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  • Morph Splitter

    I'm having crazy fun with this product! 

    Here's one of my creations with it:

    Morph Mixes:

    X-Morphs -

    • Eva 7's Torso 100%
    • Izabella 7's Arms 100%
    • Izabella 7's Torso 50%
    • Lavinia Vampire's Hands 100%
    • Lucille Zombie's Legs 65%
    • Narkissa Vampire's Ears 100%

    "Out of the box" morphs -

    • Livia Vampire Head 100%
    • Victoria 7's Head 50%

    I was going to give the product a miss, but X-Morphs is now added to my wishlist. She's beautiful.  

    I've got an idea of what you have to do, but I won't totally understand it until I get the product (I'm not the brightest spark :P). 

    By

    N-RArts N-RArts May 2018 in The Commons
  • Imported Obj file needs bone rig

    prob borrowing a DAZ figures rigging using the transfer utility the simplest way with just studio

    if you can afford it the sure fire way is FBX import into Poser 11pro save as a cr2 load in DAZ studio edit rigging weightmapped dualquartonian save as support asset

    By

    WendyLuvsCatz WendyLuvsCatz May 2018 in Daz Studio Discussion
  • Morph Splitter

    Does it work with HD morphs too?

     

    No, it doesn't, according to the product page notes section...

    That is the main thing that is keeping me from a purchase right now. I have become very invested in HD morphs and can't imagine not using them now since this addon doesn't support them, especially at this price point. The main reason I want this addon is for 3 characters I want to use that didn't come with seperate body and head morphs. All the other advertised uses really don't pertain to me and my workflow, so i am having a hard time justifying spending this much for my limited use, hmmmmmm...................

     

    That's because Daz restricts import/export of HD morphs. Its not a failing of the product, its because of Daz policy.

     

    The product looks amazing. It does something I've been wanting to do for a long time.

     

    Have you created characters in Hexagon and saved them as a single morph by mistake? This saves the day. And the ability to isolate any (non HD) shape is beyond what I wanted. I would have been fairly happy just being able to separate heads and bodies, but you can isolate just a nose, or eyes, or legs, whatever. There are so many uses for this product.

    I agree completely! This product is SO GOOD and I'm pretty surprised it hasn't been as well received as I would have expected for such an amazing product! Hopefully, it's just a "slow starter" and people will catch on to what an outstanding product this is and all that it can do. :)

    It is number 2 in the what's hot list (behind Mika 8 bundle) so it is doing pretty well already.

    Oh is it!? That's great news! :D Thanks, Havos! 

    I keep forgetting that if I own a product already it doesn't show up in "what's hot". lol *blush*

    By

    3Diva 3Diva May 2018 in The Commons
  • Morph Splitter

    Does it work with HD morphs too?

     

    No, it doesn't, according to the product page notes section...

    That is the main thing that is keeping me from a purchase right now. I have become very invested in HD morphs and can't imagine not using them now since this addon doesn't support them, especially at this price point. The main reason I want this addon is for 3 characters I want to use that didn't come with seperate body and head morphs. All the other advertised uses really don't pertain to me and my workflow, so i am having a hard time justifying spending this much for my limited use, hmmmmmm...................

     

    That's because Daz restricts import/export of HD morphs. Its not a failing of the product, its because of Daz policy.

     

    The product looks amazing. It does something I've been wanting to do for a long time.

     

    Have you created characters in Hexagon and saved them as a single morph by mistake? This saves the day. And the ability to isolate any (non HD) shape is beyond what I wanted. I would have been fairly happy just being able to separate heads and bodies, but you can isolate just a nose, or eyes, or legs, whatever. There are so many uses for this product.

    I agree completely! This product is SO GOOD and I'm pretty surprised it hasn't been as well received as I would have expected for such an amazing product! Hopefully, it's just a "slow starter" and people will catch on to what an outstanding product this is and all that it can do. :)

    It is number 2 in the what's hot list (behind Mika 8 bundle) so it is doing pretty well already.

    By

    Havos Havos May 2018 in The Commons
  • "Get Them While You Can!" If Not… Well… "There's Always Another Sale™"

    Why is the Dynamic Sports Wear on the free page, but it isn't free?

    https://www.daz3d.com/free-3d-models

    And long as we're here, this bridge looks awesome, but it doesn't seem made for any particular set...maybe that new gorge?

    https://www.daz3d.com/the-lost-jungle-bridge

    Anyone know what this is? Does it have a length morph to stretch across wider gaps?

