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[Released!] VisualMenus [Commercial]
I am really happy with this product. I have been slowly building my menus. One thing I have done is my main menu leads to other menus for Figure, Pose, Morphs and other sets of commands I like to group together. Many of the example menus have what I would have done, so I just make them buttons on my main menu. What I also do is have one button on each nested button that takes me back to the main menu. In my Morph menu, I have nested further into Geometry Editor and Properties and so those menus have buttons back to the Morph menu. Works quite well for me that way.
Does your "main menu" open when you Launch DS, or do you have to open it each time?
Can you set it to via: "Edit>Preferences (or Daz Studio>Preferences for the Mac), in the Startup tab check Load File, click the button nexdt to it, Browse, and select your script."
[Released!] VisualMenus [Commercial]I am really happy with this product. I have been slowly building my menus. One thing I have done is my main menu leads to other menus for Figure, Pose, Morphs and other sets of commands I like to group together. Many of the example menus have what I would have done, so I just make them buttons on my main menu. What I also do is have one button on each nested button that takes me back to the main menu. In my Morph menu, I have nested further into Geometry Editor and Properties and so those menus have buttons back to the Morph menu. Works quite well for me that way.
Is there a Material Randomizer?I'm looking for a material randomizer that I can use on eyes and hair. Similar to how SimTenero Randomizer2 works on figures to morph things, I'd like one that would pull from the eyes and hair (and other materials down the road) that I have in my library.
Is there such a beast out there?
Thanks!
--Kevin.
Easy Environments: Wuxia Mountains (Daz Studio) [Commercial]Thanks, glad you like the images :)
-This next image is not a proper promo render, just a quick test I did to see if the sled-line morph would fit with the vintage sled Daz gave away a couple of days ago. At the time I made the set I had no sled in my library. ;)
Also, both the snow-falling and the snow-drifting prop are turned on, so ...lots of snow. ;)

Morph problems for G3 femaleIt's best to save the morph as an asset - File>Save As>Support Assets>Morph Asset
Headshop 11 Questions... and one more on G3F
This is pretty awesome!
This is the 1st one with the smile removed via DAZ Studio morph slider for Smile expression correct? How does that work?
Sorry, I have not started to customize pose or expression of HeadShop 11 produced characters, yet.
This was just a render of the character as exported from HeadShop 11 and I only have added the hair.
I have a large pile of different images, that I want to test first in HeadShop 11, before I even think about something else.
OK, well the product does look improved. I'll watch for renders that erase expressions.
Headshop 11 Questions... and one more on G3F
This is pretty awesome!
This is the 1st one with the smile removed via DAZ Studio morph slider for Smile expression correct? How does that work?
Sorry, I have not started to customize pose or expression of HeadShop 11 produced characters, yet.
This was just a render of the character as exported from HeadShop 11 and I only have added the hair.
I have a large pile of different images, that I want to test first in HeadShop 11, before I even think about something else.
Cartoonized is awesomeJust recently started playing with this, lol, gotta say it is so much fun to play with I'm getting very little work done.
This is Charlotte 8 with Cartoonizer applied and a bit of playing with shader to make the textures look less "human".
I lied, first pic is base G8 with modified Charlotte texture, second pic is with Charlotte morph added in.
I love your toon Charlotte!
a new Anatomy pack (skeleton,Organs etc) for Genesis 1-8Were you using autofit/clones or the transfer utility? I don't have the V4/M4 set yet, so I can't test. I was just wondering.
I did a simple "fit to" command which I think was autofit. unfamiliar with transfer utility but would it solve the blown out bones problem?Headshop 11 Questions... and one more on G3F
This is pretty awesome!
This is the 1st one with the smile removed via DAZ Studio morph slider for Smile expression correct? How does that work?
Question about "Morpheus" and "Toon Generation 2".It's almost possible, but not quite.
The Toon Generations2 is a full-body morph, there's no distinct Head and Body morphs. There ways to do what you want, but they're not quick and easy (at least not to me), but you should be able to use another product, X-Morphs (https://www.daz3d.com/x-morphs) to pull out just the head morph.
That said, you might find the the ToonGen2 body doesn't make that much difference, especially when you can can use other morphds to affect just the body. With DAZ's money-back guarentee, you might try purchasing just Morpheus and ToonGen2 and see if that gets you where you want to go before investing in X-Morphs. You might be surprised.

-- Walt Sterdan
Morph problems for G3 femaleI converted a V4 Asari head morph to G3 female using Legacy to Gen 3 morph converter and it works perfect when its used the first time but when i close the program or reload the model, the head morph goes screwy and I have to reload the morph again to work properly.
Any ideas?
Headshop 11 ProblemsThe head morph is sliding the head down the neck when applied , this is causing the creasing. Why is this happening ?
This seems to happen only with "non-smile" photos. With "open smile" photos it does not happen. We are looking into it - fix is coming up.
iray preview - preparing scene stepThe disk data should be cached at some point. So the Upload to gpu could really play a role, I had read that memory transfer is a problem in gpu computing. Do the newer gtx generations have faster mem transfer than 980 ti ( my current card )? Is there maybe a benchmark tool for measuring how good cpu gpu communication performs?
I don't think the newer cards will transfer info much faster. Most of the GTX line going back to at least the 400's use PCI-Express x 16 which is pretty much standard. Of course once a newer card has the info, it has a faster GPU clock speed, faster memory, more CUDA cores, etc to work with. When Iray is preparing to render, it's relying on a lot of things in your computer, but hard drives are usually the slowest component. I think 1-2 minutes is a normal time for a medium sized scene to start. If you're waiting like 4-6 minutes, you probably have something wrong. What kind of times are you getting?
eJCM applies on all now...I see something similar with the "Skinchangers" product which applies a spurious morph when the head is bent, even if Skinchangers is not in use. I have submitted a trouble ticket.
Did you get any feedback regarding the problem? i still didn't get any updates in my "DAZ install manager" as Alessandro Mastronardi mentioned.
Should be live in store since 8 November, I was able to download and update.
i've got nothing in the DAZ install manager.. i've been checking daily.
Hiro 4 Eyes ProblemUsually this kind of problem with M4/V4 morphs means that you need to run the morph initialization script (the DzCreate ExPFiles-v4.bat script and its M4 equivalent under Runtime > libraries > !DAZ)
And how can I get that file in order to run it?
Hiro 4 Eyes ProblemUsually this kind of problem with M4/V4 morphs means that you need to run the morph initialization script (the DzCreate ExPFiles-v4.bat script and its M4 equivalent under Runtime > libraries > !DAZ)
Headshop 11 QuestionsI really like, how well HeadShop 11 capture the smile.
This feature alone is worth a lot for me - great work.
Below is an example render of HeadShop 11 produced character, based on Genesis 3 Female.
Be nice to see the same character but with the smile expression remove with the morph slider. Is that possible?
Maybe. You get better results if you do the smile removing DAZ Studio/Parameters/Posing :-)
Headshop 11 QuestionsI really like, how well HeadShop 11 capture the smile.
This feature alone is worth a lot for me - great work.
Below is an example render of HeadShop 11 produced character, based on Genesis 3 Female.
Be nice to see the same character but with the smile expression remove with the morph slider. Is that possible?
Cartoonized is awesomeJust recently started playing with this, lol, gotta say it is so much fun to play with I'm getting very little work done.
This is Charlotte 8 with Cartoonizer applied and a bit of playing with shader to make the textures look less "human".
I lied, first pic is base G8 with modified Charlotte texture, second pic is with Charlotte morph added in.














