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  • M4 Cyborg

    I am sure dzFire will reply himself, but in the meantime...

    Are you loading M4 first, and conforming the Cyborg to him? That seems ot be the way it works to use his poses etc.

    Based on DAZ 3D's Michael 4, the Cyber M4 can conform to Michael 4, use his clothes, his poses, and props.

    There should also be a readme, did you see that, you can download it as a PDF?

    By

    JimmyC_2009 JimmyC_2009 September 2012 in The Commons
  • Rendering issues

    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    File loaded in 0 min 14.9 sec.
    Loaded file: Genesis.duf
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 1
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension...

    As you can see when i tried to render the program just crashes without registering i even started the render in the log file.I just tried to render the default scene(only blank genesis) Which is why after loading genesis.duf or whatever it says starting daz again.

    By

    holydragon holydragon September 2012 in Technical Help (nuts n bolts)
  • Rendering issues

    *** Scene Cleared ***
    DEBUG: End DAZ Studio to Hexagon Bridge log...
    --------------- DAZ Studio 4.5.0.114 exited ------------------
    ~
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 3
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension
    MMX Technology
    FXSAVE/FXRSTOR
    SSE Extensions
    SSE2 Extensions
    Hyper-threading Technology
    CPU Brand String: AMD FX(tm)-4100 Quad-Core Processor
    Cache Line Size = 64
    L2 Associativity = 8
    Cache Size = 2048
    Total Physical Memory: 1023 Mb (1073741823)
    Available Physical Memory: 1023 Mb (1073741823)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3909 Mb (4099805184)
    Current Memory Usage: 32%
    Thu Sep 20 23:56:56 2012
    Temp folder: C:/Users/Link/AppData/Roaming/DAZ 3D/Studio4/temp
    Total temp disk size: 764899 Mb, Available: 254154 Mb
    Locale: en_US
    No translator found.
    Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
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    GL_ARB_texture_mirrored_repeat
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    GL_ARB_texture_rgb10_a2ui
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    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
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    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
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    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
    GL_EXT_texture_integer
    GL_EXT_texture_lod : NOT INITIALIZED
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage : NOT INITIALIZED
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
    GL_EXT_timer_query
    GL_EXT_transform_feedback2 : NOT INITIALIZED
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object : NOT INITIALIZED
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test : NOT INITIALIZED
    GL_NV_blend_minmax : NOT INITIALIZED
    GL_NV_blend_square
    GL_NV_complex_primitives : NOT INITIALIZED
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments : NOT INITIALIZED
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth : NOT INITIALIZED
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1 : NOT INITIALIZED
    GL_NV_gpu_program5
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float : NOT INITIALIZED
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters : NOT INITIALIZED
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp : NOT INITIALIZED
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render : NOT INITIALIZED
    GL_NVX_gpu_memory_info
    GL_OES_depth24 : NOT INITIALIZED
    GL_OES_depth32 : NOT INITIALIZED
    GL_OES_depth_texture : NOT INITIALIZED
    GL_OES_element_index_uint : NOT INITIALIZED
    GL_OES_fbo_render_mipmap : NOT INITIALIZED
    GL_OES_get_program_binary : NOT INITIALIZED
    GL_OES_mapbuffer : NOT INITIALIZED
    GL_OES_packed_depth_stencil : NOT INITIALIZED
    GL_OES_rgb8_rgba8 : NOT INITIALIZED
    GL_OES_standard_derivatives : NOT INITIALIZED
    GL_OES_texture_3D : NOT INITIALIZED
    GL_OES_texture_float : NOT INITIALIZED
    GL_OES_texture_float_linear : NOT INITIALIZED
    GL_OES_texture_half_float : NOT INITIALIZED
    GL_OES_texture_half_float_linear : NOT INITIALIZED
    GL_OES_texture_npot : NOT INITIALIZED
    GL_OES_vertex_array_object : NOT INITIALIZED
    GL_OES_vertex_half_float : NOT INITIALIZED
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control : NOT INITIALIZED
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NVX_DX_interop
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_multisample_coverage
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
    : NOT INITIALIZED
    OpenGL features for current hardware:
    OpenGL provider: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 460/PCIe/SSE2
    OpenGL version: 4.2.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 4
    Number of texture units: 4
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: High Quality
    RGBA color bitplane resolutions: 8 8 8 0
    GLSL version: 4.20 NVIDIA via Cg compiler
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dazscriptide.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfaceshoploader.dll
    dzfbxexporter.dll
    dzfbximporter.dll
    dzfiguresetup.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    sdk_sceneinfopane.dll
    dzmimicbasic.dll
    dzpowerpose.dll
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1191
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 2048 Height: 2048
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Fragment info
    -------------
    0(29) : warning C7050: "rgb" might be used before being initialized
    Shader Program successfully linked.

