• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Wacky Modelling ~ In Carrara ~

    put the Carrara Cube to some use and came up with this wacky DownUnder Dragon for you all to experiment with.. laugh

    Boned and a mouth morph... but you may ( will ) have to do some weight painting on the wings when posing ... I didn't really spend much time on this fella devil

    but you'll find him burning up the zip file busting to get out to be poked and prodded... as always any improvements you come up with share back here wink

    By

    Stezza Stezza July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    Stezza said:

    The Herculoids 

    revamped file from one I did 2013 when Carrara was v8  wink
    changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.

    ~  Very Good  _  heart 

    By

    ed3D ed3D July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    Stezza said:

    The Herculoids 

    revamped file from one I did 2013 when Carrara was v8  wink
    changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.

     Ha, that's cool Stezza, nice work. I had to look that up, never heard of the show.

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    Diomede said:

    Wow, great stuff.

    And thanks for the chart.

    Cool, thanks. Carrara is forever clever and I love cheats. laugh

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    Stezza said:

    The Herculoids 

    revamped file from one I did 2013 when Carrara was v8  wink
    changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.

    Excellent render to start with Stezza !!!

    By

    Bunyip02 Bunyip02 July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    The Herculoids 

    revamped file from one I did 2013 when Carrara was v8  wink
    changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.

    By

    Stezza Stezza July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    WendyLuvsCatz said:

    there is this

    https://www.daz3d.com/dp-daz-dragon-3-carrara-shaders

    Thanks for the link Wendy, set is well recommended !!!

    By

    Bunyip02 Bunyip02 July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    Diomede said:

    WIP - Generic Daz Dragon 3 Users

    If you load the Daz Dragon 3 in Carrara, the default load has the color diffuse map but is missing the maps for bump, etc.  The missing maps were most probably installed on your drive, but Carrara simply failed to load them.  Here is one of my attempts to correct the issue.  (1) I loaded the bump map and increased its strength to 105.  (2) I loaded the shininess map in the highlight channel with a multiplier set to a low number.  (3) I multiplied the diffuse color map by weighted green and white colors.  White keeps the original map, and green give a green tinge to the original. By weighted, I mean that the green is applied with more strength on areas of the skin surface which the original map had as darker grey skin.  To weight, I nested some mixers and multipliers. I checked the invert color boxes for the maps in the weight tree so that more green would be applied where the map is darker. See attached screenshot.  Saved the global shader for future use.

    The dragon on the viewer's left is the default load.  The dragon on the right has the updated bump maps and the weighted green multiplier.  If my final version has a close up, I will probably add some subsurface scattering to the skin and some translucncy to the wing membranes.

    Thanks for the tutorial !!!

    By

    Bunyip02 Bunyip02 July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    there is this

    https://www.daz3d.com/dp-daz-dragon-3-carrara-shaders

    By

    WendyLuvsCatz WendyLuvsCatz July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    WIP - Generic Daz Dragon 3 Users

    If you load the Daz Dragon 3 in Carrara, the default load has the color diffuse map but is missing the maps for bump, etc.  The missing maps were most probably installed on your drive, but Carrara simply failed to load them.  Here is one of my attempts to correct the issue.  (1) I loaded the bump map and increased its strength to 105.  (2) I loaded the shininess map in the highlight channel with a multiplier set to a low number.  (3) I multiplied the diffuse color map by weighted green and white colors.  White keeps the original map, and green give a green tinge to the original. By weighted, I mean that the green is applied with more strength on areas of the skin surface which the original map had as darker grey skin.  To weight, I nested some mixers and multipliers. I checked the invert color boxes for the maps in the weight tree so that more green would be applied where the map is darker. See attached screenshot.  Saved the global shader for future use.

    The dragon on the viewer's left is the default load.  The dragon on the right has the updated bump maps and the weighted green multiplier.  If my final version has a close up, I will probably add some subsurface scattering to the skin and some translucncy to the wing membranes.

     

    By

    Diomede Diomede July 2022 in Carrara Discussion
  • CARRARA CHALLENGE #63: There be Dragons..... WIP

    Your challenge is to do a render/animation of a Dragon inspired scene.

    Types of Dragons:-
    Western Dragon, Eastern Dragon, Wyvern, Wyrm, Drake, Hydra, Lindworm, Fafnir, Drachenstein, Amphisbaena, Amphitere, Jörmungandr, Rainbow Serpent, Basilisk, Apalala, Tiamat, Chelan Lake Dragon, Dragon of Beowulf, Dragon of St.George, Ladon, Sui-Riu, T’ien Lung, Hydrus, Naga, Quetzalcoatl, Azhi Dahaka, huge serpent, Dragon lizards, Komodo dragons, Crocodiles, Alligators, Dinosaurs, to name a few !!!

