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Need help with Genesis 3 pants on Genesis 8 - pants losing all the folds
Fold HD morph property is set 100% as default ... the culprit is that AutoFit breaks the link to dhdm file which has to be re-imported, however, user has no multiresolution plugin to do so. PAs rarely create dhdm on Wearables, this product is a bit unique ~~
Need help with Genesis 3 pants on Genesis 8 - pants losing all the foldsI don't have that set ether but according to the file list http://docs.daz3d.com/doku.php/public/read_me/index/32073/file_list it is possible that the wrinkles are a morph (an HD morph, in fact) so you may just need to reapply the morph.
Brand-New Problems with Face Transfer (distorting heads)Found this earlier disussion that mirrors my own.
Still trying to figure out why "(t)hey seems to last quite a while and then suddenly are become unuseable," especially after working for years.
What is the trigger? What file or variable got overwritten?
I wish I knew more about how Daz plugins worked in general.
Daz Studio BETA - version 4.23.0.4! (*UPDATED*)DoctorJellybean said:
I'm afraid I can't replicate on my (Windows) system.
First load a pretty heavy scene (at least 250Mb of size, not a simple prop in the middle of nowhere) and the load another scene of about same size double clicking on the scene file in the file manager while the first scene still loaded.
The crash happen more often if you have some props altered with Mesh Grabber 3 and not baked to morph.
must have utilities for DAZ Studio? Must work in version 4.23Personal Favs that I will use in almost every single scene:
- Mesh Grabber
- Render Queue 3 (maybe it was limited to Premium)
- Look at me II
- Dforce Companion - Good for clothes but does not work with objects dforce
Honorable Mentions:
- Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
- Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
- Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
- Hat And Hair Helper - saves a lot of work if you like to use hats
- HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
- Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
- Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.
Things that I tried but did not work for me:
- Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
- Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
- 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
- Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
- Dial Fusion - It works but it was not what I was looking for....
Need help with Genesis 3 pants on Genesis 8 - pants losing all the foldsDo not load pants to G8M with Auto-Fit. Instead, either:
Use Transfer Utility: 1) Load pants into the scene with no fitting. Dial G8M L/R Thigh > Side to Side to -6/+6; 2) Transfer Utility with settings in below screenshot 1.
Or: 1) Step one as above; 2) Change Preferred Base in Scene Identification of the pants to /Genesis 8/Male; 3) Fit pants to G8M.(screenshot 2)
After fitting, remember to Zero G8M's pose.
must have utilities for DAZ Studio? Must work in version 4.23Things I use most often -
V3D Iray light manager pro
3D Universe scene tools
Fit control
Projection morph manager
Iray Geolocator
Look at me II
Also DForce companion 2 and mesh grabber 3, but they're no longer in the store.
Brand-New Problems with Face Transfer (distorting heads)So here's what I'm seeing on my screen.
On the left (1) here is a model that I just made on Thursday using Face Transfer and Face Transfer Shapes. Here, FT is set at 100% and FTS Main at 79%.
On the right (1) is the same figure as she appeared originally. I only know this because I exported the model as an OBJ into Blender and then reimported it into Daz using Morph Loader Pro.
Both of these files were opened from my "Scenes" folder. When I saved them, they looked alike. Now... not so much.
(2) is the same view from the rear. Note that the bulk of the distortion is in the height/length of the head.

I went into the Shaping tab and noticed something unusual- Face Transfer was listed as '(2) Face Transfer 100%'. There was only one slider bar. I slid it to zero. Then, in the Parameters tab, I found the two Face Transfer sliders (3).

It appears that when the figure is first loaded into Daz, Face Transfer option 1 is at 100% and Face Transfer option 2 is at 0%.
In (4), the OBJ figure is on the left and the FT figure is on the right. Here I am using what Daz loads as defailt, "Face Transfer (1) at 100% and Face Transfer (2) at 0%.

In (5) I have switched this around, with Face Transfer (1) at 0% and face Transfer (2) at 100%. Close! But, to my disappointment, no cigar. And I don't even like smoking!

Image (6) gives you an idea of what's happening. The head is still distorted. The face is still too long, especially between the eyes and the chin, causing the eyes to be too high up on the face, and causing the cheeks to look rectangular. Essentially the same problem as before, only less so, but still very noticeable.