    Where did this come from? And the vendor, Corwin, only has this 1 product?

    This is scratching my Indianna Jones/Tomb Raider bug, but I dunno.

     

    By

    Griffin Avid Griffin Avid May 2018 in The Commons
  • Morph Splitter

    Does it work with HD morphs too?

     

    No, it doesn't, according to the product page notes section...

    That is the main thing that is keeping me from a purchase right now. I have become very invested in HD morphs and can't imagine not using them now since this addon doesn't support them, especially at this price point. The main reason I want this addon is for 3 characters I want to use that didn't come with seperate body and head morphs. All the other advertised uses really don't pertain to me and my workflow, so i am having a hard time justifying spending this much for my limited use, hmmmmmm...................

     

    That's because Daz restricts import/export of HD morphs. Its not a failing of the product, its because of Daz policy.

     

    The product looks amazing. It does something I've been wanting to do for a long time.

     

    Have you created characters in Hexagon and saved them as a single morph by mistake? This saves the day. And the ability to isolate any (non HD) shape is beyond what I wanted. I would have been fairly happy just being able to separate heads and bodies, but you can isolate just a nose, or eyes, or legs, whatever. There are so many uses for this product.

    I agree completely! This product is SO GOOD and I'm pretty surprised it hasn't been as well received as I would have expected for such an amazing product! Hopefully, it's just a "slow starter" and people will catch on to what an outstanding product this is and all that it can do. :)

    By

    3Diva 3Diva May 2018 in The Commons
  • Animals?

    Know how the Mil dog has mor-mat file? (for me its in content libeary-pose-mat mil dog-mormat) when you click it it not only applies the texture/skin of that breed but also auto changes the dogs shape(ears/tail/muzzle/weight/ect) to match that breed? is there anything like that for the mil cat? 

    Is there a shiba inu morph for the mil dog? or a seperat figure for it somewhere? 

    and what about a mil cat kitten?

    By

    Jessie Jessie May 2018 in The Commons
  • Was it just me or....

     Sure, but a morph kit costs as much or less than a typical character. So if I buy Body and Face standard morph packs, maybe 200 from Dogz and Zev0, that's about as much as 3-4 characters.

    And I then get enough range to make thousands of distinct characters... though skin texture is a separate matter!

     

    As I pointed out, sometimes the morph kits still don't get you to where you need to get (cheekbones, forehead, and cranium shapes are a good example of this, not many morphs out there for these for Genesis 8 yet), and as you yourself point out, skin textures aren't covered by morph kits.  And the farther away your character design strays from the 'Daz Ideal character shape', the harder it gets for morphs to get you there...

    Plus there's still the time investment issue.  Just because you are willing and able to take the time doesn't mean that others have that luxury due to deadlines, etc.  If a premade character does what you need, well that's a 'buy and start rendering immediately, hence meeting deadlines easily', not 'spend hours trying to get what you want'...

    If you are one of those artists that makes money on Patreon by regularly cranking out renders, well again, the time you spend setting up a character is time you aren't posing and rendering, and if you are doing visual novels, comics, etc. which can have hundreds or thousands of renders included, and are cranking out multiple renders daily, yeah that's time you don't have to mess around trying to build some new character from scratch.  At best, you find a character that's really close to what you are looking for, maybe make a couple of dial tweaks, find the right hairstyle and call it a day.  Delaying projects on Patreon often results in a loss of income, as some patrons are impatient and pull their pledges if you miss deadlines.  This is just one example - there are other areas in the digital art world where deadlines are a big deal as well.

    ---

    You could use your argument for pose kits as well.  Sure, you can dial in your own poses, but lots of people prefer pose packs, because then they can just pose and go, or pose, make a couple of adjustments, and go.  While I personally almost never buy pose kits as standalones (I appreciate the ones in the pro bundles though), other people buy and use these extensively, and are happy with their purchases.  PAs wouldn't bother to make pose kits for sale if no one was buying them.

    Just because you don't understand it doesn't mean that there isn't a market out there that appreciates premade characters, that regularly invests in them.  Different strokes for different folks.

    By

    tj_1ca9500b tj_1ca9500b May 2018 in The Commons
  • Was it just me or....

    Well I just canceled my Ole King Cole morph because 16GB RAM, DAZ Studio 4.10, and CPU render with 4 Genesis 8 characters was too much for DAZ Studio after over 30 miniutes not even the 1st render write to image canvas. At least it didn't crash like old versions of DAZ Studio would have done. 

