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How to consolidate Morph
you can export (at base res) and import (via morph loader pro) to bake the morph but:
1. it will lose all links (to custom JCMs, rigging)
2. you will need to re-rig, re-link, and save out new morph
Or you can make CTRL property and link all the properties under that control, but then that also will still cause clutter in your Currently Used filter.
Best way to clear all facial expressions?Load a G8 or G9 Base figure, make sure it is 100% Pose Zeroed. Save a Pose Preset as shown in the screenshot1 down below. Then zero expressions by using this Pose Preset. Be noted:
1) Each time you installed an expression product, do the same to save a new Pose Preset;
2) In case there's any expression property cannot be zeroed in this way, check its Parameter Settings, make sure its Path is set as Pose Controls/Head/... Type is set as Modifier/Pose, like the screenshot2.
This is the most perfect way, as long as all properties related to expressions are set correctly.
Edit: Some vendors especially from 3rd party sites do not abibe by the rule mentioned in above point 2), you have to correct them and re-save the Modifier Asset: File > Save as > Support Asset > Modifier Asset(s).... (or Morph Asset(s) in DS version prior to 4.23). Or in DS 4.23+, File > Save as > Support Asset > Save Modified Assets... and select the corrected properties.
How to consolidate MorphHello everyone.
I am using multiple character morphs to create original characters. However, if I use too many morphs, the Current Used column becomes complicated.
Is there any way to combine multiple morphs into one?
Thank you in advance.
Where can I hire daz artists?stevenconsiders said:
I am looking to hire a daz artist who is skilled at drawing attractive women for an ebook cover. Does anyone know a forum or place where I can post a message to find one?
Thanks!You might need to specify what you need. Daz artists don't "draw". Daz artists sculpt/design 3d models, and if you're looking for a model to make your own cover, there are plenty for sale in the store, including morph packs to customize your character.
If you're looking for a cover designer who uses Daz models, there are some on the forums here, and there are also specific Facebook groups where you can find designers using both Daz and stock photos. In this case, it would be helpful to specify your genre and budget for the cover (most good designers specialize as they study the covers and make them fit the current marketing trends).
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]P.S.: If this means you can't use the product, please do return it via support ticket to Daz for a full refund, and I will still help you with your morph process via messages if it helps.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]That's okay, that's okay, let's walk through it.
1a) 5) If you need to convert partial body morphs, or morphs without the FBM/FHM naming convention that are not a head morph and a full body morph, this is something you would have to do manually through Transfer Utility, not with Character Converter. I can show you how to do this in order to help out, but it's not guaranteed to work with Material Suit and is not related to our product. if you are interested in this, please contact me via my personal support email [email protected] or in DMs.
1b) Our product works in the very specific situation shown in our promos. That situation is that it has a character preset containing one FBM and one FHM with the FBM and FHM naming conventions. If this situation is present, there should not be toe problems with Material Suit. If toe problems with Material Suit are happening in this situation, that's something I do need to do something about.
2) If there are more morphs than that, or different names, or partial body morphs, it will not work and will create a crumpled mess. We tried to cover this with additional settings, so that people could convert characters with elf ears etc., but it's not the intended use and it's not going to give optimal results. Ultimately we chose to support Daz3d setups over anything else because they were standardized and it was impossible to predict other setups in a way that was scriptable.3) The included G8 morphs are for conversion/utility use. Direct use of them is not supported with the Material Suit.
4) Direct use of the Daz3d G8 clone as a body morph is also not supported with the Material Suit.
I apologize for any confusion. I know a lot of people have had exactly the same issue (crumpled results because of not having one body + one head morph FBM/FHM combo) because they contact me frequently about it, and I really wish we had dwelt on that more originally with the promotional material and manual.Navel HD Dials not savedSo, can anyone explain why it is - and just to clarify, this only happens with the Navel HD morph - that every time I load the same scene after saving a Genesis 9 character with the navel morph cranked up to 100%, it reverts back to zero? The morph disappears and the Navel HD dial resets to 0%?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]For the particular screenshots I've included so far, yes the G8F clone morph was used, but that was after heavy experimentation with the Converter utilties. I have a highly customized set of characters I use and I've been having the same issues trying to use "Convert Custom Character" from the converter utility. My custom character that I started with converts into a gooey mess that looks like something out of a horror movie, but I'm guessing that's because I have too many additional morphs applied. If I convert a vanilla G8F Base with only a head morph from a character from the Daz store applied to it, then Convert Custom Character works fine. However, if I add a body morph as well, then I get weird toes. Nearly every time. The custom character I've been working with uses Melona from Digital Touch as the base and as far as I can tell, there aren't any morphs applied to the feet when using this character, they look the same with or without the character's body morph applied. Just using that morph and Convert Custom Character gets me the same results as manually appling the G8F clone morph and Material Suite with the weird toes. Here's a screenshot of "Convert Custom Character" being used on G8F base with the body morph of the Ahura character from Handspan Studios, which turns out even worse. I checked Apply Material Suite and made sure "Zero" was used on the subsequent dialogs. I'm sorry for taking up anyone's time with this if I'm simply doing something wrong, I'm still pretty uneducated when it comes to Daz, but I'm a bit stumped.