    Loading Startup Scene : C:/Users/Link/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
    *** Scene Cleared ***
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.

    By

    holydragon holydragon September 2012 in Technical Help (nuts n bolts)
  • CYBER V4 (commercial)

    We can always use more robots! Thanks very much for making Cyber M4 mostly compatible with Michael 4 clothing and poses. That increases the versatility of the robot a lot. I also appreciate that you provided DAZ Studio materials without requiring DS4 to use them. I hope the same will be true of Cyber V4. I'm glad that you used quite a few material zones as well, since that makes it very easy to apply additional shaders and create even more variety. I had fun making some renders and decided to post a few of them... Looks like I got started a little early on my Halloween images... :)

    By

    kastaway kastaway September 2012 in Daz PA Commercial Products
  • Question about Emitters

    3DAGE said:
    Further investigation shows that it actually works,.. and possibly as it should,. or,...works the way Carrara handles groups.

    The Michael 4 (listing) is the main "group" for the actual 3D geometry and rigging,..
    The Model (listing) is the actual "object" which could be collided with.

    So, If you select the option to collide with "Only" selected objects,. then branch open the Michael4, and select "Model", then the particle will collide with it.

    The same applies to V4.

    Hope it helps :)

    That was actually going to be my suggestion.

    By

    evilproducer evilproducer September 2012 in Carrara Discussion
  • Question about Emitters

    Further investigation shows that it actually works,.. and possibly as it should,. or,...works the way Carrara handles groups.

    The Michael 4 (listing) is the main "group" for the actual 3D geometry and rigging,..
    The Model (listing) is the actual "object" which could be collided with.

    So, If you select the option to collide with "Only" selected objects,. then branch open the Michael4, and select "Model", then the particle will collide with it.

    The same applies to V4.

    Hope it helps :)

    By

    3DAGE 3DAGE September 2012 in Carrara Discussion
  • Problem with "Mark Hair" pack

    And when i want to load "Basic Male.dsf", the software says "One or more files could not be found. Make sure that the content is properly installed. See the log file for more details."

    What's the problem? Does it mean that some files disappear of DAZ ? And about my "Michael 4" UV Set, how can i refind it?

    Thanks a lot for your answers I hope fast.

    By

    stephane.roma stephane.roma September 2012 in Daz Studio Discussion
  • Problem with "Mark Hair" pack

    I have an other problem now: i want to try restarting from a basic genesis. But my "Michael 4" UV set has disappeared. How can i refind it or how can i reinstall it?

    By

    stephane.roma stephane.roma September 2012 in Daz Studio Discussion
  • Bye Bye Daz3d

    Without Autofit, DS4 users would be doing NGIATWAS (Naked Genesis In A Temple With A Sword) renders until March Madess.

    Or they could do like I've been doing, keep using the Gen 4 figures. Victoria 4, Michael 4, the Kids 4, and even third party figures like those by Nursoda or 3D Universe work just fine in Studio 4.5. DAZ isn't forcing anyone to use Genesis, and just because they're shifting towards making more clothing for Genesis doesn't mean that Poser users (or any other user) can't find environments, vehicles, creatures, and many other useful items here.

    By

    SnowSultan SnowSultan September 2012 in The Commons
  • TUTORIAL - Creating a Genesis series Full Body Morph for DAZ Studio Pro 4.10 by RKane_1

    Hi meowl...

    For some reason my cat calls your name every time he is hungry....

    Hmmm...

    Anywho.

    Curiously enough there is a shortcut for it and the long way around.

    The Long way around

    The long way around is simply do all you need to do to make your morph.
    Return to DAZ making a morph target on a fresh figure of the .obj file you had customized.
    Turn your morph to 100%
    Find the morph body shape your figure is based on and set it to NEGATIVE 100% (or negative the percentage you used in the original figure before export)
    Export that again out as a .obj file
    ONLY to turn right around and reimport it.