    Don't even ask how long it took for me to get the violin, bow, and fiddler posed before hand. That's expected to be tedious and slow but still shouldn't take nearly as long but does because of extreme viewport lag.

    Or the time spent trying to dForce the Victorian Santa Suit only to find that the Morph Targets look better for this particular clothing product. Those have all been improved in DS 4.10.x but still need to run as fast as say the Artful Physics Taylor cloth simulations runs on my computer using an app created using Unity & it's optimized cloth physics. 

    Well then, I not going to need diversity if I can't even render more than one character in an enviroment at a time. frown

    By

    nonesuch00 nonesuch00 May 2018 in The Commons
  • Was it just me or....

     Sure, but a morph kit costs as much or less than a typical character. So if I buy Body and Face standard morph packs, maybe 200 from Dogz and Zev0, that's about as much as 3-4 characters.

    And I then get enough range to make thousands of distinct characters... though skin texture is a separate matter!

     

    By

    Oso3D Oso3D May 2018 in The Commons
  • Was it just me or....

    One thing that is often overlooked in this 'use dials more' conversation is that in some cases, the dials aren't 'hitting' the exact places you need them too.  And, especially for Genesis 8 males, there simply aren't that many morph packs yet.  G8 Females have a few more morph pack options, but yeah they are missing a few too.

    I have a LOT more morphs for Genesis 3, and even Genesis 2, than I do for 8.  Sure, that'll eventually change, but in the meantime yeah I've hit the wall a few times.

    Sure you can try mixing characters, but that often results in one facial area getting closer but another facial area getting farther away from what you are shooting for.  And if you don't have a lot of Genesis 8 characters to begin with (due to budget, etc...) well your mxing options are limited.  Not to mention when artifacts start to creep in becasue you are pushing things in too many directions at once by mixing multiple characters along with targetted morph dials.  I've ended up with a few horror stories this way...

    Sure there are D-Formers, but those are an artform in their own right, and they take extra time to use... and if you need to mirror them for tiny areas on the left/right side, yeah that takes extra time too.

    Exporting to another program isn't something I like to do, and it doesn't always go well.  And for those that are going to mention ZBrush here, well ZBrush is expensive.  Many Daz customers simply don't feel that they can afford it, and that's a huge leap of faith for their budget.  Plus you have to learn that other program too...  Sure Hexagon is free, but that's more like moving from using a scalpel in a HD feature to a sledgehammer in a black and white movie, and it takes time to learn.  And Blender, not everyone likes or even understands Blender...

    Kinda like why most people didn't own full photoshop back in the day when it was a one time purchase, or even now with the subscription model.  When you are pinching pennies, you make do with what you have.  Perfect example of this is all you Gimp users out there.  'Cuz it's free.  It doesn't have near the features that Photoshop does, but y'all make do with gimp.  Or like me, I'm still using Photoshop 7.  In most areas, even Photoshop 7 is better than Gimp in a number of things, and it's well over a decade old now.  Dunno if Photoshop elements is still out there... I tried photoshop elements once a couple of years back, but it was missing a lot of stuff that I could just 'do' in Photoshop 7...

    Oh, and even the morph kits cost extra.  Just because YOU have the morphs doesn't mean others do.  Try dialing in a bunch of custom Genesis 8 characters with just the starter kit and let us know how that works out for ya.

    ----

    In short,  a 'premade' character that hits most or all of your checkboxes wins in a few areas.  Speed (you don't need to mess with it much), already has the textures, makeup, etc. that you were looking for, and you can just get down to the business of generating content with that character without spending hours and hours trying to get another character to look like the one you just bought, and there's no need to invest time and money to get what you want, if it's already on the shelf.  They become particularly attractive if you aren't playing Daz Pokemon (i.e. you only buy characters and other items occasionally).

    Different people have different requirements out of their Daz experience.  Just because you are able to spend hours and hours working on a single character doesn't mean that some other person wants to.  And time constraints for artists can vary widely from artist to artist.  Some people like to/need to  meet their deadlines quickly, and for them premade characters that hit most or almost all of the checkboxes they have set out are timesavers.

    FYI, I collect morph dials whenever I can (when they are free or go on sale), and use them regularly.  And I'm not afraid of mixing and matching face and body morphs.  But I still hit walls where I can't fix that one body area due to the morphs not touching that area in the way I need.  The time I spend spin-dialing characters is significant, and that's time I could be using for posing and rendering.  So when a character hits the store that I just like out of the box, yeah if the price is right it's a no brainer for me.

