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Facially, V4 more versatile than Genesis characters
I used both since their creation, and being around for the many forum wars, I can say that probably has a lot to do with it. People will defend what they use, often even when their arguments don't always hold water.
This^
The title of this thread says "more versatile than Genesis Characters"
However the body of the post makes a comparision between a figure with nearly twelve years of patches ,Magnets re-weighting and content support....
and the versions of genesis than have only been out for less than four years. G 3/8What say we compare V4 to her immediate successors
Genesis 1 and Genesis 2??You will find there is NO comparison because with the GENX 2 plugin I have access to every face&body morph ever created for V4, plus HD
not to mention her entire catalogue of clothing and skins
now add to that every morph created for G1/G2
and not just the young, Ideal BMI white girls, but the many Alien& creature morphs from Hellfish Studios and others.V4 is a vestigial relic of a bygone era in Figure tech.
IMHO the only reason to cling to the delusional notion that such a figure is superior, is if one is using a certain
"Figure design and animation "program that does not support modern day standards.Who is she?It is Osuine by Sangriart over at Renderosity. It's definitely the correct texture and it appears to partialy use the head morph; about 70% Osuine morph and maybe 30% one of the Daz core ladies such as Olympia 8 or Charlotte 8.
I actualy own osuine and didnt recognize her. But you are right on the texture and you may be right about the moroh as well, i would expect Olympia but i will give it a go and post my results here.
Who is she?It is Osuine by Sangriart over at Renderosity. It's definitely the correct texture and it appears to partialy use the head morph; about 70% Osuine morph and maybe 30% one of the Daz core ladies such as Olympia 8 or Charlotte 8.
Grimaces Dial Presets for Genesis 8 & 3 (Add-on)Grimaces Dial Presets for Genesis 3 Female

Add-on for Grimaces - Morph Dial & One-Click Expressions for Genesis 3 Female.
This Free Stuff includes 22 Dial Presets created mixing the morph dials expressions.
List: Amazed, Anger, Cheerful, Evil Laugh, Glad, Holy Shit, Irritated, Laugh, Oh My God, Pleased, Sadness, Smile, Simple Smile, Sneeze, Surprise, Weeping, What, Wicked, Worried, Yawn, Yelling and Yikes.
It will be installed at: People\Genesis 3 Female\Expressions\Grimaces\Grimaces Dial Presets
Also includes a Zero Dials preset.If you have any doubt, ask me.
Noob questionQuick noob question. Do Genesis 3 props (bows, guns, etc) work on Genesis 2 models? I’ve found threads on how to fit clothes, or transfer morphs, but nothing about props. Thanks! lol
Zbrush morph breaks posingYou may just need to adjust the rigging to the shape, though getting the eyes right can be tricky from what others have said - Edit>Figure>Rigging>Adjust Rigging to Shape. You may also, or instead, need a morph to correct the eyelid. Once you have a solution you will need to link the chnages to your morph, via ERC Freeze.
Alt Style Glasses promo questionGiven that it's an add-on for Teen Kaylee 8 I'd expect it to be her. The eyebrows look right, anyway. The morph may have some dial-spinning.
Zbrush morph breaks posingHello everyone!
I'm new to working between DAZ Studio and ZBrush, and I just made a whole head sculpt by using GF8 as a base. I was able to load the created morph in DAZ smoothly, but there's heavy distortion occuring when I attempt to close the eyelids, they don't follow the eyeball.
Are there parts of the model that you shouldn't touch in Zbrush to not mess with posing in DAZ? I wonder if it's safer to use existing morphs in DAZ to create a face close from what I want to do, then use Zbrush for more details?
Thanks in advance for the answers!
Tiny Petite G3Fs?Does anybody happen to have a V3 petite morph or can point me out where I can find one?
Thanks!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIComunuque vi siete accorti che siamo rimasti solo 3 di moi su questo Thread, tu, io e Muscleman. Dovremo cambiare il titolo e chiamarlo "chiacchierata fra noi 3".
Restano solo i migliori!

Non ne ho la piu pallida idea.
Ah, peccato! Speravo proprio in te... Muscleman è allergico a Poser e io temo di scatenare un flame a chiedere ai "posaioli" nella loro sezione come usare la roBBa loro su DAZ Studio!

E visto che simao fra di noi, mo chiedo anch'io una cosa, non si sa mai. Sul mio sito ho Rnamon che è un character, ma vorrei farne una versione nuova, cosi ho pensato se la Geograftassi e la adatterei a G3F o G8F, magari prendendo la testa, le mani e parte dei piedi. Lasciando poi i vari ciuffi di peli come FIT props. Vorrei farlo perchè un sacco di gentesi lamenta di come Posa, ma io la feci riggare in fretta e furia da un pazzoide squinternato, che fra l'altro mi ha chiamato un morph delle poppe "Bazoonga"
Dolore grammaticale!

