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How to "inject" morphs?
Morph injections for V4 and other older models are Poser format files. Your questions involve several different features of legacy morphs, and each should be dealt with separately.
First of all, Smart Content is simply an alternative way of displaying the available content by creating metadata for those files that DAZ Studio can read for displaying it under the Smart Content tab. It actually has nothing to do with the location of that content/files. Newer DAZ content, and some third party content, tends to come with the necessary metadata to display in the Smart Content tab. Older content or a lot of third party content may not. If so, you'll need to create that yourself to display it in Smart Content, otherwise you'll need to access the content through the Poser Format category under the Content Library tab. Usually they are found under Pose.
You are correct when you say that the morph sliders will appear under the Parameters tab, assuming that you have the figure (i.e. V4) selected, and, in some cases, the correct node selected (i.e. the head). With the more recent Genesis X series of figures, morphs do not need to be injected into a channel in the target figure: they are all loaded automatically when that figure is added to a scene, provided they are present in your content library. They will therefore all appear under the Parameters tab with that figure selected. With V4 and other older figures, the morphs are not loaded automatically, but must be added by injecting them into the figure in your scene. However, if you have the Powerloader for V4 or other generation 4 figures installed, it will pop up as that figure is being loaded and ask you which morphs you would like to load with it. Most of the morph packages that you might have for V4 will be listed, but not all, as they must be exp files for powerloader to recognize them, and not all are. It is possible to do a conversion, if desired, however, assuming that you are willing to invest the time. The attached composited screenshot of the powerloader popup during the opening of V4 in a scene shows the morph packages that I have set up to do so. Quite a few, and I can pick and choose which I want to load.
How to "inject" morphs?I am reading this tutorial https://turbofuture.com/graphic-design-video/How-to-Morph-Objects-in-DAZ-Studio (which may be outdated) and the guy there talks about "injecting morphs" from the morphs folder in Content > Poses > DAZ’s Victoria 4 > INJ Morphs ++ V4. From what I understood the available morph sliders (or dials) have to appear under Parameters tab, but I guess I must to do something for those slider to appear? What if they are not under Smart Content but under Content Library ( I installed the stuff on D:) I presume I will have to "tell" to Daz Studio which morphs sliders to use for the loaded model? Where those morph folders are supposed OR prefered to be settled? Maybe I don't ask the question correctly but I hope it is clear what exactly I am trying to ask.
Getting priced out of this hobby...really like the new Floyd8 figure as he looks like someone you'd see in everyday life instead of an idealised fantasy hunk, and would work very well for several characters in my storylines.
However just to use the base figure (no bundle) will cost about 44$ (Figure + Head Morphs + Body Morphs) even with the PC+ DO coupon (which would knock 6$ off one of the morph add-ons, otherwise it would be almost 50$). That is about what my monthly power bill comes to. Then there's clothing and hair.
For the Pro bundle that would be a total of 87$ (including 22$ for the basic morphs).
Yeah, need a little more than an annual 2% living cost adjustment to keep up
did you actually try the pro in your cart with 3 addons and 3 bundles that are free
I think you will be surprised at the total
"Edit/Object/Memorize/Memorize Selected Item(s)" does not memorize Dforce changes.I'm trying to reduce a timeline I used to create a DForce simulation to one frame, so I've used Memorize-Last Frame and Restore-to Frame Zero to make it happen. All items in the scene restore properly except the DForce altered garment. The garment reverts to a non-Dforced state.
I tried to save the garment to a morph, but it leaves unsatisfactory results.
Anyway, it would be nice if the memorize function could memorize the Dforce state also.
Thanks,
PizmoSFMORPH MY FRIEND! SOLVED!Exactly! I delete the generated morph manually so it can be replaced and do not hide the one that match the base morph. As I told you we found solution! And this happened because we have did a great teamwork. Every word by you is a success. Great, and congrats to you to following my ideas.
Here Sheila in promo pic with one of the T-Shirts will include in the package! Texturized in Substane Painter.
Photo-real characters. A different approach.Well no, hiding inaccuracies while it might trick people into believing you've make improvements doesn't change the fact the inaccuracies are still there and that you haven't made improvements. Sorry, if you want to improve then you need to improve the geometry to be more accurate, not just hide the inaccuracies with lighting and camera angles.
If you don't want to make improvements than I fail to see why you are posting more renders of the same unchanged models you already have extensive opinions on.
if someone else were to download my Christopher Reeve morph from ShareCG themselves and play around with it a bit.
I honestly don't think your main problem is the morph, but the main issues that I see are with the textures/skins.
Here's your Chris Reeve morph on G8M. The texture is Edward 8's and adjusted with Altern8. His expression was created with PowerPose.