    If the morph you were using won't go to negative 100%, you need to change the parameter setting on the morph (The little gear in the top right corner of every morph open a window with that selection in it.)

    The SHORT way works if you are using ZBrush and DAZ with the GoZ bridge.
    Once you have made your modifications with ZBrush, Before you hit GoZ to return to DAZ, make sure there is a Genesis figure active in DAZ with the morph you used to base the customization off of turned up to the original percentage you used.
    When you hit GoZ, the new morph will be there but it will have imposed itself as a morph of the difference between what you sculpted and the figure you imported it in on (The one with the David morph turned up to 100%, for instance) . You can then turn up your morph to test it and then turn down the base morph to see the result of what you did.

    It is kind of funny, BTW, I found this out on accident and didn't figure it out until I meant to replicate what I perceived to be an error. I also encourage you to take your morph, subtract the David Morph and then turn up, say, Michael 4 to 100%, export him and smooth him out and do some touch up, and then you will have a new Michael 4 character as well. Lather, rinse, and repeat with the whole slew of shapes you have. *smile*

    By

    RKane_1 RKane_1 September 2012 in Daz Studio Discussion
  • site search? LOL

    Long, long ago I gave up on using any site's built-in search features. I don't care if it's here, there or over the hill. None of them work as good as simply appending "site: " to the end of a Google query.

    E.g., "michael 4 site: www.daz3d.com"

    By

    adamr001 adamr001 September 2012 in The Commons
  • site search? LOL

    I do wish for the site to be somewhat improved, but I think that would mean indexing the items better than they are now. If I want a search for example for Michael 4 compatible items, I'd love it if it didn't pull other stuff not compatible with M4.

    By

    Serene Night Serene Night September 2012 in The Commons
  • site search? LOL

    JimmyC_2009 said:
    What browser are you using?
    It works fine for me, I enter 'M4' at the Store page, and I get 655 items, which I think is about right. Some may be labelled Michael 4, and the search may not pick them up.
    See if this search link works for you?
    http://www.daz3d.com/shop/catalogsearch/result/index/?limit=60&q=M4&x=0&y=0

    What does the browser have to do with anything?

    By

    misterskuts misterskuts September 2012 in The Commons
  • site search? LOL

    skuts said:
    Will the search engine ever work again on this site or will it remain a sad joke like every other feature has become? Example; I enter a search for M4 and it returns every item in the inventory EXCEPT M4. What a joke.


    I agree. It is hard to believe the search engine is WORSE than the old site.
    :-(

    You might get somewhat decent results by going to
    shop/People/Men and then select Michael 4 on the left hand side.

    By

    tsarist tsarist September 2012 in The Commons
  • site search? LOL

    What browser are you using?
    It works fine for me, I enter 'M4' at the Store page, and I get 655 items, which I think is about right. Some may be labelled Michael 4, and the search may not pick them up.
    See if this search link works for you?
    http://www.daz3d.com/shop/catalogsearch/result/index/?limit=60&q=M4&x=0&y=0

    By

    JimmyC_2009 JimmyC_2009 September 2012 in The Commons
  • "I've become addicted to TV" September Freebie Challenge

    Dollygirl said:
    Title: An Audience with Princess Ardala
    Software: DAZ Studio 4.5.
    Poset work: Fixed one poke through and added signature.
    This render is based upon a show made in the late 70's, early 80's. Can you guess?

    Freebies:

    Ardala: Base * Victoria 3.0 Base by DAZ 3D. Link to free version: http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
    Ardala: Base: Texture * Free V3 Base Set by Ecstasy.
    Ardala: Dress: Belt * '60s Chain Belt by EnglishBob.
    Ardala: Dress: Bodice Chain Lady Anne by Jan19. on the left side of the page
    Ardala: Dress: Bracers Cape * V4 Warrior outfit by svdl. This goes to RapidShare
    Ardala: Dress: Collar * OP Collar by A. Gunsolley.
    Ardala: Dress: Jewelry: Crown Dharmilia V3 by Dreampaint. 2nd Row, 2nd Column
    Ardala: Dress: Jewelry: Rings * Vuclan Rings by mylochka.
    Ardala: Dress: Lion Cloth Hip Cloth 2 for Victoria 3 by aerysoul. 13 row first column
    Ardala: Dress: Pants * V4 Steel Cuffs by boeserben.
    Ardala: Dress: Pants * V2 Fantasy Dancer by Traveler.
    Ardala: Dress: Shoes * Roman Style Sandals for V4 by JoEtzold.
    Ardala: Dress: Shoulder Guards * V3-Warrior Character+outfit by A::DP.
    Ardala: Dress: Top * Temple Priestess by Traveler.
    Ardala: Hair Queen Headdress by oro_snake English Bob. 2nd one down
    Ardala: Pet Poseable Chain 2 by TrekkieGrrrl.
    Ardala: Pet * Mech 1258 robot dog dinosaur by Simon-3D.