I GeoGraft sono una buona soluzione, specie se tieni come base il corpo di Genesis... E ti consiglio Genesis1/2 che almeno gli IK funzionano come si deve!
Ti direi di limitarti alla sola testa come GeoGraft, piedi e mani possono passare come scarpe e guanti e poi ingrandisci piedi e mani con una posa.
Le gambe "storte" sono di sicuro incluse in qualche pacchetto di mostricciattoli, per cui devi aggiungere una postilla nel readme sulla necessità di morph aggiuntivi!Carrara Challenge 41: The Super, Legendary, Epic Render Challenge!Thanks, EP. I should say that Tomato Boy's head is a morph for the free killer tomato offered by GK Dantas used in Challenge 33. Anyone can get their own killer tomato by following the instructions in Stezza's second post in the following thread. https://www.daz3d.com/forums/discussion/168881/carrara-challenge-tomatoes-et-al-33-chat-time/p1
Is there a fit control for victoria 4?There is a free morph at Renderosity: Breast Spandex for V4 2nd Skins
It only alters the mesh between the breasts though. Works fine on most clothes with mesh smoothing added.
The old Generation 3 figures had "spandex" morphs for the chest and hip areas but those weren't included in the Morphs++ sets for Generation 4.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICINon ne ho la piu pallida idea. Mai successa una cosa del genere. Comunuque vi siete accorti che siamo rimasti solo 3 di moi su questo Thread, tu, io e Muscleman. Dovremo cambiare il titolo e chiamarlo "chiacchierata fra noi 3".
E visto che simao fra di noi, mo chiedo anch'io una cosa, non si sa mai. Sul mio sito ho Rnamon che è un character, ma vorrei farne una versione nuova, cosi ho pensato se la Geograftassi e la adatterei a G3F o G8F, magari prendendo la testa, le mani e parte dei piedi. Lasciando poi i vari ciuffi di peli come FIT props. Vorrei farlo perchè un sacco di gentesi lamenta di come Posa, ma io la feci riggare in fretta e furia da un pazzoide squinternato, che fra l'altro mi ha chiamato un morph delle poppe "Bazoonga"
Substance Painter Vs. Silo Vs HexagonI have acquired alot of modeling software over the years.
Silo 2.1,an old MODO 401,Maxon Cinema4D with bodypaint3D
all on the Mac platform.
On windows, I have Lightwave3D 2015,Blender for artists
and Hexagon.I actually used the "Silo man primitive" to create My universal
development mesh that is the basis for all of my clothing models
for Genesis 1,2,3I tend to use MODO only for sculpting custom face morphs
and Maxon C4D to build out My custom outfits from my base mesh.My typical time from base mesh to completed outfit ready for the Daz transfer utility, is about four hours.
( see picture attached)
I personally find Hexgon tools way too primitive and clunky for creating anything worthwhile, I open the program and immediately feel like I am tossed back to the year 2002
.....so Kudos to DZfire !!As I only create clothing for my personal usage I dont bother with UV's at all, only simple material zone assignments as I use C4D procedural shaders in animations and the amazing principled Shader for high quality stills in Blender.
I am planning on at least partially replacing my aging C4D with
Lightwave2015 as the render engine in my animation VFX pipeline.
So I may eventually end up doing most of my modeling in lightwaves time tested Modeling app.Full Body Morph on Eg Dog 8Also I se that setting a morph at +3 (eg) doesnt do anything more than give you the same morph as +1 - any ideas to get around that welcome :)
you can try putting a larger value in the Parameter settings... click on the little cog next to the morph slider and put a biggerer value in and see if that changes anything.
Full Body Morph on Eg Dog 8I guess, you can encrease head size in DS with standard dial “head propageting scale”, then export the dog to *obj with base resolution. After that load your *obj file with “Power loader pro” and save it as a morph dial. Must work in Carrara.
Full Body Morph on Eg Dog 8the best way is to use your Carrara edited obj in morphloader in DAZ studio and save as a morph asset there
thanks Wendy :)
No problems with the mesh changing or the scale or xyz coords changing when going from Carrara to Studio?
as long as you export the dog obj at base resolution and import it the same scale
it has a developer kit figure you can convert to a prop and save to edit in Carrara too
Full Body Morph on Eg Dog 8the best way is to use your Carrara edited obj in morphloader in DAZ studio and save as a morph asset there
thanks Wendy :)
No problems with the mesh changing or the scale or xyz coords changing when going from Carrara to Studio?
Full Body Morph on Eg Dog 8the best way is to use your Carrara edited obj in morphloader in DAZ studio and save as a morph asset there
Full Body Morph on Eg Dog 8Hya I aquired Dog8 after Bunyip's kind destriuctions on how to get it to work.
I wondered what the best way to do a n FBm on it?
I'd jut like an easy way to make the eyes a tad lower and the skull a bit higher without having to use individual morph areas,
Also I se that setting a morph at +3 (eg) doesnt do anything more than give you the same morph as +1 - any ideas to get around that welcome :)
thanks again
regards from oz :)














