-
Daz 3d does not work on the newly released Mac OS Big Sur
Same here - hope this will be fixed soon! DIM does not work either BTW. DAZ Central starts but does not display the main application - thus, no way to install any Beta. Such a big mess - I did not expect this!
Neither did I. If I am understand correctly this is a change by Apple in the C++ runtime. I would think that following the changes to the runtime that your application (DAZ Studio) needs to run would be pretty important to a software developer (DAZ).
Daz 3d does not work on the newly released Mac OS Big SurSame here - hope this will be fixed soon! DIM does not work either BTW. DAZ Central starts but does not display the main application - thus, no way to install any Beta. Such a big mess - I did not expect this!
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
So, it has failed when you update the driver?
If not, maybe it hasn't failed before because you haven't waited long enough for the Iray preview to finish completely.It's possible I didn't wait long eniough, though I thought I had. I think you are the first reporter to stress the need for the nVidia Iray preview mode to be on first; you're certainly the first to say it has to be complete.
I also have a problem with "Iray SectionPlane Node"
All my scenes have these planes and now they don't render, but if I delete all the 'Iray SectionPlane Nodes', the rendering happens.This is very sad.
OMG, it would be good to have known this before... words are coming out of my mouth that I prefer not to write here, lol
SOLUTION TO THE IRAY SECTION PLANES PROBLEM
- Go to Render Settings (Nvidia Iray) > Section Objects
- Enable "Section Caps Enabled"
- ENJOY!Now, with your permission, I'm going to cry, scream and jump at the same time :-p
That seems to work, but it kept the GPU a lot busier for a lot longer than when it was off so it's possible it's somehow masking the effect, by not fully parking the GPU (or whatever is happening) rather than actually curing the underlying issue.
Daz central is kinda garbage...i'll go ahead and blame Daz Central on this too, because this is a problem i din't have until now also.. lol
And is PostgreSQL installed?
Ok, so now this is happening.. XD
I havnt been able to use DAZ in like a year.
ever sence DAZ Central its been a F'ing nightmare getting it to work. everytime i start working on a project some BS ends up keeping me from being able to finish it because for some reason the whites of eyes are black, or the caraters faces are covered in cracks like a creepy doll, or my computer crashes, or my saved scenes decide they want to not load right anymore...
I look at the amount of money i've spent on content for this program and it fills me with rage. litterally hundreds of dollars between here and a couple other places that for content i can't use..
!! Store Issues - Known Problems - Please Read !!Another day, same failed downloads and blank product links. This is getting tiring.

Which download methods, and which links? Can you reach the products by going to the Product Library page directly?
Richard. I've had a ticket in for Frida https://www.daz3d.com/dforce-frida-viking-outfit-for-genesis-8-female for 2 days now, I get that it's hectic. My Order Confirmation with the outfit on never arrived and there seems to be no way to download. The Product Library page just says Daz Connect and has no Manual Download link. Not coming through Connect, Central etc..
Not really sure they should still have the sales page up if it's not real.
Daz central is kinda garbage...i'll go ahead and blame Daz Central on this too, because this is a problem i din't have until now also.. lol
And is PostgreSQL installed?
No, i didnt know what it was, so i didnt install it.
Daz 3d does not work on the newly released Mac OS Big SurI just did the new update on Daz 3D through the Daz Central but Daz Studio is not supported on Big Sur this is the full new verion not beta. I can find nothing on Daz being updated to work on the new Mac OS?
No, Apple didn't "break" anything, Apple has been warning users forever of a change in C library names in XCode and now it's final with Big Sur. Someone at DAZ will figure it out and recompile with the new library name.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
So, it has failed when you update the driver?
If not, maybe it hasn't failed before because you haven't waited long enough for the Iray preview to finish completely.It's possible I didn't wait long eniough, though I thought I had. I think you are the first reporter to stress the need for the nVidia Iray preview mode to be on first; you're certainly the first to say it has to be complete.
I also have a problem with "Iray SectionPlane Node"
All my scenes have these planes and now they don't render, but if I delete all the 'Iray SectionPlane Nodes', the rendering happens.This is very sad.
