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There's Always Another Sale Thread -- Discussions Only Pt 3
daveso said:
I've seen 3 sets so far and went ahead and bought all 6. A couple were iffy, but at $2 it feels a bit better to buy something that may or not get used. One thing that bothers me a little bit, buying characters..I already have tons plus its possible to churn out your own with all the morph sets. Never ending characters.
True, although for me, it's worth it to not have to spend the time on customizing a billion sliders and making up new textures. I'd rather spend that time putting together the render. (I absolutely did it for my mains, because they needed to look a certain way, and no store-bought character would ever do that. But Random Serving Staff #12? Not so much.)
There's Always Another Sale Thread -- Discussions Only Pt 3I've seen 3 sets so far and went ahead and bought all 6. A couple were iffy, but at $2 it feels a bit better to buy something that may or not get used. One thing that bothers me a little bit, buying characters..I already have tons plus its possible to churn out your own with all the morph sets. Never ending characters.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]kyoto kid said:
...apologies for bringing this thread out of hibernation
I just watched the video with this product and wonder when converting a "scene character" does that include on you cerate yourself using the various G3 morphs? I also use morph based merchant resources as well to create more unique custom characters of my own . Trying to recreate them from scratch using G8 (even with utilities lie Zev0s XTransfer which transfers G3 morphs to G8 tends to be a real headache and doesn't quite come as close to the original. Part of the reason s I'd like to use the improved base and add on expression sets which are not available to G3.
A few years ago I had lost everything in a drive crash and had to painstakingly ebuild all my characters from scratch again, not a pleasant situation.(I almost gave up on working with Daz tafter hat happened).
Back to the current situation, I finally have refo verd most of the characters of my own that I custom created using Daz3D morph resources. .For example, one of these is the major character for stories I am working on named "Leela". Even after noting down all the parameter settings from the G3 version and appluing them them to the base G8, something still seemed a bit "off" (a process that was farily tedious). So my question is, can I actually transfer the G3 version of her as a shaping parameter for G8 using this converter?
Probably? If it is an HD morph, no, it will become a standard morph so you will lose high resolution details (this is a limitation that Daz imposes). Otherwise, it should work for G3 to G8.
Marahzen's Musings on Creating Characters (and other matters)This was a four-day weekend for me (rather to my pleasant surprise, as I didn't realize that my company was also giving "the day after July 4th" as a holiday this year until I was in a meeting on Wednesday) and it gave me the opportunity to work on several things. I finally finished re-reading the first book of my story series and set off into the unfinished territory of the second book and also created a second new character who - like the last characters I shared - is specific to the second book. This is Mira and unlike the rather fanciful image I posted above, this is actually pretty much how I envisioned this character.
I'm still streamlining my new set of instructions, but essentially, what I'm doing at the moment is creating the character as a G9 character with Face Transfer 2, then I save all the files and create a shape dial. Of late, I've been doing that with Dial Fusion 9, which saves the Face Transfer shape as a persistent dial. What's weird is that the Dial Fusion dial itself only contains the other shape settings (which, in a newly created FT2 character, is just the Base Masculine/Feminine at 100%). But what it makes possible is that I can load a stock G9 figure in a new scene, select that Face Transfer shape and recreate the character anywhere I want it.
For now, I'm still doing materials by applying a mat file from a commercial character, then replacing the Base Color with with the textures for my character, created by FT2 or FaceGen. Yeah, yeah, will get back to doing it all myself one day, but for now, I'm just glad to be back in business of even trying to create real characters.
I will spare you all the video I made of Mira and the first 27 seconds of one of my Suno songs.
Midnight Bones for Genesis 9 doesn't accept standard hand posesOkay, I got what you meant. You were checking and comparing the pose. Yes, after testing, it's an issue of wrong rigging... You may fill a ticket.
Then if we want to fix it, we can rerig it ~
- export standalone MB Skeleton to OBJ with Base Resolution and import OBJ. Rig it to G9 with Transfer Utility.
- transfer all morph properties / corrective morphs from MB Skeleton to MB Rerigged with Transfer Utility
- activate Geometry Editor, select All surface of G9, Set AutoHide Faces for Attachment > select MB Rerigged.