    Dragon resources:-
    https://en.wikipedia.org/wiki/Dragon
    https://en.wikipedia.org/wiki/List_of_dragons_in_mythology_and_folklore
    https://en.wikipedia.org/wiki/List_of_dragons_in_popular_culture

    DAZ3D Dragon inspired items:-
    https://www.daz3d.com/catalogsearch/result/?q=dragon

    ------------------------------------------------------------------------------------------

    DA RULES:-

        YOU can do up to 4 carrara renders/animations including in an external renderer for which there is a carrara plug-in (eg LuxRender, Octane) with your interpretation of the theme.

        Images must be new, unpublished before the start of this challenge, but derivations of previous work allowed.
        
        A WIP (work in progress) image must be posted to the WIP thread.

        Content Use
    Use of any and all content is allowed Subject to the Forum Terms of service.
    Used content should be credited in the Entry Thread.
    Participants are encouraged to create or modify content, but it is not required.

        Post-work
    Post-work is allowed and welcome.
    Entrants are encouraged, but not required, to explain their post-work in the WIP thread so that others can learn from it.
    At least a brief description of post-work done should be included with the final entry in the Entry Thread.

        Winners
    The winner of the Challenge gets to pick the theme for the next Challenge and to make changes to the rules if they wish.
    The winner of the Challenge will be the host for the next Challenge, but they may pass the hosting duties to any of the other winners if both agree, or to any other member of the forum if none of the winners is able or willing to host the next Challenge.

    ------------------------------------------------------------------------------------------

    Sponsorship:-

    Thank you to our generous sponsor DAZ3D for offering the following awards to the winners:

    1st Place: $75.00 towards DAZ3D owned item(s)

    2nd Place: $50.00 towards DAZ3D owned item(s)

    3rd Place: $40.00 towards DAZ3D owned item(s)

    4th Place: $30.00 Towards DAZ3D owned item(s)

    (Can only Win Once)

    ------------------------------------------------------------------------------------------

    DATES to Remember:-

    WIP Thread Opens: Saturday, 09 July 2022
    Entry Thread Opens: Saturday, 06 August 2022
    Entry Thread Closes/Voting Begins: Saturday, 20 August 2022 23:59:59 CST (GMT-6) 3 September 2022 23:59:59 CST (GMT-6)
    Voting Ends: Saturday, 27 August 2022 23:59:59 CST (GMT-6) 10 September 2022 23:59:59 CST (GMT-6)

    By

    Bunyip02 Bunyip02 July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    This was inspired by reading about RGB MultiMattes for Cast Shadows in Jeremy Birn’s book Digital Lighting & Rendering: Chapter 11, “Rendering Passes and Compositing” (mine is 2nd edition, it may have changed since then).

    In this simple scene there are three basic shapes, a sphere, a cone and a cube. They cast shadows both on the floor and the sphere casts a shadow on the cone, and the cone casts a shadow on the cube. If you wanted to isolate those shadows, even with a Shadow Pass, it would be tedious to make proper selections.

    You can create a 3 in 1 matte which renders pure Red, Green and Blue values for easy manipulation in post. Carrara’s Shadow Pass will render colors. smiley

    However, using a dedicated RGB Light Group, as previously explained, and light linked to each object met with failure because each successive light group worked to add lights upon lights and resulted in a blown out Shadow Pass, never mind the Beauty Pass, which we discard for these purposes anyways.

    The following images demonstrate the successive blown out image. The first shows the sphere only - it has a light group set to cast a red shadow for the sphere, the floor plane and the cone. If we then dedicate a light group to shine on the cone to cast a green shadow, you already see the Shadow Pass looking unhelpful. Adding the last light group dedicated to the cube totally blows out the image.

     

    This is because in order to get the sphere to cast a shadow on the cone, we have to link the cone to that light group. And same for the cone to cast a shadow on the cube, we have to include the cube in the light group aimed at the cone. The resulting Shadow Pass is a hot mess.

    Even if we separate the floor shadows from the cast shadows on other objects we still get a washed out Shadow Pass.

    Mr Birn writes: “You may need a workaround such as giving the light a negative intensity and a negative shadow color. Regardless of how you set it up, packing three shadows into each shadow pass is more efficient than rendering shadow passes with only one shadow, or a shadow pass in which the shadows cannot be separated.”

