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Daz 3D Forums > Search
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Yes that is correct, interior lighting need different approaches 

    Set the ISO scale to 0.56 value under Filament options node and you have the same in both , tested with over 20 Real HDRI Environment maps

    Doesn't really work for me, but I tend to play with environment intensity and tone mapping settings a lot, for exterior shots changing environment intensity scale helps (of course).

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Set the ISO scale to 0.56 value under Filament options node and you have the same in both , tested with over 20 Real HDRI Environment maps

    Doesn't really work for me, but I tend to play with environment intensity and tone mapping settings a lot, for exterior shots changing environment intensity scale helps (of course).

    By

    skboa skboa November 2020 in Daz Studio Discussion
  • Daz 3D's Generations

    I may be a Carrara addict/enthusiast/evangelist/cheerleader, but I'd like to also acknowledge how incredible it is that we have such a thing as Daz Studio - and that it's as incredible as it is - and that it's... um... free? Yep. Free!

    Born from a time when Daz 3D faced a possible trajic outcome for Poser software (which luckily never took place) - which could have a devastating effect on a company that makes its trade on making goods for this software, Daz Studio was little more than a library-reading render tool in its initial beta phase, if I remember correctly. 

    Somewhere on an old disc, I still have my first download of beta v.0.7, I believe it was. I thought it was cool, but it was no Poser yet.

    Something about the fellow that was doing the software development on D|S - he always looked at the lastest tech coming down the pipeline.

    I am no software engineer, or even guru for that matter, so I can't really go on further on that regard. I just recall reading about how much of a die-hard he was in pushing forward - always.

    I hope you agree that it shows in what Daz Studio has become. By version 3, it was competing with Poser and had Basic (Free), Advanced (Low Cost) and Pro (somewhere over $100USD) versions available, and many of the tools within it now were sold by third party vendors as plugins.

    When Daz Studio 4.0 was released, it's no surprise that it won all kinds of awards across the CG and 3D vibes. It was (and is) cutting edge!

    The first software application to include a developed state of nVidia's Iray render engine! 

    Sub-D cage morphing with auto-follow rigging? I mean... yeah! And then to include the incredible tools to allow artists of nearly any experience level to be able to create... whatever... and be able to project the Genesis Triax rigging onto it and turn it into a conforming object! I'll never forget Mike Moir's fun example of this, and testing the Smart Content tab at the same time, by just throwing a glob of geometry at Genesis as conforming hair - and it worked!!! That's impressing tech!

    I often admit that I just don't go into Daz Studio to render. Well since getting my Genesis 8 products recently (as I mmention in this post) I was already in there messing around with converting rigging to blended weights and such, in preparation to bring G8 content into Carrara, when I decided to turn Iray on as my working view drawing engine.

    How nice! With a much better (but still nowhere near a Studio artist level) Graphics Card and computer than I've ever had before, I was treated with a speedy, yet beautiful rendering right here in my working view. I had it set to be quick while in this state, so it never did get to a 'finished' quality, which I thought was really impressive, how great it Did look!

    The current Public Beta is quite the thing. I didn't read all about what all is in there, but they've been incorporating GoFigure's graphMate and keyMate into the timeline and have added this crazy-awesome new OpenGL PBR render engine to the working view called Filament. Is it ever FAST!!!

    I haven't had the time to lay with the new animation tools yet - busy animating in Carrara at the moment, and I'm in a crunch - and Carrara is my comfort zone, so maybe when all of this starts catching up some, I will be able to do some studying/tweaking/animating in DS.

    Why am I saying all of this?

    Well because Daz Studio 4.0 was born from Genesis, and Genesis was born from DS 4. I am a Huge fan of Genesis and, use it or not, each generation of Genesis sees a Major increase in technological advancement toward the betterment of the artist. I look forward to trying out how Genesis 8's rigging automatically triggers musculature flexion? I didn't know it does that! I think that's really freaking cool!

    Daz 3D also says that Genesis 8 is the most backward-compatible version of Genesis to date, offering backward compatibility through the entire genesis line! I never knew that either! What I do know is that, when I found that I didn't have any hair for my Genesis 8 Alita, I looked at my Genesis 3 library... still nothing.

    I've been boycotting due to non-compatibility. I really have, like... Nothing! So I went to add some hair from Genesis 2 Female and it just auto-fit right on without issues. Pretty cool, I think!

    I love my Carrara and always will. I just wanted to point out that I also truly respect and appreciate Daz 3D for all that they do to keep me in this game. I doubt I'd be able to be here if it wasn't for them. So again... Thank You Daz 3d!!!