OMG, it would be good to have known this before... words are coming out of my mouth that I prefer not to write here, lol
SOLUTION TO THE IRAY SECTION PLANES PROBLEM
- Go to Render Settings (Nvidia Iray) > Section Objects
- Enable "Section Caps Enabled"
- ENJOY!Now, with your permission, I'm going to cry, scream and jump at the same time :-p
Daz 3d does not work on the newly released Mac OS Big SurI just did the new update on Daz 3D through the Daz Central but Daz Studio is not supported on Big Sur this is the full new verion not beta. I can find nothing on Daz being updated to work on the new Mac OS?
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]That looks as if the file has not been properly decrypted, so it is completely unreadable when run. If the set has thumbnails do they display correctly in the content pane - if not that would tend to back up the not-decrypted diagnosis. I don't think these scripts have been updated to run when isntalled through Connect, so it may be best to unisntall in DS and then install through Install Manager (or Daz Central - whichever you use).
Thank you for the quick response.
I install all DAZ products using IM. When I got the first error this evening I thought it might have been the DS update, so I uninstalled them and re-installed using IM. The thumbnails appear to be okay. I will try uninstalling, downloading and reinstalling again tomorrow evening and will post an update.
Cheers
Paolo
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]That looks as if the file has not been properly decrypted, so it is completely unreadable when run. If the set has thumbnails do they display correctly in the content pane - if not that would tend to back up the not-decrypted diagnosis. I don't think these scripts have been updated to run when isntalled through Connect, so it may be best to unisntall in DS and then install through Install Manager (or Daz Central - whichever you use).
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
So, it has failed when you update the driver?
If not, maybe it hasn't failed before because you haven't waited long enough for the Iray preview to finish completely.It's possible I didn't wait long eniough, though I thought I had. I think you are the first reporter to stress the need for the nVidia Iray preview mode to be on first; you're certainly the first to say it has to be complete.
I'm happy to be able to help and contribute with my grain of sand to the solution of the problem :-D
Indeed, if the Iray preview isn't complete, one can turn the camera around and it will work properly; one must wait until it's complete to get the error.
Anyway, that is the error in the Iray preview, but that same error also appears when you want to render the image/animation, after a few iterations the error appears and from then on it works through the CPU.
Thanks for your time!
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
So, it has failed when you update the driver?
If not, maybe it hasn't failed before because you haven't waited long enough for the Iray preview to finish completely.It's possible I didn't wait long eniough, though I thought I had. I think you are the first reporter to stress the need for the nVidia Iray preview mode to be on first; you're certainly the first to say it has to be complete.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
So, it has failed when you update the driver?
If not, maybe it hasn't failed before because you haven't waited long enough for the Iray preview to finish completely.Old DIM wipe clean - fresh install - how keep all CMS and DIM off C:Just another take......I always just end up finding where all the space is taken, moving and creating a symbolic link
mklink /J "C:\Users\User\Documents\DAZ 3D\Studio" "D:\Studio"
mklink /J "C:\Users\Public\Documents\My DAZ 3D Library" "D:\My DAZ 3D Library"
mklink /J "C:\Daz 3D" "D:\Daz 3D"Connect/DIm/Central all default to different places and make files in every nook and cranny of my c: drive, I just route them where I want.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
My driver is older, 452.06 - I'll try later with a more recent version but I certainly can't reproduce this right now. Actually, the GPU did fail tonight. Tried a couple of times and still getting the same result, also tried beta and General Release in case they were giving different results. Of course that doesn't mean Daz will see the same.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
Correct me if I'm wrong, but is this the first time you've mentioned you're using Daz Central as your installation manager? I don't know why it would matter in this case, but there have been many reports of buggy behavior with Daz Central (it's a very new program) and Daz installations to the point where it seems most experienced users (even ones who don't need the much more advanced options DIM offers) have shied away from adopting it. Could be that the difference between people seeing this and not is actually which install manager they're using (could also be proven wrong about this very quickly.)
Yep, this is the first time I mention it because it's the first time I do it through it; previously I had downloaded it through DIM but installed it manually, with the same result and the same error, and finally I also tried updating directly through DIM, and it also failed.
So I tried the 3 methods, manual/DIM/Daz Central, and there's no difference in the result :-/
Thanks anyway.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)Unfortunately, v4.14 still presents the same problem :-/
https://www.daz3d.com/forums/discussion/comment/6190691/#Comment_6190691
This is a bit frustrating, to use the 3090 without Iray planes I prefer to continue with my 2x1080Ti and be able to use Iray planes in the stable version.