Here's what else I have tried so far:
*Upgrading Daz to the latest Beta (4.23.0.4)
*Uninstalling Daz and reinstalling
*Disabling Face Transfer in the plugins menu, restarting Daz (problem still there), enabling FT in the plugins menu, restarting again (still there).
*Opening a figure with FT morphs from a saved backup file on a different drive.Everything was working at least as of 28 October; I noticed it not working on 1 November. I didn't update or change anything between those dates. I installed Legacy UVs for Gen 9 and Render Doctor on 31 October.
I'm honestly pretty worried, y'all. I know what the problem is, but I don't know how to fix it, and I don't know exactly what Face Transfer is doing to the mesh. It seemed to happen literally overnight. Please help if you can.
Brand-New Problems with Face Transfer (distorting heads)Okay, I'm having a small panic attack tonight.
I've been using Face Transfer for years without any issues. Today, though...
Every saved figure I have in my library that has a Face Transfer morph is now loading with a distorted head. Specifically, it appears that the head is stretched vertically; quite a bit, enough to ruin the figure.
Similarly, any figure that does not have "Face Transfer" in the list of morphs loads just fine.
For reference, I pulled up a render from June and reopened the file just now. Ran the render with the camera in the same position.
The figures on the ends have morphs, including third-party ones, but they do not use Face Transfer. As you can see, they're unaffected and load as normal.
The figures in the center use Face Transfer and are both distorting in the same way.
Any ideas? I'm more than a little terrified that I've lost half of my figures library.
Currently running 4.22.1.110 Beta.
EDIT: I updated to 4.23.0.4 Beta and the problem is still there.
Please help, I'm definitely panicking now.
EDIT 2: (I had an adult beverage, feeling less panicked. Comments still very welcome!)
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]tvtom100 said:
Thanks for the response! I'll keep trying the character product. the others seem very cool. The materials/textures seem to transfer well but I tried everything to get the character transfer working. I'll try it on some other characters... just seems like I'm doing something wrong here. Like others, I found that the morphs which cause the problems are the characters main morph. Maybe your product isn't meant for the custom bought characters with a single morph? I'm not sure. I never tried like standard G8 male or female to see if that works. I'll do that now.
Are you selecting Zero when the Zero Figure Shape dialog comes up? This converter works best when you are converting the characters that are 1-2 morphs like Daz Characters such as Ollie, Dain, etc so you shouldn't be having any problem.
Olivia 9 Elder ShapeWell that's not good. I suppose I can morph with a couple age related products then.
Script to export geograft morphsNow I am trying to figure out how to revert the changes to restore the scene.
I tried keeping a cache of the new properties I am adding to the root node, then removing them at the end of the script. That does make the original geograft morph properties re-appear, but they are greyed out and I can't figure out why. I tried "unhide" but that didn't do anything.
UPDATE - Hmm.. It appears deselecting "show hidden properties" in preferences does make them disappear. Yet, right-clicking the property itself and selecting "unhide" does nothing.
UPDATE - SOLVED - Before removing the new property you added to the root node, you have to go through the process of turning off auto-follow on the original property, then removing the new property, then turning auto-follow back on for the old property. Done!
GoZ to zbrush, not keeping mask.Hello, I recently updated from windows 10 to 11 and did a fresh install so with that I had to install Daz and Zbrush fresh as well. When I was on win10 I could have a model be at a base morph (like freshly loaded in) on frame one of my timeline, I would goz into zbrush and mask out areas I wanted to work on, then I would go back into Daz and go to my last frame and goz with that. This would "update" the model in Zbrush to the version that had all my morphs on it but it would keep the masking I set up earlier from frame zero. After updating to Win11, any time I use goz it seems like it is clearing my zbrush scene and loading the model in as is, losing my masks. This makes it hard to select hair strands and the like if I have them overlapping due to morphs.
I am on Daz 4.23, Zbrush 4r8 p2. My export settings have export at current resolution and export with deformations ticked (I have tried various combinations though with no luck). I have also uninstalled the goz plugin, daz, and zbrush and reinstalled with no luck there. I have also updated the paths in zbrush.
Any help or ideas would be greatly appreciated as this really throws my workflow off. :(
Thanks!
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Thanks for the response! I'll keep trying the character product. the others seem very cool. The materials/textures seem to transfer well but I tried everything to get the character transfer working. I'll try it on some other characters... just seems like I'm doing something wrong here. Like others, I found that the morphs which cause the problems are the characters main morph. Maybe your product isn't meant for the custom bought characters with a single morph? I'm not sure. I never tried like standard G8 male or female to see if that works. I'll do that now.
Premier Membership FAQ (Questions Only Please)Cricket said:
This may have already been answered and I just missed it, but if I subscribe and use the Shape Transfer tool to transfer my G8 characters to G9 and then let my subscription lapse, will I still have access to the converted characters? If I understand correctly, I won't be able to access the Shape Transfer tool any more, but what about already converted characters?
Converted characters will be fine. Only Geometry Sculptor (when it is left as a modifier instead of baked to a morph or the like) and Render Queue may leave "live" elements linked to membership, the converters do their job and leave regular content which has no dependency on the membership.
Premier Membership FAQ (Questions Only Please)This may have already been answered and I just missed it, but if I subscribe and use the Shape Transfer tool to transfer my G8 characters to G9 and then let my subscription lapse, will I still have access to the converted characters? If I understand correctly, I won't be able to access the Shape Transfer tool any more, but what about already converted characters?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]tvtom100 said:
I bought all of these RSSY products during the Holloween sales but this converter doesn't seem to work at all! I tried 3 different characters (8 and 8.1) and they all created an ugly monster version of the original. :(
If you look at the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).In order to transfer morphs from one generation to another, you need the two characters to match in shape, height, and pose as closely as possible. The script modifies G9's shape to the default G8 shape (using the included "Genesis 8 Female" or "Genesis 8 Male" clone morphs), and poses G9 to the default G8 pose. Once they match, the transfer utility transfers over the morphs and you can save them. However, what transferring means is that the changes between the current G9 shape/height/pose and the morph's shape/height/pose on G8 are what are transferred over as a morph. Because G9 has been changed, the converted morph will "remember" the change in shape, height, and pose as well as the shape changes of the original morph, which can cause problems. This is why, even if the original morph only changed fingernail length or something like that, a converted morph changes the whole body on G9. The script is smart enough to only save the head of a head morph but saves the whole body or figure for all other morphs. This is why small, benign morphs on G8 can cause problems on G9.
I tried the clothing converter which seems to just do the same thing that you can do in Daz3d by default so that's a head scratcher. I haven't tried the Material one yet but so far, I'm super disappointed. I can't imagine paying full price for these tools... unless I'm not using them correctly... but I see from all the comments, everyone seems to get similar results.
The clothing converter works differently from Autofit. Instead of forcing clothes to hug the body, the converter can use the conformers to detach skirts, jackets, etc from the body:

