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New DS Filament Render Engine
1. If I load just G8F into the scene and switch to Filament draw mode in viewport then select Environment -> Scene Only there is still light in the scene.
2. Once you switch the Environment Options node to Sun-Sky Only you can't get rid of Sun-Sky related parameters from the node by switching back to other lighting modes.
3. In Filament draw mode, Environment backdrop and background color do nothing.
4. In Filament draw mode, Base Bump seems to be drawn scaled up (i.e. pores on the skin look about 4 times bigger, most visible on the G8F torso, somewhat less on the face).
5. In Filament draw mode, geoshells are not rendered correctly.As it is, this mode seems totally useless even for preview, especially considering inaccurate lighting. How can it be called PBR is beyond me.
Comment split from: Why is there a thumbprint pattern on G8F.
Some of these issues appear to be addressed according to the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_52
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIQuando si decidono a metterle in stock anche in Italia?!?Le vogliooo!!! xD
Da quel che leggo seconda metà di Marzo 2021, se ci riescono.
Gli scalpers sono sempre in agguato e credo che vorranno rifarsi dopo aver comprato interi stock di GPU non vendibili causa problemi hardware, nessuno le comprerà sapendo che sono rotte dalla nascita e che non verranno distribuiti nuovi pezzi.Credo che sia anche per questo che hanno messo una pausa così lunga, per avere il tempo di riassorbire tutti i pezzi difettosi prima di farne uscire altri.
Ehm...no!
Non facciamo le cose più grandi di quello che sono: il problema di quelle RTX 3000 riguardava solo la fascia bassissima, e non è nemmeno certo che fosse un problema di capacitor, magari era software.
Fatto sta che non è più un problema.Invece è grossa, ragazzo. E' davvero un problema hardware non risolvibile via software e non chiamerei "fascia bassa" una scheda video che costa 600 euro.

In ogni caso, meglio se funziona a livelli superiori di quanto atteso, sono contento per te.
Almeno il costo ha un valore.Sono sempre meno interessato alle NVidia, specie adesso che ho potuto provare Filament su DAZ Studio. E' assolutamente fantastico e sembra promettere bene.
Voglio dire, mi da una anteprima immediata e pulitissima di qualcosa che con IRay ci metterei almeno dieci minuti ad avere sgranato e rumoroso.
E il risultato somiglia parecchio ad IRay, anche perchè sembra sfruttare gli stessi nodi (materiali 3DLight non vengono visualizzati)
Intendo fascia bassa come dissipatori!
Non spenderei mai 700 euro per una scheda video, per poi risparmiarne 30 con la compagnia più tirchia che ci sia!
Comunque a quanto pare adesso Nvidia sta usando il processo produttivo Samsung a 8nm, ma da inizio 2021 sposta le nuove schede sul 7nm TSMC, che va a bomba e quindi produce tutto.
Fossi in te, una bella 3070 o anche solo una 3060 la considererei!
Rapporto qualità prezzo è sempre quello, almeno sei sicuro che se ti serve Iray per qualcosa puoi usarlo.Sì Filament non è un brutto viewport, e facendo tu animazioni capisco perché ti interessi. Magari mi cimenterò anche io a fare qualche animazione adesso, ho letto di tempi di rendering molto ridotti sul forum.
Ma per i render statici è anni, se non decadi, indietro rispetto ad Iray purtroppo :'(
Insomma, non è Eevie.New DS Filament Render Engine1. If I load just G8F into the scene and switch to Filament draw mode in viewport then select Environment -> Scene Only there is still light in the scene.
2. Once you switch the Environment Options node to Sun-Sky Only you can't get rid of Sun-Sky related parameters from the node by switching back to other lighting modes.
3. In Filament draw mode, Environment backdrop and background color do nothing.
4. In Filament draw mode, Base Bump seems to be drawn scaled up (i.e. pores on the skin look about 4 times bigger, most visible on the G8F torso, somewhat less on the face).
5. In Filament draw mode, geoshells are not rendered correctly.As it is, this mode seems totally useless even for preview, especially considering inaccurate lighting. How can it be called PBR is beyond me.
