-
added jcms driving me crazy!!
Thanks to 3DU for getting on this!, and thanks to the folks that ID-d the problem and posted the details involved in fixing such issues.
--ms
Elor said:
An update is available:
Some of the items marked as issues are part of the design.
- The Thumb Web morph is supposed to affect both hands as it make the hands more realistic.
- The rotate and scale of certain joints are designed to adjust the joints for more realism.
- FIXED - 3duJCMFF_Index1Bendn50_r Has no [Multiply] controllers.
- FIXED - 3duJCMFF_Index1Bendp95_r Has No controllers.
- FIXED - 3duJCMFF_IndexBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_Mid1Bendp95_r Has No controllers.
- FIXED - 3duJCMFF_MidBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_PinkyBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_RingBend_r Has [Multiply] but not [Add].
- FIXED - 3duPCMFF_ThumbWeb Has no [Multiply] controllers.
These all affect both right and left sides:
- AS DESIGNED - 3duPCMFF_ThumbWeb
- FIXED - 3duJCMFF_Index1Bendp95_r
- FIXED - 3duJCMFF_Index1Bendn60_l
- FIXED - 3duJCMFF_Index1Bendp60_r
These all control the joints instead of being controlled by them:
- AS DESIGNED - 3duJCMFF_IndexBend_l controls left index 1 zrotate
- AS DESIGNED - 3duJCMFF_IndexBend_r controls right index 1 zrotate
- AS DESIGNED - 3duJCMFF_MidBend_l controls left mid 1 zrotate
- AS DESIGNED - 3duJCMFF_MidBend_r controls right mid 1 zrotate
- AS DESIGNED - 3duJCMFF_PinkyBend_l controls left pinky 1 zrotate and xscale
- AS DESIGNED - 3duJCMFF_PinkyBend_r controls right pinky 1 zrotate and xscale
- AS DESIGNED - 3duJCMFF_RingBend_l controls left ring 1 zrotate and left ring 2 zrotate
- AS DESIGNED - 3duJCMFF_RingBend_r controls right ring 1 zrotate and right ring 2 zrotate
- AS DESIGNED - 3duJCMFF_ThumbFist_l controls left thumb 1 xrotate, yrotate, zrotate, zscale, xscale
- AS DESIGNED - 3duJCMFF_ThumbFist_r controls right thumb 1 xrotate, yrotate, zrotate, zscale, xscale
Source: https://docs.daz3d.com/public/read_me/index/112000_112999/112674/start
Looking for a skinLeana said:
Posting links to another (legitimate) store to answer a "where can I find..." query is generally ok.
Thanks for the information Leana! And nice suggestions for the lightning effects.

In that case I'll post them here:
https://www.renderosity.com/marketplace/vendors/Hellfyre71
https://www.renderosity.com/marketplace/vendors/Maddelirium
https://www.renderhub.com/aglassdarkly/agd-lyra-9-for-g9
https://www.renderosity.com/marketplace/products/171404/mamba-for-genesis-9-feminine
https://www.renderosity.com/marketplace/products/140795/bodypaint-for-genesis-8-female
And a few more I came across while looking:
https://www.renderhub.com/marcius/mr-nifelm-for-genesis-8-1-female
https://www.renderhub.com/warloc/krylla-genesis-8-female-morph
https://www.renderhub.com/marcius/mr-queen-aqua-for-genesis-8-1-female
added jcms driving me crazy!!An update is available:
Some of the items marked as issues are part of the design.
- The Thumb Web morph is supposed to affect both hands as it make the hands more realistic.
- The rotate and scale of certain joints are designed to adjust the joints for more realism.
- FIXED - 3duJCMFF_Index1Bendn50_r Has no [Multiply] controllers.
- FIXED - 3duJCMFF_Index1Bendp95_r Has No controllers.
- FIXED - 3duJCMFF_IndexBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_Mid1Bendp95_r Has No controllers.
- FIXED - 3duJCMFF_MidBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_PinkyBend_r Has [Multiply] but not [Add].
- FIXED - 3duJCMFF_RingBend_r Has [Multiply] but not [Add].
- FIXED - 3duPCMFF_ThumbWeb Has no [Multiply] controllers.