We have no review process for these products so I just hope people read these posts before spending a bunch of money.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Hylas said:

Ok, it is at the transfer morphs step then. You are selecting "Zero" now that the Zero Figure Shape Action step displays a dialog, correct? If you load the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file in a text editor, change the line that says
var BREAK_POINT = "";
to
var BREAK_POINT = "SETUP CLONE";
Save, and run again. This statement tells the script to STOP the conversion process right after setting up everything for the transfer morphs step. At that point, your view should look like this (i.e., the G8 figure and the G9 figure should look almost exactly the same and look like the generic Genesis 8 Male.

(BTW, change the BREAK_POINT back afterwards. Otherwise, the script will never do another complete conversion)
Genesis 9 Eyes Pivot Point IssueWell it isn't a morph, something messed up the bones on the character I had saved. Not sure if an update changed something or not (possibly a pose file). I was able to partially correct it by resizing the bones (adjust shape to morph...etc) but my issue wasn't a morph. Not sure about anyone elses. I don't have time to fully track it down. I just started with a fresh G9 and everything is working with all of my morphs back applied.
Genesis 9 Eyes Pivot Point IssueI am having the exact same issue and the morphs on the eyes and the rig are one to one... I tried dialing every morph to zero but with no luck. I am not sure I got every morph so I am going to try it with just the base g9 tonight. If it persists or if I find the eaxct morph causing the issue then I will update the forum. This happend sinc an update in the last week or so. I made some purchases in that time so I will start with those and work my way back.








