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Morph for fitted clothing?
Was the figure posed or morphed? If so you need to remove the effect of the shaping/posing from the new morph - you do that in Morph Loader pro by expanding the options for the morph file and enabling Reverse Deformations.
Make sure the preset in the import morph dialogue is the same as the preset in the OBJ export dialogue when you sent the clothing out for morphing - if they don't match you are likely to get unwanted scaling added to the morph (you still need to check this, even if you are also removing morphing or posing).
Looking for the most realistic nipple morphs/materials for Genesis 8 female.Here's one from Zev0, who's done control morph sets for all the other Genesis generations as well. Lots of movement morphs, Puppeteer setups, and the G8F version has a set of HD detail morphs that aren't in the earlier sets.
Note that if you don't need it immediately, the morph sets occasionally go on sale; I've picked up a few of the bundles at very good discounts. Pop them in your wishlist and keep an eye on them.
Morph for fitted clothing?Well, the clothing was made for Genesis 3, but I also would like to use it on Genesis 8.
I tried creating a morph for the clothing before it gets fitted, and I also tried creating a morph for the clothing after it's been fitted. Both ways failed for me, because of AutoFit I think. Failed, as in, the entire clothing moves when the morph is applied. It doesn't stay in place while morphing.
Audacious outfit not workingAudacious seems like it was designed for Penny, not the Girl, so the size shouldn't be that significantly different from Mabel. I'll take a look later and at least confirm that I'm seeing the same thing when I dial in Mabel.
Still not sure about the skirt though.
**Ok, wow, yeah the buckle does not like the Mabel morph. Most of the standard full body morphs are ok, but I'm noticing the aging morphs from Zev0 also cause the buckle to behave weird. I have no idea why the buckle auto-fits so poorly or how to fix it myself.
Audacious outfit not workingWhat do you mean by 'support shape'?
Sorry, I meant to write supported shape - one for which the clothing already has a matching morph.
I checked and no, it turns out that Mabel 8 is not a supported shape for this outfit.
I'm having issues with rigging my ponytail.Part 2.
Select Genesis in Scene Tab and ctrl click hair. To be clear, this ensures they are both selected, but Genesis is selected FIRST.
Hit the tiny button at top right and edit--rigging--transfer rigging figure space to make sure hair fits to figure.
Conform hair to figure.
Save to library again.
Now you have a basic working rig. You can smooth the relationships of groups by selecting all bones and all geometry at once and using edit--smoothing options from the 3d window right click in weight group editor, or you can use weight map smooth brush group by group. Save again when done.
In answer to your question:
There are no circles and twist flag. Those were for parametric joint rigging, used in Generation 4, and neither TriAx (Genesis and Genesis 2) nor Dual Quaternion/General Weight (Genesis 3 and 8) use them.
If you rig from the Figure Setup tab, it will label the xrotate, yrotate, etc. for you as bend, twist, and so on. Otherwise you would have to do it manually from the Parameters tab by clicking the little gear icon and editing the Parameters.
Morph for fitted clothing?How would one use Morph Loader Pro to create a morph for clothing that is fitted, like a shirt? Let's say I want to make the sleeves or waist longer, as a morph, so I export the shirt out as .obj file, and make the adjustments.
Problem is, is the morph created before or after the clothing is fitted?
And if the morph is created before it's fitted, doesn't Autofit mess up the morph after the clothing is fitted, since the shape of the clothing has changed?Generation 3 Clothing packsThanks a lot!!! I was interested in M3 an V3 because I saw they have a "reduced resolution" version. Is that not cheaper on system recources than Genesis 1?
Thanks a lot,
Me
M3 RR and V3 RR are about 25K polygons, so around the same as a Genesis model at base. However you will struggle to find many morphs for M3 RR or V3 RR.
Note however that they will use a lot less RAM than Genesis due to lack of all the morph and additional rigging info on the newer figures. However as far as GPU VRAM is concerned M3/V3 RR will yield little savings unless you do not optimize the textures on the newer models (which will use far more resources if you do not, as they have 3-4 4Kx4K maps whilst the Gen 3 versions use 2 3Kx3K maps)
Either way you should not get too obsessed over the polygons, as the textures tend to take the vast majority of the resources.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI(ಠ_ಠ)Vi prego, ditemi che state trollando...
Il mio quesito era: Come uso il Tranfert Utility per adattare il drappo (che è a posto, perfetto, impeccabile, ottimale, esatto) ad un personaggio morphato?
Aggiungo: Vorrei adattare con il Tranfert Utility il drappo DForzato ad un personaggio morphato affinche il drappo segua tutti i movimenti del personaggio rimanedo della forma ottenuta con la simulazione.
Ribadisco: Ho il drappo simulato sulla ragazza che ho morphato e ora vorrei utilizzare il Tranfer Utility perchè la ragazza possa muoversi e il drappo con lei.
Per fugare ogni dubbio: Il drappo è a posto, simulato correttamente sulla figura che ho morphato. Il drappo si è adattato alla forma del personaggio. Ora vorrei utilizzare il Transfer utility in modo che il drappo segua la figura.