    Carrara does offer an option to use a negative light, and with some experimentation I was able to get it to work…for the most part.

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    DesertDude said:

    WendyLuvsCatz said:

    ah yes, this is something I always found annoying about DAZ studio, because being a Carrara user I expect coloured shadows, iray has improvec things a lot but getting a spotlight to work in that properly  is difficult.

    Carrara on the otherhand sometimes the shadows are Too Coloured in my experience cheeky

    I think I completely misread and misunderstood your previous post, I'm sorry if my response sounded like a total jack a....
    Cheers

    it's OK, I was just showing my usual smugness DAZ studio still cannot do stuff as well as Carrara even if it is improving cheeky

    my opinion only devil 

    By

    WendyLuvsCatz WendyLuvsCatz July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    WendyLuvsCatz said:

    ah yes, this is something I always found annoying about DAZ studio, because being a Carrara user I expect coloured shadows, iray has improvec things a lot but getting a spotlight to work in that properly  is difficult.

    Carrara on the otherhand sometimes the shadows are Too Coloured in my experience cheeky

    I think I completely misread and misunderstood your previous post, I'm sorry if my response sounded like a total jack a....
    Cheers

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Can anyone help me to get the windows to go down in family car

    this is easy to fix

    (the windows not going down)

    go to edit rigging and convert triax weightmapping to general weights

    DAZ studio that is,

    it works perfectly well in Carrara so I likely would not want the updated dual quat version wink where I would need to do the reverse

    By

    WendyLuvsCatz WendyLuvsCatz July 2022 in Daz Studio Discussion
  • Colored Cast Shadows In Carrara?...YES!

    Hi Wendy,

    I'm simply pointing out you can, that's all.
    I don't know anything about DAZ or iray or anytihng, simply trying to showcase Carrara's abilities 'out of the box'.

    Often based on watching videos on different topics of different software, and I'm like..."huh...can we do that in Carrara?"

    yesheart

     

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    ah yes, this is something I always found annoying about DAZ studio, because being a Carrara user I expect coloured shadows, iray has improvec things a lot but getting a spotlight to work in that properly  is difficult.

    Carrara on the otherhand sometimes the shadows are Too Coloured in my experience cheeky

    By

    WendyLuvsCatz WendyLuvsCatz July 2022 in Carrara Discussion
  • Strandbeasts to inspire modeling and animations

    Fascinating.
    Would make for quite a learning experiment trying to rig something like those in Carrara.
    Beautiful motion of those 'wings'.

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    For convenience I grouped the Spot Lights together and named the Group  RGB_Light_GROUP.


    In the following examples I opened each Spot Light to their maximum of 90 degrees, and all three occupy the same space.


    In the first render the shadow is as you would expect - the stick casts a black shadow. But if we start to separate the lights, the shadow starts to split into color components, and if we move them even further apart, we see those components completely separated.
    So it seems Carrara can cast colored shadows, but how can we access them?

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
  • Colored Cast Shadows In Carrara?...YES!

    Super apologies if this has been presented and/or demonstrated in the past.
    One can create colored Cast Shadows in Carrara using lights, despite the lack of a Shadow Color chip.
    This expands on a concept put forth by forum member Evil Producer where he cleverly placed 3 duplicated lights, one pure Red, Green and Blue, occupying the same space to create nice rainbow splays using Caustics with glass shaders.
    https://www.daz3d.com/forums/discussion/comment/884391/#Comment_884391
    Using his same set up, we can control Cast Shadow colors.
    But first, a brief intro and some pictures. smiley

    Here are three spots, one each set to pure Red (255,0,0) Green (0,255,0) and Blue (0,0,255). The Radius has been dialed back and they are aimed directly at a white plane - no other lights are in the scene. You can see in this first image the Spot Lights are separated.

     


    In this second image, the Spot Lights have been moved closer together and in the overlapping areas, we see Carrara mimics real life light.

     


    In this third image all three lights are overlapping to produce the three secondary colors Cyan, Magenta and Yellow, and ultimately, pure white where all three overlap.


    This last image shows all three Spot Lights occupying the same space. They produce pure white…well,almost.  It does looks a bit "pink". A quick Eyedropper reveals RGB values are: 254,247,253. Putting that discrepancy aside, it is theoretically correct. smiley

     

    By

    DesertDude DesertDude July 2022 in Carrara Discussion
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.