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aLilSideChallenge #03: theme - Caricaturesss
angry claymation guy
morph of my custom claymation figure
sort of a son of Heat Miser - I am Mr. Green Christmas, I am Mr. Sun. I am Mr. Heat Blister, I am Mr. Hundred and One. Whatever I touch, starts to melt in my clutch, I'm too much.
not enough geometry around the end of the nose and sides of mouth to get the lines I want. will have to revise and resubmit.
Zelara 8i wish there was a way to get rid of the "human" face ...
The plan was to add a second morph for the face, however I ran into technical problems and time constraints. We're only given so much time to produce products for Daz figures.
Anyway, here's the proof that I tried to make it happen, unfortunately, it wasn't meant to be.
What would it take to make this happen? This is incredible looking, and it would be a travesty to leave this unfinished.
If time is an issue, then how about turning it into its own expansion addon? A paid add on in the future would be great, like the next time they do a sci-fi themed sale, this could be one of the headliner items. And being a paid add on, it could offer additional colors and extras. Xenogirl Expansion. New colors, new spiky options, ect. The customers would get this cool extra, and you'd get compensated rather than working to finish it for free. Everybody is happy.
I would love this to
Zelara 8i wish there was a way to get rid of the "human" face ...
The plan was to add a second morph for the face, however I ran into technical problems and time constraints. We're only given so much time to produce products for Daz figures.
Anyway, here's the proof that I tried to make it happen, unfortunately, it wasn't meant to be.
What would it take to make this happen? This is incredible looking, and it would be a travesty to leave this unfinished.
If time is an issue, then how about turning it into its own expansion addon? A paid add on in the future would be great, like the next time they do a sci-fi themed sale, this could be one of the headliner items. And being a paid add on, it could offer additional colors and extras. Xenogirl Expansion. New colors, new spiky options, ect. The customers would get this cool extra, and you'd get compensated rather than working to finish it for free. Everybody is happy.
+1 !!
Josh Crockett Suggestion Page for Monster Characters!Is it pssible to do an addon for Xenogirl with that second head morph, it looks really cool, several people said they where interested in it also in the Zelara thread in commons
Breena Dress IssueIt's not just the Sparkle shape that does this, but nearly any figure with smaller hips that I've tried this dress on. I didn't notice until it was too late to return, and so hadn't bothered about it. This is probably the same issue that occurs on many DAZ orignals and PC items--most dresses if you use a smaller hip size, especially the base morph to reduce hip size--has this effect. Hellenic is another one that I can recall seeing this with.
I'd post images, but I'm traveling and don't have my DAZ computer with me.
SY 200 Free Morphs for Genesis 8How fun, thank you for sharing! I can see the tendon morph on the hand there at least, I'm glad you found it. :)
You guys have shot this freebie to page 1 in the rankings on ShareCG in less than a month. Thanks to everyone who rated it after they downloaded it and I hope you're all finding it useful. :)
Zelara 8i wish there was a way to get rid of the "human" face ...
The plan was to add a second morph for the face, however I ran into technical problems and time constraints. We're only given so much time to produce products for Daz figures.
Anyway, here's the proof that I tried to make it happen, unfortunately, it wasn't meant to be.
What would it take to make this happen? This is incredible looking, and it would be a travesty to leave this unfinished.
If time is an issue, then how about turning it into its own expansion addon? A paid add on in the future would be great, like the next time they do a sci-fi themed sale, this could be one of the headliner items. And being a paid add on, it could offer additional colors and extras. Xenogirl Expansion. New colors, new spiky options, ect. The customers would get this cool extra, and you'd get compensated rather than working to finish it for free. Everybody is happy.
Please Help with Transfer Utility Tool !!!If you mean the issue with the pose, shown only in one picture, then you will need to edit the maps for the thighs too.
As for the scrunching after the Transfer Utility - this is with the morph applied? it's probably a limitation of morph projection (remember that by using Reverse Source Shape from target you've applied one shape projection to go from the model as imported to a model that fits the base figure, then your morph has been projected into that to get a fit). If it's a single morph applied to the base figure you could load your original OBJ as a morph, making a copy of the OBJ and naming itt o match the figure morph then importing with Morph Loader Pro; however, if it's multiple morphs then, although not impossible to apply, that solution at least becomes trickier.
Zelara 8Just having a go at Zelara 8. I like her!
Seen here with:
Zelara 8
Aureska Hol HD for Zelara 8
BOSS Pro Light Set for Portraits & Promos
Drop Wet Hair for Genesis 3 Female(s)
Sahel HD & Signature Smile HD Expression for Genesis 8
Love it, reminds me of Katie Holmes. How did you get rid of the forehead and face indentations?