While the morph is a little extreme, and with less realistic textures those extremes stand out a bit more, the main issue I see (and this is just my opinion), but your skin needs a lot of work before it approaches realism.

Again, that's just my opinion, and these things are probably pretty subjective. :)
I love EVERYTHING that you do, Diva!! Seriously amazing. I think the thing I find least convincing is the lighting. Can't quite put my finger on it but the skin itself looks darned awesome to me.
Thanks. :) That's a sweet thing to hear!
As for the lighting, it's an HDR. Maybe I should add some fill lights or something?
Getting priced out of this hobby...really like the new Floyd8 figure as he looks like someone you'd see in everyday life instead of an idealised fantasy hunk, and would work very well for several characters in my storylines.
However just to use the base figure (no bundle) will cost about 44$ (Figure + Head Morphs + Body Morphs) even with the PC+ DO coupon (which would knock 6$ off one of the morph add-ons, otherwise it would be almost 50$). That is about what my monthly power bill comes to. Then there's clothing and hair.
For the Pro bundle that would be a total of 87$ (including 22$ for the basic morphs).
Yeah, need a little more than an annual 2% living cost adjustment to keep up
Unattractive CharactersI have been investing in Daz3d Studios to create 3d scenes which I can render for a comic book. I want some...unatractive characters. It's easy to morph the facial features and body, but what about hair? For instance, one of my characters starts out as a homeless waif. I want her to have stringy, greasy, possible even matted hair. I can't find anything like that. Any ideas? How hard is it to create new hair, or to modify existing hair? I'm new at this, and am learning a lot. I have some good tools, including 3d-Coat, and the full adobe suite (including photoshop.) I've been creating with software for some time, but I'm new to this level of 3d. Thanks in advance for any suggestions.
Jessi
Photo-real characters. A different approach.Well no, hiding inaccuracies while it might trick people into believing you've make improvements doesn't change the fact the inaccuracies are still there and that you haven't made improvements. Sorry, if you want to improve then you need to improve the geometry to be more accurate, not just hide the inaccuracies with lighting and camera angles.
If you don't want to make improvements than I fail to see why you are posting more renders of the same unchanged models you already have extensive opinions on.
if someone else were to download my Christopher Reeve morph from ShareCG themselves and play around with it a bit.
I honestly don't think your main problem is the morph, but the main issues that I see are with the textures/skins.
Here's your Chris Reeve morph on G8M. The texture is Edward 8's and adjusted with Altern8. His expression was created with PowerPose.
While the morph is a little extreme, and with less realistic textures those extremes stand out a bit more, the main issue I see (and this is just my opinion), but your skin needs a lot of work before it approaches realism.

Again, that's just my opinion, and these things are probably pretty subjective. :)
I love EVERYTHING that you do, Diva!! Seriously amazing. I think the thing I find least convincing is the lighting. Can't quite put my finger on it but the skin itself looks darned awesome to me.
MORPH MY FRIEND! SOLVED!RICHARD! SOLVED!!!!
Here the steps :
1) Load the base T-Shirt on the base character G3F
2) Cleaning Morph Generated of the G3F base figure.
3) Select T-Shirt and rig it, through Transfer Utility. Accept.
4) Move the dial of the Sheila shape (my character)
5) Select the T-Shirt and shoe the hidden properties in the Parameters tab and DELETE THE GENERATED MORPH called Sheila.
6) Finally load the fitted morph to Sheila (with same name of the Sheila shape) through the Morph Loader Pro
7) And boom! The cloth is fitted for G3F and Sheila.
If I move the Sheila shape dial from Sheila to G3F and viceversa, the cloth morphing the shape smoothly!Now can import more morphs like the pull up T-Shirt or any other morphs. Done, and works pretty well.
Left pic G3F, mid pic Sheila, right pic Sheila pull ip T-Shirt (to show the bottom bikini string)
We done!!!!! Thanks Richard! Your advice was masterful! I can go ahead to work on Sheila package to for sale!!!!!
Left pic G3F T-Shirt , mid pic Sheila T-Shirt, left pic Sheila pull up TShirt
Sharing my character preset, some MATs, settings, etcI've posted some free stuff in a deviantArt journal, including a morph preset for my character (Smacky), a simple transparency map for the Eternal Outfit, some MATs for the Phoenix HD and Amaya for Genesis 3 textures sold here, and some various other surface settings for anyone who might be interested. Nothing too special, but maybe something will be useful. Just please read the readme and don't use any of it for commercial purposes.
Thanks for your interest. :)
MORPH MY FRIEND! SOLVED!Does the morph work if you manually set it on the clothing?
