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Daz 3D Forums > Search
  • iray preview - preparing scene step

    The disk data should be cached at some point. So the Upload to gpu could really play a role, I had read that memory transfer is a problem in gpu computing. Do the newer gtx generations have faster mem transfer than 980 ti ( my current card )? Is there maybe a benchmark tool for measuring how good cpu gpu communication performs?

    By

    colcurve colcurve November 2018 in The Commons
  • The reals meshes relating top the UV templates?

    The rather random outline of the Face Group (vertex group) comes from the Transfer Utility process where someone had selected to 'project' the figures Face Groups in this case of the abdomen to the clothing this will most likely result in such jagging groups. It dosn't matter for rigging / conforming clothing because the weight maps are also projected and are much smoother.

    Projecting the figures Face Groups to the cloth is actualy very handy because you don't have to care about creating those by hand before you convert such a static object into conforming clothing.

    Thanks. So It is the conforming utility which makes it such and it has nothing in common with the morphs, right?

     

    I believe, although I may be wrong, that this projection makes it easier for the follow morphs to work. For example, if a morph changes the Abdomen1 face group of the figure, then the tech that allows that morph to also affect the clothes knows it needs to adjust the Abodmen1 face group in the clothing.

    By

    JonnyRay JonnyRay November 2018 in New Users
  • Help finding model of military ALICE load bearing suspenders and web belt

    If you're looking to get it into DAZ Studio then the Michael 3 version might be a bit of a pain. There is a set for Victoria 4 here.

    https://www.renderosity.com/mod/bcs/sexy-sniper/114387/

    Already based on a famous video game character (wonder if it's the one you're looking to recreate?)

    The V4 version will transfer to Genesis characters much easier.

    By

    Haruchai Haruchai November 2018 in The Commons
  • Headshop 11 Problems

    This will be the last time I purchase any Abalone LLC product. I wanted to like this product and had hope for it's potential and growth but sadly it is a broken plug-in that needs miles more work before it becomes usuable. This particular release it seems great lengths were taken to hide the major issue of the morph sliding down the neck when applied in the promos. This disturbs me greatly. Reducing the morph to 40% does not work , indeed you have to reduce it to below 15% to get rid of this issue , this renders the product unusable in the creation of accurate morphs.

    By

    EnchantedPixie EnchantedPixie November 2018 in Technical Help (nuts n bolts)
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    The weight map tab doesn't give the error message, seems to do... something, though I'm not sure what.  I don't really understand how to use this tab though, or how I'm supposed to setup a weightmap/deformer for just the body of the morph.  Also the morph I'm trying to get would be a body morph for Steph5, so I need the head adjustment for height once I've got the morph too.  Just not sure how to proceed.  

    I did try downloading X-morphs and installing it again, but the same error continues.

    By

    Jonstark Jonstark November 2018 in Daz PA Commercial Products
  • Is it okay to use an Hard Disk to store Daz Studio Library?

    Load time for characters is heavily dependent on how many morphs and oher properties they have - those are in separate files and need to be read so that DS knows how they are linked to other properties (though for morphs DS doesn't keep the real memory hog, the deltas - changes in vertex position - in memory until the morph is non-zero)..

    I didn't know that, thanks! :D

    One of these characters has a lot of morph!

    But does the fact that the separate files are on an hard disk have a tangible influence?

    By

    LenioTG LenioTG November 2018 in Technical Help (nuts n bolts)
  • Is it okay to use an Hard Disk to store Daz Studio Library?

    Load time for characters is heavily dependent on how many morphs and oher properties they have - those are in separate files and need to be read so that DS knows how they are linked to other properties (though for morphs DS doesn't keep the real memory hog, the deltas - changes in vertex position - in memory until the morph is non-zero)..

    By

    Richard Haseltine Richard Haseltine November 2018 in Technical Help (nuts n bolts)
  • The reals meshes relating top the UV templates?