- convert MB Rerigged to SubD and apply a Material Preset to it.Done ~ The result will be correct. Then save G9 as a Subset, or a Figure Asset with your Vendor Name.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]...apologies for bringing this thread out of hibernation
I just watched the video with this product and wonder when converting a "scene character" does that include on you cerate yourself using the various G3 morphs? I also use morph based merchant resources as well to create more unique custom characters of my own . Trying to recreate them from scratch using G8 (even with utilities lie Zev0s XTransfer which transfers G3 morphs to G8 tends to be a real headache and doesn't quite come as close to the original. Part of the reason s I'd like to use the improved base and add on expression sets which are not available to G3.
A few years ago I had lost everything in a drive crash and had to painstakingly ebuild all my characters from scratch again, not a pleasant situation.(I almost gave up on working with Daz tafter hat happened).
Back to the current situation, I finally have refo verd most of the characters of my own that I custom created using Daz3D morph resources. .For example, one of these is the major character for stories I am working on named "Leela". Even after noting down all the parameter settings from the G3 version and appluing them them to the base G8, something still seemed a bit "off" (a process that was farily tedious). So my question is, can I actually transfer the G3 version of her as a shaping parameter for G8 using this converter?
eyeball issues after converting G8 -> G9With manfriday's script, there should be no issue of AutoFollow... Anyway, select G9 figure, click on the Gear icon on the converted Head Morph property to open Parameter Settings dialogue... can you see AutoFollow is checked ? If it is not checked, check it. Then delete Genesis 9 Eyes sub-node, and reload Genesis 9 Eyes from G9 Starter Essentials to the figure. You should see the hidden head morph on Genesi 9 Eyes...
You have to have the hidden property of AutoFollow head morph on Genesis 9 Eyes, otherwise all fix will be eventually in vain...
eyeball issues after converting G8 -> G9Repeated the process.
I think my issue is not saving the autofollow head morph on the eyes in the hidden properties, as the eyes keep coming out too small, still. I have hidden turned on, but I don't see the autofollow head morph.
G8F model resembling the now-forgotten Elexis Sinclaire?feldarzt said:
Nice! A few tweaks here and there, and we'll get a perfect G8F Elexis.
So Pretty Base it is, then.
Thank you for a good visualization, @Quasar!
I'm glad it helps. I think I did it all with the Daz G8F head morph set. Here are the dial settings I used:
Eyes Angle = -100%
Cheeks Depth = -17%
Cheeks Size = -50%
Chin width = -26%
Jaw Define = 100%
Jaw Size = 28%
Jawline Depth = -36%
Nose Bridge Depth = 60%
Nose Bridge Slope = -26%
Nose Depth = 20%
Nose Flesh Size = 42%
Nose Height = -24%
Nose Pinch = -16%
Nose Ridge = 100%
Nose Ridge Width = 30%
Nose Septum Height = -100%
Nostril Wing Size = -100%
Nostril Wing width = -10%
Lips Thin = 94%
Mouth Curves = -100%
Mouth Height = 10%
Mouth Size = 34%
Mouth Width = 20%
Hopefully it gets you a close starting point for what you want.
Tinkering with morphs and saving themA guideline for your ref.:
0) Firstly, better give morph a unique name by using understandable prefix or suffix. Starting from DS 4.21+, saving new Figure/Prop, morph, and/or UV support assets now automatically assigns a unique URI to avoid duplicated ID issue... so better use DS 4.21+.
1) Always change Name & Path in Parameter Settings of the morph property, and save morph asset via: File > Save As > Support Asset > Save Modified Assets...
2) To avoid duplicte formulas: a) if you manually do ERC Freeze on a target morph property, ERC Bake on it first of all. If you use Rigger Plus, it will ERC Bake automatically for you; b) If you want to save a morph asset with another vendor name or in another data folder, delete the old DSF file firstly.As for the issue of "can't be found", if you load G8 figure from Start Essentials or Character products, you shouldn't get that error message. But if you ever saved a scene subset or a character preset but then you deleted the properties in data folder, you'll get the message... then just resave subset or preset.
G8F model resembling the now-forgotten Elexis Sinclaire?Heck, in recreating that live model, you're spot on!
Taoz said:
I tried for fun to create her from a photo I found, using this character: https://www.daz3d.com/emmanuelle-for-genesis-8-female
and some eye makeup form another character, plus morphs from different morph packages I have.
eyeball issues after converting G8 -> G9So you did save the morph assets of the head morph on Genesis 9 figure as well as the AutoFollow head morph on Genesis 9 Eyes in the hidden properties after fixing / rigging, with your Vendor Name into data folder ?