MORPH MY FRIEND! SOLVED!Done! Followed the steps exactly as you wrote. Point is that when I slide up the Sheila shape morph, it confiming the base and not the Morph Loader cloth imported over it.
Sheila shape has the same name in label and name. I know that it SHOULD change from base to Sheila conform but I don't know don't do it. Seems like the Morph Loader don't load the fitted morph. But we'll find the solution! Yea!
BabyThe alien quality is the unnatural way it looks and moves and poses. Plus it’s not fatty enough so it looks wrong in some way that is probably cognitive dissonance. Babies are really hard to do. Even the great masters failed at making decent ones... so it is no surprise really
I love the idea of an alien baby though. Wow that’s a great idea.
Baby for Genesis looks very fatty to me but maybe the babies I've seen are skinny unnatural looking babies. The deformed morph & pose problem is present in all Genesis product. It's why I don't use Genesis product unless I have too. It's one reason why they split to male and female again with Genesis 2. I don't know but the Baby for Genesis solution being remade for Genesis 8 isn't as good as making DAZ Studio SW and dForce work better; without that, making a new Baby for Genesis 8 is mostly a wasted effort.
Genesis 8 doesn't handle posing fat that well because it doesn't do it at all, and Genesis 8 would need some sort of fat dForce weightmaps and ragdoll physics to pose fat characters naturally. Like George for example. He's great in a few poses but pose him in any pose where one expects to see fat roll and you'll quickly notice George isn't that realistic for posing. Or even thin characters - when I was very young and we'd stand on our head & do other acrobatics I noticed how the skin sagged toward the ground, not like a bassethound but the same principle. Unflexed muscles sag toward a gravity field. Hair. Clothing. dForce is already trying to remedy hair & clothing though which disguises dForce not working on fat and muscle since most poses have clothing on.
Genesis, Victoria, 4,7,8... confused !You also might want to bear in mind that Victoria 4 is a base figure, whereas Victorias 5, 6, 7 and 8 are not; V5-8 are morphs of the base figures.
Products stating that Victoria 4 is a requirement are being more literal.
The requirements when talking about the Genesis line are less stringent.
Take the following product as an example https://www.daz3d.com/fwsa-elizabeth-hd-for-victoria-8; it will work without Victoria 8, but will look different as it won't be able to use the Victoria 8 morph if Victoria 8 is not owned/installed.
Edit:
It is worth noting, that prior to Genesis 8, if the character used the same UVs as the character it stated as a requirement, it may not work correctly; UVs can be transferred, but I'm not sure if it can be done if the base character with those UVs is not owned.
So far (I believe), all characters for Genesis 8 use the default UVs
MORPH MY FRIEND! SOLVED!Import the base OBJ and rig it, then import the morph onto that. There should not be any defomrations to reverse at the point of importing the morph. It's vital to make sure you are using the name, not the label, of the morph (if they differ).
BabyI was annoyed putting Genesis baby into one of the preset poses (on belly holding up head) and the arms looked all deformed. Sheesh. The head, at least, looks relatively decent.
You're used to Genesis 8 now but all Genesis extreme morphs and even many close to the shape of the base Genesis figure as well as poses look deformed and always have. I found trying to morph or pose the Genesis Mouse much beyond a very unnaturally tight range of motion was awful.
It makes me want to try and transfer those products to Genesis 8 via Genesis 2 & Genesis 3...
MORPH MY FRIEND! SOLVED!Hey Richard, I'm following the steps you said, tell me if wrong.
1 Genesis 3 base figure in the scene.
2 Import the "Sheila T-Shirt base.OBJ" (this is the OBJ name of the G3F base cloth.).
3 Clean Generated Morphs of the G3F figure
4 Before rig the cloth mentioned above, import via Morph Loader Pro the fitted cloth named "Sheila",the same name of the Sheila shape OBJ. (Need to switch on or off some option in the panel? For instance "Reverse Deformations"?
5 With "Sheila T-Shirt base.OBJ" selected rig the cloth through the Transfer Utility. About this, usually I transfer clothes in this way: Source: G3F, item shape: nothing, Target: name of the cloth (is the one I find in the list together those in the scene), then click Accept.
6 Finally I slide up the dial of Sheila and I find always the cloth obj with gap. No cloth fitted imported in Morph Loader Pro. I don't find the dial too.
Probably I missing something or I move the wrong buttons to do the procedure, anyway the solution is so close.
G3 male teen?Since you mention cheap, you could also look for free characters. Here are two morphsI found by searching "teen" in Rendo free stuff, for example (you need the base head and body morphs)
https://www.renderosity.com/mod/freestuff/teen-males---free-version/76296
https://www.renderosity.com/mod/freestuff/genesis-3-teen-morph-max-g3m/75852