    By

    Dartanbeck Dartanbeck November 2020 in Carrara Discussion
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Set the ISO scale to 0.56 value under Filament options node and you have the same in both , tested with over 20 Real HDRI Environment maps

    Just tried out the new public release, and I have to agree with the others who've posted about the brightness differences between Filament and Iray. I mean, the difference isn't minor, it's like +4 exposure value.

    Changing the value to render for every render isn't really a feasible option.

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Just tried out the new public release, and I have to agree with the others who've posted about the brightness differences between Filament and Iray. I mean, the difference isn't minor, it's like +4 exposure value.

    Changing the value to render for every render isn't really a feasible option.

    By

    Envixer Envixer November 2020 in Daz Studio Discussion
  • New DS Filament Render Engine

    Filament's actually better than Iray, IMO, for certain stylizing:  the following images were done of the same scene (2× G8 Male, in Sixus1's Retrospace Scanner outfit, in a TerraDome 3 landscape).  The redder one is Iray, the streaky one is Filament.  But for my purposes-- a SF cover that needed simplicity and a Pulp feel, I went with the Filament one, hands down.
    In fact, the Filament look was an easy winner, and it took some wrangling with both the HDRI and the scene to get an Iray version of the look I wanted and had already achieved in Filament.

    (That's not to say Filament's perfect:  it's a really good preview engine, but it doesn't do cast shadows at all (including interior shadows when your scene lighting is through a window) and absolutely hates transmapping.)
     

    Wow! Love that style. Care to share the scene so I needn't guess? Thanks in either case.

    I can share a link to the book if you want.... wink  But sorry, the scene-file isn't available.
    Really, the appearance was a happy accident:  I was setting up for an Iray render (and resigning myself to not using the render laptop until the next Tuesday or so) and the Filament scene basically just rolled an eleven for me.

    By

    Eustace Scrubb Eustace Scrubb November 2020 in The Commons
  • New DS Filament Render Engine

    It does look interesting and with what they have coming, with it being an Open Source PBR renderer.. And was released in 2018, so with all that said and done will be interesting to see where Daz takes it.. Will it be more than just a preview mode renderer..

    It depends on Daz.  Along with the bridges, it's an opportunity to expand their market for Daz products beyond users of Nvidia's Iray engine.

    Already people who are willing to experiment are getting interesting results, but we'll have to see how Daz implements it.  It can obviously be used for more than previews, but Daz will need to do some more work if it's to be used for niche use.  In fact, if they don't go further, it won't help sell many more Daz products, and I'm not sure it would have been worth the effort.

    Yup it would be nice if this Filament thingy becomes something more than just a swish preview window doohicky.. Hoping that like Cycles in Poser 12, Daz has similar plans for Filament in Studio..

    I don't know. It's nice for a first quick look but not more. I think everyone that uses Blender and knows what evee makes possible is pretty spoiled. And, i guess that is true for me then... cheeky
    The direction is nice, that i have to say. But evee proves there is much more possible and even UE4 shows it's real power for a longer periot of time now. I wonder how a poll would look like, if we just ask DAZ Users where they prefer to render out images or work with the environments, props and characters. The only thing is the shaders difference for me right now, because it's pretty hard to recreate good shaders for everything in another program. 
    What i find an improvement is that Daz Studio knows now how to switch to the next gpu instead of the cpu, when a sceene is too heavy somehow. Just thinking about it, the first used GPU is every time used for a lot of stuff, the viewport includet and has so far less resources to use. SSIM is something i still have to figure out, but it seems helpful to prevent unnecessary rendertimes... 

    But i did not want to kill the mood here... just saying, it could work better in the viewport and also for the rendering part, if Daz looks into other directions and figures out how to implement something similar for the Studio (viewport and render) Like Evee and Cycles. And even Blender gives an oportunity to change the render engine, as far as i know. Never done it... 


    Yeah the things I have seen Blender being able to do is amazing.. There is one youtube channel I watch sometimes, where the youtuber will recreate Bob Ross paintings in Blender.. And when finished I am totally blown away by the detail, they even go so far as to animate them as well..

    By

    Ghosty12 Ghosty12 November 2020 in The Commons
  • New DS Filament Render Engine

    What I could find on Filament.. https://gamefromscratch.com/filament-open-source-pbr-renderer-released/

    It does look interesting and with what they have coming, with it being an Open Source PBR renderer.. And was released in 2018, so with all that said and done will be interesting to see where Daz takes it.. Will it be more than just a preview mode renderer..

    https://google.github.io/filament/Filament.md.html

    By

    Ghosty12 Ghosty12 November 2020 in The Commons
  • New DS Filament Render Engine

    I've been experimenting with light in Filament. You can get some pretty dramatically different looks depending on the lighting, material settings, and render settings in Filament (unsurprisingly, since you can also get vastly different looks in Iray and 3DL depending on those three factors as well). Here are three different filament renders. The main difference is (besides the hair) is the Render Settings/HDRI and Filament Draw Options.

