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Semi-realistic cats: Experiences with "Zeus" and "Mars"?
do you want to have the cat actually talking in a video?
if so that is not easy with any of them now including the DAZ housecat
not impossible but a lot of fluffing around in notepad and DAZ 43bit
I think the HW3D Housecat has a mimic configuration file but the others due to how dual quaternion works don't have separate head only morphs which the DAZ mimic based lipsync needs
all morphs are under the actor
I can only make them talk in Carrara with Carrara mimic that ignores that
Mars and Zeus ( who is Mars but was sold at DAZ) are very expressive
Off Topic Thread #2since most my Carrara videos are only 30 second clips joined for the most part, I don't run into this issue often,
but
Carrara renders file### to 1K then file#### from 1K onwards to presumably 10K but I don't think I ever rendered a 10K frame video
to see if it's file#####the issue is many programs including Virtualdub and EbSynth only will see up to 999 of an image sequence
and FFS don't batch rename to the same bloody folder using Irfanview like I did and get image001 image0001 ... ˄nth
CARRARA CHALLENGE #63: There be Dragons..... WIPI made use of the dragon

Fantasy Garden Party
Willy Gruen went to a garden party
and much to his surprise
there was singing crows
and onion breath
and lots of dragon flieseverything except the background picture I modelled in Carrara

CARRARA CHALLENGE #63: There be Dragons..... WIPStezza said:
Thanks Carrara'ists ... I posted the DownUnder Dragon for anyone who may find it useful for the challenge

Herculoids was one of my favs

Thanks for the freebie Stezza !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPed3D said:
Stezza said:
The Herculoids
revamped file from one I did 2013 when Carrara was v8

changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.~ Very Good _
ed3D hope you are going to join in the fun !!!
Wacky Modelling ~ In Carrara ~Stezza said:
put the Carrara Cube to some use and came up with this wacky DownUnder Dragon for you all to experiment with..

Boned and a mouth morph... but you may ( will ) have to do some weight painting on the wings when posing ... I didn't really spend much time on this fella

but you'll find him burning up the zip file busting to get out to be poked and prodded... as always any improvements you come up with share back here


Thanks Stezza !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPThanks Carrara'ists ... I posted the DownUnder Dragon for anyone who may find it useful for the challenge

Herculoids was one of my favs
Wacky Modelling ~ In Carrara ~put the Carrara Cube to some use and came up with this wacky DownUnder Dragon for you all to experiment with..

Boned and a mouth morph... but you may ( will ) have to do some weight painting on the wings when posing ... I didn't really spend much time on this fella

but you'll find him burning up the zip file busting to get out to be poked and prodded... as always any improvements you come up with share back here

CARRARA CHALLENGE #63: There be Dragons..... WIPStezza said:
The Herculoids
revamped file from one I did 2013 when Carrara was v8

changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.~ Very Good _
CARRARA CHALLENGE #63: There be Dragons..... WIPStezza said:
The Herculoids
revamped file from one I did 2013 when Carrara was v8

changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.Ha, that's cool Stezza, nice work. I had to look that up, never heard of the show.
Colored Cast Shadows In Carrara?...YES!Diomede said:
Wow, great stuff.
And thanks for the chart.
Cool, thanks. Carrara is forever clever and I love cheats.
CARRARA CHALLENGE #63: There be Dragons..... WIPStezza said:
The Herculoids
revamped file from one I did 2013 when Carrara was v8

changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.Excellent render to start with Stezza !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPThe Herculoids
revamped file from one I did 2013 when Carrara was v8

changed the dragon style using 3DU dragon for dragon3 added foliage, props and added Tara ( Zandor's wife ) who wasn't in my original file.CARRARA CHALLENGE #63: There be Dragons..... WIPWendyLuvsCatz said:
there is this
Thanks for the link Wendy, set is well recommended !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPDiomede said:
WIP - Generic Daz Dragon 3 Users
If you load the Daz Dragon 3 in Carrara, the default load has the color diffuse map but is missing the maps for bump, etc. The missing maps were most probably installed on your drive, but Carrara simply failed to load them. Here is one of my attempts to correct the issue. (1) I loaded the bump map and increased its strength to 105. (2) I loaded the shininess map in the highlight channel with a multiplier set to a low number. (3) I multiplied the diffuse color map by weighted green and white colors. White keeps the original map, and green give a green tinge to the original. By weighted, I mean that the green is applied with more strength on areas of the skin surface which the original map had as darker grey skin. To weight, I nested some mixers and multipliers. I checked the invert color boxes for the maps in the weight tree so that more green would be applied where the map is darker. See attached screenshot. Saved the global shader for future use.
The dragon on the viewer's left is the default load. The dragon on the right has the updated bump maps and the weighted green multiplier. If my final version has a close up, I will probably add some subsurface scattering to the skin and some translucncy to the wing membranes.