Texture problem...it worked... it turned out like this...
I saved the morph in obj and then added the texture
do you think it's ok?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]I'm not having that happen in my testing with converted morphs and the suit, only with very specifically the Genesis 8 Female clone or the Genesis 8 Female body morph that our set includes for conversion use. Is either of those dialed in?
Anime Toons and Filatoon Shader Q&Amjdoubledcom said:
CES3D said:
GRFK DSGN Unlimited said:
Just out of curiosity, what is the essentials update supposed to fix? What issues were addressed since the last update in October?
You can find the details of the updates provided on November 19, 2024 for "Genesis 9 Starter Essentials" under "Resolved Issues" on this page.
Here are the details:2024-11-19 Updated:
- Corrected aliases that were causing issues in the log.
- Updated Toon Layers Swap.dse utility script
- Updated Toon Hair morphs
- Updated G9 Anime Nipples presets
- Updated morph icons
- Added Eyelash morph icons
- Added Create Properties on Followers.dse, Hair Blank Morph Template Load.dse, and INFO scripts to Developer Tools Pane
- Updated Metadata
- updates sub division level limit to 4
Yeah, I had previously checked that and according to that log, the file Daz is claiming it is looking for isn't even listed as a file. So, that doesn't help.
Also, since this Windows install is fresh, and the only thing installed on it are Daz programs, I just restored back to a few days ago when I first installed Windows, Installed DIM and had it install all Daz content. Started Daz Studio, tried to add Genesis 9 Toon to the scene and Daz Studio crashed, it gave me a new error, "DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\dzfilamentapi.dll"" According to the Internet that means there is some residual Daz info somewhere from the previous install, which shouldn't be the case as I refreshed Windows back to how it was when Windows was first installed. So, anyways, I refreshed again, ran a cleaner that made sure there wasn't a single file or registry key that wasn't from the original Windows install, then installed all the Daz content again, and got the same error.
So, I'm going to blow off the hard drive and re-install Windows all over again, and once again install only Daz and see what happens. If another error exists, I'm just going to stop trying to deal with this for a while until Daz gets itself sorted out.
So, I may update this post once with the results, but maybe not.
Thanks,
J.Even after formatting your HDD, performing a clean Windows installation, and installing DAZ Studio with essential assets such as Genesis 9 Starter Essentials and Default Resources for DAZ Studio 4.23+ and etc., if the error persists, it may be indicative of a hardware problem.
In such a case, I recommend running a check disk (CHKDSK) to diagnose the issue further.Will this work on Genesis 8 too?If you can somehow map transfer a G9 geoshell to G8, but I don't know if that problem has fully been solved.
Getting on the 9 train, or notkyoto kid said:
miladyderyni_173d399f47 said:
Currently, for characters I am mostly using G3 & G8, with some G9 & the odd G8.1. The G8.1 & G9 are mostly creatures that I don't have something similar for 3 or 8 like Arcturian (9) & Tree Giant (8.1). Also Hairs since they are so easy to use on other generations.
...pretty much my modus operandi as well. I tend to use a lot of merchant, morph, shaping, and skin resources to create custom characters with G3/G8.as well as transfer utilities that allow me to mix aspects and morphs of both along with even those from G2.
One of the other things that keeps me from moving to G9 is the lack of transfer utilities from older generations. I still use GenX and GenX2 which lets me transfer shapes from as far back as G1 to G3. From twhich I can use either Zev0's XTransfer or River soft Art's character converters (both which come in very handy for converting older custom made characters to G8 without having to rebuild them from scratch again)
I'm a bit reluctant to go with much dForce content (which seems pretty much to have become rule rather than the exception) as I have older hardware that it often doesn't like to play very nicely with.
If you have moved the characters to G8 already, there are a couple of different transfer utilities to move G8 characters to G9:
https://www.daz3d.com/rssy-character-converter-genesis-8-and-81-female-to-genesis-9
https://www.daz3d.com/rssy-character-and-material-conversion-genesis-8-to-genesis-9-bundle
I don't have those but I have a couple of other ones for older generations by the same content creator that work well on human characters. And if you're more "hands-on" The WP Guru on Youtube has a tutorial on how to transfer characters from G8 to G9.
Getting on the 9 train, or notmiladyderyni_173d399f47 said:
Currently, for characters I am mostly using G3 & G8, with some G9 & the odd G8.1. The G8.1 & G9 are mostly creatures that I don't have something similar for 3 or 8 like Arcturian (9) & Tree Giant (8.1). Also Hairs since they are so easy to use on other generations.
...pretty much my modus operandi as well. I tend to use a lot of merchant, morph, shaping, and skin resources to create custom characters with G3/G8.as well as transfer utilities that allow me to mix aspects and morphs of both along with even those from G2.