     

    By

    3Diva 3Diva November 2020 in The Commons
  • Question about Daz and new AMD Radeon cards.

    The only way AMD cards would be useful for rendering in Daz Studio, is if Daz intergrate Blender Cycles into Daz Studio..

    Or AMD's own rendering engine.

    This is non trivial as anyone who has exported to Blender should know. iRay materials do not easily or automatically convert to those used in other renderers. Simply integrating another render engine into DS would have little if any effect if the PA's did not embrace it.

    For instance a new render engine was added in the most recent public Beta release, but for some reason you can't actually do full renders just use it for the viewport. I have honestly no idea why that was done but there it is. But even if the rest of the needed functionality will eventually be added how will it matter if the PA's don't support it? Octane and LuxRender have had plugins for DS for ages and there are at best a handful of products with materials for each.

    Set the Render Engine to Viewport in Render Settings and the Viewport Drawstyle to Filament, then render.

    By

    Richard Haseltine Richard Haseltine November 2020 in The Commons
  • New DS Filament Render Engine

    Just as a suggestion : If 3Delight had ever been updated to a more recent version instead of sticking for a decade or so with the legacy version, it might have been a real alternative to Iray instead and probalby would have made Filament obsolete.

    https://www.3delight.com/

    That would be good, unfortunately the main problem with updating to newer version of 3DL is that the format for materials has changed for those used in DS, so DS would also need to have a way to convert existing 3DL materials.

     

    By

    Leana Leana November 2020 in The Commons
  • New DS Filament Render Engine

    Just as a suggestion : If 3Delight had ever been updated to a more recent version instead of sticking for a decade or so with the legacy version, it might have been a real alternative to Iray instead and probalby would have made Filament obsolete.

    https://www.3delight.com/

    By

    Trigger_31 Trigger_31 November 2020 in The Commons
  • Filament tutorials/shaders/lights?

    OK guys something interesting for you to explore in Filament 

    I remember from 8 years ago there was big talk about Bent Normal maps  that in realtime game rendering engines was helpful to adjust the IBL lightings so models don't have for example  glowing nostrils , ears or eyelids

    So I made a Bent Noraml map ( without baking AO into it ) and tried in Filament and it worked !  of course you need to prepare it a little better for working just perfect, it also works with 3DL shaders so probably can be used in Uber Environment hen using IBL

    Below the left use Bent Normals and the right not , when proper edited you leaving only the areas that are affected by IBL lighting and clean the other and blend it all together with a regular Tangent Normal map for optimal result to improve the appearance in realtime engine like our simple version of Filament .

    Bent Normals can also improve a lot of stuff in iray on some materials and high detailed models, since you can control the environment lighting using the map and change its directions in places where you want. Great to bring extra details on low poly models.

    You can also manually paint a bent map , preventing the light to enter the nostrils or other cavities by changing its direction and intensity independent from the light source of IBL ( environmental light and reflections )

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Filament tutorials/shaders/lights?

    For me it don't even show up in Filament for a moment it is transparent  , same when using characters from my Poser My Library , I reported it as a bug some time ago , funny thing is all I can see are eyelashes when using G2-3 characters  with materials not converted to iray materials .

    if it looks all kinda gray and you can see the model at last, turn the ISO scale value down under Filament Options node , it will show up the color textures better, and if it vanishing completely there is a shader issue that trigger it for sure . I can't find other reason than that , try turning off the Mipmaps option before loading your figure , it helps too with some issues.

    I have the same problem with my characters, once they use 3DL shaders they become invisible , mostly G2-3 or any older props that use 3DL , I have to convert the shaders to Iray CTRL click and replace the shaders and everything showing up again in Filament . Even sending stuff from Zbrush via GOZ make it invisible as it automatic use 3DL shader by import .

    It works OK but all of a sudden will disappear and I don't know what I did to make it do that (if anything).  I just get a kind-of grey.  I can't get it back again afterwards either without saving and restarting Daz.  It's on G3 with iRay shaders.  Bog-standard bugletto I think.

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Carrara Sale Email Message Alert thread

    My subscription expires about when yours does, Wendy.  But we may get lucky and get a few more days, as the store is slowly getting operable.