    However the shirt I think is a single continious mesh and not seperated into those UV islands. Since you work with Blender I test if its connected with hovering the mouse over the mesh and pressing L to see if everything gets highlighted. If you only want to select one of those UV islands do the same in Blenders UV-Image Editor hover themouse over one of those patches and press L in Face selection mode.

    Damn! I posted 2 images to show exactly the the partially highlight. no idea why they disappeared.

     

    Edit: Now I see them.

    The rather random outline of the Face Group (vertex group) comes from the Transfer Utility process where someone had selected to 'project' the figures Face Groups in this case of the abdomen to the clothing this will most likely result in such jagging groups. It dosn't matter for rigging / conforming clothing because the weight maps are also projected and are much smoother.

    Projecting the figures Face Groups to the cloth is actualy very handy because you don't have to care about creating those by hand before you convert such a static object into conforming clothing.

    Thanks. So It is the conforming utility which makes it such and it has nothing in common with the morphs, right?

     

    By

    handel_035c4ce6 handel_035c4ce6 November 2018 in New Users
  • Can I transfer Victoria 4 morphs to Victoria 8?
    This is I am talking about when I say Daz can be madly confusing for newer users when they release new generations every couple of years. They need some kind of product hierarchy guide that is easily accessible, like you cannot possibly miss it accessible.

    Victoria 4 models are actually 4 generations old. Its a little wacky, but Victoria 4 is considered to be generation 4. When Generation 5 came along, somebody got the brilliant idea to call their new creation "Genesis". So Genesis 1 and Victoria 5 are the same generation. Then Genesis 2 follows with Victoria 6, followed by Genesis 3 and Victoria 7. However for the latest generation 8, they brought the names in line with each other, so now you have Genesis 8 and Victoria 8. So there is no Genesis 4-7. Each different generation makes enough changes as to not be able to use each other's morphs out of the box. There are ways around this, as GenX2 can transfer shapes from V4 through Genesis 3 with the proper addons. There is no addon for Genesis 8, but Genesis 3 shapes can be manually transfered to Genesis 8.

    By

    outrider42 outrider42 November 2018 in The Commons
  • Can I transfer Victoria 4 morphs to Victoria 8?

    Not directly. GenX 2 with a number of addons will allow you to port morphs as far as from V4 to V7. From V7 to V8 you need to use the transfer tool. I gather there are some tutorials out there which explain it.

    By

    JOdel JOdel November 2018 in The Commons
  • Can I transfer Victoria 4 morphs to Victoria 8?

    frown Since V8 technically requires you have Genesis 8 installed, its kind of confusing to me. Will V4 morphs work at all with V8?

    By

    lou618_2b45855fe7 lou618_2b45855fe7 November 2018 in The Commons
  • The reals meshes relating top the UV templates?

    The front and back patches of the shirt in the UV template are also called UV islands. Those have no real connection with the face groups. The shirt is just cut into pices like a real shirt would be sewed together.

    However the shirt I think is a single continious mesh and not seperated into those UV islands. Since you work with Blender I test if its connected with hovering the mouse over the mesh and pressing L to see if everything gets highlighted. If you only want to select one of those UV islands do the same in Blenders UV-Image Editor hover themouse over one of those patches and press L in Face selection mode.

    The rather random outline of the Face Group (vertex group) comes from the Transfer Utility process where someone had selected to 'project' the figures Face Groups in this case of the abdomen to the clothing this will most likely result in such jagging groups. It dosn't matter for rigging / conforming clothing because the weight maps are also projected and are much smoother.

    Projecting the figures Face Groups to the cloth is actualy very handy because you don't have to care about creating those by hand before you convert such a static object into conforming clothing.

    By

    Syrus_Dante Syrus_Dante November 2018 in New Users
  • Corsage / corset and garterbelt

    I'm looking for a strapless corsage or corset, ideally with a morph included that exposes the breasts.

     

    In addition I'm looking for a garterbelt, but I think I found a nice item:

    https://www.daz3d.com/frolic-dress-set-add-ons-for-genesis-3-and-8-female-s

    But maybe someone knows of an item with more variations of garterbelts.

