 by JoEtzold.
Ardala: Dress: Shoulder Guards * V3-Warrior Character+outfit by A::DP.
Ardala: Dress: Top * Temple Priestess by Traveler.
Ardala: Hair Queen Headdress by oro_snake English Bob. 2nd one down
Ardala: Pet Poseable Chain 2 by TrekkieGrrrl.
Ardala: Pet * Mech 1258 robot dog dinosaur by Simon-3D.
Buck: Base: Body Morph Texture * Male Order for M4 by LA3D.
Buck: Base: Head Morph * Anakin for M4 base by akibabe2010.
Buck: Hair All Back Style by Digital Babes (Kozaburo). Mouse over right side of pick for Download link. 2 item down
Buck: Uniform: Boots * M4 Mach 2 Free Bodysuit by joequick.
Buck: Uniform: Coat * M4 Leather Coat by Glitterati3D. Remapped coat in DAZ4.5
Buck: Uniform: Hat Forage Cap by PhilC. 17th row 1 column Required freebie
Buck: Uniform: Sash Epic Clothing Library Vol 02 by Anton Kisiel.
Environment: Lighting InaneGlory's Simple Soft Lighting by InaneGlory.
Environment: Sky * Sky Dome by glaseye.
Environment: Sky * Skydome Expansion 1 by glaseye.
Environment: Structure * Caprinia Pavilion by McGyve.
Environment: Tree Atlas Cedar by xfrog.
Shader: Ardalla Clothing * Shader Pack 1 for Daz|Studio 3 by Groovemaster.
Shader: Buck Clothing Tweed Shader by Fisty.
Shader: Floor * Super Shine TopCoat by Marianne
Shader: Metals * Ultimate Shader Pack for DAZ Studio by Georgehaze.No Count:
{Nolonger available}
Environment: Pot * Garden Corner by Marforno Diane & Abraham. Old DAZ freebie offerings
Ardala: Base: Ears * Pretty Little Ears For Victoria 3 and Stephanie 3 by DAZ3D. Old DAZ freebie offerings{Base Figures}
Buck: Base * Michael 4 Morphs++ by DAZ 3D.
Buck: Base * Michael 4 Base by DAZ 3D.Paid For:
Ardala: Base Dazzling Gaze by TiffT785.
Ardala: Base Power Beauties by TiffT785.
Ardala: Base Victoria 3.0 Head & Body Morphs by DAZ3D.
* indicates Registration is required.
Lonnie
another stunning render from dollygirl. I'm glad you clarified which TV show your render came from, I couldn't figure it out either and now it makes sense."I've become addicted to TV" September Freebie ChallengeTitle: An Audience with Princess Ardala
Software: DAZ Studio 4.5.
Poset work: Fixed one poke through and added signature.
This render is based upon a show made in the late 70's, early 80's. Can you guess?Freebies:
Ardala: Base * Victoria 3.0 Base by DAZ 3D. Link to free version: http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
Ardala: Base: Texture * Free V3 Base Set by Ecstasy.
Ardala: Dress: Belt * '60s Chain Belt by EnglishBob.
Ardala: Dress: Bodice Chain Lady Anne by Jan19. on the left side of the page
Ardala: Dress: Bracers Cape * V4 Warrior outfit by svdl. This goes to RapidShare
Ardala: Dress: Collar * OP Collar by A. Gunsolley.
Ardala: Dress: Jewelry: Crown Dharmilia V3 by Dreampaint. 2nd Row, 2nd Column
Ardala: Dress: Jewelry: Rings * Vuclan Rings by mylochka.
Ardala: Dress: Lion Cloth Hip Cloth 2 for Victoria 3 by aerysoul. 13 row first column
Ardala: Dress: Pants * V4 Steel Cuffs by boeserben.
Ardala: Dress: Pants * V2 Fantasy Dancer by Traveler.
Ardala: Dress: Shoes * Roman Style Sandals for V4 by JoEtzold.
Ardala: Dress: Shoulder Guards * V3-Warrior Character+outfit by A::DP.
Ardala: Dress: Top * Temple Priestess by Traveler.
Ardala: Hair Queen Headdress by oro_snake English Bob. 2nd one down
Ardala: Pet Poseable Chain 2 by TrekkieGrrrl.
Ardala: Pet * Mech 1258 robot dog dinosaur by Simon-3D.
Buck: Base: Body Morph Texture * Male Order for M4 by LA3D.
Buck: Base: Head Morph * Anakin for M4 base by akibabe2010.
Buck: Hair All Back Style by Digital Babes (Kozaburo). Mouse over right side of pick for Download link. 2 item down
Buck: Uniform: Boots * M4 Mach 2 Free Bodysuit by joequick.
Buck: Uniform: Coat * M4 Leather Coat by Glitterati3D. Remapped coat in DAZ4.5
Buck: Uniform: Hat Forage Cap by PhilC. 17th row 1 column Required freebie
Buck: Uniform: Sash Epic Clothing Library Vol 02 by Anton Kisiel.
Environment: Lighting InaneGlory's Simple Soft Lighting by InaneGlory.
Environment: Sky * Sky Dome by glaseye.
Environment: Sky * Skydome Expansion 1 by glaseye.
Environment: Structure * Caprinia Pavilion by McGyve.
Environment: Tree Atlas Cedar by xfrog.
Shader: Ardalla Clothing * Shader Pack 1 for Daz|Studio 3 by Groovemaster.
Shader: Buck Clothing Tweed Shader by Fisty.
Shader: Floor * Super Shine TopCoat by Marianne
Shader: Metals * Ultimate Shader Pack for DAZ Studio by Georgehaze.No Count:
{Nolonger available}
Environment: Pot * Garden Corner by Marforno Diane & Abraham. Old DAZ freebie offerings
Ardala: Base: Ears * Pretty Little Ears For Victoria 3 and Stephanie 3 by DAZ3D. Old DAZ freebie offerings{Base Figures}
Buck: Base * Michael 4 Morphs++ by DAZ 3D.
Buck: Base * Michael 4 Base by DAZ 3D.Paid For:
Ardala: Base Dazzling Gaze by TiffT785.
Ardala: Base Power Beauties by TiffT785.
Ardala: Base Victoria 3.0 Head & Body Morphs by DAZ3D.
* indicates Registration is required.
LonniePA sale 2012 Carrara items links/tips threadDay 18, the day that the bonus 65% sales got killed.
Bad news for the sale of Major Cache which should have been 65% off today, or at least 50%, but is only the usual 30%:
http://www.daz3d.com/shop/major-cache-for-michael-4/
Carrara shaders for free at:
http://carraracafe.com/?page_id=22&did=5No other Carrara specific sales that I could find.
Also means that all other bonus 65% bonus sales are over :(
I would really like to see this set for Genesis...okay, your turn.Spyro said:Wow she's awesome!! Well done!, We'll If that's the case, why not make the morphs you want then. But in your original question, to transfer morphs to genesis, GenX is what you use to do it.Thanks. Working out the body and have 5 different heads now for the set. The theme is "Warrior women".
Now, I would love to see an update for Genesis on
How to cut a mesh ?
That is your interpretation from what is placed in the EULA, not from copyright law.Richard Haseltine said:Of course DAZ can't copyright the human form, but they can copyright the Genesis/Victoria 4/Michael 4 form.Doubtful. More likely the meshes are copyrighted, not the forms.Remember that they are already allowing things, modelling by hand around the figure to create clothes or add-ons, that they don't have to allow in law;