    Buck: Base: Body Morph Texture * Male Order for M4 by LA3D.
    Buck: Base: Head Morph * Anakin for M4 base by akibabe2010.
    Buck: Hair All Back Style by Digital Babes (Kozaburo). Mouse over right side of pick for Download link. 2 item down
    Buck: Uniform: Boots * M4 Mach 2 Free Bodysuit by joequick.
    Buck: Uniform: Coat * M4 Leather Coat by Glitterati3D. Remapped coat in DAZ4.5
    Buck: Uniform: Hat Forage Cap by PhilC. 17th row 1 column Required freebie
    Buck: Uniform: Sash Epic Clothing Library Vol 02 by Anton Kisiel.


    Environment: Lighting InaneGlory's Simple Soft Lighting by InaneGlory.
    Environment: Sky * Sky Dome by glaseye.
    Environment: Sky * Skydome Expansion 1 by glaseye.
    Environment: Structure * Caprinia Pavilion by McGyve.
    Environment: Tree Atlas Cedar by xfrog.


    Shader: Ardalla Clothing * Shader Pack 1 for Daz|Studio 3 by Groovemaster.
    Shader: Buck Clothing Tweed Shader by Fisty.
    Shader: Floor * Super Shine TopCoat by Marianne
    Shader: Metals * Ultimate Shader Pack for DAZ Studio by Georgehaze.

    No Count:

    {Nolonger available}
    Environment: Pot * Garden Corner by Marforno Diane & Abraham. Old DAZ freebie offerings
    Ardala: Base: Ears * Pretty Little Ears For Victoria 3 and Stephanie 3 by DAZ3D. Old DAZ freebie offerings

    {Base Figures}
    Buck: Base * Michael 4 Morphs++ by DAZ 3D.
    Buck: Base * Michael 4 Base by DAZ 3D.

    Paid For:

    Ardala: Base Dazzling Gaze by TiffT785.
    Ardala: Base Power Beauties by TiffT785.
    Ardala: Base Victoria 3.0 Head & Body Morphs by DAZ3D.


    * indicates Registration is required.
    Lonnie


    another stunning render from dollygirl. I'm glad you clarified which TV show your render came from, I couldn't figure it out either and now it makes sense.

    By

    jeeperz jeeperz September 2012 in Freebies
  • "I've become addicted to TV" September Freebie Challenge

    Title: An Audience with Princess Ardala
    Software: DAZ Studio 4.5.
    Poset work: Fixed one poke through and added signature.
    This render is based upon a show made in the late 70's, early 80's. Can you guess?

    Freebies:

    Ardala: Base * Victoria 3.0 Base by DAZ 3D. Link to free version: http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
    Ardala: Base: Texture * Free V3 Base Set by Ecstasy.
    Ardala: Dress: Belt * '60s Chain Belt by EnglishBob.
    Ardala: Dress: Bodice Chain Lady Anne by Jan19. on the left side of the page
    Ardala: Dress: Bracers Cape * V4 Warrior outfit by svdl. This goes to RapidShare
    Ardala: Dress: Collar * OP Collar by A. Gunsolley.
    Ardala: Dress: Jewelry: Crown Dharmilia V3 by Dreampaint. 2nd Row, 2nd Column
    Ardala: Dress: Jewelry: Rings * Vuclan Rings by mylochka.
    Ardala: Dress: Lion Cloth Hip Cloth 2 for Victoria 3 by aerysoul. 13 row first column
    Ardala: Dress: Pants * V4 Steel Cuffs by boeserben.
    Ardala: Dress: Pants * V2 Fantasy Dancer by Traveler.
    Ardala: Dress: Shoes * Roman Style Sandals for V4 by JoEtzold.
    Ardala: Dress: Shoulder Guards * V3-Warrior Character+outfit by A::DP.
    Ardala: Dress: Top * Temple Priestess by Traveler.
    Ardala: Hair Queen Headdress by oro_snake English Bob. 2nd one down
    Ardala: Pet Poseable Chain 2 by TrekkieGrrrl.
    Ardala: Pet * Mech 1258 robot dog dinosaur by Simon-3D.