New DS Filament Render Engineiray cat animation took an hour and 10 mins
no idea now how long my filament one was but I had to really crank up the fur as well as having line tessalation
OK was only 27 minutes on Win10
I reckon Win 7 took longer
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)I've been tolling the forum for the last few months, but this change of the Enviromental options and Tonemapping options, the whole move process was a bad and ill thought out idea. I think this is one that needs to be rolled back.
I for one want it in the inital set up when I start a new scene, adding steps to the process is much like DeviantArt's new Eclipse, Same process to do things, more steps.
Remember our grandparents had a phrase they taught us? KISS. Keep it simple.
https://www.interaction-design.org/literature/topics/keep-it-simple-stupid
Adding steps to add it in or have Studio (later) add it in is counter to that process.
Whole purpose of having it as a node is to be able to animate it (add keyframes). Now it's possible to animate dome rotations, sunlight time, exposure etc. It has to be like this, because timeline works with scene objects.
Then, plane and simple, like a very large and significant but yet quiet group, give us a Studio without animations, don't make non-animators go extra steps for what has been a standard since Iray's inception.
KISS; every programmer and engineer should have that plastered to their desks.
Having one version of DS with animation and one without is definitely not KISS from a programming point of view.
Yeah, it makes no sense. We use animation to dForce garments for still images, so splitting off the animation would turn that into a nightmare.
It has been interesting to follow the Blender discussions here. I get the impression that people are really interested in Blender for two things - morphing and rendering. Even though Blender has more sophisticated animation capabilities I have seen comments that DAZ Studio users would rather pose and animate in DAZ Studio and send the scenes over to Blender for rendering (and I don't think that Filament is yet good enough to move the needle on that by much). I've tried posing in Blender and it just doesn't suit my approach which is, admittedly, shaped entirely by DAZ Studio. I have not tried animating in Blender because, frankly, like so many things about Blender - it looks daunting. I'd have to commit a lot of hours to learning it when I'd really prefer a truly working timeline in DAZ Studio. I'm not a serious animator - I just play with short, hand-keyed clips for fun.
The 3dl support by DAZhttps://google.github.io/filament/
https://www.phoronix.com/scan.php?page=news_item&px=Filament-1.5-Real-Time-PBR:
24 April 2019 at 02:35 AM EDT - Filament is Google's real-time physically based rendering engine that supports Android along with Linux and all other major platforms, including a target for WebAssembly+WebGL. Filament 1.2.0 was released on Tuesday as the latest step forward for this PBR rendering engine.
I don't know if I should find this good?!
Google sometimes has quite good ideas.
But ... these also tend to disappear suddenly when google thinks that this is no longer a hot [thing]?Hm! Do I understand this correctly?
Since April 2019 not much has changed?Maybe this is an attempt by DAZ to find a solution so that Daz Studio can be used on all platforms?
And to not be so dependent on Iray/NVIDIA anymore?Following the links on the Github page it is open source https://github.com/google/filament/blob/main/LICENSE , and the latest chnage was at the end of August.
Apparently I can't read, or was looking at the wrong thing as far as updates go - the last release was three days ago.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIRagazzi, ma il nuovo filament, ma come si usa?
Dovresti essere tu a dirlo a noi!

Comunque, al momento è solo un Draw Style, lo attivi come per Iray o Texture Shaded. Per renderizare devi selezionare "Viewport" nelle opzioni del motore, non è ancora stato traslato in "vero" motore.
Ah, dimenticavo, devi aggiungere i nodi dal menu create.
Sembra utilizzare i materiali Iray, emissivi inclusi. Sto cercando di capire come avere le ombre.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIRagazzi, ma il nuovo filament, ma come si usa?
saving filtered animated pose presets for lightsI am playing with animating candle flame lighting in puppeteer
it works in filament too as well as other render engines
I can save an animated pose, hierarchical pose and other options but they either ignore the luminosity and intensity or they save transforms as well and I have found no way to copy the properties from one light to another without the transforms.
I fear editing the duf files in notepad++ or D3D editor will end up being my only solution.
Carrara NLA clips applying such stuff to other objects is very easy, you get every property an item has in the clip to check or uncheck and of course everything is animatable and keyframable in Carrara including textures.
DAZ studio now finally has the timeline with the keyframing available for all of these properties to copy and paste but it seems limited to the object in use.