No news on possible solution?
Thanks!
Can you provide a scene file or set of steps to reproduce it, so Daz3d can report it to NVidia?
Sure, it's really easy:
- Open Daz
- Load G8, G3 or G1 (G1 with some skin texture) (INTERESTING NOTE: The G2 characters, specifically Genesis 2 Base Female, DO NOT present that problem!)
- Create a Iray Section Plane node (Move it a little bit the Y axis up to see part of the character)
- Activate the Iray preview and wait for it to finish (use GPU-Z or Windows resource monitor to monitor GPU usage)
- When the preview is complete and the GPU doesn't make use of the CUDA cores, simply move the perspective or camera, at this point the Iray preview will no longer work, the GPU will not be detected by the program and will require a restart; or if you try to uncheck and re-check the GPU in the advanced Iray settings, and activate the Iray preview again, Daz will give an error and shut down. (NOTE: Curiously, you can move the perspective or camera while the Iray preview isn't completely finished and it works that way; so the problem is when the preview is completely finished).
Tested on versions 4.12.2.60 and 4.14.x, with a 3090 or a 1080Ti (so it's not an exclusive problem of the new GPUs), with several drivers (Game or Studio), with W7, W10, and with a new installation of W10.
BTW, the example is using the Iray preview, but if the scene or animation is rendered the same problem happens.
Thanks!
UPDATE:
New tests carried out indicate that the problem is related to the skin material. I had previously mentioned that, curiously, G2 Base Female didn't suffer from this problem, and that's right, BUT if you apply a G1 skin material, BOOM! The problem appears.
On the other hand, I've tested properly G2 Base Female, doing 4 complete Iray previews, no trace of the problem... so, what's different about the material used in G2 referring to G1, G3 or G8 in order that this problem doesn't occur?Those are slightly different steps from any I've seen before, but trying it just now I didn't get any issues and the GPU remains avaialble for rendering. Until Daz can figure out a combination of factors that reliably triggers the issue (and they have been trying) it isn't going to be possible to report the issue to nVidia.
Thank you for trying it, I didn't think it would be so difficult to replicate the problem since so many seem to suffer from it.
I have tried again, clean installation of W10, I haven't installed anything else (apart from Chrome and Winrar), I haven't even installed drivers or Windows updates.
While I was downloading Daz Central and Daz Studio v4.14.0.8, Windows installed the Nvidia driver, v456.38, and I thought that before installing a more recent one from the nvidia website I could try this one, and it failed.
Then I closed Daz, installed the latest Nvidia Studio driver (v456.71), restarted, opened Daz to clean the error log, restarted it and tried again, same error.Attached the LOGs of both occasions.
Steps that I have followed.
- Open Daz
- Load G8 Female Base
- Create an Iray section plane (raise it a little bit to see the legs of the character rendered)
- Activate the Iray preview and, IMPORTANT, wait until it's completed, that is, the GPU is not being used yet to finish the rendering (in the windows resource monitor, wait for the CUDA cores to drop the percentage and not be in use)
- Move the perspective (I haven't even created a camera), and from there on it renders through CPU.Hope that helps.
Correct me if I'm wrong, but is this the first time you've mentioned you're using Daz Central as your installation manager? I don't know why it would matter in this case, but there have been many reports of buggy behavior with Daz Central (it's a very new program) and Daz installations to the point where it seems most experienced users (even ones who don't need the much more advanced options DIM offers) have shied away from adopting it. Could be that the difference between people seeing this and not is actually which install manager they're using (could also be proven wrong about this very quickly.)
Backing Up DS 4.12That User Data is for content, and will should not be affected by updating Studio, although it is a good idea to back it up regularly, and now would be a good time, just in case, as they say.
To save the current version of Studio on your system, copy the existing installers from your download folder to a safe place. If you use DIM (and, I suppose, DAZ Central), you will see the new files that will be downloaded with "DAZ Studio 4.14" in the name. You will first want to copy the same files you have with "DAZ Studio 4.12" in the name (if you are using 4.12) out to another folder out of the reach of DIM (or Central).
No Victoria 4Given your join date you probably already have Victoria 4, but it isn't part of the free base content so you need to install it (through Daz Central/Install Manager or manually, it can't be installed through DS itself).