One of the other things that keeps me from moving to G9 is the lack of transfer utilities from older generations. I still use GenX and GenX2 which lets me transfer shapes from as far back as G1 to G3. From twhich I can use either Zev0's XTransfer or River soft Art's character converters (both which come in very handy for converting older custom made characters to G8 without having to rebuild them from scratch again)
I'm a bit reluctant to go with much dForce content (which seems pretty much to have become rule rather than the exception) as I have older hardware that it often doesn't like to play very nicely with.
Texture problem...csuky13031977 said:
3Diva said:
If it's the same, even if you're applying different textures from different characters, it sounds like the issue may be in the face morph and not an issue with the textures.
How can I fix this?
It depends on if it's a part of the morph (in the mesh) or not. To make sure, I would remove all of the textures from the figure (save a copy it first of course so you can reapply the textures later). Once you remove all the textures and are looking at the figure with zero textures on it then you can see if the distortion is still there. If it is, then it's been sculpted into the mesh and you can try smoothing it out with a sculpting program (like Blender or Hexagon). You could also try lowering the Sub Divide to see if that helps (but that could lower any other HD details the figure has).
If the distortion isn't there once the textures have been removed then it's likely a texture issue. If that's the case then try other character textures on the figure.
You could also try changing the lighting, as it may be just a trick of the lighting?
What character is it, by the way? You could try reaching out to the character's creator to see if they might know the cause.
Texture problem...How was the morph created?
Texture problem...3Diva said:
If it's the same, even if you're applying different textures from different characters, it sounds like the issue may be in the face morph and not an issue with the textures.
How can I fix this?
Texture problem...If it's the same, even if you're applying different textures from different characters, it sounds like the issue may be in the face morph and not an issue with the textures.Anime Toons and Filatoon Shader Q&ACES3D said:
GRFK DSGN Unlimited said:
Just out of curiosity, what is the essentials update supposed to fix? What issues were addressed since the last update in October?
You can find the details of the updates provided on November 19, 2024 for "Genesis 9 Starter Essentials" under "Resolved Issues" on this page.
Here are the details:2024-11-19 Updated:
- Corrected aliases that were causing issues in the log.
- Updated Toon Layers Swap.dse utility script
- Updated Toon Hair morphs
- Updated G9 Anime Nipples presets
- Updated morph icons
- Added Eyelash morph icons
- Added Create Properties on Followers.dse, Hair Blank Morph Template Load.dse, and INFO scripts to Developer Tools Pane
- Updated Metadata
- updates sub division level limit to 4
Yeah, I had previously checked that and according to that log, the file Daz is claiming it is looking for isn't even listed as a file. So, that doesn't help.
Also, since this Windows install is fresh, and the only thing installed on it are Daz programs, I just restored back to a few days ago when I first installed Windows, Installed DIM and had it install all Daz content. Started Daz Studio, tried to add Genesis 9 Toon to the scene and Daz Studio crashed, it gave me a new error, "DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\dzfilamentapi.dll"" According to the Internet that means there is some residual Daz info somewhere from the previous install, which shouldn't be the case as I refreshed Windows back to how it was when Windows was first installed. So, anyways, I refreshed again, ran a cleaner that made sure there wasn't a single file or registry key that wasn't from the original Windows install, then installed all the Daz content again, and got the same error.
So, I'm going to blow off the hard drive and re-install Windows all over again, and once again install only Daz and see what happens. If another error exists, I'm just going to stop trying to deal with this for a while until Daz gets itself sorted out.
So, I may update this post once with the results, but maybe not.
Thanks,
J.Getting on the 9 train, or notGator said:
Zicon said:
BAM! Renders said:
It was a fail for EVERYONE. Should never have gone back to this in the FIRST place...
And who is this "everyone", exactly? Because I happily left G8 behind the moment I had enough essentials for G9, and I have never regretted it. I have spent considerable time and effort converting my custom characters to G9, and it was worth every moment. G9 is an amazing improvement over G8, and the gender neutral base is just the first entry in the long list of improvements. On the rare occasion I have to use G8 again, I am boggled at how I thought this was not just fine, but pretty darn good, for so long.
I could honestly come into this thread and wax poetic about how fantastic G9 is every day, but I'm too busy making art with it.
What are the long list of benefits exactly?
To understand my perspective, I'm a Daz user that significantly customizes their things.
The single mesh has some significant drawbacks. Big one that immediately comes to mind is that you have texture compression and stretching issues. It's most apparent in the chest.
I'm far from an expert in content creation, but for someone who doesn't care about cross gender clothing it seems like more work. From what I recall, it's recommeded to model to the gender neutral base figure, and then morph to your intended gender. I forget the details, but in any event the times I did it meant modeling/modifying the clothing for two figures (gender neutral and female) instead of one. It also means modeling on this totally non-natural genderless figure with fires off my uncanny valley response to 11.
Another potential - has there been an improvement with handling a large number of morphs when loading a figure? With G9 now it has to parse through two genders of morphs in your library. I've tried, but I don't really use G9 so I don't have that much.
As for cross-gender clothing, I simply don't have any use for it. Never have in over 10 years of rendering and probably never will.
Making one for each has its drawbacks. It takes longer to make, and no one is going to pay for that time spend. Everyone is severally unhappy if the price raises in the slightest amount.










