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  • Quiet

    Damn the time difference, only saw the upload a little while ago. Still need to look at the texture, body and hair but cannot thank you enough for the head morph, what a difference.

    By

    Haruchai Haruchai July 2018 in The Commons
  • GoZ and Genesis 8 eyelashes....

    Has anyone else noticed that sending a genesis 8 female (I don't have the male yet) to Zbrush via GoZ results in a strange artifact. The first time I use GoZ to send a G8f figure to Zbrush it works fine, the character and any conformed figures such as the eyelashes get sent to Zbrush as individual subtools. However, if I close Zbrush and send the figure again, then only the eyelashes appear as subtools (three copies of them!!)

    I can work around this by clearing the GoZ cache, either manually or from within Zbrush, after which the figure will transfer normally (once). What is going on here? Something strange about the eyelashes? Is there a more permanent solution?

    By

    IsaacNewton IsaacNewton July 2018 in Technical Help (nuts n bolts)
  • Model and Skin within X-Fashion Finesse Outfit For Gen 8 F?

    It looks like it might be Victoria 8 with some custom morph adjustments and different skin.

    By

    3Diva 3Diva July 2018 in The Commons
  • Quiet

    Thanks for the morph, nice work!!

    By

    FSMCDesigns FSMCDesigns July 2018 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    Okay, I've uploaded the morph here: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MSGV-Morph-for-Genesis-3-Female

    No textures included, will look into what rules I need to follow for future works if I want to share them.

    Please test, I'm hoping I've saved it correctly. Any technical issues with the morph are offered as is, unless anyone wants to tweak further and share the updates.

    By

    In The Flesh In The Flesh July 2018 in The Commons
  • Quiet

    Okay, I've uploaded the morph here: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MSGV-Morph-for-Genesis-3-Female

    No textures included, will look into what rules I need to follow for future works if I want to share them.

    Please test, I'm hoping I've saved it correctly. Any technical issues with the morph are offered as is, unless anyone wants to tweak further and share the updates.

    By

    In The Flesh In The Flesh July 2018 in The Commons
  • Looking for shirtwaist dress, G2 or G3

    Wilmap has something close at her site for G2; you might be able to turn off the top part of the dress' texture and put on a regular button-front shirt and shader them together. https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=404

    For that matter, she's got a skirt/blouse pair that might work: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=399

    EDIT: Jan has a shirtwaist dress for Genesis at ShareCG: http://www.sharecg.com/v/55357/gallery/21/DAZ-Studio/50s-GalPal_Updated
    Apparently, it upconverts to G2F fairly well; I have a G2F version in my library, and the metadata says I transferred it from the original, and I don't see any texture stretching. The only downside is that the skirt has, as they say, VOLUME -- it kind of looks like it has a bustle, actually. Might be worth trying to dForce it, with dynamic strength lower than 1, to see if some of the volume can be tamed.

    There's also a Poser V4 version which is almost exactly the shape you want in the skirt: http://www.sharecg.com/v/55801/gallery/11/Poser/Classic-Chick-GalPal-II
    Apparently, I brought it over to Genesis via SRMS -- Sickleyield's transfer system from a while back -- and it looks like it survived OK. No idea how well it would do being brought from V4 to G3.

    By

    vwrangler vwrangler July 2018 in The Commons
  • How to achieve a better clothing fit

    I don't think there are tutorials for what you asked.

    Just some thoughts - why not add a Smoothing Modifier to the Genesis 8 figure with base shape and manualy change the Collison Target to the clothing item not fitted to the figure. Now shrink the clothing and see if you can get the desired result on the genesis figure. Then hide everything but the Genesis 8 figure and export an OBJ with the deformed figure in Base Resolution. Finaly use the MorphLoaderPro to load the OBJ as a morph. Since the smoothing would affect the overall shape of the figure I would use the Attenuate feature of MorphLoaderPro to limit the deformation on certain areas defined by a selection group created before in the Geometry Editor or even better a by a dFormer Weight Map.

    By

    Syrus_Dante Syrus_Dante July 2018 in Daz Studio Discussion
  • Quiet

    Decided to have a crack at it, results attached.

    I grabbed the XNALara model you metioned, which gave me great shape reference. Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset.

    She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her. 

    I'll try figure out how to package her up as a freebie tomorrow (if anyone has some helpful links they can point me to, it would be most appreciated).

    Face morph only, no clothing or hair. Hesitant to share the textures as well; they are based on the RyJeane textures, but I overlayed features from the XNALara model. 

     

    Nice work, would love to try the morph, just keep in mind that you cannot share any part of any DAZ or PA asset, it has to be all yours from a template and not over another texture.