While it is possible DAZ might one day add more of the animation tools available in other software to D|S in the future I feel there has to be some way to do this already possibly by scripting sadly which is a skill beyond my capabilities.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIQuando si decidono a metterle in stock anche in Italia?!?Le vogliooo!!! xD
Da quel che leggo seconda metà di Marzo 2021, se ci riescono.
Gli scalpers sono sempre in agguato e credo che vorranno rifarsi dopo aver comprato interi stock di GPU non vendibili causa problemi hardware, nessuno le comprerà sapendo che sono rotte dalla nascita e che non verranno distribuiti nuovi pezzi.Credo che sia anche per questo che hanno messo una pausa così lunga, per avere il tempo di riassorbire tutti i pezzi difettosi prima di farne uscire altri.
Ehm...no!
Non facciamo le cose più grandi di quello che sono: il problema di quelle RTX 3000 riguardava solo la fascia bassissima, e non è nemmeno certo che fosse un problema di capacitor, magari era software.
Fatto sta che non è più un problema.Invece è grossa, ragazzo. E' davvero un problema hardware non risolvibile via software e non chiamerei "fascia bassa" una scheda video che costa 600 euro.

In ogni caso, meglio se funziona a livelli superiori di quanto atteso, sono contento per te.
Almeno il costo ha un valore.Sono sempre meno interessato alle NVidia, specie adesso che ho potuto provare Filament su DAZ Studio. E' assolutamente fantastico e sembra promettere bene.
Voglio dire, mi da una anteprima immediata e pulitissima di qualcosa che con IRay ci metterei almeno dieci minuti ad avere sgranato e rumoroso.
E il risultato somiglia parecchio ad IRay, anche perchè sembra sfruttare gli stessi nodi (materiali 3DLight non vengono visualizzati)
New DS Filament Render EngineI for one have always liked texture shaded for the stark way the reduced shading causes the characters to be caricatured and usually looking more like the original character than the fully iRay rendered version does. I guess that's the human brain's natural inclination at reduction hard at work without even really knowing it's going on. That's really only apparent though if you've used FaceGen on a few celebrities. I notice it in other's renders too, so it's not just my approach that is causing that. What I don't like is that transparancy & such doesn't really work in a pleasing preview way, eg all those disappearing trans hairs in a scenes.
I'm not really interesting in Filament for viewport shading but for a much improved version of it being used to final render. If the viewport then had to same higher and improved qualities then yes I'd use it for previewing & scene set up but it's not there yet.
The 3dl support by DAZhttps://google.github.io/filament/
https://www.phoronix.com/scan.php?page=news_item&px=Filament-1.5-Real-Time-PBR:
24 April 2019 at 02:35 AM EDT - Filament is Google's real-time physically based rendering engine that supports Android along with Linux and all other major platforms, including a target for WebAssembly+WebGL. Filament 1.2.0 was released on Tuesday as the latest step forward for this PBR rendering engine.
I don't know if I should find this good?!
Google sometimes has quite good ideas.
But ... these also tend to disappear suddenly when google thinks that this is no longer a hot [thing]?Hm! Do I understand this correctly?
Since April 2019 not much has changed?Maybe this is an attempt by DAZ to find a solution so that Daz Studio can be used on all platforms?
And to not be so dependent on Iray/NVIDIA anymore?Following the links on the Github page it is open source https://github.com/google/filament/blob/main/LICENSE , and the latest chnage was at the end of August.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)New version of DAZ Studio, new stunning features, old unsolved bugs keeping us company since a year now. The Filament draw style looks great and works perfectly on my system but the timeline is still broken and unusable.
At this point I'm resigned to stray stuck on 4.12.0.86 for the rest of my life if I want to keep making animations and some times use the beta "to see but not touch" the new features. 
About Filament, it is going to be a full fledged render engine or it will stay just a Draw Style?
If you check the change log you will see that a number of Timeline bugs have been addressed, including the oen that was losing keys in saved scenes. Others may well still be pending - it depends on the bug's impact on users and the fix's impact on DS (some chnages have more far reaching implications, and so are potentially higher risk, than others). Not yet fixed doesn't mean ignored.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)New version of DAZ Studio, new stunning features, old unsolved bugs keeping us company since a year now. The Filament draw style looks great and works perfectly on my system but the timeline is still broken and unusable.