Sorry to take so long to answer, I've been out and about doing drone photography(!). I used the head ridge morph to remove the skin ripples, but the big bony plate had to be done in Photoshop, or at least I couldn't find a way to turn it off, even in shaders/Cut Opactity=0. It appears to be one big unit. Shame, really. Attached is a visual aid in case anyone else has trouble finding where to turn it off, or back on. I had better luck finding it by simply typing "Aureska" in the search field above the Scene/Paramters window as seen in the image. I rendered two images, one of Zelara and then one with Aureska's head tails anatomy add on and used Photoshop to mask out the boney bits.
Zelara 8i wish there was a way to get rid of the "human" face ...
The plan was to add a second morph for the face, however I ran into technical problems and time constraints. We're only given so much time to produce products for Daz figures.
Anyway, here's the proof that I tried to make it happen, unfortunately, it wasn't meant to be.
THIS I would have bought! Wicked cool! Dangit DAZ!

maybe a free addon or something.
MMD clothing to DAZHmm, there was an individul that posted an entry in the VWD forum at Renderosity, that said he was able to export a VWD clothing obj created in VWD as an object and apply it as a morph to the original clothing item using morph loader pro. He said the morph showed up as a diail in parameters for the original clothing. I'm not sure how morph load looks at mesh differences.
Still, I like the idea of bringing MMD characters into DAZ and Poser. MMD still has many more FX possiblities but I think Poser would give a few character manipulation tools with the ability to reshape the mesh a bit, with bones intact.How does the FBX import handle textures from MMD, with have most toon based skin?
MMD clothing to DAZI used the transfer utility to fit that clothes to it BTW but had to import it scaled
I also have made a clone shape for my DAZ figure for iClone characters but we are not allowed to share clones of other figures, I have clones of Hivewire and other figures I made too the way Richard described, painfully shaping with soft selection and using shrinkwrap in Blender.
Where did it go wrong, in Blender or DAZ?Somehow the vertex order was not retained. Usually this has to do with your import and export settings from Blender (and maybe of the original figure, not necessarily the morph).You were right, my Queen (as usual). I didn't check "keep vertex order" in Blender's obj import settings. Now, everything works pefectly!
Best Regards!
MMD clothing to DAZThanks for the input,
I was wondering I know that Poser Pro 2016 now supports bringing in FBX files bones and all. So can a MMD figure could be transfer via FBX into Poser with bones? Could it then be transported to DAZ via CR2?
yes, under edit rigging convert to weightmapping general and under file save as a support asset figure to reuse in DAZ studio, I do this with Mixamo, Fuse and iClone figures via Poser.
MMD clothing to DAZThanks for the input,
I was wondering I know that Poser Pro 2016 now supports bringing in FBX files bones and all. So can a MMD figure could be transfer via FBX into Poser with bones? Could it then be transported to DAZ via CR2?
MMD clothing to DAZBy the way, how do the clones work? I can get an MMD figure into DAZ as an object, could it be turned into a clone?
No, you would need to take both the MMD figure and the Daz figure, at base resolution, into a mdoeller, reshape the Daz figure to match the MMD figure (without adding or removing any mesh, just pushing the exisiting vertices around), export just the reshaped Daz figure mesh, and load that as a new morph, thenmake soem adjustments to turn the morph into a clone.
MMD clothing to DAZonce you line it up reexport the object and reimport it then it will transfer in place (at least as close as you had it fitting)
MMD clothing to DAZSo, if I used something like Virtual World Dynamics to get a perfect fit and then saved the VWD object, reimported back into daz could I use the transfer utility to convert the object to a figure?
Where did it go wrong, in Blender or DAZ?Somehow the vertex order was not retained. Usually this has to do with your import and export settings from Blender (and maybe of the original figure, not necessarily the morph).MMD clothing to DAZDoes anyone have an idea on how to turn an MMD(Miku Miku Dance) clothing item exported as an object file,imported into DAZ as an object and get it to fit a DAZ character? I have tried using the transfer utility but the obj comes out of MMD turned 180 degrees out on the Y axis so even if I turn it around in DAZ it goes right back to that orientation in the transfer utility. It also is scaled very small in the x axis after using the transfer utility and does not allow for a simple upscaling of the x axis without horribly deforming it. I have not tried morph loader because the clothes were made different figures with dramatically diferent shapes. I know I am not using the right steps, could anybody suggest the correct process? Thank you so much!