Thanks for the tutorial !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPthere is this
CARRARA CHALLENGE #63: There be Dragons..... WIPWIP - Generic Daz Dragon 3 Users
If you load the Daz Dragon 3 in Carrara, the default load has the color diffuse map but is missing the maps for bump, etc. The missing maps were most probably installed on your drive, but Carrara simply failed to load them. Here is one of my attempts to correct the issue. (1) I loaded the bump map and increased its strength to 105. (2) I loaded the shininess map in the highlight channel with a multiplier set to a low number. (3) I multiplied the diffuse color map by weighted green and white colors. White keeps the original map, and green give a green tinge to the original. By weighted, I mean that the green is applied with more strength on areas of the skin surface which the original map had as darker grey skin. To weight, I nested some mixers and multipliers. I checked the invert color boxes for the maps in the weight tree so that more green would be applied where the map is darker. See attached screenshot. Saved the global shader for future use.
The dragon on the viewer's left is the default load. The dragon on the right has the updated bump maps and the weighted green multiplier. If my final version has a close up, I will probably add some subsurface scattering to the skin and some translucncy to the wing membranes.
CARRARA CHALLENGE #63: There be Dragons..... WIPYour challenge is to do a render/animation of a Dragon inspired scene.
Types of Dragons:-
Western Dragon, Eastern Dragon, Wyvern, Wyrm, Drake, Hydra, Lindworm, Fafnir, Drachenstein, Amphisbaena, Amphitere, Jörmungandr, Rainbow Serpent, Basilisk, Apalala, Tiamat, Chelan Lake Dragon, Dragon of Beowulf, Dragon of St.George, Ladon, Sui-Riu, T’ien Lung, Hydrus, Naga, Quetzalcoatl, Azhi Dahaka, huge serpent, Dragon lizards, Komodo dragons, Crocodiles, Alligators, Dinosaurs, to name a few !!!Dragon resources:-
https://en.wikipedia.org/wiki/Dragon
https://en.wikipedia.org/wiki/List_of_dragons_in_mythology_and_folklore
https://en.wikipedia.org/wiki/List_of_dragons_in_popular_cultureDAZ3D Dragon inspired items:-
https://www.daz3d.com/catalogsearch/result/?q=dragon------------------------------------------------------------------------------------------
DA RULES:-
YOU can do up to 4 carrara renders/animations including in an external renderer for which there is a carrara plug-in (eg LuxRender, Octane) with your interpretation of the theme.
Images must be new, unpublished before the start of this challenge, but derivations of previous work allowed.
A WIP (work in progress) image must be posted to the WIP thread.Content Use
Use of any and all content is allowed Subject to the Forum Terms of service.
Used content should be credited in the Entry Thread.
Participants are encouraged to create or modify content, but it is not required.Post-work
Post-work is allowed and welcome.
Entrants are encouraged, but not required, to explain their post-work in the WIP thread so that others can learn from it.
At least a brief description of post-work done should be included with the final entry in the Entry Thread.Winners
The winner of the Challenge gets to pick the theme for the next Challenge and to make changes to the rules if they wish.
The winner of the Challenge will be the host for the next Challenge, but they may pass the hosting duties to any of the other winners if both agree, or to any other member of the forum if none of the winners is able or willing to host the next Challenge.------------------------------------------------------------------------------------------
Sponsorship:-
Thank you to our generous sponsor DAZ3D for offering the following awards to the winners:
1st Place: $75.00 towards DAZ3D owned item(s)
2nd Place: $50.00 towards DAZ3D owned item(s)
3rd Place: $40.00 towards DAZ3D owned item(s)
4th Place: $30.00 Towards DAZ3D owned item(s)
(Can only Win Once)
------------------------------------------------------------------------------------------
DATES to Remember:-
WIP Thread Opens: Saturday, 09 July 2022
Entry Thread Opens: Saturday, 06 August 2022
Entry Thread Closes/Voting Begins: Saturday, 20 August 2022 23:59:59 CST (GMT-6) 3 September 2022 23:59:59 CST (GMT-6)
Voting Ends: Saturday, 27 August 2022 23:59:59 CST (GMT-6) 10 September 2022 23:59:59 CST (GMT-6)Colored Cast Shadows In Carrara?...YES!This was inspired by reading about RGB MultiMattes for Cast Shadows in Jeremy Birn’s book Digital Lighting & Rendering: Chapter 11, “Rendering Passes and Compositing” (mine is 2nd edition, it may have changed since then).
In this simple scene there are three basic shapes, a sphere, a cone and a cube. They cast shadows both on the floor and the sphere casts a shadow on the cone, and the cone casts a shadow on the cube. If you wanted to isolate those shadows, even with a Shadow Pass, it would be tedious to make proper selections.


You can create a 3 in 1 matte which renders pure Red, Green and Blue values for easy manipulation in post. Carrara’s Shadow Pass will render colors.

However, using a dedicated RGB Light Group, as previously explained, and light linked to each object met with failure because each successive light group worked to add lights upon lights and resulted in a blown out Shadow Pass, never mind the Beauty Pass, which we discard for these purposes anyways.
The following images demonstrate the successive blown out image. The first shows the sphere only - it has a light group set to cast a red shadow for the sphere, the floor plane and the cone. If we then dedicate a light group to shine on the cone to cast a green shadow, you already see the Shadow Pass looking unhelpful. Adding the last light group dedicated to the cube totally blows out the image.






This is because in order to get the sphere to cast a shadow on the cone, we have to link the cone to that light group. And same for the cone to cast a shadow on the cube, we have to include the cube in the light group aimed at the cone. The resulting Shadow Pass is a hot mess.
Even if we separate the floor shadows from the cast shadows on other objects we still get a washed out Shadow Pass.


Mr Birn writes: “You may need a workaround such as giving the light a negative intensity and a negative shadow color. Regardless of how you set it up, packing three shadows into each shadow pass is more efficient than rendering shadow passes with only one shadow, or a shadow pass in which the shadows cannot be separated.”
Carrara does offer an option to use a negative light, and with some experimentation I was able to get it to work…for the most part.
Colored Cast Shadows In Carrara?...YES!DesertDude said:
WendyLuvsCatz said:
ah yes, this is something I always found annoying about DAZ studio, because being a Carrara user I expect coloured shadows, iray has improvec things a lot but getting a spotlight to work in that properly is difficult.
Carrara on the otherhand sometimes the shadows are Too Coloured in my experience

I think I completely misread and misunderstood your previous post, I'm sorry if my response sounded like a total jack a....
Cheersit's OK, I was just showing my usual smugness DAZ studio still cannot do stuff as well as Carrara even if it is improving

my opinion only