    By

    tj_1ca9500b tj_1ca9500b May 2018 in The Commons
  • Was it just me or....

    from back a few pages:

     

     I'm not sure why people don't want to use morphs anymore, it seems. Creating your own characters with morphs is fun and keeps your artwork original! 


    IMHO An environment where the majority of DS users are making their own Characters with morph sliders is not good for business overall.

    IMHO The very concept of the genesis platform was potentially harmful to the Named & numbered Character bundle paradigm.

    this.

    If done with the right number of poly's in the right 'stretchy' places (bosom, groin, etc.), a Genesis1-like character could easily be the only mesh needed, covering both male and female characterization requirements for all but the most detail-oriented of us, esp. with the recent HD capabilities.

    And what did a single gender w autofit do to the DAZ clothing, pose, morph, and skin market?... I believe the marketting dept folks had a *huge* sigh of relief when the Genesis2 gender-based re-separation process 'took' with the customer-base, as I personally appreciated how much $$ the Genesis1 single-mesh model was going to save me when it came to clothes, poses, morphs, skins, hair, and general workflow control (time). Brilliant! I thought! I can save 50% right out of the gate... Yeah, marketting and sales had to see that result and ...

    I'm also quite certain that the split-gender and layered character model is pure business genius, given that *any* of the final resulting characters can (right now) be dialed, exported as a mesh, and re-imported as standalone FBM and PBM morphs, meaning that our having to take a base G8F (free), buy a V8, then buy and add a Mika, and buy and add a Sierra or who-ever to get a particular character is mechanically unnecessary for the PAs, who could *easily* base the final character off the base G8F mesh. I concede that being able to partially mix these layers can be useful, but ... to those who don't know better, this has a feel to it that describing further would probably get the post removed.

    I have to acknowledge that the new characters have all seen improvements that are meaningful, in terms of industry standards and long-term technologies, but the backward compatiblity issues and costs of keeping up with each character family haven't been worth it for me in terms of 'better' renders in my own context. Especially when I believe that they could have simply improved upon the Genesis1 idea, bringing all of the G2/G3/G8 improvements into that initial single character model without any trouble at all. Just a guess/opionion.

    Regarding Male vs Female product counts, business numbers confirm human nature: Most humans tend to favor certain characteristics relative to their opposite genders, and repeated studies and media history (male vs female porn?) confirm that males are more visually oriented (looks matter), and females are more apt to gravitate toward strength, power, social standing, and generally their mate's ability to protect and provide for her and their offspring. These are very general statements but auditably true across any sizable population (although I find the exceptions far more interesting than the norms, it doesn't change the norms...). DAZ and the PAs don't have to work very hard to confirm/justify their product choices, but it can be argued that if no Genesis1 products are offered, of course there are going to be no sales in that category this month, which is simply a self-reinforcing cycle...  And... they *can't* know how many products I'll buy purely because of the Genesis1 compatibilty (e.g. the new X-morphs package). There's also the saturation issue. Over time, we get the stuff we like, and don't intentionally buy it twice... It all makes sense, whether 'spice', 'hamsters', or simple practical business.

    The real test of need vs. marketting, would be to have a "Genesis2 month", and have nothing but *new* and well-produced Genesis2 products presented on the main pages for a month, then look at the numbers and see how they compare. I wouldn't do such a thing if I were DAZ, but I would bet if the G2 products were of the same quality and caliber as the current offerings, the sales would be comparable, regardless the base mesh. Saturation would probably have some effect, given we will only buy so many pose sets for a certain character set... It would be interesting, all the same.

    Based on this, I'm quite certain that I no longer fit DAZ's target customer profile (I say that without bitterness), and they'd be wise to know this and continue to go for the other potential 7 billion users who haven't yet figured out how amazingly cool this 3D business is!

    2c,

    --ms

     

    By

    mindsong mindsong May 2018 in The Commons
  • Was it just me or....

    https://www.daz3d.com/pete-for-genesis-8-male-s

     

    I concede you must have ALOT of morph packs for true variety
    including  both the aging and vascularity morphs.
    I dialed in this "International fugitive" tough guy type
     for the G2 male in less than five minutes.


    Rendered in Blender via the teleblend script by Mcasual. 