    By

    FSMCDesigns FSMCDesigns July 2018 in The Commons
  • If you like to sculpt...

    And HumbleBundle has Silo 2 on sale for $55 in their store right now as well

    How is Silo for sculpting or is it purely a box modeller?

    Can't compare to 3D Coat's sculpting capabilities...Silo is maybe a little better than Hexagon at sculpting?

    Laurie

    Thanks. I'm getting re-acquainted with Hexagon right now but it still isn't as stable as I would like. The sculpting in Hex is similar to Blender's Proportional Edit but perhaps a litlle easier to work with. So if Silo can't offer somthing those two don't have then I'll stick with the free options. 

    As for 3DCoat - I had it on trial for a while a couple of years ago and found it difficult to get stuff from and back to DAZ Studio. Right now I'm only really interested in morphing rather than creating from scratch although I might progress to that one day (been saying that for years though).

     

    And HumbleBundle has Silo 2 on sale for $55 in their store right now as well

    How is Silo for sculpting or is it purely a box modeller?

    Can't compare to 3D Coat's sculpting capabilities...Silo is maybe a little better than Hexagon at sculpting?

    Laurie

    Thanks. I'm getting re-acquainted with Hexagon right now but it still isn't as stable as I would like. The sculpting in Hex is similar to Blender's Proportional Edit but perhaps a litlle easier to work with. So if Silo can't offer somthing those two don't have then I'll stick with the free options. 

    As for 3DCoat - I had it on trial for a while a couple of years ago and found it difficult to get stuff from and back to DAZ Studio. Right now I'm only really interested in morphing rather than creating from scratch although I might progress to that one day (been saying that for years though).

    I never really considered what Hex does as "sculpting" really....it's so much like the morph brush in Poser and I guess that's why I liked it :)

    Laurie

    By

    AllenArt AllenArt July 2018 in The Commons
  • Audacious outfit not working

    What do you mean by 'support shape'?

    Sorry, I meant to write supported shape - one for which the clothing already has a matching morph.

    By

    Richard Haseltine Richard Haseltine July 2018 in The Commons
  • Quiet

    Amazing thank you for doing that. Easiest place to share freebies tends to be ShareCG. www.sharecg.com

    Textures would be a bonus but the morph is the major thing I was after.

    Brilliant work.

    By

    Haruchai Haruchai July 2018 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    I know she's a game character but as she's based on an actual person I'm looking for anything resembling Stefanie Joosten.

    https://www.daz3d.com/forums/discussion/267661/quiet

    I replied in your thread as well, but figured I would copy it here too as it fits the topic:

     

    Decided to have a crack at it, results attached.

    I grabbed the XNALara model you metioned, which gave me great shape reference. Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset.

    She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her. 

    I'll try figure out how to package her up as a freebie tomorrow (if anyone has some helpful links they can point me to, it would be most appreciated).

    Face morph only, no clothing or hair. Hesitant to share the textures as well; they are based on the RyJeane textures, but I overlayed features from the XNALara model. 

    Amazing thank you for doing that. Easiest place to share freebies tends to be ShareCG. www.sharecg.com

    Textures would be a bonus but the morph is the major thing I was after.

    Brilliant work.

    By

    Haruchai Haruchai July 2018 in The Commons
  • Smarter autofit

    If you have ever done any modeling and understand how polygons and vertices work, you will have a whole new understandfing towards DS and autofit. It really is amazing that it all works like it does already.

    prior to genesis 1 you had to transfer each of the morphs in the figure to each part of clothing each time you fit it and there was no smoothing or collision back then..

    if you were a poser using and using V4/M4, you had to use morphing clothes to transfer any morphs to the figure in order to get any type of fit and then save that custom clothing for future use, it was a total pain, but it was the only way back then. Amazing how spolied we are now, LOL.

    Nothing wrong with wanting improvements!

    Yes, I want dForce to be as fast and as good as ATP and similar cloth similation utilities. 

    By

    nonesuch00 nonesuch00 July 2018 in Product Suggestions
  • Celebrity Look-a-Likes for 3D figures Part 2

    I know she's a game character but as she's based on an actual person I'm looking for anything resembling Stefanie Joosten.

    https://www.daz3d.com/forums/discussion/267661/quiet

    I replied in your thread as well, but figured I would copy it here too as it fits the topic:

     

    Decided to have a crack at it, results attached.

    I grabbed the XNALara model you metioned, which gave me great shape reference. Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset.

    She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her. 

    I'll try figure out how to package her up as a freebie tomorrow (if anyone has some helpful links they can point me to, it would be most appreciated).

    Face morph only, no clothing or hair. Hesitant to share the textures as well; they are based on the RyJeane textures, but I overlayed features from the XNALara model. 