    I need to download something, but DIM says that it wants to install a new version.  Wondering if that is a good idea right now.

    well I did get Merlin's two Egyptian sets PC+ prices and stuff from the SAVE-ON-SEVERAL 90% off

    in the cart and checkout

    it was pure guesswork going by store prices

    I followed your lead and got a cool new Merlin set, which granted me a whole pile of things including some Genesis 8 shaping morphs to mess with on Misty's cool presets - well, and to try out Daz Studio a bit. That new Beta with Filament render is pretty darned cool, but Iray looks So Much Better!

    Still, I'm more hoping that I can play with G8s in Carrara as opposed to having to use them in DS. I like DS, just not for figure animation just yet. Still have to check out the new goodies for animation in the Beta though. Anyone got some time for sale free?

    By

    Dartanbeck Dartanbeck November 2020 in Carrara Discussion
  • Filament tutorials/shaders/lights?
    I have the same problem with my characters, once they use 3DL shaders they become invisible , mostly G2-3 or any older props that use 3DL , I have to convert the shaders to Iray CTRL click and replace the shaders and everything showing up again in Filament . Even sending stuff from Zbrush via GOZ make it invisible as it automatic use 3DL shader by import .

    It works OK but all of a sudden will disappear and I don't know what I did to make it do that (if anything).  I just get a kind-of grey.  I can't get it back again afterwards either without saving and restarting Daz.  It's on G3 with iRay shaders.  Bog-standard bugletto I think.

    By

    Robinson Robinson November 2020 in Daz Studio Discussion
  • Filament tutorials/shaders/lights?

    Unreal use award winning engine, I know you can add SS  , nothing to be compared with Filament  Drawstyle mode that is a very lightweight version in D|S and not there to replace any other engine  . The full Filament engine use material definition format  loosely based on JSON

    I guess the DAZ team programmers did a good job with it as it working very accurately with iray shaders, I hope they going to add more functions in the future to expand the shaders function and add GI and shadow catcher .

     

    I have the same problem with my characters, once they use 3DL shaders they become invisible , mostly G2-3 or any older props that use 3DL , I have to convert the shaders to Iray CTRL click and replace the shaders and everything showing up again in Filament . Even sending stuff from Zbrush via GOZ make it invisible as it automatic use 3DL shader by import .

    I redone many stuff akready but still over 900 to go ..  I would be very surprised if 3DL shaders worked fine in Filament .

    If you experience a freeze or problem while changing the shaders turn the Mipmpas function under Filament options node for the time of editing , it will speed up the flow , same for animations 

    PBR is "commonplace" these days, i.e. most engines (all?) support it.  Anyway it is possible to do subsurface scattering in PBS implementations, though of course it depends on the shader.  I don't know about the Filament model (uber shader?).  Unreal Engine allows you to select the shader type to include SS if you want and you can set an SS profile.  I gather there are post-processing techniques for improving it too, though I didn't read up on that yet.

     

    So far I like what I see though.  My only problem is sometimes my characters become invisible in PBR mode and I can't seem to make them visible at all (though they still work in iray and the old viewport OpenGL renderer).

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Filament tutorials/shaders/lights?

    PBR is "commonplace" these days, i.e. most engines (all?) support it.  Anyway it is possible to do subsurface scattering in PBS implementations, though of course it depends on the shader.  I don't know about the Filament model (uber shader?).  Unreal Engine allows you to select the shader type to include SS if you want and you can set an SS profile.  I gather there are post-processing techniques for improving it too, though I didn't read up on that yet.

     

    So far I like what I see though.  My only problem is sometimes my characters become invisible in PBR mode and I can't seem to make them visible at all (though they still work in iray and the old viewport OpenGL renderer).

    By

    Robinson Robinson November 2020 in Daz Studio Discussion
  • Filament tutorials/shaders/lights?

    Not they don't , not all of them  and majority of the professional software don't use it fully as it don't give them the total and full control of the materials they want, you wanna a list ? 

    you taking my words out of context again , over 4 years in D|S and majority can't even set proper PBR material , nothing moved where it should long time ago.

    I work with PBR long time before iray was even  introduced to D|S , I know what is going on in the industry as I follow it for over 20 years on a daily basic , that's how I do my living .

     

    Filament has a huge advantage , it is clean, it is simple and uses simple PBR based materials, that is where industry is moving towards . 

    The industry moved to PBR fully atleast 10 years ago :). It's PBR in viewports as an artist aid that new.

     

    By

    MEC4D MEC4D November 2020 in Daz Studio Discussion
  • Filament tutorials/shaders/lights?

     

    Filament has a huge advantage , it is clean, it is simple and uses simple PBR based materials, that is where industry is moving towards . 

    The industry moved to PBR fully atleast 10 years ago :). It's PBR in viewports as an artist aid that new.

    By

    elFletch elFletch November 2020 in Daz Studio Discussion
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