Rigger Plus can only save morph on the figure... as the final step, you need to make sure that you've saved all the morphs that you fixed as morph assets (on both figure and the attachments...). Then after reloading the figure and dialing the morph(s), it should work with no problem.
eyeball issues after converting G8 -> G9Okay, so I:
1. ran all that
2. saved after Shape Rigger Plus did its thing (over the old file I had when I ran it the original time, don't know if that's relevant)
3. loaded a new G9 and diled in the head morph
...eyeballs still too small.
What did I miss?
HELP!!! Did I mess up my entire DAZ Studio!?It should have affected only the one figure, so reinstalling that and its morphs (morph sets and characters) should be "all" that is required.
Although Daz Studio itself still supports LoD the DSON format used for saves does not, so yes you can save as a new asset - but make sure you do so with a new name, and bear in mind that newly installed morphs will not be available on the new figure.
Tinkering with morphs and saving themHi,
I wonder what are the do's and Dont's when coming to renaming (name/label) of morphs, changing their path, updating their geometries and fully erasing them.
In the past I ran into multiple problems like creating duplicated morphs when changing their path or their names, stuff like that.Also, somehow, When I load a G8 or G8.1 figure, there is always a popup error box that tells me a particular morph I previously created and erased "can't be found". Why would this happens? How could this morph be linked to the base figure?
I need to figure this stuff out as it continually makes me anxious.Thank you
G8F model resembling the now-forgotten Elexis Sinclaire?I tried for fun to create her from a photo I found, using this character: https://www.daz3d.com/emmanuelle-for-genesis-8-female
and some eye makeup form another character, plus morphs from different morph packages I have.
aeon soul ModelI have made an attempt at another dial-spun version of Alice, but with less morph packages. I used G8.1F, with Noska 8.1 as the base and the DAZ Originals Head Morphs. (Should've tried mixing her with Bonnie, as suggested earlier.) As in the other previous attempt, the rounded eyes are usually what I struggle to recreate. (And I feel that a lot of Alice's distinct look is in the overly-plucked eyebrows and her heterochormia eyes.) I'm sharing this less morphs recipe that uses DAZ Originals products, in case any of you reading my comment would like to try it for yourselves and make any adjustments.

Instead of Noska, a freebie character called "Ki for Genesis 8 Female" by emotionaldreams can also be used as a base. But the other morphs I used would need to be tweaked. I was recently doing some G8F to G9 transfers and found these similar enough in shape.
Lekkulians for G9 [commercial]nabob21 said:
Nice! But I do have a question. The male version has normal looking human like feet which fits into the boots in one of the promo renders. The female version has alien type feet which obviously won't work with footwear. Is there a way to get the human like feet on the female version? Or some way to get footwear to work without distortion?
see my above post ;)
but short answer is yes, the legs morph is optional
Lekkulians for G9 [commercial]The patterns on the tentacles are applied using the make up channel on the surfaces, so they can be easily turned on and off and new ones can be made using masks appled to that channel, so it should be really flexible that way.
Also the distinctive leg morphs I make for the lekkulians is a seperate morph this time, so it can be dialed up or off depending on your desires.
Inverted G8F feet Morphs (need help)crosswind said:
Yes, you're right, I forgot it's inverted on your side.
Okay, then, in your 4th ss, the last controller seems really weird ~ There shouldn't be a multiply ERC as the controller, I doubt there might be a negatvie value is multiplied to the Bend value.
Check this page of Dolly Heels - http://docs.daz3d.com/doku.php/public/read_me/index/49187/start There was a fix related to some "bad morph" used to do something bad... I have this product but I don't have the bad morphs as well as that Controller either...
You may check them in : your Daz Liberary\data\DAZ 3D\Genesis 8\Female\Morphs\Eagle99\Dolly Heels , see if you can find some "bad morphs", seems to be E99_DollyHeelsToeControl.dsf or something. With the fixed package installed, there shoud be only one file : Dolly Heels Pose.dsf in that folder.
If there're bad morphs, go to DIM, uninstall this product firstly, then presse F2 in Daz Studio, Clear DSON cache. Then reload G8F for a test. If everything is fine then, download the latest package of Dolly Heels for installation.
Yes! This was it. I updated the product. Years-long problem gone. Thanks for helping me out crosswind. I appreciate it. I also learned several troubleshooting steps on the way. Also, thanks Richard for brainstorming with us :)