    Buck: Base: Body Morph Texture * Male Order for M4 by LA3D.
    Buck: Base: Head Morph * Anakin for M4 base by akibabe2010.
    Buck: Hair All Back Style by Digital Babes (Kozaburo). Mouse over right side of pick for Download link. 2 item down
    Buck: Uniform: Boots * M4 Mach 2 Free Bodysuit by joequick.
    Buck: Uniform: Coat * M4 Leather Coat by Glitterati3D. Remapped coat in DAZ4.5
    Buck: Uniform: Hat Forage Cap by PhilC. 17th row 1 column Required freebie
    Buck: Uniform: Sash Epic Clothing Library Vol 02 by Anton Kisiel.


    Environment: Lighting InaneGlory's Simple Soft Lighting by InaneGlory.
    Environment: Sky * Sky Dome by glaseye.
    Environment: Sky * Skydome Expansion 1 by glaseye.
    Environment: Structure * Caprinia Pavilion by McGyve.
    Environment: Tree Atlas Cedar by xfrog.


    Shader: Ardalla Clothing * Shader Pack 1 for Daz|Studio 3 by Groovemaster.
    Shader: Buck Clothing Tweed Shader by Fisty.
    Shader: Floor * Super Shine TopCoat by Marianne
    Shader: Metals * Ultimate Shader Pack for DAZ Studio by Georgehaze.

    No Count:

    {Nolonger available}
    Environment: Pot * Garden Corner by Marforno Diane & Abraham. Old DAZ freebie offerings
    Ardala: Base: Ears * Pretty Little Ears For Victoria 3 and Stephanie 3 by DAZ3D. Old DAZ freebie offerings

    {Base Figures}
    Buck: Base * Michael 4 Morphs++ by DAZ 3D.
    Buck: Base * Michael 4 Base by DAZ 3D.

    Paid For:

    Ardala: Base Dazzling Gaze by TiffT785.
    Ardala: Base Power Beauties by TiffT785.
    Ardala: Base Victoria 3.0 Head & Body Morphs by DAZ3D.


    * indicates Registration is required.
    Lonnie

    By

    DollyGirl DollyGirl September 2012 in Freebies
  • PA sale 2012 Carrara items links/tips thread

    Day 18, the day that the bonus 65% sales got killed.

    Bad news for the sale of Major Cache which should have been 65% off today, or at least 50%, but is only the usual 30%:
    http://www.daz3d.com/shop/major-cache-for-michael-4/
    Carrara shaders for free at:
    http://carraracafe.com/?page_id=22&did=5

    No other Carrara specific sales that I could find.

    Also means that all other bonus 65% bonus sales are over :(

    By

    3drendero 3drendero September 2012 in Carrara Discussion
  • I would really like to see this set for Genesis...okay, your turn.

    Spyro said:
    Wow she's awesome!! Well done!, We'll If that's the case, why not make the morphs you want then. But in your original question, to transfer morphs to genesis, GenX is what you use to do it.

    Thanks. Working out the body and have 5 different heads now for the set. The theme is "Warrior women".

    Now, I would love to see an update for Genesis on

    Regency for Michael 4

    By

    RKane_1 RKane_1 September 2012 in The Commons
  • How to cut a mesh ?

    Richard Haseltine said:
    Of course DAZ can't copyright the human form, but they can copyright the Genesis/Victoria 4/Michael 4 form.Doubtful. More likely the meshes are copyrighted, not the forms.

    Remember that they are already allowing things, modelling by hand around the figure to create clothes or add-ons, that they don't have to allow in law;

    That is your interpretation from what is placed in the EULA, not from copyright law.

    By

    stem_athome stem_athome September 2012 in Hexagon Discussion
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