    By

    In The Flesh In The Flesh July 2018 in The Commons
  • Quiet

    Decided to have a crack at it, results attached.

    I grabbed the XNALara model you metioned, which gave me great shape reference. Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset.

    She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her. 

    I'll try figure out how to package her up as a freebie tomorrow (if anyone has some helpful links they can point me to, it would be most appreciated).

    Face morph only, no clothing or hair. Hesitant to share the textures as well; they are based on the RyJeane textures, but I overlayed features from the XNALara model. 

     

    By

    In The Flesh In The Flesh July 2018 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI

    Hai provato a "frizzare" il personaggio? Io lo faccio sempre in posa, in modo che non viene calcolato dalla "A pose" fino alal posa che ho scleto, i tempi si dimezzano e il drappeggio è superiore :)

     

    Provato a mettere più poligoni nel drappo?

    (ಠ_ಠ)
    Vi prego, ditemi che state trollando...

    Il mio quesito era: Come uso il Tranfert Utility per adattare il drappo (che è a posto, perfetto, impeccabile, ottimale, esatto) ad un personaggio morphato?
    Aggiungo: Vorrei adattare con il Tranfert Utility il drappo DForzato ad un personaggio morphato affinche il drappo segua tutti i movimenti del personaggio rimanedo della forma ottenuta con la simulazione.
    Ribadisco: Ho il drappo simulato sulla ragazza che ho morphato e ora vorrei utilizzare il Tranfer Utility perchè la ragazza possa muoversi e il drappo con lei.
    Per fugare ogni dubbio: Il drappo è a posto, simulato correttamente sulla figura che ho morphato. Il drappo si è adattato alla forma del personaggio. Ora vorrei utilizzare il Transfer utility in modo che il drappo segua la figura.
    Tanto per chiarire: Tutte le figure sono a posto, il panno è simulato e a posto, la figura è morphata e a posto. Ora vorrei utilizzare il Tranfer Utility sul panno in modo che, tenendo la sua forma ottenuta simulandolo sopra la figura, io possa muovere la figura insieme al panno come fosse una normale mutande Conforming.

    Se servono altri dettagli dite...

    (ಠ_ಠ)

    By

    Imago Imago July 2018 in The Commons
  • Edit Facial Expressions

    What morph sets do you have? Face usually appears under Actor>Head, with further sub-groups within that (which will appear when the Face group is selected by default, governed by the check-box at lower-left of the pane).

    This is what I see. Head is not under Actor. It's its own category. Face is below that, but while the rest of these options have sub categories and sliders I can edit, the Face option has nothing.

     

    By

    tl_ced39204 tl_ced39204 July 2018 in New Users
  • What are people looking for in toon hair?

    Do you want to be able to mix and match parts?

    Bangs, ponytails, braid, etc. How about rigging?

    Do you want fully rigged hair so you can bend it the way you want?

    Lots of textures?

    Lots of morphs?

    Long hair?

    Short hair?

    Medium hair?

    Updos?

    Loose?

    Unique styles?

    Well, I can't think of anything else so let me know what you want.. If you want a certain style let me know, I'll add it to my list

    This is what I am working on, it's in Blender but it will be in Daz soon. the head, ponytail, and bang halves are separate. This is for easy rigging and easy customization. I plan on using this hair in my webcomic, so I would want to have the bangs all the time while changing the style of the long. Since I need it, I thought others would need it. The possibilities are limitless! As I make them I'll release them to the Daz Store so everyone can use it and of course, so I can make a little profit on the side.I just need to get rid of the n-gons made by the boolean modifier to fit Genesis' head. I'll make sure that I include 3 and 8.

    Anyhow, enough rambling, here are the pics. Note, this is designed for a female but the head hair will work for a male with a shorter ponytail. There will be a no ears morph that goes over the ear section, I will also include that no ears morph if I can.

    By

    Xade Xade July 2018 in The Commons
  • Report sales errors here. Missed it? No worries. "There's Always Another Sale™"

     

    At one time Singular Blues was deloping a script for this. I'm not sure if he/she is still working on that or not.

    But at any rate I agree there is definite use for such a product.

    The thing is that Generation X is so flexible and granular - it is one of the best values in the DAZ library for extending products purchased for previous generations to new ones. Not having it available for Generation 8 is a liability for Generation 8 adoption. Most scripts and manual methods seem more about moving an entire character over as a complete morph - but Generation X will move over expression morphs, individual body morphs (hands, nails, eyes, legs, whatever...) as individual morphs that can be dialed into any character easily. To me, it is an indispensible tool and DAZ has to figure out some alternative that is equally as powerful going forward. 

    By

    donovancolbert donovancolbert July 2018 in The Commons
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