Tanto per chiarire: Tutte le figure sono a posto, il panno è simulato e a posto, la figura è morphata e a posto. Ora vorrei utilizzare il Tranfer Utility sul panno in modo che, tenendo la sua forma ottenuta simulandolo sopra la figura, io possa muovere la figura insieme al panno come fosse una normale mutande Conforming.Se servono altri dettagli dite...
(ಠ_ಠ)
Ah, dimenticavo: Il personaggio è chinato in avanti, il drappo è sulla sua schiena e ricade ai lati.
Mi serve che il panno segua il personaggio quando solleva un poco la schiena, ma non voglio usare il DForce perchè il drappo cade giù.Who's Next to Join the G8 Family?New dress today lists a Paige 8 morph. The '8' may simply be a typo. Who may be comming this week? Latonya 8 ... Cat 8 ... Mei Lin 8?
And here I was, excitedly hoping we'd finally get a Lee 8 or Gianni 8 (or Leo 8, considering we haven't had a Spartan-theme for this generation yet). Now I'm expecting a fourth female figure in a row, and I see at least two others on that list that I don't recognize that are female. :(
I'm having issues with rigging my ponytail.The boens are created aligned along the twist axis, you then need to use the Joint Editor tool to fine tune them (there are align options to position the next bone at the end of the oen before, to help).
Adjust Rigging to Shape is for morphs - you have to do, and memorise, the basic rigging then the command will look at the chnages in the mesh from a morph and move the bones to have the same relationship to the new mesh as they had to the base.
Who's Next to Join the G8 Family?New dress today lists a Paige 8 morph. The '8' may simply be a typo. Who may be comming this week? Latonya 8 ... Cat 8 ... Mei Lin 8?
QuietDamn the time difference, only saw the upload a little while ago. Still need to look at the texture, body and hair but cannot thank you enough for the head morph, what a difference.
GoZ and Genesis 8 eyelashes....Has anyone else noticed that sending a genesis 8 female (I don't have the male yet) to Zbrush via GoZ results in a strange artifact. The first time I use GoZ to send a G8f figure to Zbrush it works fine, the character and any conformed figures such as the eyelashes get sent to Zbrush as individual subtools. However, if I close Zbrush and send the figure again, then only the eyelashes appear as subtools (three copies of them!!)
I can work around this by clearing the GoZ cache, either manually or from within Zbrush, after which the figure will transfer normally (once). What is going on here? Something strange about the eyelashes? Is there a more permanent solution?
Model and Skin within X-Fashion Finesse Outfit For Gen 8 F?It looks like it might be Victoria 8 with some custom morph adjustments and different skin.
QuietThanks for the morph, nice work!!
Celebrity Look-a-Likes for 3D figures Part 2Okay, I've uploaded the morph here: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MSGV-Morph-for-Genesis-3-Female
No textures included, will look into what rules I need to follow for future works if I want to share them.
Please test, I'm hoping I've saved it correctly. Any technical issues with the morph are offered as is, unless anyone wants to tweak further and share the updates.
QuietOkay, I've uploaded the morph here: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MSGV-Morph-for-Genesis-3-Female
No textures included, will look into what rules I need to follow for future works if I want to share them.
Please test, I'm hoping I've saved it correctly. Any technical issues with the morph are offered as is, unless anyone wants to tweak further and share the updates.
Looking for shirtwaist dress, G2 or G3Wilmap has something close at her site for G2; you might be able to turn off the top part of the dress' texture and put on a regular button-front shirt and shader them together. https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=404
For that matter, she's got a skirt/blouse pair that might work: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=399
EDIT: Jan has a shirtwaist dress for Genesis at ShareCG: http://www.sharecg.com/v/55357/gallery/21/DAZ-Studio/50s-GalPal_Updated
Apparently, it upconverts to G2F fairly well; I have a G2F version in my library, and the metadata says I transferred it from the original, and I don't see any texture stretching. The only downside is that the skirt has, as they say, VOLUME -- it kind of looks like it has a bustle, actually. Might be worth trying to dForce it, with dynamic strength lower than 1, to see if some of the volume can be tamed.There's also a Poser V4 version which is almost exactly the shape you want in the skirt: http://www.sharecg.com/v/55801/gallery/11/Poser/Classic-Chick-GalPal-II
Apparently, I brought it over to Genesis via SRMS -- Sickleyield's transfer system from a while back -- and it looks like it survived OK. No idea how well it would do being brought from V4 to G3.How to achieve a better clothing fitI don't think there are tutorials for what you asked.
Just some thoughts - why not add a Smoothing Modifier to the Genesis 8 figure with base shape and manualy change the Collison Target to the clothing item not fitted to the figure. Now shrink the clothing and see if you can get the desired result on the genesis figure. Then hide everything but the Genesis 8 figure and export an OBJ with the deformed figure in Base Resolution. Finaly use the MorphLoaderPro to load the OBJ as a morph. Since the smoothing would affect the overall shape of the figure I would use the Attenuate feature of MorphLoaderPro to limit the deformation on certain areas defined by a selection group created before in the Geometry Editor or even better a by a dFormer Weight Map.