At this point I'm resigned to stray stuck on 4.12.0.86 for the rest of my life if I want to keep making animations and some times use the beta "to see but not touch" the new features. 
About Filament, it is going to be a full fledged render engine or it will stay just a Draw Style?
Filament is not a "draw style", its already a "full fledged" PBR render engine. https://google.github.io/filament
It has absolutely nothing to do with 3delight or IRAY.
The 3dl support by DAZhttps://google.github.io/filament/
https://www.phoronix.com/scan.php?page=news_item&px=Filament-1.5-Real-Time-PBR:
24 April 2019 at 02:35 AM EDT - Filament is Google's real-time physically based rendering engine that supports Android along with Linux and all other major platforms, including a target for WebAssembly+WebGL. Filament 1.2.0 was released on Tuesday as the latest step forward for this PBR rendering engine.
I don't know if I should find this good?!
Google sometimes has quite good ideas.
But ... these also tend to disappear suddenly when google thinks that this is no longer a hot [thing]?Hm! Do I understand this correctly?
Since April 2019 not much has changed?Maybe this is an attempt by DAZ to find a solution so that Daz Studio can be used on all platforms?
And to not be so dependent on Iray/NVIDIA anymore?Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)New version of DAZ Studio, new stunning features, old unsolved bugs keeping us company since a year now. The Filament draw style looks great and works perfectly on my system but the timeline is still broken and unusable.
At this point I'm resigned to stray stuck on 4.12.0.86 for the rest of my life if I want to keep making animations and some times use the beta "to see but not touch" the new features. 
About Filament, it is going to be a full fledged render engine or it will stay just a Draw Style?
New DS Filament Render EngineThe experiments and discussions people are having are really interesting and, whatever the final view of Filament, I think they show Daz was right to release it in the Beta.
New DS Filament Render EngineDoes this render 3DL textures? And is there a speed improvement over 3DL? Very excited if so, because that would mean I don't have to replace my 8 yr old, low end PC (which I can't afford to do anyways).
I would suspect not, since Filament, as a PBR engine, is more similar to Iray than it is to 3DL. I'll do some tests, though.
Would be most appreciated;)
My limited testing so far indicates that the answer is a resounding "nope".
Thanks for checking. That's disappointing but balanced out by the hope that it'll be much quicker for cpu only renders using Iray textures.
New DS Filament Render Engine...well going to stick with the previous beta for the time being a it works and is nice & stable. Is this something you can just avoid using all together?
Last I need is for a scene I spend a lot of time on to be corrupted as some have reported..
no scene has actually been corrupted
just sometimes I could not get my environment back without restarting or adding iray render advanced settings
it is only the Filament setttings that seemed to get stuck on a hdri etc too not iray
New DS Filament Render EngineCouple of points:
- This is a beta release. Daz had to get this out to a larger pool of users to see what the response would be. The rich kids with 30X0s were dying for an update, so here it is.
- Daz needs to make clear what their thinking is with respect to Filament, why they chose it, and how they expect it to be used, and how the challenges of using items purchased at the Daz store are to be used with it.
- It's a new thing. It's not the old thing. It's not going to be fit for every purpose or replace Iray or even 3DL in a lot of our workflows.
- It's not all terrible.
- It's not the Antichrist. I don't think it is, anyway.
I don't think anyone expected it to be an IRay replacement and no, it is not terrible. Just something of a disappointment. Enough of a disappointment for me to consider remaining with the old OpenGL viewport until Filament improved significantly.
The Eevee comparison is apt, in my view. In Blender I can switch between Cycles and Eevee and see a similar image in the viewport. That is not possible with OpenGL and IRay but I had hoped that Filament would close the gap somewhat. I don't think it does that.
I´m in the same boat here.
Eevee raised the bar very high and I think a lot of people expected Filament to come close to that. But the siple truth is it doesn´t. At least not in it´s current state.
Yes it is a beta and I´m sure it will improve over time. But right now it´s next to useless since one still has to switch and wait for the Iray preview to kick in to set up scene lighting and other things that Filament handles different.