These all affect both right and left sides:
- AS DESIGNED - 3duPCMFF_ThumbWeb
- FIXED - 3duJCMFF_Index1Bendp95_r
- FIXED - 3duJCMFF_Index1Bendn60_l
- FIXED - 3duJCMFF_Index1Bendp60_r
These all control the joints instead of being controlled by them:
- AS DESIGNED - 3duJCMFF_IndexBend_l controls left index 1 zrotate
- AS DESIGNED - 3duJCMFF_IndexBend_r controls right index 1 zrotate
- AS DESIGNED - 3duJCMFF_MidBend_l controls left mid 1 zrotate
- AS DESIGNED - 3duJCMFF_MidBend_r controls right mid 1 zrotate
- AS DESIGNED - 3duJCMFF_PinkyBend_l controls left pinky 1 zrotate and xscale
- AS DESIGNED - 3duJCMFF_PinkyBend_r controls right pinky 1 zrotate and xscale
- AS DESIGNED - 3duJCMFF_RingBend_l controls left ring 1 zrotate and left ring 2 zrotate
- AS DESIGNED - 3duJCMFF_RingBend_r controls right ring 1 zrotate and right ring 2 zrotate
- AS DESIGNED - 3duJCMFF_ThumbFist_l controls left thumb 1 xrotate, yrotate, zrotate, zscale, xscale
- AS DESIGNED - 3duJCMFF_ThumbFist_r controls right thumb 1 xrotate, yrotate, zrotate, zscale, xscale
Source: https://docs.daz3d.com/public/read_me/index/112000_112999/112674/start
Which character do you recomend to look oldie grandma toon like this?I was thinking it might work to get EMS3D Bixie Tinkerbit HD for Genesis 9, give her some age appropriate clothes and hair, and add some wrinkles (you can get them in lots of different morph packs). For some reason that particular character reminded me of the style of the picture you posted, if not quite the right age.
*Released!* Natural Eyes 9 For Genesis 9 {Commercial}chevybabe25 said:
Your render settings are whats causing this imo. You are not letting it fully render so everything looks cloudy/blurry/noisey instead of detailed.
Looking at that design in your render.. Im guessing it is "Style 7" "Blue 2"
I just did a quick render .. this isnt even a real render.. this is a screen shot from the viewport:
All of my settings are attached. Also, if you are rendering this at sub d 4.. do you have the iris morph dialed in?
Crap. I thought when you selected the color, it automatically set the style dial based on the color you selected (eg if you applied style 1 blue 1 it applied the style 1 slider as well). I always figured this was an idiot behind the keyboard issue, but that made a world of difference after I matched your settings and tested with style 7 blue 2. Upping SSS helped as well. I didn't even need 15,000 iterations to see it...it was already better after just the denoise finished.
Thank you so much!
*Released!* Natural Eyes 9 For Genesis 9 {Commercial}Your render settings are whats causing this imo. You are not letting it fully render so everything looks cloudy/blurry/noisey instead of detailed.
Looking at that design in your render.. Im guessing it is "Style 7" "Blue 2"
I just did a quick render .. this isnt even a real render.. this is a screen shot from the viewport:
All of my settings are attached. Also, if you are rendering this at sub d 4.. do you have the iris morph dialed in?
Help to identify an outfitLeana said:
That looks like Kali outfit for V4, which is not for sale anymore.
It was sold at RDNA long ago but never got transfered to Daz when they bought RDNA.
I thought it was but wasn't finding any information to confirm. I suspect it didn't transfer as it was a bit risqué for Daz (pre-the mature content filter).
mcjBend : Bend Objects and props and peeps in Daz Studio ! Upgraded and SaferThank you so very much for this script!!!
I have made a gazebo in Meshy AI. It has columns all around. Meshy did NOT get the area in between the columns the same size.
I wanted to put some iron type deco in between the columns. I used your script to make a morph!!!
Wow!!!
Upper / Forearm length mod for G8F?Don't you have the scale tool (Alt-Shift-S) around the center of your upper icon-list?
If you activate the arm you can simply scale it in the Viewport or the Parameter tab. I do not think this is an addon-morph you need to buy.Upper / Forearm length mod for G8F?Between all my mophs I have nothing to adjust upper / forearm length individually, any way to do that, or is there a morph pack that does it?
Let's appreciate/discuss today's new releases - ongoinger still further threadhttps://www.daz3d.com/dforce-ms-urban-comfort-outfit-for-genesis-9-and-8-male
Can I offer a suggestion to PAs? If you're product looks like athletic wear, perhaps include some poses in the shop with the clothing being used athletically. I'll probably cart this eventually. But the shop pics are uninspiring and mostly uniformative. Solid colors don't need to be demonstrated.