    By

    wolf359 wolf359 May 2018 in The Commons
  • Moving Content

    I have DAZ Studio and all my DAZ Connect content on an external SSD HD. Unfortunately I am now running out of space on that drive and 1GB ExSSDs are still too expensive for me....

    Does anyone know any easy way to transfer this data to another HD without having to re-download the Connect items?

    By

    Jason Galterio Jason Galterio May 2018 in Technical Help (nuts n bolts)
  • Was it just me or....

    https://www.daz3d.com/pete-for-genesis-8-male-s

     

    I was thinking of him, and also:

    https://www.daz3d.com/ronen-character-hair-and-briefs-for-genesis-8-male

    I think part of what gets overlooked is that if you want similarly built women, or older women, or larger women than the DAZ family, you need to use morph packs or rely on vendor characters like these for the most part as well. It isn't like there are tons of options for all female body types and men get left out of that, there are a lot of options for a few very specific body types for women. I mean, isn't that what half the complaints about the new character have been about, that it is too similar to others?

    By

    AlmightyQUEST AlmightyQUEST May 2018 in The Commons
  • Mika 8

    Can you do one of Teen Josie 7 next to Mika 8? I think Teen Josie 7 looks a lot like Mika 8.

    Sure =)

     

    Thanks a bunch. Just as i suspected. Teen Josie 7 and Mika 8 as basically the same with small morph differences.

    The majority of characters vary only in their morphs and textures... Surprising really!

    By

    nicstt nicstt May 2018 in The Commons
  • Was it just me or....

    One problem I have with the Daz male characters is they tend to have a rather effete, soft quality to them. Where are the Steve McQueen's, the Joe Manganiello's, the Bruce Willis'? This isn't something where just morphing always helps, as a skin that is too 'soft' often looks rather that way no matter how you morph the figure.

    Would you describe Ivan 7 or Edward 8 as effete?

    I can't comment on Edward, since I don't have him, but Ivan 7 is actually more in the ballpark of what I'm looking for, although it would be nice to have some younger, but still more traditionally macho, guys.

    I actually do find Edward 8 to be less masculine than I would like.  Ivan 7 is much closer to what I am looking for but he isn't Conan either lol.  Honestly, I think its all a matter of personal taste, and we buy what we personally need for the art we do.  There is absolutely nothing wrong with the models for the male 7 and 8 line other than the fact that they don't fit my personal esthetics or preferences.  I have purchased numerous 7 and 8 males and do use them on occaision.  I would just buy a lot more if they fit what I was personally looking for.

    By

    IceDragonArt IceDragonArt May 2018 in The Commons
  • Carrara Sale Email Message Alert thread

    I'm sure that was a response to me moaning, back when I was working on the MV Stella, that none of the store hairs had a zero-g morph! wink

    By

    TangoAlpha TangoAlpha May 2018 in Carrara Discussion
  • Morph Splitter

    Does it work with HD morphs too?

     

    No, it doesn't, according to the product page notes section...

    That is the main thing that is keeping me from a purchase right now. I have become very invested in HD morphs and can't imagine not using them now since this addon doesn't support them, especially at this price point. The main reason I want this addon is for 3 characters I want to use that didn't come with seperate body and head morphs. All the other advertised uses really don't pertain to me and my workflow, so i am having a hard time justifying spending this much for my limited use, hmmmmmm...................

    That's because Daz restricts import/export of HD morphs. Its not a failing of the product, its because of Daz policy.

    The product looks amazing. It does something I've been wanting to do for a long time.

    Have you created characters in Hexagon and saved them as a single morph by mistake? This saves the day. And the ability to isolate any (non HD) shape is beyond what I wanted. I would have been fairly happy just being able to separate heads and bodies, but you can isolate just a nose, or eyes, or legs, whatever. There are so many uses for this product.

    By

    outrider42 outrider42 May 2018 in The Commons
  • Was it just me or....

    One problem I have with the Daz male characters is they tend to have a rather effete, soft quality to them. Where are the Steve McQueen's, the Joe Manganiello's, the Bruce Willis'? This isn't something where just morphing always helps, as a skin that is too 'soft' often looks rather that way no matter how you morph the figure.

    Would you describe Ivan 7 or Edward 8 as effete?

    I can't comment on Edward, since I don't have him, but Ivan 7 is actually more in the ballpark of what I'm looking for, although it would be nice to have some younger, but still more traditionally macho, guys.

    By

    Geffe Geffe May 2018 in The Commons
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