    By

    your_spam_here your_spam_here November 2018 in Product Suggestions
  • Headshop 11 Problems

    I purchased head shop 11 . The morph is applying to the character in Daz Studio but there is a huge crease under the chin along the seams which is unsightly whenever it is applied. What is causing this and how do I fix it. I don't want to return the product as I feel it has potential. Help ?

    It is an easy fix. Go to Parameters and decrease the morph precentage from 70 to maybe 40%.

    By

    info_b3470fa520 info_b3470fa520 November 2018 in Technical Help (nuts n bolts)
  • What accuracy should I expect from GenX?

    I have seen some subtle conversion differences, as are also mentioned in the product doc(s), as mesh-matching is probably a dark-art when the meshes aren't exactly the same. Unless they're side-by-side, I'm usually hard-pressed to tell that it's not a perfect match.

    I also recall seeing three conversion options in a main GenX2 screen pull-down menu (right side, half-way-down the 'Transfer' tab) that mentions 'smooth', 'edges', and 'fast'. Perhaps one of these options might help you get a closer match.

    Ah yes,  I remember seeing the 'smooth', 'edges' and 'fast options somewhere.  I will give them a try.  Thanks for the suggestion.

    ..and it does a pretty good job, but my standards might not be as high as what you're hoping for!

     

    It is not so much as a matter of standards, just a matter of needs.  Some characters in my library are custom OC's that others have paid for me to develop and use in commissions for them.  So changes in the faces may not be appreciated.

    You don't need to copy over all the morphs, just select "Create Single Morph" as the Mode, and then give your character as the name as the morph.

    As I mentioned at the top, I used a single morph dial.

    I would not say that the final transfers will be identical, but they should be very similar. Below is a transfer I did some time ago for V4 Francesca. If I remember correctly, it is V4 in the middle, and Genesis and Genesis 2 Female on either side.

    Thank you for the examples.  They are a good bench mark for me.

    By

    Joe827 Joe827 November 2018 in The Commons
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    All the ones I've tried give that error.  Ironically I only wanted to separate one particular morph into a head/body but have tried many other morphs in testing and get the same error.

    By

    Jonstark Jonstark November 2018 in Daz PA Commercial Products
  • Headshop vs FaceGen - and the quest to copy "virtual characters"

    although hard to imagine that you can get a high resolution image

    Idea for my workflow was the following: Optain model, i.e. Cesare Borgia from Assassins Creed for XNALara, render in last, use renders as a reference for HeadShop or FaceGen. Since I need the facial features more than original clothing and/or equipement and/or texture a Cesare Borgia Morph would be sufficiant for me.

    Since the price of FaceGen or HeadShop makes a huge difference... What are the differences between both programs (Only FaceGen seems to have a Demo)?

    By

    Ryselle-Ryssa Ryselle-Ryssa November 2018 in Daz Studio Discussion
  • Content Creator Toolkit?

    The Transfer Utility and the Morph Loaders too, plus the Joint Editor, Geometry Editor, and Node Weight Paint Brush tools and the Figure Setup and Property Hierarchy panes.

    By

    Richard Haseltine Richard Haseltine November 2018 in Technical Help (nuts n bolts)
  • Holiday Freebies

    Coolio!  I was wondering is there any way to use the shirt over a pair of pants?

    How hard can it be? Put pants on the character (preferably ones without elaborately modelled wrinkles, belt loops etc). Put T-shirt on the character. Dial up the BodySize morph mentioned on the tshirt item page until the pants stop poking through. Drape.

    I have not tried it yet as I have not been on my computer since it got released.  I am currently borrowing an old 32 bit computer for half an hour or so.

    By

    Xyetzt Xyetzt November 2018 in The Commons
  • Holiday Freebies

    Coolio!  I was wondering is there any way to use the shirt over a pair of pants?

    How hard can it be? Put pants on the character (preferably ones without elaborately modelled wrinkles, belt loops etc). Put T-shirt on the character. Dial up the BodySize morph mentioned on the tshirt item page until the pants stop poking through. Drape.

    By

    Odaa Odaa November 2018 in The Commons
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