The text mentions a "Lap Area" morph. What does it do? Give me something to excite me.
Looking for a look alike modele to an imageThis one looks close IMO: https://www.daz3d.com/mb-cheriss-hd-for-genesis-9-feminine
I tried to do a quick mod using the morph packages I have, plus replaced the brows.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"emanuela1 said:
Richard Haseltine said:
emanuela1 said:
I just purchased the Mesh grabber bundle, but there are some problems, apparently they are present in the product library, but Mesh grabber and Morph editor only have the possibility of manual installation, the file for IM is missing, while for the Mesh grabber rotation add-on there is no file to download, neither manually nor for IM. :(
That probably needs a ticket, though you could give it a day or so to see if it was just a passing glitch (or if others have the same issue).
I just checked and it hasn't been resolved, I'll wait a little longer, a few hours, then I'll open a ticket.
Same here. I bought them in 2019-2020 (before there was a bundle) and see the same situation regarding downloads. Only Manual .exe for Mesh Grabber and Morph Editor, nothing for Rotations.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"Richard Haseltine said:
emanuela1 said:
I just purchased the Mesh grabber bundle, but there are some problems, apparently they are present in the product library, but Mesh grabber and Morph editor only have the possibility of manual installation, the file for IM is missing, while for the Mesh grabber rotation add-on there is no file to download, neither manually nor for IM. :(
That probably needs a ticket, though you could give it a day or so to see if it was just a passing glitch (or if others have the same issue).
I'm seeing the same problem in my Product Library - I bought the set in 2020 so it's not just a recent purchase glitch.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"Richard Haseltine said:
emanuela1 said:
I just purchased the Mesh grabber bundle, but there are some problems, apparently they are present in the product library, but Mesh grabber and Morph editor only have the possibility of manual installation, the file for IM is missing, while for the Mesh grabber rotation add-on there is no file to download, neither manually nor for IM. :(
That probably needs a ticket, though you could give it a day or so to see if it was just a passing glitch (or if others have the same issue).
I just checked and it hasn't been resolved, I'll wait a little longer, a few hours, then I'll open a ticket.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"emanuela1 said:
I just purchased the Mesh grabber bundle, but there are some problems, apparently they are present in the product library, but Mesh grabber and Morph editor only have the possibility of manual installation, the file for IM is missing, while for the Mesh grabber rotation add-on there is no file to download, neither manually nor for IM. :(
That probably needs a ticket, though you could give it a day or so to see if it was just a passing glitch (or if others have the same issue).
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"I just purchased the Mesh grabber bundle, but there are some problems, apparently they are present in the product library, but Mesh grabber and Morph editor only have the possibility of manual installation, the file for IM is missing, while for the Mesh grabber rotation add-on there is no file to download, neither manually nor for IM. :(
Genesis 9 broken Foot rotationThat looks like an issue with a character or shape having an adjustment to keep the foot bones aligned with its shape, but the adjustment is being applied even when it isn't needed. Have you recently installed any new characters or morph sets?
Daz 6 installationI've just installed DAZ Studio 6 and as expected it installs alongside my existing DAZ Studio 4.24 installation rather than replacing it.
Before I spend time setting everything up again, I'd like to know if anyone has successfully migrated their custom settings from 4.24 to DS6, and what the recommended approach is.
I'm mainly interested in preserving:
Custom workspace/layout (pane and tab arrangement)
Customized toolbars
Custom actions and buttons
Keyboard shortcuts
General UI preferences and customizationIs there an official or recommended way to transfer these settings to DS6? Is exporting/importing a workspace enough, or do I need to manually copy specific configuration files?
If you've already gone through this process, I'd really appreciate any advice, best practices, or step-by-step instructions.
Thanks in advance!
MarthaError loading Genesis 9 figuresYou likely have installed a character with a morph mistakenly saved with a non-zero default value, so it is applied automatically to all G9 figures.
In order to identify that morph, you can try this:
- load the base G9 in an empty scene, and select it
- zero the figure, and confirm that you actually want to zero it (ie set all values to zero) and not restore it (set all values back to to default)
- check the "currently used" section in the parameters tab: you should see all parameters which have a value different from default there. As the faulty morph has a non-zero value but is currently set to 0 it should appear there.
Once you know which morph it is, check if there's an update for the character, it might have been fixed. If not it's possible to edit the morph settings yourself to fix the default value.








